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The game is ravaged by players for exact same reasons, along with pricing issues


* EightPointEight: Fans did not take well to Gamespot's 6/10 review, which was critical toward Lara's DarkerAndEdgier characterization and the lack of perceived [[ItsTheSameSoItSucks upgrades to the gameplay over prior entries]].
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** This becomes so apparent that it also causes UnintentionallySympathetic for the BigBad Dr.Dominguez. Its revealed that Dominquez [[spoiler: killed Lara's father because he was going to reveal the existence of the Hidden City and his people to the world as a great discovery, despite him begging Dr.Croft not to. Given that the two were supposed to be best friends also makes this an AlasPoorVillain for the BigBad. All he wanted to do was protect his people from outside invaders, who would conquer, destroy, and rob his homeland. Documents reveal that it was robbed before in the 1600s. He begs Lara throughout the game to let him protect his people, but Lara [[RevengeBeforeReason so hell bent on revenge]] doesn't listen and at most tries to guilt trip Dominguez with morality talk, despite her hands being for more dirty than his during the three games in the trilogy, which is lampshaded in-universe.]]

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* AuthorsSavingThrow: The first two games were criticised for their heavy use of NoticeThis [[ItsEasySoItSucks a bit too much]], with grabbable ledges being clearly marked or interactable puzzle objects blatantly marked in Survival Instincts. Puzzle and exploration difficulty can now be set separately from combat difficulty (and each other), toning down this assistance or even removing it altogether.

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* AuthorsSavingThrow: AuthorsSavingThrow:
**
The first two games were criticised for their heavy use of NoticeThis [[ItsEasySoItSucks a bit too much]], with grabbable ledges being clearly marked or interactable puzzle objects blatantly marked in Survival Instincts. Puzzle and exploration difficulty can now be set separately from combat difficulty (and each other), toning down this assistance or even removing it altogether.altogether.
** After its predecessors faced heavy criticism for the low number and difficulty of their puzzles/tombs, ''Shadow'' addressed both items with considerably tougher challenge tombs in the base game and almost a dozen additional tombs being announced as DLC to be released over time.
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*** Dominguez knew exactly what would happen if he took the dagger without having the box at hand to complete the ritual, and the way he rips into Lara when he realizes she doesn't have the box heavily implies that he never intended to take the dagger just yet; he just wanted it found. Trinity probably would've secured the site until both artifacts were in their hands, which means yes, all these deaths Lara caused ''were'' preventable, and they're her responsibility alone.
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* {{Sequelitis}}: Steam ratings kept dropping for every title that came out after the first. While ''TR 2013'' still ranked a very impressive 95% more than five years after its release, ''VideoGame/RiseOfTheTombRaider'' sat at ~85% and ''Shadow'' at ~60%. Granted, ''Shadow'' was the subject of a massive InternetBacklash due to the publisher's ill-advised pricing strategy, but it already was the lowest-rated entry in the trilogy even before that hit struck.

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* {{Sequelitis}}: Steam ratings kept dropping for every title that came out after the first. While ''TR 2013'' ''VideoGame/TombRaider2013'' still ranked a very impressive 95% more than five years after its release, ''VideoGame/RiseOfTheTombRaider'' sat at ~85% and ''Shadow'' at ~60%. Granted, ''Shadow'' was the subject of a massive InternetBacklash due to the publisher's ill-advised pricing strategy, but it already was the lowest-rated entry in the trilogy even before that hit struck.
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* {{Sequelitis}}: Steam ratings kept dropping for every title that came out after the first. While ''TR 2013'' still ranked a very impressive 95% more than five years after its release, ''VideoGame/RiseOfTheTombRaider'' sat at ~85% and ''Shadow'' at ~60%. Granted, ''Shadow'' was the subject of a massive InternetBacklash due to the publisher's ill-advised pricing strategy, but it already was the lowest-rated entry in the trilogy even before that hit struck.


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* UnintentionallyUnsympathetic: Lara's habit of [[NiceJobBreakingItHero kicking off desastrous events that cost countless lives]] while [[NeverMyFault shifting the blame on Trinity]] is one of the main reasons the trilogy in general, and ''Shadow'' in particular, received increasingly hostile reviews from critics and players alike. That ''Shadow'' decided to throw MightyWhitey behavior into the mix and finally turned her into a completely unrepentent killer didn't exactly help her case, with a lot of people considering her to be and act more villainous than the games' actual villains.

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* SpecialEffectsFailure: When playing with either the ''Tomb Raider 2'' or ''Angel of Darkness'' skins, Lara's mouth doesn't move during the cutscenes. For ''2'', this is understandable, since her mouth was static in that game as well, but for ''AOD'' it doesn't make sense because it ''did'' move in that game.

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* SpecialEffectsFailure: SpecialEffectsFailure:
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When playing with either the ''Tomb Raider 2'' or ''Angel of Darkness'' skins, Lara's mouth doesn't move during the cutscenes. For ''2'', this is understandable, since her mouth was static in that game as well, but for ''AOD'' it doesn't make sense because it ''did'' move in that game.game.
** When opening any crypt sarcophagus, the animations of the lid sliding open and Lara putting her weight into pushing it are out of sync by several ''seconds''. It essentially looks as if Lara starts opening the sarcophagus telekinetically before she remembers that not even her supernaturally charged world allows tricks like this, so she puts in a token physical effort to gloss over her lapse.
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* ScrappyMechanic: Inspecting artifacts in ''TR 2013'' and ''Rise'' was an easy, interesting and helpful feature; it unlocked additional background info on the artifact and gave some XP for discovering the hidden clue. ''Shadow'' turns the same feature into a chore. Background info is replaced with meaningless comments from Lara, the XP reward was scrapped, and the window you need to hit is not only unforgivingly tiny, it also doesn't trigger immediately when you get it right. There's a short delay just long enough to make you think you got it wrong, so you'll probably readjust and screw up for good in the process. The subtle bell sound when the angle is (close to) right doesn't really help, either.
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* ThatOnePuzzle: The "puzzle" underneath the library in San Juan late in the game. The game handles Lara a pamphlet with hints, but it's deep in her looong list of the artifacts, while not exactly helping much with the puzzle itself. Other than that, you get ''one'' hint to the solution, in an off-hand comment by Lara upon entering the general area long before you realize it might be important, and there's no way to repeat it when you eventually need the info, so you're forced to either brute-force your way through (watching Lara get gruesomely killed every time you pick the wrong answer) or consult outside help, which should be an absolute no-go.

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* ThatOnePuzzle: The "puzzle" about the Stations of the Cross underneath the library in San Juan late in the game. The game handles Lara a pamphlet with hints, but it's deep in her looong list of the artifacts, while not exactly helping much with the puzzle itself. Other than that, you get ''one'' hint to the solution, in an off-hand comment by Lara upon entering the general area long before you realize it might be important, and there's no way to repeat it when you eventually need the info, so you're forced to either brute-force your way through (watching Lara get gruesomely killed every time you pick the wrong answer) or consult outside help, which should be an absolute no-go.
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* {{Squick}}: Lara operates a parasitic worm out of Jonah's arm shortly after landing in Peru. The thing is about a foot long and as thick as a pencil, and apparently it wormed its way into Jonah's arm just because [[ParanoiaFuel he washed his lightly injured arm in a pond]]. He names it Eli after his brother, [[CrossesTheLineTwice because Eli also always managed to get under his skin]], right before Lara stomps it flat.

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* {{Squick}}: Lara operates a parasitic worm out of Jonah's arm shortly after landing in Peru. The thing is about a foot long and as thick as a pencil, and apparently it wormed its way into Jonah's arm just because [[ParanoiaFuel he washed his lightly injured arm in a pond]]. He names it Eli after his brother, cousin, [[CrossesTheLineTwice because Eli also always managed to get under his skin]], right before Lara stomps it flat.
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* {{Narm}}: For some, activating immersion mode (lets natives talk in their local language instead of whatever language the game is set to) makes most of Lara's NPC conversations sound either unintentionally funny or unintentionally stupid, simply because Lara never switches to the other language herself. Especially the constant contrast between her original upper class English and Paititi's Incan is so crass that it actually breaks immersion instead of building it.

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* {{Narm}}: For some, some players and [[https://www.polygon.com/reviews/2018/9/10/17838346/shadow-of-the-tomb-raider-review-xbox-one-ps4-pc at least one review]], activating immersion mode (lets natives talk in their local language instead of whatever language the game is set to) makes most of Lara's NPC conversations sound either unintentionally funny or unintentionally stupid, simply because Lara never switches to the other language herself. Especially the constant contrast between her original upper class English and Paititi's Incan is so crass that it actually breaks immersion instead of building it.
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* InternetBackdraft: For about a month following its release, ''Shadow'' sat at an unspectacular yet solid mid-70% rating on Steam. Then someone among the publishers got the bright idea to put the game on sale, with the base game price reduced by ~25% and the deluxe Croft Edition by almost 40%. Understandably, gamers who pre-ordered either version were pissed to have shelled out the full price, only for such massive discounts to be given so closely after the game had just hit the market. Tons of negative Steam reviews piled up within days, tanking the rating in the lower 60% range. As of the time of writing it still hasn't recovered from that blow.

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* InternetBackdraft: For about a month following its release, ''Shadow'' sat at an unspectacular yet solid mid-70% rating on Steam. Then someone among the publishers got the bright idea to put the game on sale, with the base game price reduced by ~25% and the deluxe Croft Edition by almost 40%. Understandably, gamers who pre-ordered either version were pissed to have shelled out the full price, only for such massive discounts to be given so closely shortly after the game had just hit the market. Tons of negative Steam reviews piled up within days, tanking the rating in the lower 60% range. As of the time of writing it still hasn't recovered from that blow.
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* InternetBackdraft: For about a month following its release, ''Shadow'' sat at an unspectacular yet solid mid-70% rating on Steam. Then someone among the publishers got the bright idea to put the game on sale, with the base game price reduced by ~25% and the deluxe Croft Edition by almost 40%. Understandably, gamers who pre-ordered either version were pissed to have shelled out the full price, only for such massive discounts to be given so closely after the game had just hit the market. Tons of negative Steam reviews piled up within days, tanking the rating in the lower 60% range. As of the time of writing it still hasn't recovered from that blow.
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*** What's worse is that there was no real way to prevent the disaster from happening; Even if Lara never took the dagger, Dominguez would've taken it himself sooner or later and the same thing would've happened.

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*** What's worse is that there was no real way to prevent the disaster from happening; Even if Lara never took touched the dagger, Dominguez would've taken it himself sooner or later and the same thing would've happened.
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* VisualEffectsOfAwesome: Continuing the tradition set by the 2013 game of having breathtaking graphics, the scenery is just ''stunning'' to see. Players on the PC platform also get the extra benefit of ''Shadow'' being one of the first games to take advantage of Nvidia's ray-traced lighting technology, provide they have the hardware to do so.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: Continuing the tradition set by the 2013 game of having breathtaking graphics, the scenery is just ''stunning'' to see. Players on the PC platform also get the extra benefit of ''Shadow'' being one of the first games to take advantage of Nvidia's ray-traced lighting technology, provide they have the hardware to do so.
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** The fact that the ultimate plot of entire vast paramilitary order of religious fanatics — who have ties so high up within the Vatican they were able to [[VideoGame/RiseOfTheTombRaider persecute a messianic figure in the Eastern Roman Empire]] ''far'' beyond the power of Rome, have been scouring the world for artifacts with the power to reshape the world in their image, murdering countless innocent people for ''centuries'' to hide both their own existence and erase those very artifacts from history — ultimately ends up being to hide one small, insignificant village of relict Maya is rather anticlimactic (seeing as the entire race against the apocalypse was triggered by Lara's actions, ''not'' Trinity themselves).
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** [[GiantWallOfWateryDoom The tsunami that destroys Cozumel]]. Lara is swept along helplessly by the currents, at one point getting sucked underwater by collapsing rubble before she has to swim through a flooded store, filled with the drowned corpses of people who couldn't get to safety in time. Lara nearly drowns herself while trying to bust open a truck's window getting back to the surface, and when she's trying to get to higher ground, [[AdultFear she sees a boy dangling from a window, crying out for his mother...]] [[PlayerPunch And no matter how fast you are, you can't save him.]] The sequence is capped off by Lara just falling to her knees and watching ''[[NiceJobBreakingItHero she]]'' [[NiceJobBreakingItHero unleashed]] consume the town, because no matter what Jonah says, [[ItsAllMyFault she knows this is her fault.]]

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** [[GiantWallOfWateryDoom The tsunami that destroys Cozumel]]. Lara is swept along helplessly by the currents, at one point getting sucked underwater by collapsing rubble before she has to swim through a flooded store, filled with the drowned corpses of people who couldn't get to safety in time. Lara nearly drowns herself while trying to bust open a truck's window getting back to the surface, and when she's trying to get to higher ground, [[AdultFear she sees a boy dangling from a window, crying out for his mother...]] [[PlayerPunch And no matter how fast you are, you can't save him.]] The sequence is capped off by Lara just falling to her knees and watching the disaster ''[[NiceJobBreakingItHero she]]'' [[NiceJobBreakingItHero unleashed]] consume the town, because no matter what Jonah says, [[ItsAllMyFault she knows this is her fault.]]
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** [[GiantWallOfWateryDoom The tsunami that destroys Cozumel]]. Lara is swept along helplessly by the currents, at one point getting sucked underwater by collapsing rubble before she has to swim through a flooded store, filled with the drowned corpses of people who couldn't get to safety in time. Lara nearly drowns herself while trying to bust open a truck's window getting back to the surface, and when she's trying to get to higher ground, [[AdultFear she sees a boy dangling from a window, crying out for his mother...]] [[PlayerPunch And no matter how fast you are, you can't save him.]] The sequence is capped off by Lara just falling to her knees and watching [[NiceJobBreakingItHero the disaster she unleashed]] consume the town, because no matter what Jonah says, [[ItsAllMyFault she knows this is her fault.]]

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** [[GiantWallOfWateryDoom The tsunami that destroys Cozumel]]. Lara is swept along helplessly by the currents, at one point getting sucked underwater by collapsing rubble before she has to swim through a flooded store, filled with the drowned corpses of people who couldn't get to safety in time. Lara nearly drowns herself while trying to bust open a truck's window getting back to the surface, and when she's trying to get to higher ground, [[AdultFear she sees a boy dangling from a window, crying out for his mother...]] [[PlayerPunch And no matter how fast you are, you can't save him.]] The sequence is capped off by Lara just falling to her knees and watching ''[[NiceJobBreakingItHero she]]'' [[NiceJobBreakingItHero the disaster she unleashed]] consume the town, because no matter what Jonah says, [[ItsAllMyFault she knows this is her fault.]]
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*** What's worse is that there was no real way to prevent the disaster from happening, as even if Lara never took the item, Dominguez would've taken it himself sooner or later and the same thing would've happened.

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*** What's worse is that there was no real way to prevent the disaster from happening, as even happening; Even if Lara never took the item, dagger, Dominguez would've taken it himself sooner or later and the same thing would've happened.

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* DemonicSpiders: You'll quickly come to hate the Yaaxil. These underground-dwelling creatures come in huge numbers, pack one hell of a punch at range and an even worse one in melee, sneak up on you from insane directions, are quite resilient, and they don't drop any ammo except arrows. Bows are mostly useless against their melee fighters (these guys can take a shotgun blast to the face and still ask for more), so you're essentially forced to resort to firearms, and woe betide you if you didn't fully upgrade your shotgun the moment you got it. Thankfully, enemies don't respawn in this game, so you're safe once you've cleared out a level once.

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* DemonicSpiders: DemonicSpiders:
** The Empress Jaguars. They're ''extremely'' fast, can take a ton of damage to put down, and oh yeah, they can ''climb trees'' to get you.
*** The wolves, as well. Like the jaguars they're fast and can be difficult to target. [[ZergRush And they're always encountered in packs.]]
**
You'll quickly come to hate the Yaaxil. These underground-dwelling creatures come in huge numbers, pack one hell of a punch at range and an even worse one in melee, sneak up on you from insane directions, are quite resilient, and they don't drop any ammo except arrows. Bows are mostly useless against their melee fighters (these guys can take a shotgun blast to the face and still ask for more), so you're essentially forced to resort to firearms, and woe betide you if you didn't fully upgrade your shotgun the moment you got it. Thankfully, enemies don't respawn in this game, so you're safe once you've cleared out a level once.
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Couldn't care less about Generic Doomsday Villain

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* AlternativeCharacterInterpretation: Lara is having a severe PTSD after [[VideoGame/TombRaider2013 Yamatai]], making her incapable of clear judgement. Rather than treating it in just about any fashion, she goes like a ball in pinball machine for next two games, only increasing her trauma and [[NeverMyFault always finding others to blame for her own mess-ups]]. It is not helping her [[SatelliteCharacter "friends"]] vanish in the {{Interquel}} comics and she's left alone to mounting paranoia and DelusionsOfGrandeur.
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Blatant character bashing and whitewashing of Trinity. They're shown to care little about Kuwaq Yaku, control Paititi through fear and totalitarian tactics, aim to get the box to control the world, and had Lara's father killed; hardly just "competitors". Lara doesn't blame them for anything they don't do.


* AlternativeCharacterInterpretation: Third game in a row Lara is absolutely unable of grasping world [[ItsAllAboutMe doesn't revolve around her]]. Trinity at this point exists solely to fulfill the role of [[NeverMyFault someone to blame for her own failings]] and she goes on psychotic hunt against people who aren't shown doing anything particularly evil or even wrong, based on extremely sketchy "proofs" (unlike [[VideoGame/RiseOfTheTombRaider Rise]], where they were cartoonishly evil). Their biggest woe is being a competition toward the artifacts Lara wants for herself, in some ill-conceived "saving the world" plan, while causing all of the damage herself. This even contrasts with Core-era Lara, who always considered most of people as nothing more than competition, but was perfectly capable of taking the blame when she did something wrong, rather than pushing it on others.
** The other options being Lara having a severe PTSD after Yamatai, making her incapable of clear judgement, but rather than treating it in just about any fashion, she goes like a ball in pinball machine, only increasing her trauma. Not helping her [[SatelliteCharacter "friends"]] vanish in the {{Interquel}} comics and she's left alone to her paranoia and DelusionsOfGrandeur.

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* CriticalResearchFailure: The puzzle related with Stations of the Cross is just plain weird. It uses ancient, long abandoned order of the stations. So old, it got ''dropped before the chapel with it was build''. This didn't prevent the dev team from not only following their surface-level research on the subject, but also set up what they clearly consider a SchmuckBait. And said bait is a go-to answer for Catholics, fitting the hints given in the game. So what the game considers a murderous trap should be a solution to the puzzle. And God forbids if you ain't Catholic, because the entire thing turns then into ThatOnePuzzle, as described below.



** It doesn't help the puzzle is based on the old order of the stations. So even if you ''are'' Catholic, the numering is going to get you killed in a deliberate trap. Lara mentions station 6 upon entering the chapel. In the order familiar to modern Catholic that's "Veronica wipes the face of Jesus". But since the chapel is much older than that, it asks for order out of seven, not fourteen stations, thus asking you for ''old'' No. 6 - "Jesus is nailed to the cross". Thing is - ''both'' modern and old meaning of "station 6" is present and it's perfectly possible to get killed or at least confused thanks to the existence of both answers.

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** It doesn't help the puzzle is based on the old order of the stations. So even if you ''are'' Catholic, the numering is going to get you killed in a deliberate trap. Lara mentions station 6 upon entering the chapel. In the order familiar to modern Catholic that's "Veronica wipes the face of Jesus". But since the chapel is much older than that, it asks for order out of seven, not fourteen stations, thus asking you for ''old'' No. 6 - "Jesus is nailed to the cross". Thing is - ''both'' modern and old meaning of "station 6" is present and it's perfectly possible to get killed or at least confused thanks to the existence of both answers. Oh, and the best part? The old order got discontinued before the sanctuary was build, making it all that more confusing.

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There is a pamphlet with hints, but those hints are bogus.


* ThatOnePuzzle: The "puzzle" underneath the library in San Juan late in the game was apparently built on the fallacy that everyone in the world is intimately familiar with the life and death of Jesus Christ. Not only is this monumentally arrogant and deeply offensive to about 90% of the world's population, it also results in a puzzle that no amount of skill in playing the game will get you through if you don't belong to the other 10%. You do get ''one'' hint to the solution, in an off-hand comment by Lara upon entering the general area long before you realize it might be important, and there's no way to repeat it when you eventually need the info, so you're forced to either brute-force your way through (watching Lara get gruesomely killed every time you pick the wrong answer) or consult outside help, which should be an absolute no-go in a game like ''Tomb Raider''. Yes, this is a puzzle that actively punishes you for not being a devout Christian.

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* ThatOnePuzzle: The "puzzle" underneath the library in San Juan late in the game. The game was apparently built on handles Lara a pamphlet with hints, but it's deep in her looong list of the fallacy that everyone in the world is intimately familiar artifacts, while not exactly helping much with the life and death of Jesus Christ. Not only is this monumentally arrogant and deeply offensive to about 90% of the world's population, it also results in a puzzle that no amount of skill in playing the game will get itself. Other than that, you through if you don't belong to the other 10%. You do get ''one'' hint to the solution, in an off-hand comment by Lara upon entering the general area long before you realize it might be important, and there's no way to repeat it when you eventually need the info, so you're forced to either brute-force your way through (watching Lara get gruesomely killed every time you pick the wrong answer) or consult outside help, which should be an absolute no-go in a game like ''Tomb Raider''. Yes, this is a no-go.
** It doesn't help the
puzzle that actively punishes is based on the old order of the stations. So even if you ''are'' Catholic, the numering is going to get you killed in a deliberate trap. Lara mentions station 6 upon entering the chapel. In the order familiar to modern Catholic that's "Veronica wipes the face of Jesus". But since the chapel is much older than that, it asks for order out of seven, not fourteen stations, thus asking you for not being a devout Christian.''old'' No. 6 - "Jesus is nailed to the cross". Thing is - ''both'' modern and old meaning of "station 6" is present and it's perfectly possible to get killed or at least confused thanks to the existence of both answers.
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* ThatOnePuzzle: The "puzzle" underneath the library in San Juan late in the game was apparently built on the fallacy that everyone in the world is intimately familiar with the life and death of Jesus Christ. Not only is this monumentally arrogant and deeply offensive to about 90% of the world's population, it also results in a puzzle that no amount of skill in playing the game will get you through if you don't belong to the other 10%. You do get ''one'' hint to the solution, in an off-hand comment by Lara upon entering the general area long before you realize it might be important, and there's no way to repeat it when you eventually need the info, so you're forced to either brute-force your way through (watching Lara get gruesomely killed every time you pick the wrong answer) or consult outside help, which should be an absolute no-go in a game like ''Tomb Raider''. Yes, this is a puzzle that actively punishes you for not being a devout Christian.

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* SugarWiki/MomentOfAwesome: In Porvenir Oil Fields [[spoiler: Rourke taunts Lara that Jonah is dead, causing her to go into TranquilFury mode, she brutally kills a Trinity guy who looks scared shitless and steals his LMG and then you go on a RoaringRampageOfRevenge through the oil fields blowing shit up and mowing down dozens of Trinity goons who scream in terror at the mere sight of you, hands down the most badass moment in the trilogy, hell possibly the entire goddamn franchise]].

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* SugarWiki/MomentOfAwesome: SugarWiki/MomentOfAwesome:
**
In Porvenir Oil Fields [[spoiler: Rourke taunts Lara that Jonah is dead, causing sending her into a TranquilFury, and leading her to go run straight into TranquilFury mode, she brutally kills a Trinity guy trap. After an intense platforming sequence through an exploding oil platform she falls into the water and sinks, seemingly unconscious... Then [[EyeAwaken her eyes snap open]] and she rises slowly from the burning water, stalking down a wounded and [[OhCrap terrified]] Trinity grunt, who looks scared shitless and frantically tries to scramble away. She kills him, steals his LMG and then you go on a RoaringRampageOfRevenge through the oil fields blowing shit up and mowing down dozens of Trinity goons who scream in terror at the mere sight of you, hands you. Hands down the most badass moment in the trilogy, hell possibly the entire goddamn franchise]].
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* VisualEffectsOfAwesome: Continuing the tradition set by the 2013 game of having breathtaking graphics, the scenery is just ''stunning'' to see. Players on the PC platform also get the extra benefit of ''Shadow'' being one of the first games to take advantage of Nvidia's ray-traced lighting technology, provide they have the hardware to do so.
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Stylistics


* AuthorsSavingThrow: A common criticism of the first two games was that they used NoticeThis [[ItsEasySoItSucks a bit too much]], with grabbable ledges being clearly marked or interactable puzzle objects blatantly marked in Survival Instincts. Puzzle and exploration difficulty can now be set separately from combat difficulty (and each other), toning down this assistance or even removing it altogether.

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* AuthorsSavingThrow: A common criticism of the The first two games was that they used were criticised for their heavy use of NoticeThis [[ItsEasySoItSucks a bit too much]], with grabbable ledges being clearly marked or interactable puzzle objects blatantly marked in Survival Instincts. Puzzle and exploration difficulty can now be set separately from combat difficulty (and each other), toning down this assistance or even removing it altogether.
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* DarknessInducedAudienceApathy: A common complaint leveled at the game by critics is that it is simply ''too'' dark, even compared to the prior games in the trilogy. Lara herself is at her most brutal and most selfish yet, and with the entire plot being set off by her actions combined with the brutality of her acts against Trinity, it's difficult to care about what happens.
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* AlternativeCharacterInterpretation: Third game in a row Lara is absolutely unable of grasping world [[ItsAllAboutMe doesn't revolve around her]]. Tritinity at this point exists solely to fulfill the role of [[NeverMyFault someone to blame for her own failings]] and she goes on psychotic hunt against people who aren't shown doing anything particularly evil or even wrong, based on extremely sketchy "proofs" (unlike [[VideoGame/RiseOfTheTombRaider Rise]], where they were cartoonishly evil). Their biggest woe is being a competition toward the artifacts Lara wants for herself, in some ill-conceived "saving the world" plan, while causing all of the damage herself. This even contrasts with Core-era Lara, who always considered most of people as nothing more than competition, but was perfectly capable of taking the blame when she did something wrong, rather than pushing it on others.

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* AlternativeCharacterInterpretation: Third game in a row Lara is absolutely unable of grasping world [[ItsAllAboutMe doesn't revolve around her]]. Tritinity Trinity at this point exists solely to fulfill the role of [[NeverMyFault someone to blame for her own failings]] and she goes on psychotic hunt against people who aren't shown doing anything particularly evil or even wrong, based on extremely sketchy "proofs" (unlike [[VideoGame/RiseOfTheTombRaider Rise]], where they were cartoonishly evil). Their biggest woe is being a competition toward the artifacts Lara wants for herself, in some ill-conceived "saving the world" plan, while causing all of the damage herself. This even contrasts with Core-era Lara, who always considered most of people as nothing more than competition, but was perfectly capable of taking the blame when she did something wrong, rather than pushing it on others.

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