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* SoBadItsGood: Many fans are attracted to Gen 1 specifically because of how hilariously broken the mechanics are, and find it amusing to [[GameBreaker exploit those mechanics in order to breeze through the game]].

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Moved examples to a series sub-page (matching the format of other, similar sub-pages), reorganized, and cleaned up.


* JunkRare: There are a number of incredibly rare Mons who provide virtually nothing useful other than to fill up your Pokédex. A few particular examples:
** There is only one Farfetch'd and Lickitung available in the game apiece, and both must be traded for with [=NPCs=]. Farfetch'd isn't that much stronger than the Spearow you have to trade for it, lacks an evolution to make it more useful and doesn't learn Drill Peck either unlike the Fearow line. It exists basically to show off the trading mechanic in-game and to give you a user for the Cut HM. Lickitung is just an overall painfully mediocre Pokémon that is outclassed by most other Normal types. They can, however, be found in the wild in ''Yellow''.
** Tangela can only be caught in one out-of-the-way place you'll never have a reason to go to (that small grass patch south of Pallet Town that can only be reached by Surf), has only a 10% rate of encounter there, has mediocre stats, and has a pathetic move set. The most noteworthy thing about it was that it was the only pure Grass-type at the time...which doesn't help it when it comes to weaknesses, and if you want a Grass type that resists Ground moves then Exeggutor is a much superior option.
** If you manage to grind the slot machines at the Game Corner (or just buy a crap-ton of coins) to completely fill your Coin Case, you can buy Porygon...which has poor stats, especially Speed. In Gen 1 none of its evolutions existed yet while in FRLG the game prevents you from evolving it until you get the National Dex, which requires beating the game first. ''Blue'' players at least don't have to work so hard for it, but it still stings.
** All three of the "Eeveelutions" can only be obtained once in a single playthrough without trading (and even then, you'll have to choose), with this only being allayed in the remakes through the addition of breeding. However, while Jolteon and Vaporeon are considered well worth that rarity, Flareon's status as runt of the litter started early, owing to the fact that while the others focus on Speed and HP, Flareon focuses on Attack. While this does let Flareon hit quite hard with Normal-type moves, the fact that Attack and Special are its only good stats give it the unfortunate combo of being slow ''and'' frail. Add in the fact that Fire is a subpar type in the first generation, and you have a rather difficult Pokémon to recommend, especially with the opportunity cost of losing Jolteon or Vaporeon in mind. The remakes, unfortunately, took things FromBadToWorse, as they didn't change its movepool much even as Normal-type moves became increasingly harder to lean on for offense, and hacked 15 points off its Special Attack in the split, meaning its offense with Fire-type moves went from rather good (in fact, Flareon's Fire Blast was only outclassed by that of Moltres) to utterly unimpressive.

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* JunkRare: There are a number of incredibly rare Mons who provide virtually nothing useful other than to fill up your Pokédex. A few particular examples:
** There is only one Farfetch'd and Lickitung available in
See the game apiece, and both must be traded for with [=NPCs=]. Farfetch'd isn't that much stronger than the Spearow you have to trade for it, lacks an evolution to make it more useful and doesn't learn Drill Peck either unlike the Fearow line. It exists basically to show off the trading mechanic in-game and to give you a user for the Cut HM. Lickitung is just an overall painfully mediocre Pokémon that is outclassed by most other Normal types. They can, however, be found in the wild in ''Yellow''.
** Tangela can only be caught in one out-of-the-way place you'll never have a reason to go to (that small grass patch south of Pallet Town that can only be reached by Surf), has only a 10% rate of encounter there, has mediocre stats, and has a pathetic move set. The most noteworthy thing about it was that it was the only pure Grass-type at the time...which doesn't help it when it comes to weaknesses, and if you want a Grass type that resists Ground moves then Exeggutor is a much superior option.
** If you manage to grind the slot machines at the Game Corner (or just buy a crap-ton of coins) to completely fill your Coin Case, you can buy Porygon...which has poor stats, especially Speed. In Gen 1 none of its evolutions existed yet while in FRLG the game prevents you from evolving it until you get the National Dex, which requires beating the game first. ''Blue'' players at least don't have to work so hard for it, but it still stings.
** All three of the "Eeveelutions" can only be obtained once in a single playthrough without trading (and even then, you'll have to choose), with this only being allayed in the remakes through the addition of breeding. However, while Jolteon and Vaporeon are considered well worth that rarity, Flareon's status as runt of the litter started early, owing to the fact that while the others focus on Speed and HP, Flareon focuses on Attack. While this does let Flareon hit quite hard with Normal-type moves, the fact that Attack and Special are its only good stats give it the unfortunate combo of being slow ''and'' frail. Add in the fact that Fire is a subpar type in the first generation, and you have a rather difficult Pokémon to recommend, especially with the opportunity cost of losing Jolteon or Vaporeon in mind. The remakes, unfortunately, took things FromBadToWorse, as they didn't change its movepool much even as Normal-type moves became increasingly harder to lean on for offense, and hacked 15 points off its Special Attack in the split, meaning its offense with Fire-type moves went from rather good (in fact, Flareon's Fire Blast was only outclassed by that of Moltres) to utterly unimpressive.
series' sub-page [[JunkRare/{{Pokemon}} here]].



* JunkRare: In addition to the Junk Rare section that covered both Gens, there were several more rare Pokémon that are better in future games, but really sucked in Gen I:
** Scyther and Pinsir were supposed to be the strongest Bug-type Pokémon in these games, and are only found in the Safari Zone (where they're rare and hard to catch), or bought at the Game Corner for a ton of coins (and they're version exclusives, to boot). Despite both having high Attack (and in Scyther's case, high Speed), their movepools mostly consist only of Normal-type moves; and of the few, laughably weak Bug-type moves that exist, not a single one is in their learnset, making them little better than the [[CrutchCharacter early-game Bug-types most players abandon by then]]. ''[=FireRed/LeafGreen=]'' improves their movesets somewhat, though they're still at a disadvantage.
** Aerodactyl cannot be found anywhere in the wild, and each file has only one you can get, by getting the Old Amber from the Pewter Museum and then taking it to the Cinnabar Lab. Despite being tied for the second-fastest Pokémon in the game and having a high Attack stat, it suffers due to its movepool. Most of its physical moves are Normal, it lacks reliable Flying moves outside of Wing Attack, and knows no Rock moves at all. It also has a bad Special stat, further limiting its moveset and making it easier to knock out. It gets better in ''[=FireRed/LeafGreen=]'', where it has a better movepool and higher Special Defense.
** Ditto can only be found in a few routes as a rare encounter yet it's entirely useless in battle, and there's no breeding in Gen 1, so it doesn't have its highly valuable breeding niche it would have in future Gens.
** Hitmonchan and Hitmonlee can't be found anywhere in the wild, and you can only get one of either in the game as a prize from the Fighting Dojo Master, but being frail Fighting types with mediocre Speed and atrocious Special in Gen 1, they'll hardly be any useful. Hitmonchan is especially bad, being slower with less Attack than Hitmonlee for marginally more physical durability (but not to any helpful degree), and swapping out the actually decent Jump Kick moves for elemental punches that run off Hitmonchan's 35 Special. The Fighting type being significantly improved come Gen 3 (by both Fighting moves being better and other types like Psychic being rebalanced), plus both of them getting a tremendous Special Defense boost after the Special split (going from 35 to 110!) makes them considerably more useful in FRLG, Hitmonchan less so but he is still usable.
** Magmar can only be found in the Pokémon Mansion on specific floors as a rare encounter (either 4% or 10% depending on the floor), and only in ''Pokémon Blue''. But being a pure Fire type in Gen I it's already at a big disadvantage, and statwise it is thoroughly mediocre, with no stat reaching 100 and its Special being an average 85, while being very frail. It can learn Psychic and Submission, but other Fire types just outclass it by hitting harder and faster, so the coverage doesn't help it much. Magmar is more useable in ''[=FireRed/LeafGreen=]'', getting a higher Special Attack post-Special split (going from 85 to 100) and a significantly better movepool, alongside the Fire type itself being improved.
** Cubone can only be found as a rare encounter in the Pokémon Tower, and its evolution Marowak can only be found as a rare encounter in Victory Road (and in the postgame Cerulean Cave), as well as in the Safari Zone in ''Yellow''. However, Marowak's stats are awful for a fully evolved Pokémon; it's very slow, has low HP undermining its high Defense, mediocre Attack, and very poor Special that prevents it from doing much with its surprisingly good Special movepool, while also causing it to die very quickly to any Special moves. Every other Ground type is better in some way by comparison. By Gen III, Marowak got a good Special Defense buff after the Special split (going from 50 to 80), as well as an exclusive item in the Thick Club to double its Attack.

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* JunkRare: In addition to See the Junk Rare section that covered both Gens, there were several more rare Pokémon that are better in future games, but really sucked in Gen I:
** Scyther and Pinsir were supposed to be the strongest Bug-type Pokémon in these games, and are only found in the Safari Zone (where they're rare and hard to catch), or bought at the Game Corner for a ton of coins (and they're version exclusives, to boot). Despite both having high Attack (and in Scyther's case, high Speed), their movepools mostly consist only of Normal-type moves; and of the few, laughably weak Bug-type moves that exist, not a single one is in their learnset, making them little better than the [[CrutchCharacter early-game Bug-types most players abandon by then]]. ''[=FireRed/LeafGreen=]'' improves their movesets somewhat, though they're still at a disadvantage.
** Aerodactyl cannot be found anywhere in the wild, and each file has only one you can get, by getting the Old Amber from the Pewter Museum and then taking it to the Cinnabar Lab. Despite being tied for the second-fastest Pokémon in the game and having a high Attack stat, it suffers due to its movepool. Most of its physical moves are Normal, it lacks reliable Flying moves outside of Wing Attack, and knows no Rock moves at all. It also has a bad Special stat, further limiting its moveset and making it easier to knock out. It gets better in ''[=FireRed/LeafGreen=]'', where it has a better movepool and higher Special Defense.
** Ditto can only be found in a few routes as a rare encounter yet it's entirely useless in battle, and there's no breeding in Gen 1, so it doesn't have its highly valuable breeding niche it would have in future Gens.
** Hitmonchan and Hitmonlee can't be found anywhere in the wild, and you can only get one of either in the game as a prize from the Fighting Dojo Master, but being frail Fighting types with mediocre Speed and atrocious Special in Gen 1, they'll hardly be any useful. Hitmonchan is especially bad, being slower with less Attack than Hitmonlee for marginally more physical durability (but not to any helpful degree), and swapping out the actually decent Jump Kick moves for elemental punches that run off Hitmonchan's 35 Special. The Fighting type being significantly improved come Gen 3 (by both Fighting moves being better and other types like Psychic being rebalanced), plus both of them getting a tremendous Special Defense boost after the Special split (going from 35 to 110!) makes them considerably more useful in FRLG, Hitmonchan less so but he is still usable.
** Magmar can only be found in the Pokémon Mansion on specific floors as a rare encounter (either 4% or 10% depending on the floor), and only in ''Pokémon Blue''. But being a pure Fire type in Gen I it's already at a big disadvantage, and statwise it is thoroughly mediocre, with no stat reaching 100 and its Special being an average 85, while being very frail. It can learn Psychic and Submission, but other Fire types just outclass it by hitting harder and faster, so the coverage doesn't help it much. Magmar is more useable in ''[=FireRed/LeafGreen=]'', getting a higher Special Attack post-Special split (going from 85 to 100) and a significantly better movepool, alongside the Fire type itself being improved.
** Cubone can only be found as a rare encounter in the Pokémon Tower, and its evolution Marowak can only be found as a rare encounter in Victory Road (and in the postgame Cerulean Cave), as well as in the Safari Zone in ''Yellow''. However, Marowak's stats are awful for a fully evolved Pokémon; it's very slow, has low HP undermining its high Defense, mediocre Attack, and very poor Special that prevents it from doing much with its surprisingly good Special movepool, while also causing it to die very quickly to any Special moves. Every other Ground type is better in some way by comparison. By Gen III, Marowak got a good Special Defense buff after the Special split (going from 50 to 80), as well as an exclusive item in the Thick Club to double its Attack.
series' sub-page [[JunkRare/{{Pokemon}} here]].
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* RescuedFromTheScrappyHeap: [=DUX=], one of only two Farfetch'd in existence until ''Yellow''. It was known for its horrible stats, its ridiculous name, and the fact that it was just a gimmick to show off trading. However, it began to gain fans when it appeared in ''WebVideo/TwitchPlaysPokemonRed'', due to being one of the only members of the team who could learn Cut, along with showing that it ''could'' actually hold its own in battle, becoming known for a few [[SugarWiki/MomentOfAwesome Crowning Moments of Awesome]] against a Rocket grunt's Marowak and Giovanni's Onix. [[AlasPoorScrappy It was widely mourned along with its teammates when it was killed during the "Bloody Sunday" PC Crisis.]]

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* RescuedFromTheScrappyHeap: [=DUX=], Dux, one of only two Farfetch'd in existence until ''Yellow''. It was known for its horrible stats, its ridiculous name, and the fact that it was just a gimmick to show off trading. However, it began to gain fans when it appeared in ''WebVideo/TwitchPlaysPokemonRed'', due to being one of the only members of the team who could learn Cut, along with showing that it ''could'' actually hold its own in battle, becoming known for a few [[SugarWiki/MomentOfAwesome Crowning Moments of Awesome]] against a Rocket grunt's Marowak and Giovanni's Onix. [[AlasPoorScrappy It was widely mourned along with its teammates when it was killed during the "Bloody Sunday" PC Crisis.]]
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** Most of the Cooltrainers have been upgraded to having teams of 5 Pokémon compared to the smaller teams they had in the original games, which can make for tougher battles.

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** One minor criticism some players have pointed out is the length of the Diglett Cave tunnel. It's ''a lot'' longer in ''[=FireRed=]'' and ''[=LeafGreen=]''.

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** One minor criticism some players have pointed out is the length of the Diglett Cave tunnel. It's ''a lot'' longer in ''[=FireRed=]'' and ''[=LeafGreen=]''.''[=LeafGreen=]'', which can come off feeling rather pointless since it doesn't add anything to the game except to make traveling through a straight tunnel a bit more time consuming.
** Hardly anyone understands why Giovanni's gym leader battle got a major downgrade with his ace Rhydon being just an unevolved Rhyhorn. Especially when he has two of them.
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** Amongst the four trade-evolution Pokémon, Golem tends to be treated as the ButtMonkey that no one's able to take seriously and is forgotten about compared to the other three. This is because Alakazam and Gengar are considered to be two of the strongest Pokémon of Gen I, and still are with each passing generation. Meanwhile, Machamp starts off okay, but eventually gained a massive following over the years. Particularly after Machamp was given an ability in No Guard that paired perfectly with Dynamic Punch to make it perfectly accurate, which gave it a unique niche in competitive play. Meanwhile, other than having an Alola variant in Gen VII, Golem's been left to rot. While the other three were commonly seen in unique trainer teams to the point of being staples of their types, Golem was barely used by trainers, and nobody uses one in its debut.

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** Amongst the four trade-evolution Pokémon, Golem tends to be treated as the ButtMonkey that no one's able to take seriously and is forgotten about compared to the other three. This is because Alakazam and Gengar are considered to be two of the strongest Pokémon of Gen I, and still are with each passing generation. Meanwhile, Machamp starts off okay, but eventually gained a massive following over the years. Particularly after Machamp was given an ability in No Guard that paired perfectly with Dynamic Punch to make it perfectly accurate, which gave it a unique niche in competitive play. Meanwhile, Golem is mostly outclassed by Rhydon in its debut game and, other than having an Alola variant in Gen VII, Golem's it's been left to rot. While the other three were commonly seen in unique trainer teams to the point of being staples of their types, Golem was barely used by trainers, and nobody uses one in its debut.
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* RainbowLens: Because everyone in her Gym is a girl and [[Anime/PokemonTheSeries Ash]] had to cross dress to be able to challenge her gym, many fans not only see Erika as a lesbian, but have her ban men altogether [[ArmouredClosetGay so her sexuality won't be exposed]]. Nevermind that Red had no problem challenging her Gym and the reason Ash was banned being [[DisproportionateRetribution him insulting Erika's perfume references]]. Better uses of this idea has her making sure boys could only see the girls in the Gym by challenging it as a means to divert perverts.

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* RainbowLens: Because everyone in her Gym is a girl and [[Anime/PokemonTheSeries Ash]] had to cross dress to be able to challenge her gym, many fans not only see Erika as a lesbian, but have her ban men altogether [[ArmouredClosetGay so her sexuality won't be exposed]]. Nevermind that Red had no problem challenging her Gym and the reason Ash was banned being [[DisproportionateRetribution him insulting Erika's perfume references]]. Better uses of this idea has her making sure boys could only see the girls Even more pronounced in the Gym by challenging it remake, where her trainers' flirtatious dialogue doesn't change if you're playing as a means to divert perverts.girl.

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Seinfeld Is Unfunny is now a disambiguation page.


* PopularityPolynomial: Gen I has always been the most popular ''Pokémon'' generation, but as later games refined the core mechanics, general consensus was that it became [[SeinfeldIsUnfunny more and more dated]] over time, even with the BrokenBase over ''VideoGame/PokemonRubyAndSapphire'' and ''VideoGame/PokemonDiamondAndPearl''. However, starting in Gen V and even moreso in Gen VI onwards, ''Pokémon'' games caught more significant controversy over their creative decisions and gameplay, with the games becoming [[ItsEasySoItSucks easier]], more linear and story-based, and overcomplicating the Pokédex and game mechanics. With the release of Gen I on the Virtual Console, some fans newly appreciated how it was the least "hand-holdy" generation, and how it delivers the core ''Pokémon'' experience with very familiar Pokémon without causing controversy over the additon/removal of any new feature.

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* PopularityPolynomial: Gen I has always been the most popular ''Pokémon'' generation, but as later games refined the core mechanics, general consensus was that it became [[SeinfeldIsUnfunny more and more dated]] dated over time, even with the BrokenBase over ''VideoGame/PokemonRubyAndSapphire'' and ''VideoGame/PokemonDiamondAndPearl''. However, starting in Gen V and even moreso in Gen VI onwards, ''Pokémon'' games caught more significant controversy over their creative decisions and gameplay, with the games becoming [[ItsEasySoItSucks easier]], more linear and story-based, and overcomplicating the Pokédex and game mechanics. With the release of Gen I on the Virtual Console, some fans newly appreciated how it was the least "hand-holdy" generation, and how it delivers the core ''Pokémon'' experience with very familiar Pokémon without causing controversy over the additon/removal of any new feature.



* CriticalDissonance: Among professional critics, ''Pokémon Red and Blue'' are [[FirstInstallmentWins still hailed as the best games in the series]], and are generally the only entries to regularly make it into lists of the greatest video games of all time. Among the fandom, they have become increasingly divisive over the years. While many still believe they hold up, [[SeinfeldIsUnfunny others consider them to be very dated and archaic in comparison to later games.]]

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* CriticalDissonance: Among professional critics, ''Pokémon Red and Blue'' are [[FirstInstallmentWins still hailed as the best games in the series]], and are generally the only entries to regularly make it into lists of the greatest video games of all time. Among the fandom, they have become increasingly divisive over the years. While many still believe they hold up, [[SeinfeldIsUnfunny others consider them to be very dated and archaic in comparison to later games.]]



* OnceOriginalNowCommon:
** [[NostalgiaFilter Genwunner views]] aside, ''Red and Blue'' are feature-barren, plotless, and unbalanced compared to later games in the franchise. That said, they (well, technically ''Red and Green'' in Japan) started an international phenomenon. Also, by the standards of a Game Boy game, it was huge and ambitious. The SugarWiki/GeniusProgramming required to fit this game into a Game Boy cartridge, as mentioned above, is harder to appreciate nowadays.
** The [[LateArrivalSpoiler entire twist]] during the reveal that Blue is the champion. Up until that point, the player had been led to believe that the only requirement to become considered champion is to defeat the Elite Four. The idea of there being a ''sitting'' Champion was not expected at the time. In every subsequent game, this is treated like it's common knowledge, with the champions being wildly renowned and introduced to the trainers fairly early into the game.



* SeinfeldIsUnfunny:
** [[NostalgiaFilter Genwunner views]] aside, ''Red and Blue'' are feature-barren, plotless, and unbalanced compared to later games in the franchise. That said, they (well, technically ''Red and Green'' in Japan) started an international phenomenon. Also, by the standards of a Game Boy game, it was huge and ambitious. The SugarWiki/GeniusProgramming required to fit this game into a Game Boy cartridge, as mentioned above, is harder to appreciate nowadays.
** If you're a Pokémon fan that got their start in a later generation and decided to go back and play the originals to see what all the buzz was about, you'll find that several features in the newer games that you've probably taken for granted are conspicuously absent here, such as:
*** Infinite bag space.
*** Checking what moves actually do.
*** The Poké Ball icon next to a wild Pokémon's name indicating that they've been caught already.
*** Being able to register Key Items (for instance, your Bike) to a button for instant use.
*** And Pokémon having Abilities and being able to hold items.
** Blue's status as a challenging champion in the originals. Some people think he was difficult because they only remember fighting him as inexperienced kids (much of how why the Gen 1 games got propped up as difficult Pokémon games as covered in the ItsEasySoItSucks section), or people just remember his Pokémon's levels being really high (the highest any champion's would be until Cynthia in Diamond/Pearl three Gens later) and so assume higher levels = more difficulty. Then it became much more widely known that his team have terrible movesets[[note]]Rhydon's entire moveset (just Normal moves, Leer and Tail Whip lowers the same stat, Fury Attack is a weak multi-hit attack, and Horn Drill might as well be useless if its opponent is faster, which about any Pokémon you're using should be), Pidgeot's Whirlwind and Arcanine's Roar not working against non-wild Pokémon back then while the former just has Wing Attack and the AwesomeButImpractical Sky Attack for STAB and the latter just having the basic Ember for STAB, and Exeggutor who has ''three'' moves, two of which being low-damaging non-STAB Normal moves[[/note]]. His [[GameBreaker Alakazam]] and starter were the only geninune threats on his team, and even then the former is very vulnerable to ArtificialStupidity with doing things like using Recover at full health, and his starter will still have some useless moves that AIRoulette can cause him to use (such as his Charizard having the infamously bad Rage which will lock him into permanently using a 20 power Normal move until he goes down). While his ''Yellow'' team have better movesets a couple of his Pokémon were swapped out for weaker counterparts to his ''Red'' and ''Blue'' team, with his Rhydon being replaced with a Sandslash, and his Gyarados with a Cloyster. Then a lesser known but very significant aspect many don't realize are the stat experience (the EV system of this Gen) and Badge boosts system, where with the former by the time the player fights Blue all their Pokémon's stats will be about 15-30ish points higher, and with the Badge boosts all their non-HP stats will be boosted an additional 12.5% in battle, so as a result your Pokémon can be over 10 levels underlevelled and still have better stats than Blue's Pokémon. So players revisiting Red/Blue today with knowledge of how Pokémon works can walk into the Elite Four massively underlevelled and absolutely stomp Blue, and some drastic SelfImposedChallenge will be required for any experienced player to have any sort of difficulty with him. With the existence of new, better moves and abilities in Gen III, the remakes are kind enough to buff up his entire team, and the revamped modern EV system Gen 3 introduced alongside slightly nerfed Badge boosts means the player's team won't have such a drastic statistical advantage, though the player can still get enough additional stats through the [=EVs=] and 10% Badge boosts to have better stats quite a bit underlevelled.
** The [[LateArrivalSpoiler entire twist]] during the reveal that Blue is the champion. Up until that point, the player had been led to believe that the only requirement to become considered champion is to defeat the Elite Four. The idea of there being a ''sitting'' Champion was not expected at the time. In every subsequent game, this is treated like it's common knowledge, with the champions being wildly renowned and introduced to the trainers fairly early into the game.
** Playing ''Red'' or ''Blue'' on the 3DS Virtual Console is very likely to evoke this trope in modern players, as the games are in monochrome and can therefore become very boring to play after a while in conjunction with the lack of quality-of-life features from later games and high expectations from the games' huge impact on popular culture. ''Yellow'' is a bit better in this respect because the graphics are in color (and even change dynamically between areas), and the sprites are far more recognizable.

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moved to main page for esemble dark horse.


* EnsembleDarkHorse:
** The first two Gym Leaders Brock and Misty were just there to provide boss fights like the other Gym Leaders. They ended up more popular after release due to the anime relegating them as Ash's companions and the anime was being used to promote the games outside of Japan rather than the other way around. Later generations would make them more prominent in merchandising and adaptations.
** [[GlitchEntity MissingNo.]] isn't even an actual Pokémon and merely exists due to a programming oversight, but has become an icon of ''Pokémon'' history and fanon.
** Though her [[Anime/PokemonTheSeries anime]] counterpart is more well-known thanks to [[SurprisinglyCreepyMoment being unusually terrifying]], Sabrina remains one of the more popular Kanto Gym Leaders, thanks to her design and use of the game-breaking Psychic-type.
** As far as the three starters are concerned, Blastoise has a cult status compared to the other two. While most will agree that Blastoise is not the best competitively, there is very little criticism regarding itself as many find an armor turtle with cannons to be badass unlike Venusaur's divisive look and being the rival to Charizard without the WolverinePublicity criticism plaguing it. Some would find it very refreshing for the main protagonist to start with Squirtle since it's the only starter that was not picked as the first for any of Red's appearances.

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* EnsembleDarkHorse:
** The first two Gym Leaders Brock and Misty were just there to provide boss fights like
EnsembleDarkHorse: [[EnsembleDarkhorse/{{Pokemon}} Shares a page with the other Gym Leaders. They ended up more popular after release due to the anime relegating them as Ash's companions and the anime was being used to promote the games outside of Japan rather than the other way around. Later generations would make them more prominent in merchandising and adaptations.
** [[GlitchEntity MissingNo.]] isn't even an actual Pokémon and merely exists due to a programming oversight, but has become an icon of ''Pokémon'' history and fanon.
** Though her [[Anime/PokemonTheSeries anime]] counterpart is more well-known thanks to [[SurprisinglyCreepyMoment being unusually terrifying]], Sabrina remains one
rest of the more popular Kanto Gym Leaders, thanks to her design and use of the game-breaking Psychic-type.
** As far as the three starters are concerned, Blastoise has a cult status compared to the other two. While most will agree that Blastoise is not the best competitively, there is very little criticism regarding itself as many find an armor turtle with cannons to be badass unlike Venusaur's divisive look and being the rival to Charizard without the WolverinePublicity criticism plaguing it. Some would find it very refreshing for the main protagonist to start with Squirtle since it's the only starter that was not picked as the first for any of Red's appearances.
franchise.]]
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** These games and the original 151 Pokémon are pretty much synonymous with the series. Starters from newer games are always compared to Bulbasaur, Charmander, and Squirtle, the fan favourites of Gen I typically dominate popularity polls, and Red and Blue/Green Oak are the most well known protagonist and rival respectively. Despite all the glitches and bad balancing, there's little doubt that the originals are the most well-remembered (mostly due to the Pokémania fad). One of the many reasons why ''VideoGame/PokemonXAndY'' and ''VideoGame/PokemonSunAndMoon'' are so well-received is because of their huge focus on elements and species from Gen I as well as [[PanderingToTheBase buffing many fan-favorites]] from said generation with [[SuperMode Mega Evolutions]] and [[UndergroundMonkey Alolan Forms]]. That said, the generation and its fans (especially the "[[NostalgiaFilter genwunners]]") frequently receive heavy resentment from fans of newer gens for this very reason. With many feelin that the post-Pokémania games had much better storylines, gameplay, regional variety, in-game and competitive content, and Pokémon designs. And feel that the Gen 1 references in fact hamper the later games rather than boost them.

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** These games and the original 151 Pokémon are pretty much synonymous with the series. Starters from newer games are always compared to Bulbasaur, Charmander, and Squirtle, the fan favourites of Gen I typically dominate popularity polls, and Red and Blue/Green Oak are the most well known protagonist and rival respectively. Despite all the glitches and bad balancing, there's little doubt that the originals are the most well-remembered (mostly due to the Pokémania fad). One of the many reasons why ''VideoGame/PokemonXAndY'' and ''VideoGame/PokemonSunAndMoon'' are so well-received is because of their huge focus on elements and species from Gen I as well as [[PanderingToTheBase buffing many fan-favorites]] from said generation with [[SuperMode Mega Evolutions]] and [[UndergroundMonkey Alolan Forms]]. That said, the generation and its fans (especially the "[[NostalgiaFilter genwunners]]") frequently receive heavy resentment from fans of newer gens for this very reason. With many feelin feeling that the post-Pokémania games had much better storylines, gameplay, regional variety, in-game and competitive content, and Pokémon designs. And feel that the Gen 1 references in fact hamper the later games rather than boost them.
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* DemographicallyInappropriateHumour: The games have a DirtyOldMan looking into the Celadon Gym, saying "This gym is great! It's full of women!"

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* DemographicallyInappropriateHumour: The games have a DirtyOldMan looking into the Celadon Gym, saying "This gym is great! It's full of women!"women!" Between this and [[Anime/PokemonTheSeries Ash]] being banned from the Celadon Gym, fans came up with the idea Erika DoesNotLikeMen.

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* TheyChangedItNowItSucks: A common response to the ExtendedGameplay and Sevii Islands. And there's also the case of the music being remade at a different pitch from the Game Boy original.
* TheyChangedItNowItSucks: A common response around the time of release towards the ExtendedGameplay and Sevii Islands, with it being viewed as an unneeded addition to the game. And there's also the case of the new music being remade at a different pitch than the original Game Boy tracks.

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* TheyChangedItNowItSucks: A common response to the ExtendedGameplay and Sevii Islands. And there's also the case of the music being remade at a different pitch from the Game Boy original.
* TheyChangedItNowItSucks:
TheyChangedItNowItSucks:
**
A common response around the time of release towards the ExtendedGameplay and Sevii Islands, with it being viewed as an unneeded addition to the game. And there's also the case of the new music being remade at a different pitch than the original Game Boy tracks.tracks.
** One minor criticism some players have pointed out is the length of the Diglett Cave tunnel. It's ''a lot'' longer in ''[=FireRed=]'' and ''[=LeafGreen=]''.
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** Mt. Moon, because it's so early in the game that you can't buy Repels yet, meaning you'll have to put up with encountering swarms of Zubats no matter what.

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** Mt. Moon, because it's so early in the game that you can't buy Repels yet, meaning you'll have to put up with encountering swarms of Zubats no matter what. There's also a couple trainers in there that can be problematic if you haven't leveled that much yet.



** The [[LateArrivalSpoiler entire twist]] during the reveal that Blue is the champion. Up until that point, the player had been led to believe that the only requirement to become considered champion is to defeat the Elite Four. The idea of their being a ''sitting'' Champion was not expected at the time. In every subsequent game, this is treated like it's common knowledge, with the champions being wildly renowned and introduced to the trainers fairly early into the game.

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** The [[LateArrivalSpoiler entire twist]] during the reveal that Blue is the champion. Up until that point, the player had been led to believe that the only requirement to become considered champion is to defeat the Elite Four. The idea of their there being a ''sitting'' Champion was not expected at the time. In every subsequent game, this is treated like it's common knowledge, with the champions being wildly renowned and introduced to the trainers fairly early into the game.
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** These games and the original 151 Pokémon are pretty much synonymous with the series. Starters from newer games are always compared to Bulbasaur, Charmander, and Squirtle, the fan favourites of Gen I typically dominate popularity polls, and Red and Blue/Green Oak are the most well known protagonist and rival respectively. Despite all the glitches and bad balancing, there's little doubt that the originals are the most well-remembered (mostly due to the Pokémania fad). One of the many reasons why ''VideoGame/PokemonXAndY'' and ''VideoGame/PokemonSunAndMoon'' are so well-received is because of their huge focus on elements and species from Gen I as well as [[PanderingToTheBase buffing many fan-favorites]] from said generation with [[SuperMode Mega Evolutions]] and [[UndergroundMonkey Alolan Forms]]. That said, the generation and its fans (especially the "[[NostalgiaFilter genwunners]]") frequently receive heavy resentment from fans of newer gens for this very reason; many feel that the post-Pokémania games had much better plotlines, characters, regional variety, in-game and competitive features, and Pokémon designs, and feel that the Gen 1 references in fact hamper the later games rather than boost them.

to:

** These games and the original 151 Pokémon are pretty much synonymous with the series. Starters from newer games are always compared to Bulbasaur, Charmander, and Squirtle, the fan favourites of Gen I typically dominate popularity polls, and Red and Blue/Green Oak are the most well known protagonist and rival respectively. Despite all the glitches and bad balancing, there's little doubt that the originals are the most well-remembered (mostly due to the Pokémania fad). One of the many reasons why ''VideoGame/PokemonXAndY'' and ''VideoGame/PokemonSunAndMoon'' are so well-received is because of their huge focus on elements and species from Gen I as well as [[PanderingToTheBase buffing many fan-favorites]] from said generation with [[SuperMode Mega Evolutions]] and [[UndergroundMonkey Alolan Forms]]. That said, the generation and its fans (especially the "[[NostalgiaFilter genwunners]]") frequently receive heavy resentment from fans of newer gens for this very reason; reason. With many feel feelin that the post-Pokémania games had much better plotlines, characters, storylines, gameplay, regional variety, in-game and competitive features, content, and Pokémon designs, and designs. And feel that the Gen 1 references in fact hamper the later games rather than boost them.



** A rare case among foreign Western Pokémon names, in that Blastoise's French name of "Tortank" is popular with English-speaking fans, having earned special mention on a number of blogs and a Dorkly popularity poll. Since it's derived from "tortue" (which is similar to English "tortoise") and "[[GratuitousEnglish tank]]", it can easily pass as a cooler ''English'' Pokémon name.
** In an example of AmericanKirbyIsHardcore, Charizard is perhaps the most popular Pokémon in [[EagleLand America]], where it beats Pikachu in popularity polls by a huge margin. Charizard merchandise regularly sells out and sells high in English-speaking stores, much more than the actual SeriesMascot.

to:

** A rare case among foreign Western Pokémon names, in that Blastoise's French name of "Tortank" is popular with English-speaking fans, having earned special mention on a number of blogs and a Dorkly popularity poll. Since it's derived from "tortue" (which is similar to English "tortoise") and "[[GratuitousEnglish tank]]", it can easily pass as a cooler ''English'' Pokémon name.
name. For some even, the name rolls off the tongue better that "Blastoise".
** In an example of AmericanKirbyIsHardcore, Charizard is perhaps the '''the''' most popular Pokémon in [[EagleLand America]], where it beats Pikachu in popularity polls by a huge margin. Charizard merchandise regularly sells out and sells high in English-speaking stores, much more than the actual SeriesMascot.
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* CriticalDissonance: Among professional critics, ''Pokémon Red and Blue'' are [[FirstInstallmentWins still hailed as the best games in the series]], and are generally the only entries to regularly make it into lists of the greatest video games of all time. Among the fandom, they have become increasingly divisive over the years. While many still believe they hold up, [[SeinfeldIsUnfunny others consider them to be very dated and archaic in comparison to later games.]]
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** In general, most Pokémon learnsets are so barren in this game that it's often not worth training them over one's starter or rare exceptions such as Nidoking. For example, fans of Psyduck from the anime will be disappointed because it's obtained at Level 15, but doesn't learn any move other than Scratch until Level 28, and it takes until Level 36 (or 39 as Golduck) to learn another attacking move in Confusion (contrast Butterfree learning it at Level 12).

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** In general, most some Pokémon learnsets are so barren in this game that it's often not worth training them over one's starter or rare exceptions such as Nidoking.them. For example, fans of Psyduck from the anime will be disappointed because it's obtained at Level 15, but doesn't learn any move other than Scratch until Level 28, and it takes until Level 36 (or 39 as Golduck) to learn another attacking move in Confusion (contrast Butterfree learning it at Level 12).
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** In general, most Pokémon learnsets are so barren in this game that it's often not worth training them over one's starter or rare exceptions such as Nidoking. For example, fans of Psyduck from the anime will be disappointed because it's obtained at Level 15, but doesn't learn any move other than Scratch until Level 28, and it takes until Level 36 (or 39 as Golduck) to learn another attacking move in Confusion (contrast Butterfree learning it at Level 12).
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** Amongst the four trade-evolution Pokémon, Golem tends to be treated as the ButtMonkey that no one's able to take seriously and is forgotten about compared to the other three. This is because Alakazam and Gengar are considered to be two of the strongest Pokémon of Gen I, and still are with each passing generation. Meanwhile, Machamp starts off okay, but eventually gained a massive following over the years. Particularly after Machamp was given an ability in No Guard that paired perfectly with Dynamic Punch to make it perfectly accurate, which gave it a unique niche in competitive play. Meanwhile, other than having an Alola variant in Gen VII, Golem's been left to rot.

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** Amongst the four trade-evolution Pokémon, Golem tends to be treated as the ButtMonkey that no one's able to take seriously and is forgotten about compared to the other three. This is because Alakazam and Gengar are considered to be two of the strongest Pokémon of Gen I, and still are with each passing generation. Meanwhile, Machamp starts off okay, but eventually gained a massive following over the years. Particularly after Machamp was given an ability in No Guard that paired perfectly with Dynamic Punch to make it perfectly accurate, which gave it a unique niche in competitive play. Meanwhile, other than having an Alola variant in Gen VII, Golem's been left to rot. While the other three were commonly seen in unique trainer teams to the point of being staples of their types, Golem was barely used by trainers, and nobody uses one in its debut.
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* RainbowLens: Because everyone in her Gym is a girl and [[Anime/PokemonTheSeries Ash]] had to cross dress to be able to challenge her gym, many fans not only see Erika as a lesbian, but have her ban men altogether [[ArmouredClosetGay so her sexuality won't be exposed]]. Nevermind that Red had no problem challenging her Gym and the reason Ash was banned being [[DisproportionateRetribution him insulting Erika's perfume references]]. Better uses of this idea has her making sure boys could only see the girls in the Gym by challenging it as a means to divert perverts.
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** All three of the "Eeveelutions" can only be obtained once in a single playthrough without trading (and even then, you'll have to choose), with this only being allayed in the remakes through the addition of breeding. However, while Jolteon and Vaporeon are considered well worth that rarity, Flareon's status as runt of the litter started early, owing to the fact that while the others focus on Speed and HP, Flareon focuses on Attack. While this does let Flareon hit quite hard with Normal-type moves, the fact that Attack and Special are its only good stats give it the unfortunate combo of being slow ''and'' frail. Add in the fact that Fire is a subpar type in the first generation, and you have a rather difficult Pokémon to recommend, especially with the opportunity cost of losing Jolteon or Vaporeon in mind. The remakes, unfortunately, took things FromBadToWorse, as they didn't change its movepool much even as Normal-type moves became increasingly harder to lean on for offense, and hacked 15 points off its Special Attack in the split, meaning its offense with Fire-type moves went from fairly good to utterly unimpressive.

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** All three of the "Eeveelutions" can only be obtained once in a single playthrough without trading (and even then, you'll have to choose), with this only being allayed in the remakes through the addition of breeding. However, while Jolteon and Vaporeon are considered well worth that rarity, Flareon's status as runt of the litter started early, owing to the fact that while the others focus on Speed and HP, Flareon focuses on Attack. While this does let Flareon hit quite hard with Normal-type moves, the fact that Attack and Special are its only good stats give it the unfortunate combo of being slow ''and'' frail. Add in the fact that Fire is a subpar type in the first generation, and you have a rather difficult Pokémon to recommend, especially with the opportunity cost of losing Jolteon or Vaporeon in mind. The remakes, unfortunately, took things FromBadToWorse, as they didn't change its movepool much even as Normal-type moves became increasingly harder to lean on for offense, and hacked 15 points off its Special Attack in the split, meaning its offense with Fire-type moves went from fairly rather good (in fact, Flareon's Fire Blast was only outclassed by that of Moltres) to utterly unimpressive.



** For as iconic as it is, Fire is incredibly underpowered. It hits Bug (as mentioned, terrible), Grass (helpful, but Ice and Flying can do it too), and Ice (three of the five are secondary Water, and a fourth has 125 Special), while being weak to common attacking types like Ground and Water. Its signature condition of Burn does extremely poor damage (only dealing 1/16th of full HP per turn here instead of 1/8th like in later games), and its Attack-halving can be rather buggy, making it far less helpful compared to Paralysis, Sleep, or ''especially'' Freezing. Additionally, the Steel type doesn't exist yet, a crucial type advantage the Fire type would get in later games, and it doesn't even resist Ice yet, removing what would have been a valuable resistance. Much like Bug, no Fire-type has ever gone above NU on Smogon PVP, and it's commonly agreed that Ice does its job far better; it says quite a lot that even ''Moltres'', a Legendary with a massive Special stat and access to a 120 power STAB move with reasonable accuracy in Fire Blast, ends up in NU despite being nigh-identical statistically to its comfortably-ranked sibling birds. In-game, Fire pokemon also suffer from a general paucity of Fire-type moves stronger than Ember, with them all getting no moves stronger than Ember until they learn Flamethrower (or Fire Punch in Magmar's case) in their late 30s to over '''level 50''', and the only Fire-type TM to learn anything stronger was Fire Blast, which wasn't obtained until beating the seventh gym leader, so either way any Fire pokemon you use will be stuck with a crappy STAB move for most of the game while other types get better options than the first STAB move much sooner.

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** For as iconic as it is, Fire is incredibly underpowered. It hits Bug (as mentioned, terrible), Grass (helpful, but Ice and Flying can do it too), and Ice (three of the five are secondary Water, and a fourth has 125 Special), while being weak to common attacking types like Ground and Water. Its signature condition of Burn does extremely poor damage (only dealing 1/16th of full HP per turn here instead of 1/8th like in later games), and its Attack-halving can be rather buggy, making it far less helpful compared to Paralysis, Sleep, or ''especially'' Freezing. Additionally, the Steel type doesn't exist yet, a crucial type advantage the Fire type would get in later games, and it doesn't even resist Ice yet, removing what would have been a valuable resistance. Much like Bug, no Fire-type has ever gone above NU on Smogon PVP, and it's commonly agreed that Ice does its job far better; it says quite a lot that even ''Moltres'', a Legendary with a massive Special stat and access to a 120 power STAB move with reasonable accuracy in Fire Blast, ends up in NU despite being nigh-identical statistically to its comfortably-ranked sibling birds.birds (though it does at least see some use in OU). In-game, Fire pokemon also suffer from a general paucity of Fire-type moves stronger than Ember, with them all getting no moves stronger than Ember until they learn Flamethrower (or Fire Punch in Magmar's case) in their late 30s to over '''level 50''', and the only Fire-type TM to learn anything stronger was Fire Blast, which wasn't obtained until beating the seventh gym leader, so either way any Fire pokemon you use will be stuck with a crappy STAB move for most of the game while other types get better options than the first STAB move much sooner. The only real niche that Fire has is Fire Spin, a trapping move learned by most Fire-types that gives them a chance to chip an opponent down, though its low accuracy makes it somewhat less reliable than Wrap.
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** Bruno has this reputation among challenge-runners of the first-generation games, due to him being generally regarded as the easiest major fight in the game. While many innocuous battles can turn into surprising roadblocks, it's rare to find a playthrough where Bruno's whole team doesn't go down in one hit each, much less one where he actually manages to knock the player out. Because of this, runs enjoy mocking his poor performance, often skimming over him entirely or referring to him as a generic Hiker rather than an Elite Four member.
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** Rivaling Hitmonchan, if not outright exceeding it, is Beedrill, the defining example of all the issues with Bug-types. Aside from learning the rather useful boosting moves Agility and Swords Dance, Beedrill is the only Bug-type in the game with anything resembling reliable STAB, being the only Bug that learns Pin Missile and the only Pokémon period to learn Twineedle, which, at two hits with a combined 50 base power, is the strongest Bug move to deal consistent damage. And that is ''all'' of the positives. Beedrill has a terrible statline, with only Attack and Speed approaching the level of mediocrity, along with no coverage outside of Bug and Normal moves and a very weak Mega Drain. You might think its Twineedle makes it a good counter to Psychic-types, but Beedrill is part Poison-type, making it weak to Psychic and neutral to Ground--when combined with its terrible Special, quite a few Psychics risk one-shotting it outright. Though it's intended as a CrutchCharacter, and it can put in some work ingame in some areas, Beedrill still stands out as inferior due to Butterfree holding up much better than it--Butterfree boasts utility moves and can use an albeit-weak Psychic, giving it far more of a niche.

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** Rivaling Hitmonchan, if not outright exceeding it, is Beedrill, the defining example of all the issues with Bug-types. Aside from learning the rather useful boosting moves Agility and Swords Dance, Beedrill is the only Bug-type in the game with anything resembling reliable STAB, being the only Bug that learns Pin Missile and the only Pokémon period to learn Twineedle, which, at two hits with a combined 50 base power, is the strongest Bug move to deal consistent damage. And that is ''all'' of the positives. Beedrill has a terrible statline, with only Attack and Speed approaching the level of mediocrity, along with no coverage outside of Bug and Normal moves and a very weak Mega Drain. You might think its Twineedle makes it a good counter to Psychic-types, but Beedrill is part Poison-type, making it weak to Psychic and neutral to Ground--when Psychic, which, when combined with its terrible Special, means that quite a few Psychics risk one-shotting it outright. Though it's intended as a CrutchCharacter, and it can put in some work ingame in some areas, Beedrill still stands out as inferior due to Butterfree holding up much better than it--Butterfree boasts utility moves and can use an albeit-weak Psychic, giving it far more of a niche.
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** During TheNewTens, a lot of people have commented that it's implied you killed Blue's Raticate because Blue swaps it out of his team, and that's why you encounter him in the Pokémon Tower; said claims additionally cite his bewilderment that the player is visiting the tower despite not having any dead Pokémon to bury. This has never actually been a thing at all -- its origin was a {{Creepypasta}}. Blue mentions that he already has 40 kinds by the time you battle him on the S.S. Anne, meaning he is clearly using the PC -- it's much more likely that he simply discarded Raticate for another, stronger Pokémon.

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** During TheNewTens, a lot of people have commented that it's implied you killed Blue's Raticate because Blue swaps it out of his team, and that's why you encounter him in the Pokémon Tower; said claims additionally cite his bewilderment that the player is visiting the tower despite not having any dead Pokémon to bury. This has never actually been a thing at all -- its origin was a {{Creepypasta}}. In the games themselves Blue mentions that he already has 40 kinds by the time you battle him on the S.S. Anne, meaning he is clearly using the PC -- it's much more likely that he simply discarded Raticate for another, stronger Pokémon.Pokémon; his comment about the player having no Pokémon to bury is merely part of his pre-battle boast and during his post-battle dialogue he explains his business in the Pokémon Tower -- he came to catch a Cubone and a Marowak, found the former and gave up on looking for the latter, and we're meeting him on his way out.
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** Razor Wind. Despite its name, it is not supposed to be a Flying-type move, instead being a Normal-type. It is also underwhelming for a move that takes two turns due to neither exceeding 100 BP nor getting an invincibility phase like Dig or Fly to make up for it.

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** Razor Wind. Despite its name, it is not supposed to be a Flying-type move, instead being a Normal-type. It is also underwhelming for a move that takes two turns due to neither exceeding 100 BP nor getting an invincibility phase like Dig or Fly to make up for it. Even worse is that it was only 75% accurate in the first two Gens.
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** Amongst the four trade-evolution Pokémon, Golem tends to be treated as the ButtMonkey that no one's able to take seriously and is forgotten about compared to the other three. This is because Alakazam and Gengar are considered to be two of the strongest Pokémon of Gen I, and still are with each passing generation. Meanwhile, Machamp starts off okay, but eventually gained a massive following over the years. Particularly after Machamp was given an ability in No Guard that paired perfectly with Dynamic Punch to make it perfectly accurate, which gave it a unique niche in competitive play. Meanwhile, other than having an Alola variant in Gen VII, Golem's been left to rot .

to:

** Amongst the four trade-evolution Pokémon, Golem tends to be treated as the ButtMonkey that no one's able to take seriously and is forgotten about compared to the other three. This is because Alakazam and Gengar are considered to be two of the strongest Pokémon of Gen I, and still are with each passing generation. Meanwhile, Machamp starts off okay, but eventually gained a massive following over the years. Particularly after Machamp was given an ability in No Guard that paired perfectly with Dynamic Punch to make it perfectly accurate, which gave it a unique niche in competitive play. Meanwhile, other than having an Alola variant in Gen VII, Golem's been left to rot .rot.
Is there an issue? Send a MessageReason:
None

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** Amongst the four trade-evolution Pokémon, Golem tends to be treated as the ButtMonkey that no one's able to take seriously and is forgotten about compared to the other three. This is because Alakazam and Gengar are considered to be two of the strongest Pokémon of Gen I, and still are with each passing generation. Meanwhile, Machamp starts off okay, but eventually gained a massive following over the years. Particularly after Machamp was given an ability in No Guard that paired perfectly with Dynamic Punch to make it perfectly accurate, which gave it a unique niche in competitive play. Meanwhile, other than having an Alola variant in Gen VII, Golem's been left to rot .
Is there an issue? Send a MessageReason:
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** Rivaling Hitmonchan, if not outright exceeding it, is Beedrill, the defining example of all the issues with Bug-types. Aside from learning the rather useful boosting moves Agility and Swords Dance, Beedrill is the only Bug-type in the game with anything resembling reliable STAB, being the only Bug that learns Pin Missile and the only Pokémon period to learn Twineedle, which, at two hits with a combined 50 base power, is the strongest Bug move to deal consistent damage. And that is ''all'' of the positives. Beedrill has a terrible statline, with only Attack and Speed approaching the level of mediocrity, along with no coverage outside of Bug and Normal moves and a very weak Mega Drain. You might think its Twineedle makes it a good counter to Psychic-types, but Beedrill is part Poison-type, making it weak to Psychic and neutral to Ground--when combined with its terrible Special, quite a few Psychics risk one-shotting it outright. Though it's intended as a CrutchCharacter, and it can put in some work ingame in some areas, Beedrill still stands out as inferior due to Butterfree holding up much better than it--Butterfree boasts utility moves and can use an albeit-weak Psychic, giving it far more of a niche. Unlike

to:

** Rivaling Hitmonchan, if not outright exceeding it, is Beedrill, the defining example of all the issues with Bug-types. Aside from learning the rather useful boosting moves Agility and Swords Dance, Beedrill is the only Bug-type in the game with anything resembling reliable STAB, being the only Bug that learns Pin Missile and the only Pokémon period to learn Twineedle, which, at two hits with a combined 50 base power, is the strongest Bug move to deal consistent damage. And that is ''all'' of the positives. Beedrill has a terrible statline, with only Attack and Speed approaching the level of mediocrity, along with no coverage outside of Bug and Normal moves and a very weak Mega Drain. You might think its Twineedle makes it a good counter to Psychic-types, but Beedrill is part Poison-type, making it weak to Psychic and neutral to Ground--when combined with its terrible Special, quite a few Psychics risk one-shotting it outright. Though it's intended as a CrutchCharacter, and it can put in some work ingame in some areas, Beedrill still stands out as inferior due to Butterfree holding up much better than it--Butterfree boasts utility moves and can use an albeit-weak Psychic, giving it far more of a niche. Unlike

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** Hitmonchan is often regarded as the worst Pokémon in the game to not be a JokeCharacter (that is, not Ditto or Farfetch'd). The intention seems to have been to make it a [[MightyGlacier somewhat slow tank]] with an assortment of versatile moves through its elemental punches. However, since it has terrible HP and Special and only average Defense, it's actually incredibly frail, and since its only STAB option is Submission, it doesn't hit too hard, either. And the elemental punches, its intended saving grace, are running off that same terrible Special; their use for coverage is pointless when it still can't do much damage off a x4 weakness. Even among the game's Fighting-types, all the others have at least something going for them: Poliwrath is a Water-type with Amnesia, Primeape has actual Speed to work with, Machamp hits incredibly hard, and Hitmonlee has access to actual good moves. The competitive site Pokémon Perfect considers Hitmonchan nonviable in even its lowest tier of 6U--and for some perspective, ''Machoke'' is considered a decent pick there.

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** Hitmonchan is often regarded as one of the worst Pokémon in the game to not be a JokeCharacter (that is, not Ditto or Farfetch'd). The intention seems to have been to make it a [[MightyGlacier somewhat slow tank]] with an assortment of versatile moves through its elemental punches. However, since it has terrible HP and Special and only average Defense, it's actually incredibly frail, and since its only STAB option is Submission, it doesn't hit too hard, either. And the elemental punches, its intended saving grace, are running off that same terrible Special; their use for coverage is pointless when it still can't do much damage off a x4 weakness. Even among the game's Fighting-types, all the others have at least something going for them: Poliwrath is a Water-type with Amnesia, Primeape has actual Speed to work with, Machamp hits incredibly hard, and Hitmonlee has access to actual good moves. The competitive site Pokémon Perfect considers Hitmonchan nonviable in even its lowest tier of 6U--and for some perspective, ''Machoke'' is considered a decent pick there.there.
** Rivaling Hitmonchan, if not outright exceeding it, is Beedrill, the defining example of all the issues with Bug-types. Aside from learning the rather useful boosting moves Agility and Swords Dance, Beedrill is the only Bug-type in the game with anything resembling reliable STAB, being the only Bug that learns Pin Missile and the only Pokémon period to learn Twineedle, which, at two hits with a combined 50 base power, is the strongest Bug move to deal consistent damage. And that is ''all'' of the positives. Beedrill has a terrible statline, with only Attack and Speed approaching the level of mediocrity, along with no coverage outside of Bug and Normal moves and a very weak Mega Drain. You might think its Twineedle makes it a good counter to Psychic-types, but Beedrill is part Poison-type, making it weak to Psychic and neutral to Ground--when combined with its terrible Special, quite a few Psychics risk one-shotting it outright. Though it's intended as a CrutchCharacter, and it can put in some work ingame in some areas, Beedrill still stands out as inferior due to Butterfree holding up much better than it--Butterfree boasts utility moves and can use an albeit-weak Psychic, giving it far more of a niche. Unlike

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** The GreatOffscreenWar that's {{implied|Trope}} to have happened before the events of the game, which had infamously inspired an entire grove's worth of EpilepticTrees, due to how little it's expanded upon beyond vague hints. The player learns about this war through Lt. Surge's dialogue prior to his BossBattle, and can observe for themselves the conspicuous lack of younger adults in Kanto, as though this entire generation fought in the war and died. The [[ContentLeak/{{Pokemon}} leaked Spaceworld 1997 demo]] of ''VideoGame/PokemonGoldAndSilver'' further implies a calamity (i.e. a nuclear impact, {{fantastic|Nuke}} or otherwise) that took place just west of where Kanto is located. However, with the final release of ''Gold and Silver'', all references to the war had been dropped, as though it had been silently {{retcon}}ned from the series' lore.[[note]]It's possible the war in question was a ''real life'' military conflict, as this was before the franchise had undergone its EarthDrift. While nearly all real world references from the original game were removed in the remakes, Lt. Surge still mentions the war, due to it being an integral part of his character.[[/note]].

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** The GreatOffscreenWar that's {{implied|Trope}} to have happened before the events of the game, which had infamously inspired an entire grove's worth of EpilepticTrees, due to how little it's expanded upon beyond vague hints. The player learns about this war through as all that is really known is that Lt. Surge's dialogue prior to his BossBattle, and can observe for themselves the conspicuous lack of younger adults in Kanto, as though this entire generation Surge fought in the war and died. The [[ContentLeak/{{Pokemon}} leaked Spaceworld 1997 demo]] of ''VideoGame/PokemonGoldAndSilver'' further implies a calamity (i.e. a nuclear impact, {{fantastic|Nuke}} or otherwise) it. It's generally assumed that took place just west of where Kanto is located. However, with the final release of ''Gold and Silver'', all references to the war had been dropped, as though it had been silently {{retcon}}ned from the series' lore.[[note]]It's possible the war in question was a ''real life'' military conflict, as this was before originally intended as a reference to UsefulNotes/TheGulfWar, as this predates the franchise had undergone its EarthDrift. While nearly all real world references from the original game were removed in the remakes, undergoing EarthDrift, but there are many who nonetheless wish that this event got some level of elaboration; especially since Lt. Surge still mentions the war, due to it being an integral part of his character.[[/note]].war in the various remakes.



* TheyWastedAPerfectlyGoodPlot: The Sevii Islands ''could'' have made for a compelling post-game, had they not been required to be completed to open Cerulean Cave. While many like the setup for the ''Gold and Silver'' plot, they feel the islands could have been a bit bigger or more distinct or even feature its own version of a Pokémon League in some capacity, rather than being plain filler.

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* TheyChangedItNowItSucks: A common response around the time of release towards the ExtendedGameplay and Sevii Islands, with it being viewed as an unneeded addition to the game. And there's also the case of the new music being remade at a different pitch than the original Game Boy tracks.



* UnderusedGameMechanic: The Vs. Seeker that was introduced was a great, and simple, item to use that would allow players to re-battle any trainer they've already come across, and possibly battle against new high-level teams. It made leveling up the player team's Pokémon much easier, and feel like less of a chore. Yet after ''Platinum'' this Key Item is dropped completely, and later games will be almost schizophrenic in their approach to adding/removing similar rematch features.
* VindicatedByHistory: The Sevii Islands were initially criticized for serving as {{filler}} and blocking the player's access to [[OlympusMons Mewtwo]] and trading with the Hoenn games. Later on, when games in Generations VI and VII were released with increasingly shallow postgames, more fans came to appreciate the Sevii Islands as one of the more interesting postgame quests in the series for providing brand-new areas to explore outside of the main region, especially compared to the original ''Red'', ''Blue'' and ''Yellow'' which featured no postgame apart from capturing Mewtwo.

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* UnderusedGameMechanic: The Vs. Seeker that was introduced was a great, and simple, item to use that would allow players to re-battle any trainer they've already come across, and possibly battle against new high-level teams. It made leveling up the player team's Pokémon much easier, and feel like less of a chore. Yet after ''Platinum'' this Key Item is dropped completely, and later games will be almost schizophrenic in their approach to adding/removing similar rematch features.
* VindicatedByHistory: The Sevii Islands were initially criticized for serving as {{filler}} and blocking {{filler}}, as completing the player's plotline was required to access to [[OlympusMons Mewtwo]] and trading with the Hoenn games. Later on, when When later games in Generations VI and VII were released with increasingly shallow postgames, the series began foregoing extensive post-game sections of their own, more fans came to appreciate that the Sevii Islands as one of provided the more interesting postgame quests player a lot to do in the series for providing a brand-new areas area to explore outside of the main region, region; especially compared to the original ''Red'', ''Blue'' ''Blue'', and ''Yellow'' which featured no postgame post-game apart from capturing Mewtwo.

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