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Author's saving throw is a trivia trope that needs Word of God to coalify.
Deleted line(s) 1,3 (click to see context) :
* AuthorsSavingThrow:
** ''VideoGame/Rage2011'' came out during a massive DorkAge for Creator/IdSoftware and was criticized for being very [[RealIsBrown dull]] and [[SoOkayItsAverage uninspired]] (which was especially disappointing coming from the people that created ''{{VideoGame/Doom}}''). ''Rage 2'', in stark contrast, is brash, colorful, and has combat that has been compared positively to ''VideoGame/Doom2016''. Having Creator/AvalancheStudios handle much of the open-world and vehicle mechanics this time (which were seen as some of the weaker aspects of ''Rage'') didn't hurt matters at all.
** Both the expansions Rise of the Ghosts and [=TerrorMania=] have shades of this regarding complaints that the main game involves a lot of driving with little focus on combat. Both take place in much smaller, denser areas, with the latter disabling vehicles altogether, and enemy encounters spawn ''waves'' of opponents to take down, instead of dealing with a group and moving on.
** ''VideoGame/Rage2011'' came out during a massive DorkAge for Creator/IdSoftware and was criticized for being very [[RealIsBrown dull]] and [[SoOkayItsAverage uninspired]] (which was especially disappointing coming from the people that created ''{{VideoGame/Doom}}''). ''Rage 2'', in stark contrast, is brash, colorful, and has combat that has been compared positively to ''VideoGame/Doom2016''. Having Creator/AvalancheStudios handle much of the open-world and vehicle mechanics this time (which were seen as some of the weaker aspects of ''Rage'') didn't hurt matters at all.
** Both the expansions Rise of the Ghosts and [=TerrorMania=] have shades of this regarding complaints that the main game involves a lot of driving with little focus on combat. Both take place in much smaller, denser areas, with the latter disabling vehicles altogether, and enemy encounters spawn ''waves'' of opponents to take down, instead of dealing with a group and moving on.
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This is just whinny natter.
Deleted line(s) 9 (click to see context) :
** On top of that, despite {{Creator/Bethesda}} putting all its marketing focus on the game's combat, most of the player's time will be spent travelling across the enormous map or painstakingly combing through each area trying to find all the hidden chests (especially if [[SideTrackedByTheGoldenSaucer you're trying to 100% the game]]). The actual gunfights take up a very small portion of the run-time, in comparison.
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The example misused Tainted by the Preview to just bash the game rather than detailing some sort of pre-release controversy or audience backlash.
Deleted line(s) 9,10 (click to see context) :
* TaintedByThePreview:
** Much of the marketing material paints ''Rage 2'' as a crazy, over-the-top action game with tongue firmly in-cheek, much like its competitor, {{VideoGame/Borderlands}}. Although the game itself is [[DenserAndWackier more over-the-top and wacky]] than the po-faced original, it isn't anywear near the extent the trailers implied and still mostly plays itself straight-faced with a fairly dry cast of characters, making for a largely forgettable experience instead of an EvenBetterSequel.
** Much of the marketing material paints ''Rage 2'' as a crazy, over-the-top action game with tongue firmly in-cheek, much like its competitor, {{VideoGame/Borderlands}}. Although the game itself is [[DenserAndWackier more over-the-top and wacky]] than the po-faced original, it isn't anywear near the extent the trailers implied and still mostly plays itself straight-faced with a fairly dry cast of characters, making for a largely forgettable experience instead of an EvenBetterSequel.
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Moved
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** The original ''{{VideoGame/Rage}}'' came out during a massive DorkAge for Creator/IdSoftware and was criticized for being very [[RealIsBrown dull]] and [[SoOkayItsAverage uninspired]] (which was especially disappointing coming from the people that created ''{{VideoGame/Doom}}''). ''Rage 2'', in stark contrast, is brash, colorful, and has combat that has been compared positively to ''VideoGame/Doom2016''. Having Creator/AvalancheStudios handle much of the open-world and vehicle mechanics this time (which were seen as some of the weaker aspects of ''Rage'') didn't hurt matters at all.
to:
** The original ''{{VideoGame/Rage}}'' ''VideoGame/Rage2011'' came out during a massive DorkAge for Creator/IdSoftware and was criticized for being very [[RealIsBrown dull]] and [[SoOkayItsAverage uninspired]] (which was especially disappointing coming from the people that created ''{{VideoGame/Doom}}''). ''Rage 2'', in stark contrast, is brash, colorful, and has combat that has been compared positively to ''VideoGame/Doom2016''. Having Creator/AvalancheStudios handle much of the open-world and vehicle mechanics this time (which were seen as some of the weaker aspects of ''Rage'') didn't hurt matters at all.
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None
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** Both the expansions Rise of the Ghosts and [=TerrorMania=] have shades of this regarding complaints that the main game involves a lot of driving with little focus on combat. Both take place in much smaller, denser areas, with the latter disabling vehicles altogether, and enemy encounters spawn ''waves'' of opponents to take down, instead of dealing with a group and moving on.
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Indentation
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* TaintedByThePreview: Much of the marketing material paints ''Rage 2'' as a crazy, over-the-top action game with tongue firmly in-cheek, much like its competitor, {{VideoGame/Borderlands}}. Although the game itself is [[DenserAndWackier more over-the-top and wacky]] than the po-faced original, it isn't anywear near the extent the trailers implied and still mostly plays itself straight-faced with a fairly dry cast of characters, making for a largely forgettable experience instead of an EvenBetterSequel.
to:
* TaintedByThePreview: TaintedByThePreview:
** Much of the marketing material paints ''Rage 2'' as a crazy, over-the-top action game with tongue firmly in-cheek, much like its competitor, {{VideoGame/Borderlands}}. Although the game itself is [[DenserAndWackier more over-the-top and wacky]] than the po-faced original, it isn't anywear near the extent the trailers implied and still mostly plays itself straight-faced with a fairly dry cast of characters, making for a largely forgettable experience instead of an EvenBetterSequel.
** Much of the marketing material paints ''Rage 2'' as a crazy, over-the-top action game with tongue firmly in-cheek, much like its competitor, {{VideoGame/Borderlands}}. Although the game itself is [[DenserAndWackier more over-the-top and wacky]] than the po-faced original, it isn't anywear near the extent the trailers implied and still mostly plays itself straight-faced with a fairly dry cast of characters, making for a largely forgettable experience instead of an EvenBetterSequel.
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None
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* WinBackTheCrowd: ''Rage 2'' was originally set to release only on {{Creator/Bethesda}}'s PC launcher instead of Steam (at the time, Bethesda was planning on making all their PC games exclusive to the platform), to much dismay. However, after ''VideoGame/Fallout76'' flopped, both games (along with ''VideoGame/DoomEternal'' and ''VideoGame/WolfensteinYoungblood'') were announced to have Steam releases. There was much rejoicing, especially since this came at a time when many developers and publishers were signing exclusivity deals with Creator/EpicGames controversial store.
to:
* WinBackTheCrowd: ''Rage 2'' was originally set to release only on {{Creator/Bethesda}}'s PC launcher instead of Steam (at the time, Bethesda was planning on making all their PC games exclusive to the platform), to much dismay. However, after ''VideoGame/Fallout76'' flopped, both games (along with ''VideoGame/DoomEternal'' and ''VideoGame/WolfensteinYoungblood'') were announced to have Steam releases. There was much rejoicing, especially since this came at a time when many developers and publishers were signing exclusivity deals with Creator/EpicGames Creator/EpicGames' controversial store.store.
* WhatDoYouMeanItsNotPolitical: Gaming website [=TheSixthAxis=]'s interview with id Software's Tim Willits spawned a minor meme when the interviewer noted some similarities between Klegg Clayton and UsefulNotes/DonaldTrump, and then insisted several times that those similarities must have been intentional [[DeathOfTheAuthor no matter how much Willits tried to say otherwise]].
* WhatDoYouMeanItsNotPolitical: Gaming website [=TheSixthAxis=]'s interview with id Software's Tim Willits spawned a minor meme when the interviewer noted some similarities between Klegg Clayton and UsefulNotes/DonaldTrump, and then insisted several times that those similarities must have been intentional [[DeathOfTheAuthor no matter how much Willits tried to say otherwise]].
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So the 'good bug' was that the game was missing some copy protection? Not even a bug, and was written poorly as well.
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* GoodBadBugs: At release, the Bethesda Launcher version lacks [[CopyProtection Denuvo Anti-tamper]] which adds additional layer of anti-crack protection while the Steam version is protected. Shortly after this, the Steam version is updated to remove Denuvo instead.
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A lot of things are possible in video games, that is not what thise trope is about though. Everyone needs actively to play the game that way for it to be this trope.
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* ComplacentGamingSyndrome: It is possible to get through the entire game using only the assault rifle with minimal upgrades, despite the wide range of weapons and upgrade choices available.
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None
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* TaintedByThePreview: Much of the marketing material paints ''Rage 2'' as a crazy, over-the-top action game with tongue firmly in-cheek, much like its competitor, {{VideoGame/Borderlands}}. Although the game itself is [[more over-the-top and wacky DenserAndWackier]] than the po-faced original, it isn't anywear near the extent the trailers implied and still mostly plays itself straight-faced with a fairly dry cast of characters, making for a largely forgettable experience instead of an EvenBetterSequel.
to:
* TaintedByThePreview: Much of the marketing material paints ''Rage 2'' as a crazy, over-the-top action game with tongue firmly in-cheek, much like its competitor, {{VideoGame/Borderlands}}. Although the game itself is [[more [[DenserAndWackier more over-the-top and wacky DenserAndWackier]] wacky]] than the po-faced original, it isn't anywear near the extent the trailers implied and still mostly plays itself straight-faced with a fairly dry cast of characters, making for a largely forgettable experience instead of an EvenBetterSequel.
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None
Changed line(s) 10 (click to see context) from:
* TaintedByThePreview: Much of the marketing material paints ''Rage 2'' as a crazy, over-the-top action game with tongue firmly in-cheek, much like its competitor, {{VideoGame/Borderlands}}. Although the game itself is more over-the-top and wacky than the mostly po-faced original, it still mostly plays itself straight-faced with a fairly dry cast of characters, making for a largely forgettable experience instead of an EvenBetterSequel.
to:
* TaintedByThePreview: Much of the marketing material paints ''Rage 2'' as a crazy, over-the-top action game with tongue firmly in-cheek, much like its competitor, {{VideoGame/Borderlands}}. Although the game itself is more [[more over-the-top and wacky DenserAndWackier]] than the mostly po-faced original, it isn't anywear near the extent the trailers implied and still mostly plays itself straight-faced with a fairly dry cast of characters, making for a largely forgettable experience instead of an EvenBetterSequel.
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None
Changed line(s) 10 (click to see context) from:
* TaintedByThePreview: Much of the marketing material paints ''Rage 2'' as a crazy, over-the-top action game with tongue firmly in-cheek, much like its competitor, {{VideoGame/Borderlands}}. The actual game, despite the colorful aesthetic, plays itself mostly straight-faced with a fairly dry cast of characters, making for a largely forgettable experience instead of an EvenBetterSequel.
to:
* TaintedByThePreview: Much of the marketing material paints ''Rage 2'' as a crazy, over-the-top action game with tongue firmly in-cheek, much like its competitor, {{VideoGame/Borderlands}}. The actual game, despite Although the colorful aesthetic, game itself is more over-the-top and wacky than the mostly po-faced original, it still mostly plays itself mostly straight-faced with a fairly dry cast of characters, making for a largely forgettable experience instead of an EvenBetterSequel.
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None
Added DiffLines:
* ComplacentGamingSyndrome: It is possible to get through the entire game using only the assault rifle with minimal upgrades, despite the wide range of weapons and upgrade choices available.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GoodBadBugs: At release, the Bethesda Launcher version lacks [[CopyProtection Denuvo Anti-tamper]] which adds additional layer of anti-crack protection while the Steam version is protected. Shortly after this, the Steam version is updated to remove Denuvo instead.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TaintedByThePreview: Much of the marketing material paints ''Rage 2'' as a crazy, over-the-top action game with tongue firmly in-cheek, much like its competitor, {{VideoGame/Borderlands}}. The actual game, despite the colorful aesthetic, plays itself mostly straight-faced with a fairly dry cast of characters, making for a largely forgettable experience instead of an EvenBetterSequel.
** On top of that, despite {{Creator/Bethesda}} putting all its marketing focus on the game's combat, most of the player's time will be spent travelling across the enormous map or painstakingly combing through each area trying to find all the hidden chests (especially if [[SideTrackedByTheGoldenSaucer you're trying to 100% the game]]). The actual gunfights take up a very small portion of the run-time, in comparison.
** On top of that, despite {{Creator/Bethesda}} putting all its marketing focus on the game's combat, most of the player's time will be spent travelling across the enormous map or painstakingly combing through each area trying to find all the hidden chests (especially if [[SideTrackedByTheGoldenSaucer you're trying to 100% the game]]). The actual gunfights take up a very small portion of the run-time, in comparison.
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* InternetBackdraft: There were some grumblings when Bethesda revealed the game's roadmap of post-launch content, with some complaining that the game was shipping unfinished.
** Then how the Steam version has the CopyProtection Denuvo (a controversial DRM) while the Bethesda version has no DRM aside from single-time validation and it didn't even require the Bethesda Launcher afterwards. Thankfully, the DRM was removed from the Steam version a mere three days after release.
** Then how the Steam version has the CopyProtection Denuvo (a controversial DRM) while the Bethesda version has no DRM aside from single-time validation and it didn't even require the Bethesda Launcher afterwards. Thankfully, the DRM was removed from the Steam version a mere three days after release.
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Approved by the thread.
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*CompleteMonster: [[InsaneAdmiral General Martin Cross]] is the bloodthirsty [[BigBad leader]] of the Authority. An Ark survivor who wanted to restore order to the wasteland, Cross would kidnap various people to have them genetically mutated to serve as his mutant soldiers. Defeated and forced to hide underground for 30+ years, Cross announces his plan to [[TheSocialDarwinist wipe out the weak so that only the strong will populate the Wasteland]]. Invading Vineland and murdering every Ranger there--including [[PlayerCharacter Walker]]'s Aunt Erwina--Cross has the citizens captured to be used as test subjects for his cloning project, which would be used by Cross as a way to extend his mortality. Planning to expand his control over the Wasteland, he supplies Klegg Clayton with Goons for him to assassinate Loosum Hagar so that he may become mayor and be controlled by Cross, murdering him after losing patience. Later encountered by Walker for a final battle, Cross infects Walker with the nanotrite virus in an attempt to [[TakingYouWithMe take Walker with him]] to the afterlife.
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None
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* WinBackTheCrowd: ''Rage 2'' was originally set to release only on {{Creator/Bethesda}}'s PC launcher instead of Steam (at the time, Bethesda was planning on making all their PC games exclusive to the platform), to much dismay. However, after ''VideoGame/Fallout76'' flopped, both games (along with ''VideoGame/DoomEternal'' and ''VideoGame/WolfensteinYoungblood'') were announced to have Steam releases. There was much rejoicing, especially since this game at a time when many developers and publishers were signing exclusivity deals with Creator/EpicGames controversial store.
to:
* WinBackTheCrowd: ''Rage 2'' was originally set to release only on {{Creator/Bethesda}}'s PC launcher instead of Steam (at the time, Bethesda was planning on making all their PC games exclusive to the platform), to much dismay. However, after ''VideoGame/Fallout76'' flopped, both games (along with ''VideoGame/DoomEternal'' and ''VideoGame/WolfensteinYoungblood'') were announced to have Steam releases. There was much rejoicing, especially since this game came at a time when many developers and publishers were signing exclusivity deals with Creator/EpicGames controversial store.
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Re-wording to discuss the player reception as well as the reviews
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* SoOkayItsAverage: Critical review scores have been mixed, with many reviewers saying that the game does little to distinguish itself [[ItsTheSameSoItSucks from many other open world games]].
to:
* SoOkayItsAverage: Critical review scores have been reception to the game was decidedly mixed, with many reviewers critics saying that that, despite having a great combat system, the game does little to distinguish itself make its large world feel alive or interesting. Player reception was a little more positive (many didn't mind the very [[ItsTheSameSoItSucks from many other familiar]] open world games]].because the combat is just that enjoyable), but not by much.
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None
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** Then how the Steam version has the CopyProtection Denuvo (a controversial DRM) while the Bethesda version has no DRM aside from single-time validation and it didn't even require the Bethesda Launcher afterwards.
to:
** Then how the Steam version has the CopyProtection Denuvo (a controversial DRM) while the Bethesda version has no DRM aside from single-time validation and it didn't even require the Bethesda Launcher afterwards. Thankfully, the DRM was removed from the Steam version a mere three days after release.
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None
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** Then how the Steam version has the CopyProtection Denuvo (a controversial DRM) while the Bethesda version has no DRM aside from single-time validation and it didn't even require the Bethesda Launcher afterwards.
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None
Changed line(s) 8 (click to see context) from:
* WinBackTheCrowd: ''Rage 2'' was originally set to release only on {{Creator/Bethesda}}'s PC launcher instead of Steam (at the time, Bethesda was planning on making all their PC games exclusive to the platform), to much dismay. However, after ''VideoGame/Fallout76'' flopped, both games (along with VideoGame/DoomEternal and VideoGame/WolfensteinYoungblood) were announced to have Steam releases. There was much rejoicing, especially since this game at a time when many developers and publishers were signing exclusivity deals with Creator/EpicGames controversial store.
to:
* WinBackTheCrowd: ''Rage 2'' was originally set to release only on {{Creator/Bethesda}}'s PC launcher instead of Steam (at the time, Bethesda was planning on making all their PC games exclusive to the platform), to much dismay. However, after ''VideoGame/Fallout76'' flopped, both games (along with VideoGame/DoomEternal ''VideoGame/DoomEternal'' and VideoGame/WolfensteinYoungblood) ''VideoGame/WolfensteinYoungblood'') were announced to have Steam releases. There was much rejoicing, especially since this game at a time when many developers and publishers were signing exclusivity deals with Creator/EpicGames controversial store.
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None
Changed line(s) 2 (click to see context) from:
** The original ''{{VideoGame/Rage}}'' came out during a massive DorkAge for Creator/IdSoftware and was criticized for being very [[RealIsBrown dull]] and [[SoOkayItsAverage uninspired]] (which was especially disappointing coming from the people that created ''{{VideoGame/Doom}}''). ''Rage 2'', in stark contrast, is brash, colorful, and has combat that has been compared positively to VideoGame/Doom2016. Having Creator/AvalancheStudios handle much of the open-world and vehicle mechanics this time (which were seen as some of the weaker aspects of ''Rage'') didn't hurt matters at all.
to:
** The original ''{{VideoGame/Rage}}'' came out during a massive DorkAge for Creator/IdSoftware and was criticized for being very [[RealIsBrown dull]] and [[SoOkayItsAverage uninspired]] (which was especially disappointing coming from the people that created ''{{VideoGame/Doom}}''). ''Rage 2'', in stark contrast, is brash, colorful, and has combat that has been compared positively to VideoGame/Doom2016.''VideoGame/Doom2016''. Having Creator/AvalancheStudios handle much of the open-world and vehicle mechanics this time (which were seen as some of the weaker aspects of ''Rage'') didn't hurt matters at all.
Changed line(s) 8 (click to see context) from:
* WinBackTheCrowd: ''Rage 2'' was originally set to release only on {{Creator/Bethesda}}'s PC launcher instead of Steam (at the time, Bethesda was planning on making all their PC games exclusive to the platform), to much dismay. However, after ''VideoGame/Fallout76'' flopped, both games (along with VideoGame/DoomEternal and VideoGame/WolfensteinYoungblood) were announced to have Steam releases. There was much rejoice, especially since this game at a time when many developers and publishers were signing exclusivity deals with Creator/EpicGames controversial store.
to:
* WinBackTheCrowd: ''Rage 2'' was originally set to release only on {{Creator/Bethesda}}'s PC launcher instead of Steam (at the time, Bethesda was planning on making all their PC games exclusive to the platform), to much dismay. However, after ''VideoGame/Fallout76'' flopped, both games (along with VideoGame/DoomEternal and VideoGame/WolfensteinYoungblood) were announced to have Steam releases. There was much rejoice, rejoicing, especially since this game at a time when many developers and publishers were signing exclusivity deals with Creator/EpicGames controversial store.
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None
Deleted line(s) 3 (click to see context) :
** ''Rage 2'' was originally set to release only on {{Creator/Bethesda}}'s PC launcher instead of Steam (at the time, Bethesda was planning on making all their PC games exclusive to the platform). However, after ''VideoGame/Fallout76'' flopped, both games (along with VideoGame/DoomEternal and VideoGame/WolfensteinYoungblood) were announced to have Steam releases. There was much rejoice, especially since this game at a time when many developers and publishers were signing exclusivity deals with Creator/EpicGames controversial store.
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** Similarly, with ''VideoGame/MadMax2015'' and ''VideoGame/JustCause'', due to Creator/AvalancheStudios' involvement.
to:
** Similarly, with ''VideoGame/MadMax2015'' and ''VideoGame/JustCause'', due to Creator/AvalancheStudios' involvement.involvement.
* InternetBackdraft: There were some grumblings when Bethesda revealed the game's roadmap of post-launch content, with some complaining that the game was shipping unfinished.
* SoOkayItsAverage: Critical review scores have been mixed, with many reviewers saying that the game does little to distinguish itself [[ItsTheSameSoItSucks from many other open world games]].
* WinBackTheCrowd: ''Rage 2'' was originally set to release only on {{Creator/Bethesda}}'s PC launcher instead of Steam (at the time, Bethesda was planning on making all their PC games exclusive to the platform), to much dismay. However, after ''VideoGame/Fallout76'' flopped, both games (along with VideoGame/DoomEternal and VideoGame/WolfensteinYoungblood) were announced to have Steam releases. There was much rejoice, especially since this game at a time when many developers and publishers were signing exclusivity deals with Creator/EpicGames controversial store.
* InternetBackdraft: There were some grumblings when Bethesda revealed the game's roadmap of post-launch content, with some complaining that the game was shipping unfinished.
* SoOkayItsAverage: Critical review scores have been mixed, with many reviewers saying that the game does little to distinguish itself [[ItsTheSameSoItSucks from many other open world games]].
* WinBackTheCrowd: ''Rage 2'' was originally set to release only on {{Creator/Bethesda}}'s PC launcher instead of Steam (at the time, Bethesda was planning on making all their PC games exclusive to the platform), to much dismay. However, after ''VideoGame/Fallout76'' flopped, both games (along with VideoGame/DoomEternal and VideoGame/WolfensteinYoungblood) were announced to have Steam releases. There was much rejoice, especially since this game at a time when many developers and publishers were signing exclusivity deals with Creator/EpicGames controversial store.
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None
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** ''Rage 2'' was originally set to release only on {{Creator/Bethesda}}'s PC launcher instead of Steam (at the time, Bethesda was planning on making all their PC games exclusive to the platform). However, after ''VideoGame/Fallout76'' flopped, both games (along with VideoGame/DoomEternal and VideoGame/WolfensteinYoungblood) were announced to have Steam releases. There was much rejoice.
to:
** ''Rage 2'' was originally set to release only on {{Creator/Bethesda}}'s PC launcher instead of Steam (at the time, Bethesda was planning on making all their PC games exclusive to the platform). However, after ''VideoGame/Fallout76'' flopped, both games (along with VideoGame/DoomEternal and VideoGame/WolfensteinYoungblood) were announced to have Steam releases. There was much rejoice.rejoice, especially since this game at a time when many developers and publishers were signing exclusivity deals with Creator/EpicGames controversial store.
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Added DiffLines:
* AuthorsSavingThrow:
** The original ''{{VideoGame/Rage}}'' came out during a massive DorkAge for Creator/IdSoftware and was criticized for being very [[RealIsBrown dull]] and [[SoOkayItsAverage uninspired]] (which was especially disappointing coming from the people that created ''{{VideoGame/Doom}}''). ''Rage 2'', in stark contrast, is brash, colorful, and has combat that has been compared positively to VideoGame/Doom2016. Having Creator/AvalancheStudios handle much of the open-world and vehicle mechanics this time (which were seen as some of the weaker aspects of ''Rage'') didn't hurt matters at all.
** ''Rage 2'' was originally set to release only on {{Creator/Bethesda}}'s PC launcher instead of Steam (at the time, Bethesda was planning on making all their PC games exclusive to the platform). However, after ''VideoGame/Fallout76'' flopped, both games (along with VideoGame/DoomEternal and VideoGame/WolfensteinYoungblood) were announced to have Steam releases. There was much rejoice.
** The original ''{{VideoGame/Rage}}'' came out during a massive DorkAge for Creator/IdSoftware and was criticized for being very [[RealIsBrown dull]] and [[SoOkayItsAverage uninspired]] (which was especially disappointing coming from the people that created ''{{VideoGame/Doom}}''). ''Rage 2'', in stark contrast, is brash, colorful, and has combat that has been compared positively to VideoGame/Doom2016. Having Creator/AvalancheStudios handle much of the open-world and vehicle mechanics this time (which were seen as some of the weaker aspects of ''Rage'') didn't hurt matters at all.
** ''Rage 2'' was originally set to release only on {{Creator/Bethesda}}'s PC launcher instead of Steam (at the time, Bethesda was planning on making all their PC games exclusive to the platform). However, after ''VideoGame/Fallout76'' flopped, both games (along with VideoGame/DoomEternal and VideoGame/WolfensteinYoungblood) were announced to have Steam releases. There was much rejoice.
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None
Changed line(s) 1 (click to see context) from:
* AwesomeMusic: Music/AndrewWK's [[https://www.youtube.com/watch?v=aJorVvVF_x0 Ready to Die]]. Already a popular song, its manic and upbeat composition fits the anarchy of the trailers perfectly.
to:
* AwesomeMusic: SugarWiki/AwesomeMusic: Music/AndrewWK's [[https://www.youtube.com/watch?v=aJorVvVF_x0 Ready to Die]]. Already a popular song, its manic and upbeat composition fits the anarchy of the trailers perfectly.
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None
Changed line(s) 1 (click to see context) from:
* AwesomeMusic: Andrew WK's [[https://www.youtube.com/watch?v=aJorVvVF_x0 Ready to Die]]. Already a popular song, its manic and upbeat composition fits the anarchy of the trailers perfectly.
to:
* AwesomeMusic: Andrew WK's Music/AndrewWK's [[https://www.youtube.com/watch?v=aJorVvVF_x0 Ready to Die]]. Already a popular song, its manic and upbeat composition fits the anarchy of the trailers perfectly.
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None
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* FriendlyFandoms: With ''VideoGame/Doom2016'', given that Creator/IdSoftware (and by extension, Creator/{{Bethesda}}) play a big role in the game's development.
to:
*AwesomeMusic: Andrew WK's [[https://www.youtube.com/watch?v=aJorVvVF_x0 Ready to Die]]. Already a popular song, its manic and upbeat composition fits the anarchy of the trailers perfectly.
* FriendlyFandoms: With ''VideoGame/Doom2016'', given that Creator/IdSoftware (and by extension, Creator/{{Bethesda}}) play a big role in the game's development. It helps that Rage 2's gameplay has drawn favorable comparisons to DOOM's, both being faster and more manic shooters on the heels of slower, more grounded stuff (the first ''Rage'' and ''Doom 3'', to an extent).
* FriendlyFandoms: With ''VideoGame/Doom2016'', given that Creator/IdSoftware (and by extension, Creator/{{Bethesda}}) play a big role in the game's development. It helps that Rage 2's gameplay has drawn favorable comparisons to DOOM's, both being faster and more manic shooters on the heels of slower, more grounded stuff (the first ''Rage'' and ''Doom 3'', to an extent).
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None
Added DiffLines:
*FriendlyFandoms: With ''VideoGame/Doom2016'', given that Creator/IdSoftware (and by extension, Creator/{{Bethesda}}) play a big role in the game's development.
**Similarly, with ''VideoGame/MadMax2015'' and ''VideoGame/JustCause'', due to Creator/AvalancheStudios' involvement.
**Similarly, with ''VideoGame/MadMax2015'' and ''VideoGame/JustCause'', due to Creator/AvalancheStudios' involvement.