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* DoesThisRemindYouOfAnything: The way Hannah's living ship extends and retracts its docking beam can be attributed to...''something else''.
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* ThatOnePuzzle: As per Detalion's standards, many of the game's puzzles are ''very'' hard with very subtle clues, but the one that truly stands out is an ''AI puzzle'' near the end of Matia's Zone. It's a game where you have to build a horizontal path across a board before the AI makes a vertical one. But not only that, you have to complete this, ''four times'', and on the latter two rounds, the AI moves first. This repetition factor rather painfully foreshadows how ''Sentinel: Descendants in Time'' made Detalion bankrupt.

to:

* ThatOnePuzzle: As per Detalion's standards, many of the game's puzzles are ''very'' hard with very subtle clues, but the one that truly stands out is an ''AI puzzle'' near the end of Matia's Zone. It's a game where you have to build a horizontal path across a board before the AI makes a vertical one. But not only that, you have to complete this, ''four times'', and on the latter two rounds, the AI moves first. This repetition factor rather painfully foreshadows how ''Sentinel: Descendants in Time'' ''VideoGame/SentinelDescendantsInTime'' made Detalion bankrupt.
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* CrowningMusicOfAwesome: The music outside the temple in Bosh, the tracks when the airship and boat move, and the sudden rock track that plays during the game's credits are prime examples.

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* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: The music outside the temple in Bosh, the tracks when the airship and boat move, and the sudden rock track that plays during the game's credits are prime examples.



* {{Narm}}: Some of the FMV characters don't sound like they're even attempting to act. This may be in part to the way the game was produced; like Detalion's previous game, ''[[VideoGame/ReahFaceTheUnknown Reah]]'', most of the actors are Polish and lipsynching to English dialogue, in some places not very well.

to:

* {{Narm}}: Some of the FMV characters don't sound like they're even attempting to act. This may be in part to the way the game was produced; like Detalion's previous game, ''[[VideoGame/ReahFaceTheUnknown Reah]]'', ''VideoGame/{{Reah|FaceTheUnknown}}'', most of the actors are Polish and lipsynching to English dialogue, in some places not very well.
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Added DiffLines:

* DoesThisRemindYouOfAnything: The way Hannah's living ship extends and retracts its docking beam can be attributed to...''something else''.


Added DiffLines:

* {{Squick}}
** The Living Ships area could pose as this for some players, given that your footsteps are constantly making squishing noises most of the time.
** By extension, there's also those spikes in the bridge puzzle, which also make slimy noises when moving.
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* {{Narm}}: Some of the FMV characters don't sound like they're even attempting to act. This may be in part to the way the game was produced; most of the actors are Polish and lipsynching to English dialogue, in some places not very well.

to:

* {{Narm}}: Some of the FMV characters don't sound like they're even attempting to act. This may be in part to the way the game was produced; like Detalion's previous game, ''[[VideoGame/ReahFaceTheUnknown Reah]]'', most of the actors are Polish and lipsynching to English dialogue, in some places not very well.
Is there an issue? Send a MessageReason:
None


* {{Narm}}: Some of the FMV characters don't sound like they're even attempting to act.

to:

* {{Narm}}: Some of the FMV characters don't sound like they're even attempting to act. This may be in part to the way the game was produced; most of the actors are Polish and lipsynching to English dialogue, in some places not very well.
Is there an issue? Send a MessageReason:
None


* KudzuPlot: Nobody in the Science Team can figure out just what the hell Matia is supposed to be, let alone what you're supposed to be doing about it. The only known point is that Charles Santos wants you to unlock the Wanderer instead of the Good Servant, and even then, it's never stated what that's meant to do for the planet.

to:

* KudzuPlot: Nobody in the Science Team can figure out just what the hell The backstory surrounding Matia is supposed to be, let alone what never really explained in-game. At one point you're supposed even outright asked to be doing about it. choose between The only known point is that Charles Santos wants you to unlock the Wanderer instead of and the Good Servant, and even then, it's which could either save the planet or destroy it...except you're never stated given the opportunity to choose, and the game just [[HandWave hand waves]] what that's meant to do for happens at the planet.end.
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* CrowningMusicOfAwesome: The music outside the temple in Bosh, the tracks when the airship and boat move, and the sudden rock track that places during the game's credits are prime examples.

to:

* CrowningMusicOfAwesome: The music outside the temple in Bosh, the tracks when the airship and boat move, and the sudden rock track that places plays during the game's credits are prime examples.

Added: 529

Changed: 104

Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: The sudden rock track that places during the game's credits.

to:

* CrowningMusicOfAwesome: The music outside the temple in Bosh, the tracks when the airship and boat move, and the sudden rock track that places during the game's credits.credits are prime examples.



* {{Narm}}: Some of the FMV characters don't sound like they're even attempting to act.

to:

* {{Narm}}: Some of the FMV characters don't sound like they're even attempting to act.act.
* ThatOnePuzzle: As per Detalion's standards, many of the game's puzzles are ''very'' hard with very subtle clues, but the one that truly stands out is an ''AI puzzle'' near the end of Matia's Zone. It's a game where you have to build a horizontal path across a board before the AI makes a vertical one. But not only that, you have to complete this, ''four times'', and on the latter two rounds, the AI moves first. This repetition factor rather painfully foreshadows how ''Sentinel: Descendants in Time'' made Detalion bankrupt.
Is there an issue? Send a MessageReason:


* MagnumOpus: Considered by many to be the best of Detalion's 5 games.

Changed: 4

Removed: 174

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* Narm: Some of the FMV characters don't sound like they're even attempting to act.
* WhatCouldHaveBeen: The intro was originally planned to have a cutscene showing what happened to the ECS Angel, but this was scrapped in favor of the text that describes it.

to:

* Narm: {{Narm}}: Some of the FMV characters don't sound like they're even attempting to act.
* WhatCouldHaveBeen: The intro was originally planned to have a cutscene showing what happened to the ECS Angel, but this was scrapped in favor of the text that describes it.
act.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrowningMusicOfAwesome: The sudden rock track that places during the game's credits.
* KudzuPlot: Nobody in the Science Team can figure out just what the hell Matia is supposed to be, let alone what you're supposed to be doing about it. The only known point is that Charles Santos wants you to unlock the Wanderer instead of the Good Servant, and even then, it's never stated what that's meant to do for the planet.
* MagnumOpus: Considered by many to be the best of Detalion's 5 games.
* Narm: Some of the FMV characters don't sound like they're even attempting to act.
* WhatCouldHaveBeen: The intro was originally planned to have a cutscene showing what happened to the ECS Angel, but this was scrapped in favor of the text that describes it.

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