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* ThatOneBoss: Chances are it's [[FinalBoss Hiruko]] in a rare case of the final battle entering this status. Using "TATE" attack is essential to killing him because your normal attacks barely scratch him. You have a very short window to attack him because you can't hurt him when he attacks and he teleports around the arena and any missed "TATE" combos when hitting him are lost with no chances for anything other than normal hits. On top of this the only enemies you can get a "TATE" on are these talismans he that don't have features to differentiated the front or back from making it hard to tell which side you should even attack to set up the "TATE", and they fire projectiles at you which can interrupt it, and when he summons large numbers of them you can get pummeled with projectiles on top of Hiruko teleporting in close to attack you with his fans. Most of his attacks aren't very hard to dodge if you are focused on him, if you are trying to build up a combo you can easily get hit from attack coming from off-screen.

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* ThatOneBoss: Chances are it's [[FinalBoss Hiruko]] in a rare case of the final battle entering this status. Using "TATE" attack is essential to killing him because your normal attacks barely scratch him. You have a very short window to attack him because you can't hurt him when he attacks and he teleports around the arena and any missed "TATE" combos when hitting him are lost with no chances for anything other than normal hits. On top of this the only enemies you can get a "TATE" on are these talismans he summons that don't have features to differentiated the front or back from making it hard to tell which side you should even attack to set up the "TATE", and they fire projectiles at you which can interrupt it, and when he summons large numbers of them you can get pummeled with projectiles on top of Hiruko teleporting in close to attack you with his fans. Most of his attacks aren't very hard to dodge if you are focused on him, but if you are trying to build up a combo you can easily get hit from attack coming from off-screen.
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** The [=PS2=] ''Shinobi'' has "[[https://www.youtube.com/watch?v=rwVbIk1TdLw&fmt=18 Call]]," one of the best final boss themes ever compossed. Same for the Oboro clan boss theme, "[[https://www.youtube.com/watch?v=0T9aPaFL0KU Waiting Place]".

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** The [=PS2=] ''Shinobi'' has "[[https://www.youtube.com/watch?v=rwVbIk1TdLw&fmt=18 Call]]," one of the best final boss themes ever compossed. Same for the Oboro clan boss theme, "[[https://www.youtube.com/watch?v=0T9aPaFL0KU Waiting Place]".Place]]".
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Added Waiting Place link under Awesome Music


** The [=PS2=] ''Shinobi'' has "[[https://www.youtube.com/watch?v=rwVbIk1TdLw&fmt=18 Call]]," one of the best final boss themes ever compossed.

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** The [=PS2=] ''Shinobi'' has "[[https://www.youtube.com/watch?v=rwVbIk1TdLw&fmt=18 Call]]," one of the best final boss themes ever compossed. Same for the Oboro clan boss theme, "[[https://www.youtube.com/watch?v=0T9aPaFL0KU Waiting Place]".

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"What an Idiot!" is now Flame Bait. Renamed one trope.


* GoddamnBats: Many of the "minienemies" that appears in the [=PS2=] game have shades of this. Also, in earlier games, the ninja who were airborne had a rather nasty ability to wreck your jumps with very well placed shuriken.

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* GoddamnBats: GoddamnedBats: Many of the "minienemies" that appears in the [=PS2=] game have shades of this. Also, in earlier games, the ninja who were airborne had a rather nasty ability to wreck your jumps with very well placed shuriken.



* VindicatedByHistory: In the age of its release, ''Shinobi'' was [[NintendoHard too damn hard]] for most audiences looking for a more straightforward successor to the previous games. Nowadays, it's seen as a particularly unique, if still a bit overly cruel and precise, neat little action game that is a hell of a feather in a hardcore gamer's cap.
* WhatAnIdiot: [[spoiler: Ageha is quite a sore loser. Ok, her love interest Moritsune was killed by Hotsuma in a duel in order to keep Akujiki sealed, but then she suddenly decides to resurrect him...by freeing the archenemy of the Oboro clan who eventually proceed to kill everyone, turn Moritsune into a living puppet and eventually disposing of her.]]

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* VindicatedByHistory: In the age of its release, ''Shinobi'' was [[NintendoHard too damn hard]] for most audiences looking for a more straightforward successor to the previous games. Nowadays, it's seen as a particularly unique, if still a bit overly cruel and precise, neat little action game that is a hell of a feather in a hardcore gamer's cap.
* WhatAnIdiot: [[spoiler: Ageha is quite a sore loser. Ok, her love interest Moritsune was killed by Hotsuma in a duel in order to keep Akujiki sealed, but then she suddenly decides to resurrect him...by freeing the archenemy of the Oboro clan who eventually proceed to kill everyone, turn Moritsune into a living puppet and eventually disposing of her.]]
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** The [=PS2=] ''Shinobi'' has "[[https://www.youtube.com/watch?v=rwVbIk1TdLw&fmt=18 Call]]," one of the best final boss themes ever written.

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** The [=PS2=] ''Shinobi'' has "[[https://www.youtube.com/watch?v=rwVbIk1TdLw&fmt=18 Call]]," one of the best final boss themes ever written.compossed.
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* SpecialEffectFailure: Hotsuma has his ScarfOfAsskicking even in cutscenes, but while it's fine for it to clip through things in gameplay because of the simplified visuals, it's very blatantly not made for the fancier and more dynamic motion-captured animations in the cutscenes. The result is a ''lot'' of the scarf constantly clipping into Hotsuma's back if he so much as even bends over a bit.

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* ThatOneBoss: Chances are it's [[FinalBoss Hiruko]]. Using "TATE" attack is essential to killing him because your normal attacks barely scratch him. You have a very short window to attack him because you can't hurt him when he attacks and he teleports around the arena and any missed "TATE" combos when hitting him are lost with no chances for anything other than normal hits. On top of this the only enemies you can get a "TATE" on are these talismans he that don't have features to differentiated the front or back from making it hard to tell which side you should even attack to set up the "TATE", and they fire projectiles at you which can interrupt it, and when he summons large numbers of them you can get pummeled with projectiles on top of Hiruko teleporting in close to attack you with his fans. Most of his attacks aren't very hard to dodge if you are focused on him, if you are trying to build up a combo you can easily get hit from attack coming from off-screen.

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* ItsHardSoItSucks: As cool as the game mechanics are, and as fast-paced and awesome as the combat can be in the hands of skilled players, ''Shinobi'' was critically panned for being too NintendoHard even at release. Nowadays it's specifically sought by people looking for a real old-school action game challenge, but most potential players would rather never suffer the sheer frustration it can cause.
* ThatOneBoss: Chances are it's [[FinalBoss Hiruko]].Hiruko]] in a rare case of the final battle entering this status. Using "TATE" attack is essential to killing him because your normal attacks barely scratch him. You have a very short window to attack him because you can't hurt him when he attacks and he teleports around the arena and any missed "TATE" combos when hitting him are lost with no chances for anything other than normal hits. On top of this the only enemies you can get a "TATE" on are these talismans he that don't have features to differentiated the front or back from making it hard to tell which side you should even attack to set up the "TATE", and they fire projectiles at you which can interrupt it, and when he summons large numbers of them you can get pummeled with projectiles on top of Hiruko teleporting in close to attack you with his fans. Most of his attacks aren't very hard to dodge if you are focused on him, if you are trying to build up a combo you can easily get hit from attack coming from off-screen.


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* VindicatedByHistory: In the age of its release, ''Shinobi'' was [[NintendoHard too damn hard]] for most audiences looking for a more straightforward successor to the previous games. Nowadays, it's seen as a particularly unique, if still a bit overly cruel and precise, neat little action game that is a hell of a feather in a hardcore gamer's cap.

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* CompleteMonster: [[BigBad Hiruko]] is an EvilSorcerer awakened from [[SealedEvilInACan a long slumber in Tokyo]] and sets about trying to TakeOverTheWorld. He wipes out the Oboro ninja clan, and revives them into twisted, undead parodies of themselves to force their surviving leader Hotsuma to fight them while also unleashing hellspawn onto Tokyo to turn it into an inferno. He [[TheStarscream betrays his ostensible master]] to allow Hotsuma to defeat all in his way so Hiruko can absorb their power and restore his youth while gaining ultimate power. It is revealed that the one who broke Hiruko's seal was the Oboro ninja Ageha, in return for Hiruko reviving Moritsune, her dead lover and Hotsuma's elder brother. Hiruko keeps his end, but makes Moritsune a host for the demon lord Aomizuchi and has him kill Ageha while gloating her reward is to die at the hands of the man she loves. He reveals his true plan was to force Hotsuma to kill everyone in his way, his [[SoulEating cursed sword Akujiki devouring their souls]]. Hiruko plans to force the combined souls to himself, giving him a "pure, perfect soul" so he may become [[AGodAmI the most powerful being alive]].
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* SugarWiki/AwesomeMusic:
** The [=PS2=] ''Shinobi'' has "[[https://www.youtube.com/watch?v=rwVbIk1TdLw&fmt=18 Call]]," one of the best final boss themes ever written.
** Any of the stage music in the [=PS2=] ''Shinobi'' could qualify for this, especially "Transfiguration" and "Cool Shrine".
* GoddamnBats: Many of the "minienemies" that appears in the [=PS2=] game have shades of this. Also, in earlier games, the ninja who were airborne had a rather nasty ability to wreck your jumps with very well placed shuriken.
* IronWoobie: Hotsuma has it pretty rough. At the beginning of the story, he forced to take the role of the Oboro clan leader and Akujiki's new wielder after killing his brother, Moritsune. As the story progresses, his clan members have been killed and brought back to life as Hellspawn for him to kill and feed Akujiki. By the end of the game, [[spoiler:his only option to seal away Akujiki is by killing Hiruko with it before allowing himself to die as the Golden Palace collapses.]]
* ThatOneBoss: Chances are it's [[FinalBoss Hiruko]]. Using "TATE" attack is essential to killing him because your normal attacks barely scratch him. You have a very short window to attack him because you can't hurt him when he attacks and he teleports around the arena and any missed "TATE" combos when hitting him are lost with no chances for anything other than normal hits. On top of this the only enemies you can get a "TATE" on are these talismans he that don't have features to differentiated the front or back from making it hard to tell which side you should even attack to set up the "TATE", and they fire projectiles at you which can interrupt it, and when he summons large numbers of them you can get pummeled with projectiles on top of Hiruko teleporting in close to attack you with his fans. Most of his attacks aren't very hard to dodge if you are focused on him, if you are trying to build up a combo you can easily get hit from attack coming from off-screen.
* TooCoolToLive: [[spoiler:Hotsuma, as he perished when the Golden Palace collapsed.]]
* WhatAnIdiot: [[spoiler: Ageha is quite a sore loser. Ok, her love interest Moritsune was killed by Hotsuma in a duel in order to keep Akujiki sealed, but then she suddenly decides to resurrect him...by freeing the archenemy of the Oboro clan who eventually proceed to kill everyone, turn Moritsune into a living puppet and eventually disposing of her.]]

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