Follow TV Tropes

Following

History YMMV / SevenDaysToDie

Go To

OR

Is there an issue? Send a MessageReason:
Per TRS, this is YMMV

Added DiffLines:

* DifficultySpike:
** The longer you survive and the higher you level up, the bigger and tougher the Blood Moon Hordes will get.
** The more activity performed in one area, the "hotter" it gets for zombie spawns. So if you have a centralized base where you do most of your crafting and don't make the effort to hide from Screamers, be prepared to fight off hordes constantly.
Is there an issue? Send a MessageReason:
None


* TaintedByThePreview: Due to the game being Early Access on Steam, it's probably easy to see this happen, as this is the case with a lot of Early Access games. The very first recommendation for the game is negative, but the review was based around the game prior to Alpha 7 which overhauled the game. Doesn't help that the review is the first one you see and that the reviewer changes his opinion based on each update now, which seems to be nitpicking on several aspects rather than the lack of promises that was the core reason behind the negative review.

to:

* TaintedByThePreview: Due to the game being Early Access on Steam, it's probably easy to see this happen, as this is the case with a lot of Early Access games. The very first recommendation for the game is negative, but the review was based around the game prior to Alpha 7 which overhauled the game. Doesn't help that the review is the first one you see and that the reviewer changes his opinion based on each update now, which seems to be nitpicking on several aspects rather than the lack of promises that was the core reason behind the negative review.review.
* ThatOneComponent: Getting mechanical parts is difficult in the early game due to a ChickenAndEggParadox. The primary source of mechanical parts is disassembling machinery using a wrench. However, wrenches themselves [[{{Irony}} require Mechanical Parts to craft]]. This means the player is likely to [[RandomDrop randomly loot an entire wrench]] before finding enough mechanical parts to craft one. Once the player has a wrench though, the plentiful number of things to disassemble means they'll [[DownplayedTrope never want for mechanical parts again]].

Changed: 68

Removed: 287



** Hornets, on top of claiming the title for MostAnnoyingSound below, are capable of flight. They like to divebomb unsuspecting players, usually during hordes. What's especially egregious about these guys is that there's zero indicator of them even being related to the zombies, sans for their honey curing the early stages of infection.

to:

** Hornets, on top of claiming the title for MostAnnoyingSound below, being really annoying, are capable of flight.{{Airborne Mook}}s. They like to divebomb unsuspecting players, usually during hordes. What's especially egregious about these guys is that there's zero indicator of them even being related to the zombies, sans for their honey curing the early stages of infection.



* MostAnnoyingSound: The buzzing sound that the hornets make is incredibly loud and grating. If one senses you at nightfall and you're locked up in your house, chances are, unless you mute the game, you'll hold up a few minutes before running outside just to kill it despite the zombies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The Hornet's replacement, Zombie Vultures, are even worse. They will follow you ''relentlessly'' across the map, hovering high overhead and circling, so they are extremely hard to hit, even with scoped weapons.
Is there an issue? Send a MessageReason:
None


* ScrappyWeapon: The [=MP5=] SMG. Parts are hard to come by, the integrated silencer does nothing outside of {{PvP}}, damage is subpar, and the ammo it uses (10mm) needs more gunpowder than a 9mm, and exactly the same mount that a .44 Magnum round requires, to craft.

to:

* ScrappyWeapon: The [=MP5=] SMG. Parts are hard to come by, the integrated silencer does nothing outside of {{PvP}}, [[PlayerVersusPlayer PvP]], damage is subpar, and the ammo it uses (10mm) needs more gunpowder than a 9mm, and exactly the same mount that a .44 Magnum round requires, to craft.


** Bacon & Eggs is a very good food item. It restores 15% of your hunger, ''and'' increases your Wellness. Normally, a cooked meal like this would emit a strong odor. Well, not before Alpha 14! As long as you had eggs, you could keep your food supply healthy ''and'' [[PainfulRhyme stealthy]].

to:

** Bacon & Eggs is a very good food item. It restores 15% of your hunger, ''and'' increases your Wellness. Normally, a cooked meal like this would emit a strong odor. Well, not before Alpha 14! As long as you had eggs, you could keep your food supply healthy ''and'' [[PainfulRhyme stealthy]].stealthy.
Is there an issue? Send a MessageReason:
Misaimed Realism is now YMMV.

Added DiffLines:

* MisaimedRealism: The body temperature system used to be this. If you get too hot, wearing heavy clothes, you get heatstroke, which can kill you. If you get too cold, such as being bare in the arctic, you will freeze and die. Great concept, right? Only problem is that in alphas before 15, the system was ludicrously spontaneous and uneven: you could find yourself somehow getting heatstroke while swimming naked in an arctic pool, or find yourself sweltering at 110 degrees wearing only a shirt and pants in a temperate zone rainstorm. The algorithm was later completely reworked so that temperature management is more plausible, and in the recent build, the system was changed entirely, with clothing providing a set amount of cold and hot resist rather than increasing or decreasing a general insulation.
Is there an issue? Send a MessageReason:
Forgot a period.


* BrokenBase: Alpha 17 seems to have kicked off a CasualCompetitiveConflict between the experienced veterans and the casual base-builders. Alpha 16 was oriented more towards casual gameplay, with smooth progression at all levels that let casual players level up at a fair pace but let experienced players blast through the levels and skill trees in no time at all. Alpha 17 has swung the other way, favoring mechanics that experienced players enjoy but feel too restrictive, needy, and tedious to the casual group. The reasons for this are many, ranging from the changes to the Stamina system to the altered map generation to the revamped experience and perk system resulting in a massive case of YouHaveResearchedBreathing [[labelnote:*]]You know how to weave clothing out of grass and craft a shortbow right off the bat but need a perk to be able to boil food, for instance[[/labelnote]] and ArbitraryEquipmentRestriction [[labelnote:*]]Iron and steel, along with other highly-desired items, have both a minimum stat ''and'' minimum level requirement before you can make them[[/labelnote]]. The game got a large number and wide variety of negative reviews once Alpha 17 became the official version.

to:

* BrokenBase: Alpha 17 seems to have kicked off a CasualCompetitiveConflict between the experienced veterans and the casual base-builders. Alpha 16 was oriented more towards casual gameplay, with smooth progression at all levels that let casual players level up at a fair pace but let experienced players blast through the levels and skill trees in no time at all. Alpha 17 has swung the other way, favoring mechanics that experienced players enjoy but feel too restrictive, needy, and tedious to the casual group. The reasons for this are many, ranging from the changes to the Stamina system to the altered map generation to the revamped experience and perk system resulting in a massive case notable cases of YouHaveResearchedBreathing [[labelnote:*]]You know how to weave clothing out of grass and craft a shortbow right off the bat but need a perk to be able to boil food, for instance[[/labelnote]] and ArbitraryEquipmentRestriction [[labelnote:*]]Iron and steel, along with other highly-desired items, have both a minimum stat ''and'' minimum level requirement before you can make them[[/labelnote]]. The game got a large number and wide variety of negative reviews once Alpha 17 became the official version.version and the next revision, Alpha 17.1, was focused primarily on addressing these complaints.



** When Alpha 17 rolled around the developers removed log spikes from the game and rewrote the zombie AI, allowing zombies to dig and [[TheAllSeeingAI giving them perfect information]], which meant that neither of the A16 strategies worked anymore It turned zombies into player-seeking homing missiles that always take the easiest available path. This was immediately exploited by players making the 'easiest' path the most time-consuming one, leading to the creation of 'maze bases.'

to:

** When Alpha 17 rolled around the developers removed log spikes from the game and rewrote the zombie AI, allowing zombies to dig and [[TheAllSeeingAI giving them perfect information]], which meant that neither of the A16 strategies worked anymore anymore. It turned zombies into player-seeking homing missiles that always take the easiest available path. This was immediately exploited by players making the 'easiest' path the most time-consuming one, leading to the creation of 'maze bases.'
Is there an issue? Send a MessageReason:
Changed it be less severe.


** When Alpha 17 rolled around the developers, trying to fight this, removed log spikes from the game, allowed zombies to dig, and [[TheAllSeeingAI made zombies omniscient]] to ensure that neither of these strategies worked anymore, turning zombies into player-seeking homing missiles that always take the easiest available path. This was immediately exploited by players making the 'easiest' path the most time-consuming one, leading to the creation of 'maze bases.'

to:

** When Alpha 17 rolled around the developers, trying to fight this, developers removed log spikes from the game, allowed game and rewrote the zombie AI, allowing zombies to dig, dig and [[TheAllSeeingAI made zombies omniscient]] to ensure giving them perfect information]], which meant that neither of these the A16 strategies worked anymore, turning anymore It turned zombies into player-seeking homing missiles that always take the easiest available path. This was immediately exploited by players making the 'easiest' path the most time-consuming one, leading to the creation of 'maze bases.'
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComplacentGamingSyndrome:
** In Alpha 16 the most common types of bases either featured large pits full of log spikes for zombies to plummet into and break their legs or were hidden completely underground where zombies couldn't path to them, which trivialized hordes.
** When Alpha 17 rolled around the developers, trying to fight this, removed log spikes from the game, allowed zombies to dig, and [[TheAllSeeingAI made zombies omniscient]] to ensure that neither of these strategies worked anymore, turning zombies into player-seeking homing missiles that always take the easiest available path. This was immediately exploited by players making the 'easiest' path the most time-consuming one, leading to the creation of 'maze bases.'
Is there an issue? Send a MessageReason:
None


* BrokenBase: Alpha 17 seems to have kicked off a CasualCompetitiveConflict between the experienced veterans and the casual base-builders. Alpha 16 was oriented more towards casual gameplay, with smooth progression at all levels that let casual players level up at a fair pace but let experienced players blast through the levels and skill trees in no time at all. Alpha 17 has swung the other way, favoring mechanics that experienced players enjoy but feel too restrictive, needy, and tedious to the casual group. The reasons for this are many, ranging from the changes to the Stamina system to the altered map generation to the revamped experience and perk system resulting in a massive case of YouHaveResearchedBreathing and ArbitraryEquipmentRestriction, and the game got a large number and wide variety of negative reviews once Alpha 17 became the official version.

to:

* BrokenBase: Alpha 17 seems to have kicked off a CasualCompetitiveConflict between the experienced veterans and the casual base-builders. Alpha 16 was oriented more towards casual gameplay, with smooth progression at all levels that let casual players level up at a fair pace but let experienced players blast through the levels and skill trees in no time at all. Alpha 17 has swung the other way, favoring mechanics that experienced players enjoy but feel too restrictive, needy, and tedious to the casual group. The reasons for this are many, ranging from the changes to the Stamina system to the altered map generation to the revamped experience and perk system resulting in a massive case of YouHaveResearchedBreathing [[labelnote:*]]You know how to weave clothing out of grass and ArbitraryEquipmentRestriction, craft a shortbow right off the bat but need a perk to be able to boil food, for instance[[/labelnote]] and the ArbitraryEquipmentRestriction [[labelnote:*]]Iron and steel, along with other highly-desired items, have both a minimum stat ''and'' minimum level requirement before you can make them[[/labelnote]]. The game got a large number and wide variety of negative reviews once Alpha 17 became the official version.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenBase: Alpha 17 seems to have kicked off a CasualCompetitiveConflict between the experienced veterans and the casual base-builders. Alpha 16 was oriented more towards casual gameplay, with smooth progression at all levels that let casual players level up at a fair pace but let experienced players blast through the levels and skill trees in no time at all. Alpha 17 has swung the other way, favoring mechanics that experienced players enjoy but feel too restrictive, needy, and tedious to the casual group. The reasons for this are many, ranging from the changes to the Stamina system to the altered map generation to the revamped experience and perk system resulting in a massive case of YouHaveResearchedBreathing and ArbitraryEquipmentRestriction, and the game got a large number and wide variety of negative reviews once Alpha 17 became the official version.

Top