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** After the tough "Assault On Kile II" level, you're treated to "Rescue on Kessel", which can be completely in ''seconds'' if you aren't aiming for medals, and even if you're going for the gold, its still a very short and relieving change of pace before you're thrown into the brutal "Prisons of Kessel".

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** After the tough "Assault On Kile II" level, you're treated to "Rescue on Kessel", which can be completely completed in ''seconds'' if you aren't aiming for medals, and even if you're going for the gold, its still a very short and relieving change of pace before you're thrown into the brutal "Prisons of Kessel".
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** Moff Seerdon, the arc villain the original game, faces off against you in the tough Thyferra level in a shuttle. While he's got more armaments than most Imperial ships (being one of the only flying enemies with seeker missiles), he's still a ''[[JokeCharacter shuttle]]'', i.e. a huge target that can easily be shot down with a few seeker missiles. His laser cannons are a joke and even his own seeker missiles have little chance of hitting you.

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** Moff Seerdon, the arc villain the original game, faces off against you in the tough Thyferra level in a shuttle. While he's got more armaments than most Imperial ships (being one of the only flying enemies with seeker missiles), he's still a ''[[JokeCharacter shuttle]]'', i.e. shuttle]]'': a huge target that can easily be shot down with a few seeker missiles. His laser cannons are a joke and even his own seeker missiles have little chance of hitting you.
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** Moff Seerdon, the arc villain the original game, faces off against you in the tough Thyferra level in a shuttle. He's a small target that can easily be shot down with a few seeker missiles, his laser cannons are a joke and even his own seeker missiles have little chance of hitting you.

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** Moff Seerdon, the arc villain the original game, faces off against you in the tough Thyferra level in a shuttle. He's While he's got more armaments than most Imperial ships (being one of the only flying enemies with seeker missiles), he's still a small ''[[JokeCharacter shuttle]]'', i.e. a huge target that can easily be shot down with a few seeker missiles, his missiles. His laser cannons are a joke and even his own seeker missiles have little chance of hitting you.

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** In ''Rogue Leader'', running out of time on "Triumph of the Empire" shows the Death Star going kaboom, just like in canon, but it also shows Vader's TIE being blown away by the wreckage. Problem is, it's painfully obvious that Vader's TIE moves in the game's native 60 FPS while the explosion is taken straight out of the 24 FPS source material.

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** In ''Rogue Leader'', running if you fail "Death Star Attack" by failing to fire torpedoes into the exhaust port, you see Yavin IV explode. While lifting the explosion wholesale from the Alderaan explosion is understandable, the screen seems to awkwardly fade from the view of the planet to the explosion footage. Furthermore, the iconic green beam is nowhere to be found; it could be that the laser was fired from behind the planet, but why wouldn't the developers show it?
** Another one from ''Rogue Leader'': Running
out of time on "Triumph of the Empire" shows the Death Star going kaboom, just like in canon, but it also shows Vader's TIE being blown away by the wreckage. Problem is, it's painfully obvious that Vader's TIE moves in the game's native 60 FPS while the explosion is taken straight out of the 24 FPS source material.

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* ContestedSequel: ''Rebel Strike'', while not considered necessarily a bad game, is the most polarizing entry in the franchise. The game's detractors criticize the game for being a step down from its predecessor for questionable gameplay mechanics in the single-player and relying too much on recreating events from the movies. On the other hand, defenders praise the game for having more polished level design, including playable walkers and adding multiplayer.



* {{Sequelitis}}: ''Rebel Strike'', while not considered a bad game by any means, is generally considered to be the weakest game in the series, due in part to the plethora of clunky and undercooked on-foot segments.
* SoOkayItsAverage:
** The general consensus of ''Rebel Strike''.
** Of course, ''Rebel Strike'' also includes a [[CoOpMultiplayer co-op version]] of the entirety of ''Rogue Leader'', which alone made the game worth getting for some people. The single-player mode (the actual ''Rebel Strike'' missions), though? Definitely this.

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* {{Sequelitis}}: ScrappyMechanic: ''Rebel Strike'', while not considered a bad game by any means, is Strike'''s on-foot levels in the main campaign are generally considered to be the weakest game in the series, reviled by fans largely due in part to the plethora of clunky floaty controls and undercooked on-foot segments.
finicky auto-aim system.
* SoOkayItsAverage:
**
SoOkayItsAverage: The general consensus of ''Rebel Strike''.
**
Strike''. The game is fun but suffered from questionable gameplay mechanics, most notably the on-foot sequences in the main game. Of course, ''Rebel Strike'' also includes a [[CoOpMultiplayer co-op version]] of the entirety of ''Rogue Leader'', which alone made the game worth getting for some people. The single-player mode (the actual ''Rebel Strike'' missions), though? Definitely this.people.
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** Battle of Endor does a brilliant job of replicating the most involved and chaotic fight in the Original Trilogy, culminating in taking down ''two'' Star Destroyers.
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* AuthorsSavingThrow: ''Battle for Naboo'' fixes up the anticlimatic nature of the titular battle by having you take out key targets on the Droid Control Ship so that it doesn't look like the battle was won single-handedly by some kid with dumb luck. Sadly this was retconned along with the rest of now-''Legends'' material when Disney bought out the ''Star Wars'' franchise.

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* {{Sequelitis}}: ''Rebel Strike'', while not considered a bad game by any means, is generally considered to be the weakest game in the series.

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* {{Sequelitis}}: ''Rebel Strike'', while not considered a bad game by any means, is generally considered to be the weakest game in the series.series, due in part to the plethora of clunky and undercooked on-foot segments.



* TakeThatScrappy: The title sequence of ''Battle for Naboo'' features the N64 logo falling on [[TheScrappy Jar Jar Binks]].

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* TakeThatScrappy: The title sequence of ''Battle for Naboo'' features the N64 logo [[note]]alternatively, the Lucasfilm logo in the PC port[[/note]] falling on [[TheScrappy Jar Jar Binks]].



** When it comes to brutal levels that don't involve the Snowspeeder, nothing matches the sheer insanity that is ''Raid on Sullust''. There are missile turrets ''everywhere'' and they will begin firing on you ''as soon as you start the level''. Even the heavily armored Y-Wing will barely last a few seconds if you dont stay on your toes. And aiming for a gold medal turns it into the hardest level in the entire game. ''Moff Seerdon's Revenge'' is barely any more forgiving, especially in regards to medal requirements.
** "Razor Rendezvous": You in a B-wing vs a Star Destroyer and its entire complement of fighters.
*** On the other hand, this kind of mission is [[BestLevelEver exactly what the B-wing was designed for]], and if you know what you're doing, [[SugarWiki/AwesomeMoments you can finish with a gold in under a minute.]]

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** When it comes to brutal levels that don't involve the Snowspeeder, nothing matches the sheer insanity that is ''Raid on Sullust''. There are missile turrets ''everywhere'' and they will begin firing on you ''as soon as you start the level''. Even the heavily armored Y-Wing will barely last a few seconds if you dont stay on your toes. And aiming for a gold medal turns it into the hardest level in the entire game. ''Moff Seerdon's Revenge'' is barely any more forgiving, forgiving due to its extremely open ended structure and low margin for error, especially in regards to medal requirements.
** "Razor Rendezvous": You in a B-wing vs a Star Destroyer and its entire complement of fighters.
***
fighters. On the other hand, this kind of mission is [[BestLevelEver exactly what the B-wing was designed for]], and if you know what you're doing, [[SugarWiki/AwesomeMoments you can finish with a gold in under a minute.]]



** The "Death Star Attack" level may be a great opening level for ''Rogue Leader'' on a casual playthrough, but a Gold Medal run instantly escalates it into one of the hardest levels in the entire game. Besides having an insanely tight time requirement where you have mere ''seconds'' of error, you have to kill a very high number of targets at the same time (90 enemies total). Theres no way to cheese this mission with another ship either; you're stuck with either the X-Wing or the Y-Wing (which has its Proton Bombs swapped out for proton torpedoes for the occasion).



*** And in case that wasn't enough, the game dumps ''two'' Star Destroyers on you at the end, and unlike Razor Rendezvous above, you're probably not using a ship equipped to handle them like the B-wing. Oh, and you can only die three times. [[SarcasmMode Have fun.]]

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*** And in case that wasn't enough, the game dumps ''two'' Star Destroyers on you at the end, and unlike Razor Rendezvous above, you're probably not using a ship equipped to handle them like the B-wing. Oh, and you can only die three times. times (unlocking the Naboo starfighter and getting all the Tech Upgrades prior makes it slightly more bearable, but still by no means a cakewalk).[[SarcasmMode Have fun.]]
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Complete works are italicized, entries in a work are double-quoted.


** After the tough ''Assault On Kile II'' level, you're treated to ''Rescue on Kessel'', which can be completely in ''seconds'' if you aren't aiming for medals, and even if you're going for the gold, its still a very short and relieving change of pace before you're thrown into the brutal ''Prisons of Kessel''.
** All three of the unlockable bonus levels are a relieving change of pace from the games challenging final levels, but ''Beggar's Canyon'' stands out in particular because its a leisurely paced racing level with no combat involved, and even getting a Gold Medal is ridiculously easy in it.

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** After the tough ''Assault "Assault On Kile II'' II" level, you're treated to ''Rescue "Rescue on Kessel'', Kessel", which can be completely in ''seconds'' if you aren't aiming for medals, and even if you're going for the gold, its still a very short and relieving change of pace before you're thrown into the brutal ''Prisons "Prisons of Kessel''.
Kessel".
** All three of the unlockable bonus levels are a relieving change of pace from the games challenging final levels, but ''Beggar's Canyon'' "Beggar's Canyon" stands out in particular because its a leisurely paced racing level with no combat involved, and even getting a Gold Medal is ridiculously easy in it.

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* SpecialEffectsFailure: In ''Rogue Leader'', running out of time on "Triumph of the Empire" shows the Death Star going kaboom, just like in canon, but it also shows Vader's TIE being blown away by the wreckage. Problem is, it's painfully obvious that Vader's TIE moves in the game's native 60 FPS while the explosion is taken straight out of the 24 FPS source material.

to:

* SpecialEffectsFailure: SpecialEffectsFailure:
**
In ''Rogue Leader'', running out of time on "Triumph of the Empire" shows the Death Star going kaboom, just like in canon, but it also shows Vader's TIE being blown away by the wreckage. Problem is, it's painfully obvious that Vader's TIE moves in the game's native 60 FPS while the explosion is taken straight out of the 24 FPS source material.material.
** In the same game, failing "Revenge on Yavin" by letting too many Rebel Transports escape shows Vader [[YouHaveFailedMe plugging a blaster shot into one of his wingmen]]. Not only is the bolt a PainfullySlowProjectile, but it freezes in place once the entire trail is shown and Vader's ship flies through it after the poor henchmen is killed.
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* SpecialEffectsFailure: In ''Rogue Leader'', running out of time on "Triumph of the Empire" shows the Death Star going kaboom, just like in canon, but it also shows Vader's TIE being blown away by the wreckage. Problem is, it's painfully obvious that Vader's TIE moves in the game's native 60 FPS while the explosion is taken straight out of thw 24 FPS source material.

to:

* SpecialEffectsFailure: In ''Rogue Leader'', running out of time on "Triumph of the Empire" shows the Death Star going kaboom, just like in canon, but it also shows Vader's TIE being blown away by the wreckage. Problem is, it's painfully obvious that Vader's TIE moves in the game's native 60 FPS while the explosion is taken straight out of thw the 24 FPS source material.
Is there an issue? Send a MessageReason:
None

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* SpecialEffectsFailure: In ''Rogue Leader'', running out of time on "Triumph of the Empire" shows the Death Star going kaboom, just like in canon, but it also shows Vader's TIE being blown away by the wreckage. Problem is, it's painfully obvious that Vader's TIE moves in the game's native 60 FPS while the explosion is taken straight out of thw 24 FPS source material.
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Darth Wiki doesn't go on main wiki


** Missile Turrets, particularly in the first game. One alone can put a nasty dent in your shields. Two or three will drop an X-wing in a little over a second. [[MostAnnoyingSound You will learn to fear the lock-on sound.]] Worse yet is that the FinalBoss has access to them; not so bad if you've learned how to avoid them by that point, but completely awful if you haven't.

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** Missile Turrets, particularly in the first game. One alone can put a nasty dent in your shields. Two or three will drop an X-wing in a little over a second. [[MostAnnoyingSound You will learn to fear the lock-on sound.]] sound. Worse yet is that the FinalBoss has access to them; not so bad if you've learned how to avoid them by that point, but completely awful if you haven't.



*** [[MostAnnoyingSound Oh, and you have to do this while '''constantly''' hearing the Rebels scream at you.]]

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*** [[MostAnnoyingSound Oh, and you have to do this while '''constantly''' hearing the Rebels scream at you.]]
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* ComplacentGamingSyndrome: Medal chasers in the two [=GameCube=] games will simply tell their squadmates to flee, since [[AnnoyingVideoGameHelper their kills don't count towards the kill requirements for the medals]].

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* ComplacentGamingSyndrome: Medal chasers in the two [=GameCube=] games will simply tell their squadmates to flee, since [[AnnoyingVideoGameHelper their kills don't count towards the kill requirements for the medals]]. They will also use the X-Wing nearly every chance they get, due to its [[JackOfAllStats balance and versatility]].
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* MostAnnoyingSound: In ''Rebel Strike'', in the "Battle for Endor" space mission, Lando will glitch and CONSTANTLY repeat "We gotta buy more time!" every three seconds. Needless to say, it gets old '''FAST.'''
** There are two levels in Rogue Leader where you have to escort the Frigate Redemption, and the Frigate will yell at you in a very shrill voice ''frequently''
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** The Battle of Hoth bonus level in the first game is a breeze on its own, but getting a gold medal on it is a pain due to the very tight criteria. You're given just barely enough time to finish the level, so if you flub up even once with taking down the [=AT-ATs=], you may as well just start over. On top of that, the accuracy requirements are usually high, which can be an extra pain in the neck despite the precense of three huge targets to shoot at due to the aforementioned time requirements.
** When it comes to brutal levels, nothing matches the sheer insanity that is ''Raid on Sullust''. There are missile turrets ''everywhere'' and they will begin firing on you ''as soon as you start the level''. Even the heavily armored Y-Wing will barely last a few seconds if you dont stay on your toes. And aiming for a gold medal turns it into the hardest level in the entire game. ''Moff Seerdon's Revenge'' is barely any more forgiving, especially in regards to medal requirements.

to:

** The Battle of Hoth bonus level in the first game is a breeze on its own, but getting a gold medal on it is a pain due to the very tight criteria. You're given just barely enough time to finish the level, so if you flub up even once with taking down the [=AT-ATs=], you may as well just start over. On top of that, the accuracy requirements are usually unusually high, which can be an extra pain in the neck despite the precense of three huge targets to shoot at due to the aforementioned time requirements.
** When it comes to brutal levels, levels that don't involve the Snowspeeder, nothing matches the sheer insanity that is ''Raid on Sullust''. There are missile turrets ''everywhere'' and they will begin firing on you ''as soon as you start the level''. Even the heavily armored Y-Wing will barely last a few seconds if you dont stay on your toes. And aiming for a gold medal turns it into the hardest level in the entire game. ''Moff Seerdon's Revenge'' is barely any more forgiving, especially in regards to medal requirements.
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** Imperial Construction Yards, also in the first game. Once you get past the tricky Radar section, its a pure hit n run level where you fly around to blow up as many Imperial enemies and structures as you can to your hearts content.

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** Imperial Construction Yards, also in the first game. While it is a Speeder level (which are typically ThatOneLevel), the [=AT-ATs=] are not mission-critical at all this time, so if you move quickly you can ignore them or even [[KickThemWhileTheyAreDown destroy them while they're docked and vulnerable to blasters.]] Once you get past the tricky Radar section, its it's a pure hit n 'n' run level where you fly around to blow up as many Imperial enemies and structures as you can to your hearts heart's content.
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** The Naboo Starfighter is an absurdly powerful JackOfAllStats that has high speed, great shields, and powerful weapons in all of the main games (its appearance in ''Battle for Naboo'' is slightly nerfed in speed and firepower, but its no less useful of a ship). It makes earning Gold Medals nearly ''trivial'', even in bombing levels designed for the Y-Wing. Adding homing cluster missiles in ''Rebel Strike'' is just icing on the cake.

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** The Naboo Starfighter is an absurdly powerful JackOfAllStats that has MasterOfAll, with high speed, great shields, and powerful weapons in all of the main games (its appearance in ''Battle for Naboo'' is slightly nerfed in speed and firepower, but its no less useful of a ship).games. It makes earning Gold Medals nearly ''trivial'', even in bombing levels designed for the Y-Wing. ''Battle for Naboo'' brings it down to a "mere" JackOfAllStats because it [[SuspiciouslySimilarSubstitute replaces the X-Wing]] in that game, but even then it's still the best "normal" ship in the game. Adding homing cluster missiles in ''Rebel Strike'' is just icing on the cake.

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* DissapointingLastLevel: Battle of Hoth in the first game is a decidedly underwhelming bonus level that not only barely represents the iconic scene its based on, but is also a very short, basic and relatively easy level (unless you're aiming to get a Gold Medal on it) compared to the downright brutal levels you had to get a Gold on to unlock it in the first place.


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* DisappointingLastLevel: Battle of Hoth in the first game is a decidedly underwhelming bonus level that not only barely represents the iconic scene its based on, but is also a very short, basic and relatively easy level (unless you're aiming to get a Gold Medal on it) compared to the downright brutal levels you had to get a Gold on to unlock it in the first place.
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** Both of the Y-wing levels in the first game also qualify. Slow ship + lots of missile turrets + tons of [=TIEs=] = bad times. Thankfully you can use the Naboo Starfighter in those levels as well as the X-wing ones.

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** Both of When it comes to brutal levels, nothing matches the Y-wing levels in the first game also qualify. Slow ship + lots of sheer insanity that is ''Raid on Sullust''. There are missile turrets + tons of [=TIEs=] = bad times. Thankfully ''everywhere'' and they will begin firing on you can use ''as soon as you start the Naboo Starfighter in those levels as well as level''. Even the X-wing ones.heavily armored Y-Wing will barely last a few seconds if you dont stay on your toes. And aiming for a gold medal turns it into the hardest level in the entire game. ''Moff Seerdon's Revenge'' is barely any more forgiving, especially in regards to medal requirements.
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* DissapointingLastLevel: Battle of Hoth in the first game is a decidedly underwhelming bonus level that not only barely represents the iconic scene its based on, but is also a very short, basic and relatively easy level (unless you're aiming to get a Gold Medal on it) compared to the downright brutal levels you had to get a Gold on to unlock it in the first place.

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* BreatherLevel: After the tough ''Assault On Kile II'' level, you're treated to ''Rescue on Kessel'', which can be completely in ''seconds'' if you aren't aiming for medals, and even if you're going for the gold, its still a very short and relieving change of pace before you're thrown into the brutal ''Prisons of Kessel''.

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* BreatherLevel: BreatherLevel:
**
After the tough ''Assault On Kile II'' level, you're treated to ''Rescue on Kessel'', which can be completely in ''seconds'' if you aren't aiming for medals, and even if you're going for the gold, its still a very short and relieving change of pace before you're thrown into the brutal ''Prisons of Kessel''.Kessel''.
** All three of the unlockable bonus levels are a relieving change of pace from the games challenging final levels, but ''Beggar's Canyon'' stands out in particular because its a leisurely paced racing level with no combat involved, and even getting a Gold Medal is ridiculously easy in it.

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* GoddamnedBats: The TIE's in the Battle for Endor, if for nothing else their tendency to run into you by accident.

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* GoddamnedBats: GoddamnedBats:
** The Tie-D Fighters in ''Battle for Calimari''. Theyre small, fast, very hard to hit with the V-Wings cannons, and they are ''smart'' and will literally fly circles around you if you don't shoot them down ASAP.
**
The TIE's in the Battle for Endor, if for nothing else their tendency to run into you by accident.
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* BreatherLevel: After the tough ''Assault On Kile II'' level, you're treated to ''Rescue on Kessel'', which can be completely in ''seconds'' if you aren't aiming for medals, and even if you're going for the gold, its still a very short and relieving change of pace before you're thrown into the brutal ''Prisons of Kessel''.

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* SugarWiki/VisualEffectsOfAwesome: For a game that was released in '''2001''' and as a UsefulNotes/NintendoGameCube launch title, ''Rogue Leader'''s visuals hold up very well to this day.

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* SugarWiki/VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome:
** ''Battle for Naboo'''s final level has the Droid Control Ship, which the developers commentary states is one of the largest models ever rendered on the Nintendo 64 and was actually thought by many to be impossible to accomplish on the console!
**
For a game that was released in '''2001''' and as a UsefulNotes/NintendoGameCube launch title, ''Rogue Leader'''s visuals hold up very well to this day.
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* BestLevelEver:
** The Jade Moon in the first game is a short but very fun level, having great atmosphere and just the right amount of challenge.
** Imperial Construction Yards, also in the first game. Once you get past the tricky Radar section, its a pure hit n run level where you fly around to blow up as many Imperial enemies and structures as you can to your hearts content.
** Death Star Attack in the second game. Its a perfect recreation of the rebels iconic assault on the first Death Star, getting the game off to an incredibly strong start.
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** Missile Turrets, particularly in the first game. One alone can put a nasty dent in your shields. Two or three will drop an X-wing in a little over a second. You will learn to fear the lock-on sound. Worse yet is that the FinalBoss has access to them; not so bad if you've learned how to avoid them by that point, but completely awful if you haven't.

to:

** Missile Turrets, particularly in the first game. One alone can put a nasty dent in your shields. Two or three will drop an X-wing in a little over a second. [[MostAnnoyingSound You will learn to fear the lock-on sound. sound.]] Worse yet is that the FinalBoss has access to them; not so bad if you've learned how to avoid them by that point, but completely awful if you haven't.

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* SugarWiki/AwesomeMusic:
** The games all used music from the movies (the first game using Musy X remixes of songs from them, the sequels using the real audio tracks), [[AwesomeMusic/StarWars with all that entails.]] Factor 5 also improvised plenty of their own music for the games, and while the Musy X synthesizer was no match for Music/JohnWilliams' fully orchestrated scores, it turned out some respectable pieces, such as the moody theme of "The Jade Moon".
** The inclusion of the 70's [[https://www.youtube.com/watch?v=Itmi2R0ytfI Disco remix]] of the Star Wars theme for the opening of Rebel Strike. It's also used as the theme for the arcade room, so you can [[SugarWiki/FunnyMoments make Darth Vader shake to the music in the Death Star hanger.]]



* CrowningMusicOfAwesome: The games all used music from the movies (the first game using Musy X remixes of songs from them, the sequels using the real audio tracks), [[AwesomeMusic/StarWars with all that entails.]] Factor 5 also improvised plenty of their own music for the games, and while the Musy X synthesizer was no match for Music/JohnWilliams' fully orchestrated scores, it turned out some respectable pieces, such as the moody theme of "The Jade Moon".
** The inclusion of the 70's [[https://www.youtube.com/watch?v=Itmi2R0ytfI Disco remix]] of the Star Wars theme for the opening of Rebel Strike. It's also used as the theme for the arcade room, so you can [[SugarWiki/FunnyMoments make Darth Vader shake to the music in the Death Star hanger.]]



* VisualEffectsOfAwesome: For a game that was released in '''2001''' and as a UsefulNotes/NintendoGameCube launch title, ''Rogue Leader'''s visuals hold up very well to this day.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: For a game that was released in '''2001''' and as a UsefulNotes/NintendoGameCube launch title, ''Rogue Leader'''s visuals hold up very well to this day.
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*** First off, it's a [[ScrappyLevel Y-Wing mission]], which obviously requires the player to fly the Rebels' slow, lumbering bomber that will most likely get shot down at least once through an astroid field for added "fun". The first half of the mission requires the player to use the ship's ion cannons on three generators powering a forcefield, which gets pretty tedious.

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*** First off, it's a [[ScrappyLevel Y-Wing mission]], mission, which obviously requires the player to fly the Rebels' slow, lumbering bomber that will most likely get shot down at least once through an astroid field for added "fun". The first half of the mission requires the player to use the ship's ion cannons on three generators powering a forcefield, which gets pretty tedious.
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* ComplacentGamingSyndrome: Medal chasers in the two [=GameCube=] games will simply tell their squadmates to flee, since [[UnwantedAssistance their kills don't count towards the kill requirements for the medals]].

to:

* ComplacentGamingSyndrome: Medal chasers in the two [=GameCube=] games will simply tell their squadmates to flee, since [[UnwantedAssistance [[AnnoyingVideoGameHelper their kills don't count towards the kill requirements for the medals]].

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