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** Two pieces of equipment, the Rune Sword and the Purple Eye, can be used to bypass elements of the game's opposing schools of magic, since they can be used in battle as spells (Rune Sword casts Victory Rune, and Purple Eye casts Phantasm Shot). Basically, you acquire the gift for the school associated with the item (meaning only Mystics benefit from the Purple Eye trick), then buy all of the opposing school's (Tarot and Realm, respectively) available spells, and finally use the equipment to re-learn the gifted school's. In a similar vein, you can have Blue learn Mystic spells and then re-learn all his Realm magic by winning his duel with Rouge.


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* PolishedPort: The HD remaster is much more gamer-friendly with its Story recaps and option to mark doorways on the maps, and having more space for ability names makes for much more comprehensible battles. You also have the option to recruit ''every'' party member available to a given character, as they'll be deposited into a separate "standby" list instead of forcing you to kick someone out.
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** Slime, who comes from nowhere to randomly join your party after the boss fight inside Tanzer, has no dialogue or explanation for why he joins, does absolutely nothing story-wise, and doesn't particularly stand out as a battler. Many fans took exception to getting an unwanted addition to the party taking away a slot that might have gone to a better character. Slime does end up being RescuedFromTheScrappyHeap in ''[[AllThereintheManual Essence]]'', where he actually does quite a bit, and is instrumental in defeating both [=BossX=] and Mondo.

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** Slime, who comes from nowhere to randomly join your party after the boss fight inside Tanzer, has no dialogue or explanation for why he joins, does absolutely nothing story-wise, and doesn't particularly stand out as a battler. Many fans took exception to getting an unwanted addition to the party taking away a slot that might have gone to a better character.character, particularly in the original version, where you had a hard limit of fifteen characters (the remake gives you an "overflow" slot for characters outside the fifteen you use in battle). Slime does end up being RescuedFromTheScrappyHeap in ''[[AllThereintheManual Essence]]'', where he actually does quite a bit, and is instrumental in defeating both [=BossX=] and Mondo.
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* CreatorsPet: ''Essence of [=SaGa=] Frontier'' makes it clear early on that Rouge was the design team's favorite character. [[spoiler:He "canonically" wins the duel with Blue, ''somehow'' managed to get Space Magic without killing Kylin, and gets a free escape from the battle with the Hell Lord]]. Most of what is attributed to him is ''literally impossible'' in the game.

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** Virgil in Riki's scenario. He differs from most bosses in that to defeat him, you have to score points by throwing combos at him. Two-point combos are a no-go, and you can't repeat the same combo twice. If you don't know how the combo mechanics work, or haven't been writing down any of the combos you've chanced upon up to this point, then you're pretty much stuck. Worse, you have to take him on with Riki in your party, and monsters have a hard time joining in combos.

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** Virgil in Riki's scenario. He differs from most bosses in that to defeat him, you have to score points by throwing combos at him. Two-point combos are a no-go, and you can't repeat the same combo twice.twice--this potentially includes any combos you discover in Virgil's dungeon, as he's depicted watching you in the background of most (if not all) random battles. If you don't know how the combo mechanics work, or haven't been writing down any of the combos you've chanced upon up to this point, then you're pretty much stuck. Worse, you have to take him on with Riki in your party, and monsters have a hard time joining in combos.



* TheyWastedAPerfectlyGoodPlot: If Red undergoes the Rune Quest, he will re-encounter and recognize Nomad from the Cygnus hijacking scenario. When approaching Fei-On, Red stated that it's his personal philosophy to help the weak and he had ideas to re-confront Nomad over the Cygnus hijacking, but somehow put that aside by stating that at the moment he was just aiming for the Vitality Rune (But Fei-On will still join him). After you get Vitality Rune, this whole setup is promptly abandoned, Red can no longer return to Tanzer and confront Nomad again anywhere else. Even visiting Nomad's hideout within Tanzer before claiming the Rune yields nothing, and further information about this plot was not found in the unused datas, meaning that it is not likely that this subplot will be resolved in the Remastered version.

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* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodPlot:
**
If Red undergoes the Rune Quest, he will re-encounter and recognize Nomad from the Cygnus hijacking scenario. When approaching Fei-On, Red stated that it's his personal philosophy to help the weak and he had ideas to re-confront Nomad over the Cygnus hijacking, but somehow put that aside by stating that at the moment he was just aiming for the Vitality Rune (But Fei-On will still join him). After you get Vitality Rune, this whole setup is promptly abandoned, Red can no longer return to Tanzer and confront Nomad again anywhere else. Even visiting Nomad's hideout within Tanzer before claiming the Rune yields nothing, and further information about this plot was not found in the unused datas, data, meaning that it is not likely that this subplot will be resolved in the Remastered version.version.
** Each of your playable characters can appear in other character scenarios, but no attempt is made to reconcile any sort of "master timeline", nor does changing the order in which scenarios are played make any difference to the plot (though in the Remaster you can carry over any stats, skills, or items gained).
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* GuideDangIt:
** Lute's scenario has no required dungeons other than the final one, which is reached by talking to an otherwise unremarkable NPC.
** In Riki's scenario, Fei-On acts as your guide in Tanzer and Mei-Ling your guide in Despair; but in everyone else's scenario, you're on your own.
** It wasn't until tool-assisted superplays started challenging [[https://www.nicovideo.jp/watch/sm31208291 ridiculous combo chains]] that combos were broken down in greater detail than "pick your skills and pray": each ability has "sending" elements and "receiving" elements; if an ability's "sending" element(s) matches another ability's "receiving" element(s) (and the turn order lines up properly), the two get linked in a combo, and so on.
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* {{Flanderization}}: "Fuse's Crazy Investigation Log," included in ''Essence of Saga Frontier'', exaggerates most of the characters' foibles for comedic effect: Mei-Ling is psychotically violent and scheming, Blue is hyper-neurotic over his inability to learn Mind Magic, Gen is perpetually sloshed, etc.
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** It's possible to render the Rune quest UnintentionallyUnwinnable as Blue by teleporting out of Tanzer with the Region Map. The odd part is that the game considers the Rune quest ''completed'' if this happens. Since you need to complete either the Rune quest or Tarot quest (along with gaining either Light or Shadow magic) to reach the Time Lord or Kylin in Blue's story, this allows speedrunners to blow past the Rune quest as soon as it starts.

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** It's possible to render the Rune quest UnintentionallyUnwinnable as Blue by teleporting out of Tanzer with the Region Map. The odd part is that the game considers the Rune quest ''completed'' if this happens.happens (presumably to keep Blue's entire story from becoming UnintentionallyUnwinnable in turn). Since you need to complete either the Rune quest or Tarot quest (along with gaining either Light or Shadow magic) to reach the Time Lord or Kylin in Blue's story, this allows speedrunners to blow past the Rune quest as soon as it starts.
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* AuthorsSavingThrow: Fuse’s scenario provides an alternate ending to Blue’s scenario that gives a much more clear ending than the GainaxEnding that his own scenario provides for those who disliked his ending. There's also an alternate ending with the scenario in Emilia's bad end scenario when done with Fuse's story, giving a better resolution while explaining how certain plot points come to be.
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** [[TierInducedScrappy Space Magic is a rather mixed bag.]] There are only a few little offensive options (Vapor Blast and Reverse Gravity, and those are low-leveled magic) and the higher-end spells are kind of gimmicky and don't go as deadly as Time Magic's Overdrive.

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** [[TierInducedScrappy Space Magic is a rather mixed bag.]] bag. There are only a few little offensive options (Vapor Blast and Reverse Gravity, and those are low-leveled magic) and the higher-end spells are kind of gimmicky and don't go as deadly as Time Magic's Overdrive.
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* ComplacentGamingSyndrome: In Blue's scenario, most players tend to default to taking the Time Magic Gift for several reasons:
** It's the more moral option. Blue killing Time Lord for the gift doesn't have the effect of wiping out a lot of innocent children, whereas if he chose to kill Kylin and [[WhatTheHellHero getting called out for it.]] Since Blue is already a {{Jerkass}}, many players don't see the need to push him beyond that.
** [[TierInducedScrappy Space Magic is a rather mixed bag.]] There are only a few little offensive options (Vapor Blast and Reverse Gravity, and those are low-leveled magic) and the higher-end spells are kind of gimmicky and don't go as deadly as Time Magic's Overdrive.
** It makes the WizardDuel with Rouge much more difficult. Not only will Rouge have access to Overdrive, he can simply end the duel with him winning by petrifying Blue with Time Eclipse, while the Space Magic works better when facing a group of enemies rather than a duel. The only reason for taking Space Magic in this case is if you want to finish the game as Rouge instead of Blue.
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** Virgil in Riki's scenario. He differs from most bosses in that to defeat him, you have to score points by throwing combos at him. Two-point combos are a no-go, and you can'St repeat the same combo twice. If you don't know how the combo mechanics work, or haven't been writing down any of the combos you've chanced upon up to this point, then you're pretty much stuck. Worse, you have to take him on with Riki in your party, and monsters have a hard time racking up combos.

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** Virgil in Riki's scenario. He differs from most bosses in that to defeat him, you have to score points by throwing combos at him. Two-point combos are a no-go, and you can'St can't repeat the same combo twice. If you don't know how the combo mechanics work, or haven't been writing down any of the combos you've chanced upon up to this point, then you're pretty much stuck. Worse, you have to take him on with Riki in your party, and monsters have a hard time racking up joining in combos.
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wick cleaning


* AuthorsSavingThrow: Fuse’s scenario provides an AlternateEnding to Blue’s scenario that gives a much more clear ending than the GainaxEnding that his own scenario provides for those who disliked his ending. There's also an AlternateEnding with the scenario in Emilia's bad end scenario when done with Fuse's story, giving a better resolution while explaining how certain plot points come to be.

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* AuthorsSavingThrow: Fuse’s scenario provides an AlternateEnding alternate ending to Blue’s scenario that gives a much more clear ending than the GainaxEnding that his own scenario provides for those who disliked his ending. There's also an AlternateEnding alternate ending with the scenario in Emilia's bad end scenario when done with Fuse's story, giving a better resolution while explaining how certain plot points come to be.
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** Tanzer's heart, ''also'' from Riki's scenario. It's the second boss in his story, but it honestly feels like it should be a mid-game encounter. The organ can one-shot your characters with its Acid Breath, it effectively gets extra moves thanks to all the surrounding tendrils that you can't target, and it has a staggering amount of HP at its disposal. Worse, Tanzer's body is a terrible location to LevelGrind in because there are no shops or inns to replenish your stats. So if you didn't prepare for it before getting swallowed by the beast (and without a guide, you won't know it happens), and/or blew all your JP and WP on the minor encounters littering the place, then you're going to be stuck in an UnwinnableByMistake situation.

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** Tanzer's heart, ''also'' from Riki's scenario. It's the second boss in his story, but it honestly feels like it should be a mid-game encounter. The organ can one-shot your characters with its Acid Breath, it effectively gets extra moves thanks to all the surrounding tendrils that you can't target, and it has a staggering amount of HP at its disposal. Worse, Tanzer's body is a terrible location to LevelGrind in because there are no shops or inns to replenish your stats. So if you didn't prepare for it before getting swallowed by the beast (and without a guide, you won't know it happens), and/or blew all your JP and WP on the minor encounters littering the place, then you're going to be stuck in an UnwinnableByMistake UnintentionallyUnwinnable situation.
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** It's possible to render the Rune quest UnwinnableByMistake as Blue by teleporting out of Tanzer with the Region Map. The odd part is that the game considers the Rune quest ''completed'' if this happens. Since you need to complete either the Rune quest or Tarot quest (along with gaining either Light or Shadow magic) to reach the Time Lord or Kylin in Blue's story, this allows speedrunners to blow past the Rune quest as soon as it starts.

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** It's possible to render the Rune quest UnwinnableByMistake UnintentionallyUnwinnable as Blue by teleporting out of Tanzer with the Region Map. The odd part is that the game considers the Rune quest ''completed'' if this happens. Since you need to complete either the Rune quest or Tarot quest (along with gaining either Light or Shadow magic) to reach the Time Lord or Kylin in Blue's story, this allows speedrunners to blow past the Rune quest as soon as it starts.
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Please use the Magnificent Bastard cleanup thread to propose characters before writing their entries. Magnificent Bastard entries not approved by the thread will be deleted.


* MagnificentBastard: Rastaban.[[spoiler: He plots to have Asellus replace Orlouge as the ruler of Fascinaturu and sends Ildon with her to make sure she is safe. The Bastard part comes in when he kidnaps Gina and puts her inside of a Griffon. This bothers Ildon and angers Asellus. However, if Asellus doesn't save her, then no one would know who's really responsible for her kidnapping.]]
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** It's possible to render the Rune quest UnwinnableByMistake as Blue by teleporting out of Tanzer with the Region Map. The odd part is that the game considers the Rune quest ''completed'' if this happens. Since you need to complete either the Rune quest or Tarot quest (along with gaining either Light or Shadow magic) to reach the Time Lord or Kylin in Blue's story, this allows speedrunners to blow past the Rune quest as soon as it starts.
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** Shuzer in Red's scenario. After first facing him with your full party, he runs off after a few turns and Red pursues him [[DuelBoss alone]]. Shuzer hits very hard, whether with his Spinning Attack, his claws, or the guns he has equipped ''under'' his claws - and he gets two attacks a turn once he uses Claw Bit to detach his hands. Red is in his Alkaiser form for the one-on-one fight, but that almost certainly isn't enough by itself to even the odds.

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