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* ThatOneBoss: [[spoiler: SERENE. During the final boss, you're constantly being hounded by enemies that make your powers rather limited in how they're used so you're vulnerable a lot of the time. To make things worse, Serene uses his own time bombs to hurt you any time you are remotely close to standing still, and they ignore your shield. To make matters worse, heavies appear with dampeners which WILL end with you dead if you lose your powers for even a second. The cherry on top is that, on your first attempt, you WILL die to Serene's time 'nuke' during the phases as it envelops a huge amount of space which will kill you in one hit if you are not ready.]]

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* ThatOneBoss: [[spoiler: SERENE. During the final boss, you're constantly being hounded by enemies that make your powers rather limited in how they're used so you're vulnerable a lot of the time. To make things worse, Serene uses his own time bombs to hurt you any time you are remotely close to standing still, and they ignore your shield. To make matters worse, heavies appear with dampeners which WILL end with you dead if you lose your powers for even a second. The cherry on top is that, on your first attempt, you WILL die to Serene's time 'nuke' during the phases as it envelops a huge amount of space which will kill you in one hit if you are not ready.]] There are also no checkpoints during the battle. If you die, you don't just have to start the fight over -- bizarrely, the restart point comes ''before'' the pre-fight cutscene, so you have to interact with a frozen Will to trigger the cutscene again. You can skip it, of course, but you still have to sit through a loading screen before you can even get back to the fight.
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* TheyWastedAPerfectlyGoodCharacter: Shifters are established as people who succumb to Chronon Syndrome, essentially being people who were mutated by quantum radiation. The only time Jack ever encounters one, it had cleared out most of Monarch's stutter-proof mooks and [[CutsceneBoss it came close to attacking Jack before he was saved by the stutter ending]]. They're established as being unkillable (since they exist in a quantum state where they're simultaneously alive and dead), they only exists in stutters and they attack anything chronon-powered. In the game, they could have been used as an InvincibleMinorMinion that Jack would have to either sneak past or avoid in some way, this thing that Jack couldn't put down permanently, but was just as much of a hazard to the Monarch goons gunning for you. Since Jack's time powers comes from chronon exposure, it would have made for an interesting incentive not to abuse his time powers.
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* HarsherInHindsight: The fact that commercials for the game feature a cover of "Come as You Are" is either this or a FunnyAneurysmMoment due to it's release date coinciding with the 22nd anniversary of Kurt Cobain's death.

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* HarsherInHindsight: The fact that commercials for the game feature a cover of "Come as You Are" is either this or a FunnyAneurysmMoment due to it's its release date coinciding with the 22nd anniversary of Kurt Cobain's death.
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Now a disambiguation. Can't tell if replacements applicable.


* EightPointEight: [[Website/GiantBomb Jeff Gerstmann,]] the TropeNamer, caused this when he gave it 2/5 stars. For reference, Metacritic's average for the game came to 78%.
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Follow The Leader is for when media starts openly aping a clear success.


* FollowTheLeader: The gameplay resembles ''Videogame/{{Singularity}}''.
** Also, it was released not long after another game where the player had time powers, ''Videogame/LifeIsStrange''. To be fair, the game was in development before Life is Strange.
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* AlternativeCharacterInterpretation: Paul goes through the machine because he has to, or else his future self doesn't appear. Jack asks what would happen if he ''didn't'' go through, to which Paul insists he has to because it's already happened. How much of the future really ''is'' locked in, versus how much is happening simply because Paul honestly believes there's no way out, making it a SelfFulfillingProphecy?
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* AngstWhatAngst: Although it's clear that [[spoiler:Jack looks distraught over Beth's death at Paul's hands, it did not affect him as he said in his interview that he barely knew her]].

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* AngstWhatAngst: Although it's clear that [[spoiler:Jack looks is distraught over Beth's death at Paul's hands, hands]], he claims to Ogawa that it did not affect him as he said in his interview the events that followed... which is undermined by his own words [[spoiler:during the stutter in Act 5]], something he barely knew her]].leaves out of the interview.



** [[spoiler: The Control timeline of the final episode hypes up Liam Burke as a boss fight Jack needs to fight in order to reach the Countermeasure, unfortunately even though he's a badass on the level of Jack, and Jack doesn't have access to his Time Powers, Burke's too badly wounded by the time he confronts Jack to be anything other than a brief distraction]].

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** [[spoiler: The Control timeline of the final episode hypes up Liam Burke as a boss fight Jack needs to fight in order to reach the Countermeasure, unfortunately Countermeasure. Unfortunately even though he's a badass on the level of Jack, and Jack doesn't have access to his Time Powers, Burke's too badly wounded by the time he confronts Jack to be anything other than a brief distraction]].
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this puts nothing in perspective because you didn't explain how or why it runs better if pirated.


* PortingDisaster: The PC version is horribly optimized, running at less than 30 fps at 1440p on a GTX 1080, the most powerful card available at the time of the game's release. According to developers the game was designed to be rendered at a lower resolution and then upscaled, and running it at a native resolution was simply never intended. And even with upscaling enabled the game barely manages 60 fps. The PC version, to put things into perspective, apparently runs better on pirated copies than legitimate purchases. On top of that, the live action sequences have to be streamed (as opposed to being downloadable on the console release), and, according to [[http://www.eurogamer.net/articles/digitalfoundry-2016-what-went-wrong-with-quantum-break-pc this article]], [[EpicFail can't run at 60 FPS on monitors designed for 60 FPS]].

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* PortingDisaster: The PC version is horribly optimized, running at less than 30 fps at 1440p on a GTX 1080, the most powerful card available at the time of the game's release. According to developers the game was designed to be rendered at a lower resolution and then upscaled, and running it at a native resolution was simply never intended. And even with upscaling enabled the game barely manages 60 fps. The PC version, to put things into perspective, apparently runs better on pirated copies than legitimate purchases. On top of that, the live action sequences have to be streamed (as opposed to being downloadable on the console release), and, according to [[http://www.eurogamer.net/articles/digitalfoundry-2016-what-went-wrong-with-quantum-break-pc this article]], [[EpicFail can't run at 60 FPS on monitors designed for 60 FPS]].
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** Since 2016, it has been a running meme on the internet to joke that the real world is in the "wrong timeline" in a reaction to various chaotic world events. Often, the jokesters point to the Chicago Cubs winning the World Series in 2016 as the point of divergence, which the team did within a real-life month of the game's setting.
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Approved by the thread.

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* MagnificentBastard: Martin Hatch is the perpetually calm and [[AffablyEvil polite]] right-hand man to Paul Serene, putting up the appearance of a loyal advisor while truthfully [[DragonWithAnAgenda scheming far beyond his employer's knowledge]]. A Shifter corrupted by Chronon energy who now seeks to ensure the End of Time occurs and impacts all of humanity so he and his fellow Shifters can live in their natural habitat, Hatch works with Paul to build up Monarch Solutions over the course of over a decade, all while subtly manipulating and pushing Paul into certain choices and actions. Adapting to any of the choices Paul makes to suit his needs, Hatch stages an assassination attempt on himself, tries to eliminate Paul's lover Sofia Amaral, and destroys Paul's Chronon treatments, all working together to make Paul more unstable and pliable to Hatch's machinations. As the End of Time approaches, Hatch turns off Monarch's stutterproof shielding and takes the CFR out of the picture before terrifyingly slaughtering Monarch Security to finalize his plans. Ever humble and insisting that he's only trying to bring "renewal and balance" to the world, Hatch accepts even his defeat with grace, quickly taking full control of Monarch from Paul and beginning a new strategy towards victory.
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* AngstWhatAngst: Although it's clear that [[spoiler:Jack looks distraught over Beth's death at Paul's hands, it did not affect him as he said in his interview that he barely knew her]].
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* SugarWiki/AwesomeMusic: The game has a standout soundtrack all around, but special mention goes to [[https://www.youtube.com/watch?v=e-w7ghU6ep4 Meeting an Old Friend]], [[https://www.youtube.com/watch?v=vwO2wN5Rj0c Suite for Time and Machines]], and the ending tune, [[https://www.youtube.com/watch?v=6FFqdENC_3o A Whisper]].
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** Anytime the day/night cycle kicks in during a segment of broken time. The stars, Moon, and Sun start streaking across the sky, and shadows and lighting change rapidly.

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* VisualEffectsOfAwesome: The game's engine is extremely impressive and photorealistic enough, but whenever the game enters a stutter and time stops, things go from merely pretty to ''jaw-dropping''.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome:
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The game's engine is extremely impressive and photorealistic enough, but whenever the game enters a stutter and time stops, things go from merely pretty to ''jaw-dropping''.
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* SpecialEffectsFailure: An especially jarring animation error is that reloading the assault rifle will cause Jack to go through the actions of reloading while the rifle stays static and unmoving. The magazine stays on the gun during the entire animation, Jack's hand visibly clips through it at times, and Jack has nothing in his hand while he "loads in a new magazine".

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* SpecialEffectsFailure: An especially jarring animation error is that reloading the assault rifle will cause Jack to go through the actions of reloading while the rifle stays static and unmoving. The magazine stays on the gun during the entire animation, Jack's hand visibly clips through it at times, and Jack has nothing in his hand while he "loads ''loads in a new magazine".magazine''.

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* SpecialEffectsFailure: An especially jarring animation error is that reloading the assault rifle will cause Jack to go through the actions of reloading while the rifle stays static and unmoving. The magazine stays on the gun during the entire animation and Jack's hand visibly clips through it at multiple times.

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* SpecialEffectsFailure: An especially jarring animation error is that reloading the assault rifle will cause Jack to go through the actions of reloading while the rifle stays static and unmoving. The magazine stays on the gun during the entire animation and animation, Jack's hand visibly clips through it at multiple times.times, and Jack has nothing in his hand while he "loads in a new magazine".
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None

Added DiffLines:

* SpecialEffectsFailure: An especially jarring animation error is that reloading the assault rifle will cause Jack to go through the actions of reloading while the rifle stays static and unmoving. The magazine stays on the gun during the entire animation and Jack's hand visibly clips through it at multiple times.

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