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* ObviousBeta:
** Several parts of the second game were severely un-polished upon release, and the game has a wide array of hidden components, robots that look like they do one thing but don't, and unused AI.
*** The best armor in the game is, counter-intuitively, obtained by ''not selecting armor at all'', which gives what the community refers to as "double-strength armor"; needless to say, this was almost certainly an oversight.
*** Components are likewise poorly balanced, resulting in vicious-looking axes and hammer heads being far less effective for their weight than small razor tips and spikes.
** For the third game:
*** At first, there were no weight limits whatsoever. While weight limits were later added, this created a separate problem where overweight bots could be entered into tournaments, but couldn't compete or be withdrawn, leaving both the bot and the tournament locked forever. Parts were highly unbalanced, with seemingly-arbitrary weight and damage values (and for some reason, wheel casters weigh about 160kg more than their description says they do).
*** Collision detection issues initially meant that wedges and flippers were completely useless. This was fixed ''and then broken again'', so that if you build a ground-scraping wedge chassis, your robot simply won't move.
*** Robots will occasionally just blow up in the Workshop when you try to test them, crashing your game and deleting your creation. Luckily there's a workaround to restore your bot if this happens.
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* CultClassic: There is a small but dedicated group of people who, as of 2020, still regularly play Robot Arena 2, hosting tournaments and developing new mods for it.

to:

* CultClassic: There is a small but dedicated group of people who, as of 2020, 2023, still regularly play Robot Arena 2, 2 (almost exclusively with the DSL mod), hosting tournaments and developing new mods for it.



* SelfImposedChallenge: ''[=RA2=]'' had unofficial "antweight" and "beetleweight" classes: beetleweights can only weigh 175kg, compared to the 250kg lightweight limit, whereas antweights can only ''125kg''. Needless to say, making a decent antweight is rather difficult. ''[=RA3=]'' also had an antweight class - 185kg - but it never really took off due to the game's poor reception.

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* SelfImposedChallenge: ''[=RA2=]'' had unofficial "antweight" and "beetleweight" classes: beetleweights can only weigh 175kg, compared to the 250kg lightweight limit, whereas antweights can only ''125kg''. Needless to say, making a decent antweight is rather difficult. ''[=RA3=]'' also had an antweight class - 185kg - class, set at 185kg, but it never really took off due to the game's poor reception.



* SurprisinglyImprovedSequel: ''Robot Arena 2'' was a vast improvement over the original game, with much greater customization, better AI, and actual physics. Sadly inverted with ''Robot Arena 3''.

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* SurprisinglyImprovedSequel: ''Robot Arena 2'' was a vast improvement over the original game, with much greater customization, better AI, and actual physics. Sadly inverted [[{{Sequelitis}} inverted]] with ''Robot Arena 3''.

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* LowTierLetdown: Flippers. Unlike real-life UsefulNotes/RobotCombat, the ''Robot Arena'' games score battles based on damage alone, and flippers have no damage output whatsoever. This railroads them into the game plan of trying to strand opponents on their backs (which only works if the opponent's not invertible and can't self-right) or [[RingOut throw them out of the arena]] (which isn't possible on some arenas, most notably the Combat Arena, which also happens to be [[AbridgedArenaArray by far the most popular one]]). Throw in the existence of popups, which are basically the same thing but with actual damage output, and it's not surprising that flippers aren't terribly popular.



* TierInducedScrappy: Flippers. Unlike real-life UsefulNotes/RobotCombat, the ''Robot Arena'' games score battles based on damage alone, and flippers have no damage output whatsoever. This railroads them into the game plan of trying to strand opponents on their backs (which only works if the opponent's not invertible and can't self-right) or [[RingOut throw them out of the arena]] (which isn't possible on some arenas, most notably the Combat Arena, which also happens to be [[AbridgedArenaArray by far the most popular one]]). Throw in the existence of popups, which are basically the same thing but with actual damage output, and it's not surprising that flippers aren't terribly popular.

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** In [=RA1=], the radio jammer. It's a component that completely immobilizes your opponent for a few seconds. The high battery drain doesn't balance it at all.
** In [=RA2=], a motor on top of another motor lets you reach absurd weapon speeds, allowing spinners to deal utterly game-breaking damage, while a 7kg razor tip is just as durable and more damaging than a 30kg sledgehammer.
** In [=RA3=], ram plates (which in [=RA2=] were just simple armor plates) deal more damage per hit than any other component, which [[ViolationOfCommonSense makes no sense at all]] but also makes them a total game-breaker since they're tough ''and'' highly damaging.
* GoddamnedBats: In [=RA2=], Lil'Dog is this due to being very fast and nimble, and EMERGENCY is this due to being fast, durable, and while very underwhelming in damage, it keeps flipping you to sheer annoyance. [[note]]While both robots return in the third game, Lil'Dog has been reduced to a borderline JokeCharacter and Emergency has crossed into ThatOneBoss territory.[[/note]]
* GoodBadBugs: A few of the game's physics quirks ended up becoming vital parts of the metagame.

to:

** In [=RA1=], ''[=RA1=]'', the radio jammer. It's a component that completely immobilizes your opponent for a few seconds. The high battery drain doesn't balance it at all.
** In [=RA2=], ''[=RA2=]'', a motor on top of another motor lets you reach absurd weapon speeds, allowing spinners to deal utterly game-breaking damage, while a 7kg razor tip is just as durable and more damaging than a 30kg sledgehammer.
** In [=RA3=], ''[=RA3=]'', ram plates (which in [=RA2=] ''[=RA2=]'' were just simple armor plates) deal more damage per hit than any other component, which [[ViolationOfCommonSense makes no sense at all]] but also makes them a total game-breaker since they're tough ''and'' highly damaging.
damaging. Naturally, Emergency has four of them.
* GoddamnedBats: In [=RA2=], ''[=RA2=]'', Lil'Dog is this due to being very fast and nimble, and EMERGENCY is this due to being fast, durable, and while very underwhelming in damage, it keeps flipping you to sheer annoyance. [[note]]While While both robots return returned in the third game, Lil'Dog has been was reduced to a borderline JokeCharacter and JokeCharacter, while Emergency has crossed into ThatOneBoss territory.[[/note]]
territory.
* GoodBadBugs: A few of the second game's physics quirks ended up becoming vital parts of the metagame.



** The default armor applied to your robot if you don't select any armor type has the weight of aluminum armor, but is stronger than steel. It's pretty much the only armor that any serious machine uses as a result.

to:

** The default armor applied to your robot if you don't select any armor type has the weight of aluminum aluminium armor, but is stronger than steel. It's pretty much the only armor that any serious machine uses as a result.



* ScrappyMechanic: The battery mechanic in [=RA1=]. Batteries recharge slowly and drain ''very'' quickly, which means that during battle you spend half the time doing nothing but waiting for the batteries to recharge. The second game is far more sensible in regards to batteries.
* ShoutOut: The Supervolt battery, available in the second and third games, is a possible reference to the fictional brand depicted in Energizer adverts (in which the Energizers always outperform it). Ironically, it's the longest-lasting battery in [=RA2=] (and consequently, the best), and was also the longest-lasting in [=RA3=] until the addition of the [=MegaVolt=] battery.
* SurprisinglyImprovedSequel: Robot Arena 2 was a vast improvement over the original game, with much greater customization, better AI, and actual physics. Sadly inverted with Robot Arena 3.

to:

* ScrappyMechanic: The battery mechanic in [=RA1=].''[=RA1=]''. Batteries recharge slowly and drain ''very'' quickly, which means that during battle you spend half the time doing nothing but waiting for the batteries to recharge. The second game is far more sensible in regards to batteries.
* SelfImposedChallenge: ''[=RA2=]'' had unofficial "antweight" and "beetleweight" classes: beetleweights can only weigh 175kg, compared to the 250kg lightweight limit, whereas antweights can only ''125kg''. Needless to say, making a decent antweight is rather difficult. ''[=RA3=]'' also had an antweight class - 185kg - but it never really took off due to the game's poor reception.
* ShoutOut: The Supervolt battery, available in the second and third games, is a possible reference to the fictional brand depicted in Energizer adverts (in which the Energizers always outperform it). Ironically, it's the longest-lasting battery in [=RA2=] ''[=RA2=]'' (and consequently, the best), and was also the longest-lasting in [=RA3=] ''[=RA3=]'' until the addition of the [=MegaVolt=] battery.
* SurprisinglyImprovedSequel: Robot ''Robot Arena 2 2'' was a vast improvement over the original game, with much greater customization, better AI, and actual physics. Sadly inverted with Robot ''Robot Arena 3.3''.



** It's generally agreed that Robot Arena 2's stock AI bots are mostly garbage, resulting in many modders attempting to fix the problem and make their designs more competent. That being said, some are genuinely threatening.

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** It's generally agreed that Robot ''Robot Arena 2's 2'''s stock AI bots are mostly garbage, resulting in many modders attempting to fix the problem and make their designs more competent. That being said, some are genuinely threatening.



** Robot Arena 3 has quite a few.

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** Robot ''Robot Arena 3 3'' has quite a few.few:



* TierInducedScrappy: Flippers. Unlike real-life UsefulNotes/RobotCombat, the Robot Arena games score battles based on damage alone, and flippers have no damage output whatsoever. This railroads them into the game plan of trying to strand opponents on their backs (which only works if the opponent's not invertible and can't self right) or [[RingOut throw them out of the arena]] (which isn't possible on some arenas, most notably the Combat Arena, which also happens to be [[AbridgedArenaArray by far the most popular one]]). Throw in the existence of popups, which are basically the same thing but with actual damage output, and it's not surprising that flippers aren't terribly popular.

to:

* TierInducedScrappy: Flippers. Unlike real-life UsefulNotes/RobotCombat, the Robot Arena ''Robot Arena'' games score battles based on damage alone, and flippers have no damage output whatsoever. This railroads them into the game plan of trying to strand opponents on their backs (which only works if the opponent's not invertible and can't self right) self-right) or [[RingOut throw them out of the arena]] (which isn't possible on some arenas, most notably the Combat Arena, which also happens to be [[AbridgedArenaArray by far the most popular one]]). Throw in the existence of popups, which are basically the same thing but with actual damage output, and it's not surprising that flippers aren't terribly popular.
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* CultClassic: There is a [[Website/{{Gametechmods}} small but dedicated group of people]] who, as of 2020, still regularly play Robot Arena 2, hosting tournaments and developing new mods for it.

to:

* CultClassic: There is a [[Website/{{Gametechmods}} small but dedicated group of people]] people who, as of 2020, still regularly play Robot Arena 2, hosting tournaments and developing new mods for it.
Is there an issue? Send a MessageReason:
None


* CultClassic: There is a [[Website/{{Gametechmods}} small but dedicated group of people]] who play Robot Arena 2, they also hold tournaments online and make mods for the game.

to:

* CultClassic: There is a [[Website/{{Gametechmods}} small but dedicated group of people]] who who, as of 2020, still regularly play Robot Arena 2, they also hold hosting tournaments online and make developing new mods for the game.it.



** The default armor applied to your robot if you don't select any armor type has the weight of aluminum armor, but is stronger than steel. It's pretty much the only armor than any serious machine uses as a result.

to:

** The default armor applied to your robot if you don't select any armor type has the weight of aluminum armor, but is stronger than steel. It's pretty much the only armor than that any serious machine uses as a result.



*** Firstly, Emergency, due to its combination of ram plates and flippers. It'll flip you around the arena while quickly racking up damage points and can knock you out in a matter of moments if you aren't prepared to fight it.
*** [[WalkingArmory Savage]], a robot literally ''covered'' in weapons, mostly spikes but also front punching arms and a rear disc. It's almost impossible to find and opening to attack it unless you have a flipper.

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*** Firstly, Emergency, Emergency again, due to its combination of ram plates and flippers. It'll flip you around the arena while quickly racking up damage points and can knock you out in a matter of moments if you aren't prepared to fight it.
*** [[WalkingArmory Savage]], a robot literally ''covered'' in weapons, mostly spikes but also front punching arms and a rear disc. It's almost impossible to find and an opening to attack it unless you have a flipper.
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None

Added DiffLines:

* TierInducedScrappy: Flippers. Unlike real-life UsefulNotes/RobotCombat, the Robot Arena games score battles based on damage alone, and flippers have no damage output whatsoever. This railroads them into the game plan of trying to strand opponents on their backs (which only works if the opponent's not invertible and can't self right) or [[RingOut throw them out of the arena]] (which isn't possible on some arenas, most notably the Combat Arena, which also happens to be [[AbridgedArenaArray by far the most popular one]]). Throw in the existence of popups, which are basically the same thing but with actual damage output, and it's not surprising that flippers aren't terribly popular.

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* ThatOneBoss: Robot Arena 3 has quite a few.
** Firstly, Emergency, due to its combination of ram plates and flippers. It'll flip you around the arena while quickly racking up damage points and can knock you out in a matter of moments if you aren't prepared to fight it.
** [[WalkingArmory Savage]], a robot literally ''covered'' in weapons, mostly spikes but also front punching arms and a rear disc. It's almost impossible to find and opening to attack it unless you have a flipper.
** Similarly, [=OctoDie=] is a full-body spinner whose whirling blades will deal significant damage any time you try and get close enough to hit it. Again, a flipper is your best hope of beating it, but a low enough weapon positioned far enough from your chassis can also slide under the blades and damage its exposed wheels.
** Gluttony, a wide robot armed with a grinder as well as two angled ram plates on the sides to funnel you into the grinder's path. Needless to say, it's ''very'' hard to get out of its way, and those ram plates are capable of dealing heavy damage before the grinder even hits you.

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* ThatOneBoss: ThatOneBoss:
** It's generally agreed that Robot Arena 2's stock AI bots are mostly garbage, resulting in many modders attempting to fix the problem and make their designs more competent. That being said, some are genuinely threatening.
*** The ever-infamous EMERGENCY, one of the few competent heavyweight robots. Its flippers allow it to toss you around the arena with impunity, potentially racking up [[OneHitKill instant losses]] on arenas with low walls or death pits while preventing you from scoring points, and it's one of the few robots that actually makes good use of the weight limit, making it quite durable as well. In the fanbase, being able to consistently beat EMERGENCY is pretty much what separates a good builder from a bad one.
*** Tornado and Berserker, robots with similar full-body spinner designs, are considered the toughest of their respective weight classes due to their weapons being alarmingly powerful, especially compared to most AI robots. Their destructive power and wide range of attack make them very difficult to approach without being ripped to shreds.
**
Robot Arena 3 has quite a few.
** *** Firstly, Emergency, due to its combination of ram plates and flippers. It'll flip you around the arena while quickly racking up damage points and can knock you out in a matter of moments if you aren't prepared to fight it.
** *** [[WalkingArmory Savage]], a robot literally ''covered'' in weapons, mostly spikes but also front punching arms and a rear disc. It's almost impossible to find and opening to attack it unless you have a flipper.
** *** Similarly, [=OctoDie=] is a full-body spinner whose whirling blades will deal significant damage any time you try and get close enough to hit it. Again, a flipper is your best hope of beating it, but a low enough weapon positioned far enough from your chassis can also slide under the blades and damage its exposed wheels.
** *** Gluttony, a wide robot armed with a grinder as well as two angled ram plates on the sides to funnel you into the grinder's path. Needless to say, it's ''very'' hard to get out of its way, and those ram plates are capable of dealing heavy damage before the grinder even hits you.

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Removed: 381

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* GoddamnedBats: In [=RA2=], Lil'Dog is this due to being very fast and nimble, and EMERGENCY is this due to being fast, durable, and while very underwhelming in damage, it keeps flipping you to sheer annoyance. [[note]]While both robots return in the third game, Lil'Dog has been reduced to a borderline JokeCharacter and Emergency has crossed into ThatOneBoss territory.[[/note]]


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* GoddamnedBats: In [=RA2=], Lil'Dog is this due to being very fast and nimble, and EMERGENCY is this due to being fast, durable, and while very underwhelming in damage, it keeps flipping you to sheer annoyance. [[note]]While both robots return in the third game, Lil'Dog has been reduced to a borderline JokeCharacter and Emergency has crossed into ThatOneBoss territory.[[/note]]
* GoodBadBugs: A few of the game's physics quirks ended up becoming vital parts of the metagame.
** Attach a Small Wedge component to a burst motor, using an extender, and position it so the tip of the wedge is in front of your robot and just below the wheelbase. The resulting "burst wedge" has a zero ground clearance and can get in underneath anything that isn't another burst wedge, letting you control the fight. The AI bot Emergency uses this same tactic.
** Your robot's spinner not fast enough? Attach a second spin motor to the first one, and get double the speed.
** Some components, most notably batteries, can be stacked on top of one another if placed with enough precision. And since batteries don't factor into weight distribution for some reason, you can safely stack batteries, shrink your robot down to save weight on armor, and fit more weapons on.
** The default armor applied to your robot if you don't select any armor type has the weight of aluminum armor, but is stronger than steel. It's pretty much the only armor than any serious machine uses as a result.
** The Trinity glitch, named after Project Trinity, the first robot to make use of it. By strapping a piston to a spin motor, spinning it up, and firing the piston, you can basically dislocate whatever's on the end of the piston for increased spinner range; with multiple pistons or specific orientations, the physics engine goes completely out the window.


* HypeBacklash: Robot Arena 3. Fans of [=RA2=] had been waiting twelve years for a third game, and when it finally shipped with [[ObviousBeta a slew of bugs]], a parts list that was barely larger than [=RA2=]'s, and a more finicky build system, a lot of people were ''not'' impressed.
Is there an issue? Send a MessageReason:
None


** In [=RA1]=, the radio jammer. It's a component that completely immobilizes your opponent for a few seconds. The high battery drain doesn't balance it at all.
** In [=RA2=], a motor on top of another motor lets you reach absurd weapon speeds, allowing spinners to deal utterly game-breaking damage, while a 30kg sledgehammer is just as tough and less damaging than a 7kg razor tip.

to:

** In [=RA1]=, [=RA1=], the radio jammer. It's a component that completely immobilizes your opponent for a few seconds. The high battery drain doesn't balance it at all.
** In [=RA2=], a motor on top of another motor lets you reach absurd weapon speeds, allowing spinners to deal utterly game-breaking damage, while a 30kg sledgehammer 7kg razor tip is just as tough durable and less more damaging than a 7kg razor tip.30kg sledgehammer.



* ScrappyMechanic: The battery mechanic in [=RA1=]. Batteries recharge slowly and drain ''very'' quickly, which means that during battle you spend half the time doing nothing but waiting for the batteries to recharge. The second game is far more sensible on regards to batteries.

to:

* ScrappyMechanic: The battery mechanic in [=RA1=]. Batteries recharge slowly and drain ''very'' quickly, which means that during battle you spend half the time doing nothing but waiting for the batteries to recharge. The second game is far more sensible on in regards to batteries.

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* GoddamnedBats: In [=RA2=], Lil'Dog is this due to being very fast and nimble, and EMERGENCY is this due to being fast, durable, and while very underwhelming in damage, it keeps flipping you to sheer annoyance. [[note]]While both robots return in the third game, Lil'Dog has been reduced to a borderline JokeCharacter and Emergency has crossed into ThatOneBoss territory[[/note]]

to:

* GoddamnedBats: In [=RA2=], Lil'Dog is this due to being very fast and nimble, and EMERGENCY is this due to being fast, durable, and while very underwhelming in damage, it keeps flipping you to sheer annoyance. [[note]]While both robots return in the third game, Lil'Dog has been reduced to a borderline JokeCharacter and Emergency has crossed into ThatOneBoss territory[[/note]]territory.[[/note]]



** In [=RA1]=, the radio jammer. It's a component that completely immobilizes your opponent for a few seconds. The high battery drain doesn't balance it at all.



* ScrappyMechanic: The battery mechanic in [=RA1=]. Batteries recharge slowly and drain ''very'' quickly, which means that during battle you spend half the time doing nothing but waiting for the batteries to recharge. The second game is far more sensible on regards to batteries.



* SurprisinglyImprovedSequel: Robot Arena 2 was a vast improvement over the original game, with much more customization, better AI, and actual physics. Sadly inverted with Robot Arena 3.

to:

* SurprisinglyImprovedSequel: Robot Arena 2 was a vast improvement over the original game, with much more greater customization, better AI, and actual physics. Sadly inverted with Robot Arena 3.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: The Supervolt battery, available in the second and third games, is a possible reference to the fictional brand depicted in Energizer adverts (in which the Energizers always outperform it). Ironically, it's the longest-lasting battery in [=RA2=] (and consequently, the best), and was also the longest-lasting in [=RA3=] until the addition of the [=MegaVolt=] battery.

Added: 1577

Changed: 253

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* GameBreaker: The components available, especially the weapons, are very unbalanced. An engine on top of another engine lets you reach absurd rotation speeds, combined with a spinner resulting in dealing game-breaking damage. A 30kg sledgehammer is just as tough and less damaging than a 7kg razor tip.

to:

* GameBreaker: The components available, especially the weapons, are very unbalanced. An engine unbalanced.
** In [=RA2=], a motor
on top of another engine motor lets you reach absurd rotation weapon speeds, combined with a spinner resulting in dealing allowing spinners to deal utterly game-breaking damage. A damage, while a 30kg sledgehammer is just as tough and less damaging than a 7kg razor tip.tip.
** In [=RA3=], ram plates (which in [=RA2=] were just simple armor plates) deal more damage per hit than any other component, which [[ViolationOfCommonSense makes no sense at all]] but also makes them a total game-breaker since they're tough ''and'' highly damaging.



* SurprisinglyImprovedSequel: Robot Arena 2 was a vast improvement over the original game, with much more customization, better AI, and actual physics.

to:

* SurprisinglyImprovedSequel: Robot Arena 2 was a vast improvement over the original game, with much more customization, better AI, and actual physics. Sadly inverted with Robot Arena 3.


Added DiffLines:

* ThatOneBoss: Robot Arena 3 has quite a few.
** Firstly, Emergency, due to its combination of ram plates and flippers. It'll flip you around the arena while quickly racking up damage points and can knock you out in a matter of moments if you aren't prepared to fight it.
** [[WalkingArmory Savage]], a robot literally ''covered'' in weapons, mostly spikes but also front punching arms and a rear disc. It's almost impossible to find and opening to attack it unless you have a flipper.
** Similarly, [=OctoDie=] is a full-body spinner whose whirling blades will deal significant damage any time you try and get close enough to hit it. Again, a flipper is your best hope of beating it, but a low enough weapon positioned far enough from your chassis can also slide under the blades and damage its exposed wheels.
** Gluttony, a wide robot armed with a grinder as well as two angled ram plates on the sides to funnel you into the grinder's path. Needless to say, it's ''very'' hard to get out of its way, and those ram plates are capable of dealing heavy damage before the grinder even hits you.
Is there an issue? Send a MessageReason:
None


* GoddamnedBats: Lil'Dog, due to being very fast and nimble, and EMERGENCY, due to being fast, durable and while very underwhelming in damage, it keeps flipping you to sheer annoyance.
* GameBreaker: The components available, especially the weapons, are very unbalanced. An engine on top of another engine lets you reach absurd rotation speeds, combined with a spinner resulting in dealing game breaking damage. A 30kg sledgehammer is just as tough and less damaging than a 7kg razor tip.
* HypeBacklash: Robot Arena 3. Fans of RA2 had been waiting twelve years for a third game, and when it finally shipped with [[ObviousBeta a slew of bugs]], a parts list that was barely larger than RA2's, and a more finicky build system, a lot of people were ''not'' impressed.

to:

* GoddamnedBats: Lil'Dog, In [=RA2=], Lil'Dog is this due to being very fast and nimble, and EMERGENCY, EMERGENCY is this due to being fast, durable durable, and while very underwhelming in damage, it keeps flipping you to sheer annoyance.
annoyance. [[note]]While both robots return in the third game, Lil'Dog has been reduced to a borderline JokeCharacter and Emergency has crossed into ThatOneBoss territory[[/note]]
* GameBreaker: The components available, especially the weapons, are very unbalanced. An engine on top of another engine lets you reach absurd rotation speeds, combined with a spinner resulting in dealing game breaking game-breaking damage. A 30kg sledgehammer is just as tough and less damaging than a 7kg razor tip.
* HypeBacklash: Robot Arena 3. Fans of RA2 [=RA2=] had been waiting twelve years for a third game, and when it finally shipped with [[ObviousBeta a slew of bugs]], a parts list that was barely larger than RA2's, [=RA2=]'s, and a more finicky build system, a lot of people were ''not'' impressed.



* TheScrappy: EMERGENCY. It'll annoy the hell out of you when using something else than a wedge because all it does is flip you around and stop you doing anything.

to:

* TheScrappy: EMERGENCY. It'll annoy the hell out of you when using something else anything other than a wedge wedge, because all it does is flip you around and stop you doing anything.

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* GameBreaker: The components available, especially the weapons, are very unbalanced. An engine on top of another engine lets you reach absurd rotation speeds, combined with a spinner resulting in dealing game breaking damage. A 30kg sledgehammer is just as tough and less damaging than a 7kg razor tip..

to:

* GameBreaker: The components available, especially the weapons, are very unbalanced. An engine on top of another engine lets you reach absurd rotation speeds, combined with a spinner resulting in dealing game breaking damage. A 30kg sledgehammer is just as tough and less damaging than a 7kg razor tip..tip.
* HypeBacklash: Robot Arena 3. Fans of RA2 had been waiting twelve years for a third game, and when it finally shipped with [[ObviousBeta a slew of bugs]], a parts list that was barely larger than RA2's, and a more finicky build system, a lot of people were ''not'' impressed.

Changed: 140

Removed: 558

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* GameBreaker: Dear god, this. Let's just say that the components available, especially the weapons, are very unbalanced and leave it at that. An engine on top of another engine lets you reach absurd rotation speeds, combined with a spinner resulting in dealing game breaking damage. A 30kg sledgehammer is just as tough and less damaging than a 7kg razor tip.
** These aren't terribly compact or lightweight, and due to the way the game calculates damage are vulnerable to damage. They also take MUCH longer to spin up than normal spinners. In general, robots built with glitches are powerful, but they're also glass cannons.
** Revolving sledgehammer arms. A recent discovery of mine.
*** Iron Spikes would be better weapons.
* StopHavingFunGuys: The heavyweight 36 mace spinning robots which are actually really common among users. "Popups", or wedged bots with weapons in place of flippers, might also fall under this.

to:

* GameBreaker: Dear god, this. Let's just say that the The components available, especially the weapons, are very unbalanced and leave it at that.unbalanced. An engine on top of another engine lets you reach absurd rotation speeds, combined with a spinner resulting in dealing game breaking damage. A 30kg sledgehammer is just as tough and less damaging than a 7kg razor tip.
** These aren't terribly compact or lightweight, and due to the way the game calculates damage are vulnerable to damage. They also take MUCH longer to spin up than normal spinners. In general, robots built with glitches are powerful, but they're also glass cannons.
** Revolving sledgehammer arms. A recent discovery of mine.
*** Iron Spikes would be better weapons.
* StopHavingFunGuys: The heavyweight 36 mace spinning robots which are actually really common among users. "Popups", or wedged bots with weapons in place of flippers, might also fall under this.
tip..



* TheScrappy: EMERGENCY also. It WILL annoy the hell out of you when using something else than a wedge.

to:

* TheScrappy: EMERGENCY also. It WILL EMERGENCY. It'll annoy the hell out of you when using something else than a wedge.wedge because all it does is flip you around and stop you doing anything.
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Added DiffLines:

* SurprisinglyImprovedSequel: Robot Arena 2 was a vast improvement over the original game, with much more customization, better AI, and actual physics.
Is there an issue? Send a MessageReason:
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* CultClassic: There is a small but dedicated group of people who play Robot Arena 2, they also hold tournaments online and make mods for the game.

to:

* CultClassic: There is a [[Website/{{Gametechmods}} small but dedicated group of people people]] who play Robot Arena 2, they also hold tournaments online and make mods for the game.
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Added DiffLines:

* GoddamnedBats: Lil'Dog, due to being very fast and nimble, and EMERGENCY, due to being fast, durable and while very underwhelming in damage, it keeps flipping you to sheer annoyance.
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* GameBreaker: Dear god, this. An engine on top of another engine lets you reach absurd rotation speeds, combined with a spinner resulting in dealing game breaking damage.

to:

* GameBreaker: Dear god, this. Let's just say that the components available, especially the weapons, are very unbalanced and leave it at that. An engine on top of another engine lets you reach absurd rotation speeds, combined with a spinner resulting in dealing game breaking damage. A 30kg sledgehammer is just as tough and less damaging than a 7kg razor tip.

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* GameBreaker: Dear god, this.

to:

* GameBreaker: Dear god, this. An engine on top of another engine lets you reach absurd rotation speeds, combined with a spinner resulting in dealing game breaking damage.
** These aren't terribly compact or lightweight, and due to the way the game calculates damage are vulnerable to damage. They also take MUCH longer to spin up than normal spinners. In general, robots built with glitches are powerful, but they're also glass cannons.

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