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** The swarm mechanics are this in spades:
*** Audino, Pansear, Pansage, Panpour, Emolga, Croagunk, Anorith, Gible, Beldum, Sneasel, and Drifloon can only be encountered in swarms, which are a LuckBasedMission when it comes to what Pokémon are available, which kingdom they are located in, and how many of them show up. This means that it's entirely possible for a player to go the full 99 in-game years without encountering the swarm they need for a warrior's perfect link.
*** Swarms can also occur in an enemy kingdom, which means that you don't even get to make use of that opportunity unless the enemy doesn't enter their location, and because they get to act before you do if your number of kingdoms outnumbers theirs, they'll almost always do that.



* ThatOneSidequest: Getting your Warlords to Rank 2 is time-consuming and there's a bit of GuideDangIt, but if you know the circumstances needed it isn't too hard for most of them... but there's exceptions.
** Shingen needs a 75% link with his Perfect Link, which is one of the higher amounts. The major problem is that his Perfect Link is ''Rhyperior'', who can only move two squares a turn, and its attack is Rock Wrecker, which hits one tile three squares away, is highly inaccurate, and oh yes, has a recharge turn. For most other Warlords, soloing a few rounds of wild Pokémon with the Guardian Charm on will get you up 10% or more. For Shingen and Rhyperior, it's a giant pain in the ass even with the Charm on. It's actually far easier to get him a Rhyhorn, grind its link level up without evolving it, then do so once it's at 75%.
** Nene needs to have every Poison-type in the game registered in the gallery to upgrade. Better go get searching and grinding, it'll take a while.
** Similarly, Noh needs every Ghost-type registered. Arguably even worse thanks to some ghost types requiring items to evolve. Items that can only be obtained through the merchant who shows up once in a blue moon.

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* ThatOneSidequest: ThatOneSidequest:
** Any warrior who needs a swarm exclusive Pokémon for their perfect link is going to be a pain to complete due to the swarm mechanics, as detailed above.
**
Getting your Warlords to Rank 2 is time-consuming and there's a bit of GuideDangIt, but if you know the circumstances needed it isn't too hard for most of them... but there's exceptions.
** *** Shingen needs a 75% link with his Perfect Link, which is one of the higher amounts. The major problem is that his Perfect Link is ''Rhyperior'', who can only move two squares a turn, and its attack is Rock Wrecker, which hits one tile three squares away, is highly inaccurate, and oh yes, has a recharge turn. For most other Warlords, soloing a few rounds of wild Pokémon with the Guardian Charm on will get you up 10% or more. For Shingen and Rhyperior, it's a giant pain in the ass even with the Charm on. It's actually far easier to get him a Rhyhorn, grind its link level up without evolving it, then do so once it's at 75%.
** *** Nene needs to have every Poison-type in the game registered in the gallery to upgrade. Better go get searching and grinding, it'll take a while.
** *** Similarly, Noh needs every Ghost-type registered. Arguably even worse thanks to some ghost types requiring items to evolve. Items that can only be obtained through the merchant who shows up once in a blue moon.moon.
*** To transform Kotaro, you'll need to reach 60% link with Zorua or its evolution Zoroark. [[GuideDangIt You get absolutely no in-game hints as to how to encounter Zorua]], so how do you find this highly elusive Pokémon? You need to send Kotaro into a wild Pokémon location with five or less Pokémon in the forecast and [[LuckBasedMission hope that Zorua shows up]]. It will be disguised as one of the other Pokémon on the map, and its Illusion will wear off once it attacks, you attack it, or you link with it. And there's no password for Zorua specifically, so you'll have to find it the hard way no matter what if you want to register it in the gallery.
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DON is not YMMV. FPC mean preferred to canon couples/Ship Tease.


* DiscOneNuke:
** Dragon Rage deals 40 damage to everything, ignores all typing, and can hit two targets at once. Though it has low accuracy, this is not a problem thanks to many Warriors with abilities that give them an accuracy boost for three turns. Catch them a Gible, Dratini, Deino, or Axew, and they can easily sweep opponents for the first year or so of your story (after which enemies become strong enough to survive a single hit). Many storylines with smaller world maps to conquer can be finished in a few months if you're lucky enough to get your hands on such Warriors early on.
** Darumaka is available after conquering Ignis in the main story as the default Pokémon of the warrior RikyÅ«. Darumaka has a very high Attack stat, a fantastic ability in Run Up which boosts its attacking power further, and is super effective against the neighboring kingdom Greenleaf, allowing you to easily recruit fellow Disc One Nuke Pansage. It also evolves into the GameBreaker Darmanitan, allowing it to remain powerful throughout the entirety of the main story, though you'll need to spend some money at Valora's Mystery Spring to get a better ability, since Hero[[note]]Raises Attack and Defense when your army's "strength" score is 1/3 or less that of your opponent's, which is unlikely due to Darmanitan's power and the poor quality of opponents[[/note]] is not a very good ability on Darmanitan or in general. The only downside is that the attack range of its move, Flame Wheel, can sometimes make it awkward to use, especially on maps like Violight or Illusio, however having to deal with this is well worth it due to its power.
** Motoharu and his Pansage are part of Greenleaf's army in the main story, and are easily recruitable by one of the Fire-types you recruited in the previous kingdom. His warrior skill is Mighty Blow, which doubles his Attack stat for 1 turn, and his move is Vine Whip, a Grass-type move that hits multiple squares. Vine Whip's multi-targetting combined with Mighty Blow allows Pansage to easily solo the Water-types in Fontaine, especially if given a Potion to hold beforehand, and it also resists Violight's Electric attacks. However, Pansage quickly falls off due to its low power, and its evolution Simisage is the worst Grass-type evolution in a game where Grass-types already aren't very valuable beyond their ability to hit x4 weaknesses. While the Pansage he starts with might fall off, Motoharu himself is actually a good warrior due to his ability to link well with many powerful Pokémon such as Galvantula, Rhydon, and Krookodile if you want to continue using him during the main story, though his perfect link Axew is unavailable until the postgame unless you're willing to use passwords.
** Takeyoshi and his Carnivine are even better than Motoharu/Pansage, having Levitate and better stats, allowing Carnivine to remain relevant for slightly longer than Pansage, though it still falls off due to Vine Whip's low power and the Grass type not being very good after beating Cragspur. Takeyoshi himself remains good, having as his perfect link Gyarados, the best Water-type in the game, having good abilities, flight, high Attack, and a high-power move in Aqua Tail. He also links well with Walrein, the strongest Ice-type attacker in the game which is held back in part by the poor accuracy of its move Blizzard. Takeyoshi's warrior skill is Eagle Eye, which boosts accuracy. Takeyoshi's Walrein with a Power Wristband can one-shot the final boss. This is also doable with Morichika or Nobuchika, who also have accuracy-boosting skills.



* FanPreferredCouple: Male Protagonist/Oichi and Yukimura/Female Protagonist are quite popular. The former might have to do with the Male Protagonist bearing a strong resemblance to Oichi's real life husband, Azai Nagamasa.

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TRS + chained sinkholes begone


* QuirkyWork: [[VideoGame/NobunagasAmbition A game series]] set in [[FeudalJapan one of the bloodiest eras in Japan's history]]... [[{{Crossover}} blended]] with [[Franchise/{{Pokemon}} a kid-oriented franchise]]?



* WhatDoYouMeanItsForKids: Though it has an "E" rating, the game is about the wars of feudal Japan, the female designs [[{{Stripperiffic}} put to shame]] [[MsFanservice the females of the main series]], and a lot of characters are AxCrazy in the name of historical accuracy.
* WhatDoYouMeanItWasntMadeOnDrugs: [[VideoGame/NobunagasAmbition A game series]] set in [[FeudalJapan one of the bloodiest eras in Japan's history]]... [[{{Crossover}} blended]] [[JustForFun/XMeetsY with]] [[Franchise/{{Pokemon}} a kid-oriented franchise]]?

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* WhatDoYouMeanItsForKids: Though it has an "E" rating, the game is about the wars of feudal Japan, the female designs [[{{Stripperiffic}} put to shame]] [[MsFanservice put to shame the females of the main series]], and a lot of characters are AxCrazy in the name of historical accuracy.
* WhatDoYouMeanItWasntMadeOnDrugs: [[VideoGame/NobunagasAmbition A game series]] set in [[FeudalJapan one of the bloodiest eras in Japan's history]]... [[{{Crossover}} blended]] [[JustForFun/XMeetsY with]] [[Franchise/{{Pokemon}} a kid-oriented franchise]]?
accuracy.
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* NightmareFuel: The "Game Over" ScareChord that plays if you fail a story's mission [[JumpScare comes right out of nowhere]] and is incredibly dark and depressing in contrast to the rest of this game's soundtrack. This can happen even if an opposing army gets 100 Pokémon or recruits 40 warriors before you do, which is a NonStandardGameOver that the game never tells you about, resulting in some players finding out about this the hard way.
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** Darmanitan has an extremely high Attack stat, and a high-power move in Fire Blast which hits 7 squares, and has two strong abilities in Spirit and Conqueror. If it has Conqueror, it becomes even stronger after every KO and is capable of snowballing through entire armies. If it has Spirit, if the opponent brings Darmanitan to low HP without [=KOing=] it, Darmanitan gets all its HP back and an Attack boost, forcing the enemy to effectively KO it twice. Darmanitan compares favorably to the Legendary Pokémon Reshiram, which should speak volumes to how broken it is.

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** Darmanitan has an extremely high Attack stat, and a high-power move in Fire Blast which hits 7 squares, and has two strong abilities in Spirit and Conqueror. If it has Conqueror, it becomes even stronger after every KO and is capable of snowballing through entire armies. If it has Spirit, if the opponent brings Darmanitan to low HP without [=KOing=] it, Darmanitan gets all its HP back and an Attack boost, forcing the enemy to effectively KO it twice. Darmanitan compares favorably to the Legendary Pokémon Reshiram, which should speak volumes to how broken it is.



** The conflict between the kids Mitsunari, Kiyomasa and Masanori make more sense when you realize the three of them did not get along in real life and spent most of their time fighting each other. Made worse when Hideyoshi died and their fight escalated. It's implied that Mitsunari won, which is probably why you play his chapter first, and why he starts with a Scizor while the other two are stuck with Larvitar and Skorupi.
** Hanbei is an ill boy based on his real life counterpart and as a result, his coughing fits make a lot more sense when you realize how he died in real life. This also explains why he doesn't gain that much power.

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** The conflict between the kids Mitsunari, Kiyomasa Kiyomasa, and Masanori make more sense when you realize the three of them did not get along in real life and spent most of their time fighting each other. Made worse when Hideyoshi died and their fight escalated. It's implied that Mitsunari won, which is probably why you play his chapter first, and why he starts with a Scizor while the other two are stuck with Larvitar and Skorupi.
** Hanbei is an ill boy based on his real life real-life counterpart and as a result, his coughing fits make a lot more sense when you realize how he died in real life. This also explains why he doesn't gain that much power.



** At the end of Okuni's story, she disappears and is never heard from again. This is based on her real life counterpart disappearing without a trace and no one knows what happened to her after that which leaves to speculation on how her life ended.

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** At the end of Okuni's story, she disappears and is never heard from again. This is based on her real life real-life counterpart disappearing without a trace and no one knows what happened to her after that which leaves to speculation on how her life ended.



** The various generic warriors are named after figures in Japanese history/Samurai Warriors games, with a interesting note being Dosetsu who has the same perfect link line as his leader, Ginchiyo. In history Dosetsu was the name of her father and he passed down his sword to her. Except in this case it's a mon preference.

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** The various generic warriors are named after figures in Japanese history/Samurai Warriors games, with a an interesting note being Dosetsu who has the same perfect link line as his leader, Ginchiyo. In history history, Dosetsu was the name of her father and he passed down his sword to her. Except in this case it's a mon preference.



** As in the main series, any wild Pokemon with Sturdy, giving them a LastChanceHitPoint if you land a killing blow when they have full HP. Naturally this makes fighting enemy Warriors with them a pain because you're on a time limit to defeat them so you can recruit them, and level grinding in areas where wild Pokemon with Sturdy appear is a further annoyance.

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** As in the main series, any wild Pokemon with Sturdy, giving which gives them a LastChanceHitPoint if you land a killing blow when they have full HP. Naturally Naturally, this makes fighting enemy Warriors with them a pain because you're on a time limit to defeat them so you can recruit them, and level grinding in areas where wild Pokemon with Sturdy appear is a further annoyance.
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Per TRS, this is YMMV

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* DifficultySpike:
** In the side stories, once you conquer about half of the available territories, your opponents will take notice, and their armies will receive a sudden jump in experience to match yours, usually with them attacking you on the following turn. Also falls under ScrappyMechanic.
** In the main story, the game takes off the kid gloves once you beat Shingen or Kenshin and start fighting Nobunaga for real. The next few kingdoms boast much, ''much'' more formidable enemies than anything you've faced up to that point; good strategy and maybe some level grinding are all but required to progress.

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This is a better trope to describe this attack.


* DemonicSpiders: Anything with [[FixedDamageAttack Dragon Rage]] if encountered while your Pokémon's levels are still low. Which, unlike in the main games, is actually quite likely during some of the extra chapters (Ieyasu, Mitsuhide, and Nouhime all have a pretty big problem with this seeing as they start right next to the Dragon kingdom). On the flip side, this makes Ranmaru (with his Dratini) a DiskOneNuke if you manage to recruit him early.
%%Nouhime starts in Terrera in her episode, but Chrysalia is controlled by Ranmaru so it's a Dragon kingdom


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* ThatOneAttack: [[FixedDamageAttack Dragon Rage]], if your Pokémon's levels are still low. Unlike in the main games, it is quite common during some of the extra chapters (Ieyasu, Mitsuhide, and Nouhime all have a pretty big problem with this seeing as they start right next to the Dragon kingdom). On the flip side, this makes Ranmaru (with his Dratini) a DiskOneNuke if you manage to recruit him early.
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Zero Context Examples. Deleting because Awesome Music is Sugar Wiki.


* SugarWiki/AwesomeMusic:
** The game's [[https://www.youtube.com/watch?v=6droq3Qme_k theme song]], for starters.
** The game also gave us some pretty good battlefield themes. For example, here's the [[https://www.youtube.com/watch?v=AKI8y7qQrGM Flying]], [[https://www.youtube.com/watch?v=S6F53jueV0g Fighting]], [[https://www.youtube.com/watch?v=jomsk0dO7fU Electric]], and [[https://www.youtube.com/watch?v=51CO2fwJjgI Poison]] [[https://www.youtube.com/watch?v=xNz0n0Nny7s&list=UUcVwJ3A0KLDDJA4948zuu7g&index=11&feature=plcp Psychic]] and [[https://www.youtube.com/watch?v=BiFKR0kY-hU&list=UUcVwJ3A0KLDDJA4948zuu7g&index=21&feature=plcp Normal]] battlefield themes.
** [[https://www.youtube.com/watch?v=-6GGBCc13rc The second map theme]] is pretty epic as well.
** [[https://www.youtube.com/watch?v=YLoaNOlGV_4 The music that plays during the final battle against Nobunaga and his allies]] is pretty epic.
** If [[https://www.youtube.com/watch?v=pO8px_88HZU Rock]] isn't this, it's something else entirely.
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The Legendaries are meant to be overpowered, and are acquired way too late to be this trope.


** The Legendary Pokémon are hard to track down, but they are usually worth it. As you'd expect, they have high stats, long movement ranges, and powerful attacks which can hit multiple enemies at once. Give them the Guardian Charm, and they will redefine the phrase OneManArmy.
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Making references to other entries is not allowed.


** As discussed above, Dragon Rage. It deals 40 damage to everything, ignoring all typing, and can hit two targets at once, with the drawback of low accuracy. Not a problem thanks to many Warriors with abilities that give them an accuracy boost for three turns; catch them a Gible, Dratini, Deino, or Axew; and they can easily sweep opponents for the first year or so of your story (after which enemies become strong enough to survive a single hit). Many storylines with smaller world maps to conquer can be finished in a few months if you're lucky enough to get your hands on such Warriors early on.
** Darumaka is available after conquering Ignis in the main story as the default Pokémon of the warrior RikyÅ«. Darumaka has a very high Attack stat, a fantastic ability in Run Up which boosts its attacking power further, and is super effective against the neighboring kingdom Greenleaf, allowing you to easily recruit fellow Disc One Nuke Pansage. It also evolves into the GameBreaker Darmanitan (discussed below), allowing it to remain powerful throughout the entirety of the main story, though you'll need to spend some money at Valora's Mystery Spring to get a better ability, since Hero[[note]]Raises Attack and Defense when your army's "strength" score is 1/3 or less that of your opponent's, which is unlikely due to Darmanitan's power and the poor quality of opponents[[/note]] is not a very good ability on Darmanitan or in general. The only downside is that the attack range of its move, Flame Wheel, can sometimes make it awkward to use, especially on maps like Violight or Illusio, however having to deal with this is well worth it due to its power.

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** As discussed above, Dragon Rage. It Rage deals 40 damage to everything, ignoring ignores all typing, and can hit two targets at once, with the drawback of once. Though it has low accuracy. Not accuracy, this is not a problem thanks to many Warriors with abilities that give them an accuracy boost for three turns; catch turns. Catch them a Gible, Dratini, Deino, or Axew; Axew, and they can easily sweep opponents for the first year or so of your story (after which enemies become strong enough to survive a single hit). Many storylines with smaller world maps to conquer can be finished in a few months if you're lucky enough to get your hands on such Warriors early on.
** Darumaka is available after conquering Ignis in the main story as the default Pokémon of the warrior RikyÅ«. Darumaka has a very high Attack stat, a fantastic ability in Run Up which boosts its attacking power further, and is super effective against the neighboring kingdom Greenleaf, allowing you to easily recruit fellow Disc One Nuke Pansage. It also evolves into the GameBreaker Darmanitan (discussed below), Darmanitan, allowing it to remain powerful throughout the entirety of the main story, though you'll need to spend some money at Valora's Mystery Spring to get a better ability, since Hero[[note]]Raises Attack and Defense when your army's "strength" score is 1/3 or less that of your opponent's, which is unlikely due to Darmanitan's power and the poor quality of opponents[[/note]] is not a very good ability on Darmanitan or in general. The only downside is that the attack range of its move, Flame Wheel, can sometimes make it awkward to use, especially on maps like Violight or Illusio, however having to deal with this is well worth it due to its power.

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A Scrappy must be hated due to their role in the narrative, not for gameplay reasons. The sub-bullet has incorrect indentation and Natter.


* TheScrappy: Many people don't like Yoshimoto given his appearance, the fact that he's the only historical character to get [[TookALevelInDumbass worse]] instead of better, his story serving no real plot to his character development and being a JokeCharacter when he promotes. In fact, he's the only character whose warrior skill "Grace" directly causes problems to others (barring Yoshihiro's which generally does more good than harm), and to make matters worse, his Forretress can only do 1 damage given that its move is Gyro Ball.
** However, he becomes a LethalJokeCharacter when you realize that he can use a Pokémon other than Forretress, and he links well with many powerful Pokémon such as Scizor, Gengar, and Darmanitan; and you can negate the downside of his warrior skill with another warrior's Shout, turning Grace into a very strong HP restore/status cure.

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* TheScrappy: Many people don't like Yoshimoto given his appearance, the fact that he's the only historical character to get [[TookALevelInDumbass worse]] instead of better, and his story serving no real plot to his character development and being a JokeCharacter when he promotes. In fact, he's the only character whose warrior skill "Grace" directly causes problems to others (barring Yoshihiro's which generally does more good than harm), and to make matters worse, his Forretress can only do 1 damage given that its move is Gyro Ball.
** However, he becomes a LethalJokeCharacter when you realize that he can use a Pokémon other than Forretress, and he links well with many powerful Pokémon such as Scizor, Gengar, and Darmanitan; and you can negate the downside of his warrior skill with another warrior's Shout, turning Grace into a very strong HP restore/status cure.
development.

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* DemonicSpiders: Anything with [[FixedDamageAttack Dragon Rage]] if encountered while your Pokémon's levels are still low. Which, unlike in the main games, is actually quite likely during some of the extra chapters (Ieyasu, Mitsuhide, and Nouhime all have a pretty big problem with this seeing as they start right next to Dragnor). On the flip side, this makes Ranmaru (with his Dratini) a DiskOneNuke if you manage to recruit him early.

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* DemonicSpiders: Anything with [[FixedDamageAttack Dragon Rage]] if encountered while your Pokémon's levels are still low. Which, unlike in the main games, is actually quite likely during some of the extra chapters (Ieyasu, Mitsuhide, and Nouhime all have a pretty big problem with this seeing as they start right next to Dragnor). the Dragon kingdom). On the flip side, this makes Ranmaru (with his Dratini) a DiskOneNuke if you manage to recruit him early.early.
%%Nouhime starts in Terrera in her episode, but Chrysalia is controlled by Ranmaru so it's a Dragon kingdom



** Mitsuhide's special episode has him betraying Nobunaga, just like he did in real life. Furthermore, his specialty is Ice, which gives him an advantage against Nobunaga's Dragons, but a weakness to Fire-types; in real life, Mitsuhide was defeated by Hideyoshi, who in ''Conquest'' is a Fire-type user. Mitsuhide also has unique dialogue when engaging an enemy army with Nobunaga in it, shouting "Our enemy is in [kingdom]!" in reference to the real-life attack declaration his gave his troops to march on Nobunaga's stronghold.

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** Mitsuhide's special episode has him betraying Nobunaga, just like he did in real life. Furthermore, his specialty is Ice, which gives him an advantage against Nobunaga's Dragons, but a weakness to Fire-types; in real life, Mitsuhide was defeated by Hideyoshi, who in ''Conquest'' is a Fire-type user. Mitsuhide also has unique dialogue when engaging an enemy army with Nobunaga in it, shouting "Our enemy is in [kingdom]!" in reference to the real-life attack declaration his he gave his troops to march on Nobunaga's stronghold.
Is there an issue? Send a MessageReason:
None


** Darmanitan has an extremely high Attack stat, and a high-power move in Fire Blast which hits 7 squares, and has two strong abilities in Spirit and Conqueror. If it has Conqueror, it becomes even stronger after every KO and is capable of snowballing through entire armies. If it has Spirit, if the opponent brings Darmanitan to low HP without KOing it, Darmanitan gets all its HP back and an Attack boost, forcing the enemy to effectively KO it twice. Darmanitan compares favorably to the Legendary Pokémon Reshiram, which should speak volumes to how broken it is.

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** Darmanitan has an extremely high Attack stat, and a high-power move in Fire Blast which hits 7 squares, and has two strong abilities in Spirit and Conqueror. If it has Conqueror, it becomes even stronger after every KO and is capable of snowballing through entire armies. If it has Spirit, if the opponent brings Darmanitan to low HP without KOing [=KOing=] it, Darmanitan gets all its HP back and an Attack boost, forcing the enemy to effectively KO it twice. Darmanitan compares favorably to the Legendary Pokémon Reshiram, which should speak volumes to how broken it is.

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None


* DiscOneNuke:
** As discussed above, Dragon Rage. It deals 40 damage to everything, ignoring all typing, and can hit two targets at once, with the drawback of low accuracy. Not a problem thanks to many Warriors with abilities that give them an accuracy boost for three turns; catch them a Gible, Dratini, Deino, or Axew; and they can easily sweep opponents for the first year or so of your story (after which enemies become strong enough to survive a single hit). Many storylines with smaller world maps to conquer can be finished in a few months if you're lucky enough to get your hands on such Warriors early on.
** Darumaka is available after conquering Ignis in the main story as the default Pokémon of the warrior RikyÅ«. Darumaka has a very high Attack stat, a fantastic ability in Run Up which boosts its attacking power further, and is super effective against the neighboring kingdom Greenleaf, allowing you to easily recruit fellow Disc One Nuke Pansage. It also evolves into the GameBreaker Darmanitan (discussed below), allowing it to remain powerful throughout the entirety of the main story, though you'll need to spend some money at Valora's Mystery Spring to get a better ability, since Hero[[note]]Raises Attack and Defense when your army's "strength" score is 1/3 or less that of your opponent's, which is unlikely due to Darmanitan's power and the poor quality of opponents[[/note]] is not a very good ability on Darmanitan or in general. The only downside is that the attack range of its move, Flame Wheel, can sometimes make it awkward to use, especially on maps like Violight or Illusio, however having to deal with this is well worth it due to its power.
** Motoharu and his Pansage are part of Greenleaf's army in the main story, and are easily recruitable by one of the Fire-types you recruited in the previous kingdom. His warrior skill is Mighty Blow, which doubles his Attack stat for 1 turn, and his move is Vine Whip, a Grass-type move that hits multiple squares. Vine Whip's multi-targetting combined with Mighty Blow allows Pansage to easily solo the Water-types in Fontaine, especially if given a Potion to hold beforehand, and it also resists Violight's Electric attacks. However, Pansage quickly falls off due to its low power, and its evolution Simisage is the worst Grass-type evolution in a game where Grass-types already aren't very valuable beyond their ability to hit x4 weaknesses. While the Pansage he starts with might fall off, Motoharu himself is actually a good warrior due to his ability to link well with many powerful Pokémon such as Galvantula, Rhydon, and Krookodile if you want to continue using him during the main story, though his perfect link Axew is unavailable until the postgame unless you're willing to use passwords.
** Takeyoshi and his Carnivine are even better than Motoharu/Pansage, having Levitate and better stats, allowing Carnivine to remain relevant for slightly longer than Pansage, though it still falls off due to Vine Whip's low power and the Grass type not being very good after beating Cragspur. Takeyoshi himself remains good, having as his perfect link Gyarados, the best Water-type in the game, having good abilities, flight, high Attack, and a high-power move in Aqua Tail. He also links well with Walrein, the strongest Ice-type attacker in the game which is held back in part by the poor accuracy of its move Blizzard. Takeyoshi's warrior skill is Eagle Eye, which boosts accuracy. Takeyoshi's Walrein with a Power Wristband can one-shot the final boss. This is also doable with Morichika or Nobuchika, who also have accuracy-boosting skills.



** Dragon Rage. It deals 40 damage to everything, ignoring all typing, and can hit two targets at once, with the drawback of low accuracy. Not a problem thanks to many Warriors with abilities that give them an accuracy boost for three turns; catch them a Gible, Dratini, Deino or Axew, and they can easily sweep opponents for the first year or so of your story (after which enemies become strong enough to survive a single hit). Many storylines with smaller world maps to conquer can be finished in a few months if you're lucky enough to get your hands on such Warriors early on.



** Darmanitan has an extremely high Attack stat, and a high-power move in Fire Blast which hits 7 squares, and has two strong abilities in Spirit and Conqueror. If it has Conqueror, it becomes even stronger after every KO and is capable of snowballing through entire armies. If it has Spirit, if the opponent brings Darmanitan to low HP without KOing it, Darmanitan gets all its HP back and an Attack boost, forcing the enemy to effectively KO it twice. Darmanitan compares favorably to the Legendary Pokémon Reshiram, which should speak volumes to how broken it is.
** Scizor is a super-soldier with high power and durability, good attack range, and deceptively high evasion despite its low speed thanks to the Parry ability. It can also be directly encountered in postgame stories, meaning you'll never have to wait for the wandering merchant so you can buy a Metal Coat to evolve Scyther. If you do wait for the merchant in the main story, there's a Scyther warrior named Masakage who becomes a strong Bug-type attacker in the endgame.
** Jolteon is unquestionably the best Electric-type in the game, even better than Zekrom. It has a decent attack stat; a strong, drawback-free move with good attack range in Thunderbolt; and the Vanguard ability which gives a substantial power boost if it's the first Pokémon to move on your turn.
** The Legendary Pokémon are hard to track down, but they are usually worth it. As you'd expect, they have high stats, long movement ranges, and powerful attacks which can hit multiple enemies at once. Give them the Guardian Charm, and they will redefine the phrase OneManArmy.



** The Legendary Pokémon are hard to track down, but they are usually worth it. As you'd expect, they have high stats, long movement ranges, and powerful attacks which can hit multiple enemies at once. Give them the Guardian Charm, and they will redefine the phrase OneManArmy.

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** The Legendary If you're not planning to use Guardian Charms, the Power Wristband is a very strong item which is easily available, including near the start of the main story, and gives a 50% Attack boost (stacks additively with other boosts). It's true they are able to break after use, but they're pretty cheap to replace, and it's not likely you're using your gold for much else. Stronger versions of the Power Wristband are available from upgraded shops in the postgame, with the Power Brace giving a 150% boost which is equivalent to the Guardian Charm boost, or Z-Splash from the main games. Steel-types should instead use the Metal Coat, available from the traveling merchant, which gives the same boost as the Power Wristband but never breaks and stays in your inventory between episodes.
** Beyond the Power Brace, upgraded shops also sell some very powerful items, such as the Double Play (allows the
Pokémon are hard to track down, but they are usually worth it. As you'd expect, they have high stats, long move twice in a turn, similar to Nobunaga's warrior skill), Sniper Lens (guarantees one critical hit), Twice Lucky (allows use of a warrior skill twice in one battle), and Winged Boots (gives +1 movement ranges, and powerful attacks which can hit multiple enemies at once. Give them the Guardian Charm, and they will redefine the phrase OneManArmy.range for 3 turns).



* TheScrappy: Many people don't like Yoshimoto given his appearance, the fact that he's the only historical character to get [[TookALevelInDumbass worse]] instead of better, his story serving no real plot to his character development and being a JokeCharacter when he promotes. In fact, he's the only character whose warrior skill directly causes problems to others (barring Yoshihiro's which generally does more good than harm), and to make matters worse, his Forretress can only do 1 damage given that its move is Gyro Ball.

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* TheScrappy: Many people don't like Yoshimoto given his appearance, the fact that he's the only historical character to get [[TookALevelInDumbass worse]] instead of better, his story serving no real plot to his character development and being a JokeCharacter when he promotes. In fact, he's the only character whose warrior skill "Grace" directly causes problems to others (barring Yoshihiro's which generally does more good than harm), and to make matters worse, his Forretress can only do 1 damage given that its move is Gyro Ball. Ball.
** However, he becomes a LethalJokeCharacter when you realize that he can use a Pokémon other than Forretress, and he links well with many powerful Pokémon such as Scizor, Gengar, and Darmanitan; and you can negate the downside of his warrior skill with another warrior's Shout, turning Grace into a very strong HP restore/status cure.
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** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ''TURNS'' to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. This means it will take 3 turns max to find your landing point if the portal doesn’t have the corresponding colour you want. And this is supposing the stone is next to you when you reach it. To make matters worse, the portals themselves have no pattern and it’s also a “Grab the Flag” level, meaning on top of needing to get all the flags, you need to do so before time runs out, making this more or less a LuckBasedMission combined with a GetBackHereBoss. You’ll also need to have at least two of your six Pokémon in one of the areas. One to stay on the flag, the other to defend the flag holder until all threats are out. Most “Grab the Flag” levels aren’t too bad, but Illuso is especially excruciating with the lack of patterns. Terraria, the other option in the main story is actually much easier despite the difference of power.

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** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ''TURNS'' to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. This means it will take 3 turns max to find your landing point if the a portal doesn’t have the corresponding colour you want. And this is supposing the stone is next to you when you reach it.want. To make matters worse, the portals themselves have no pattern and it’s also a “Grab the Flag” level, meaning on top of needing to get all the flags, you need to do so before time runs out, making this more or less a LuckBasedMission combined with a GetBackHereBoss. You’ll also need to have at least two of your six Pokémon in one of the four areas. One to stay on the flag, the other to defend the flag holder until all threats are out. Most “Grab the Flag” levels aren’t too bad, but Illuso is especially excruciating with the lack of patterns. Terraria, the other option in the main story is actually much easier despite the difference of power.
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** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ''TURNS'' to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. This means it will take 3 turns max to find your landing point if the portal doesn’t have the corresponding colour you want. And this is supposing if the stone is next to you when you reach it. To make matters worse, the portals themselves have no pattern and it’s also a “Grab the Flag” level, meaning on top of needing to get all the flags, you need to do so before time runs out, making this more or less a LuckBasedMission combined with a GetBackHereBoss. You’ll also need to have at least two of your six Pokémon in one of the areas. One to stay on the flag, the other to defend the flag holder until all threats are out. Most “Grab the Flag” levels aren’t too bad, but Illuso is especially excruciating with the lack of patterns in the portals and the moving stones. Terraria, the other option then is actually much easier despite the difference of power.

to:

** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ''TURNS'' to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. This means it will take 3 turns max to find your landing point if the portal doesn’t have the corresponding colour you want. And this is supposing if the stone is next to you when you reach it. To make matters worse, the portals themselves have no pattern and it’s also a “Grab the Flag” level, meaning on top of needing to get all the flags, you need to do so before time runs out, making this more or less a LuckBasedMission combined with a GetBackHereBoss. You’ll also need to have at least two of your six Pokémon in one of the areas. One to stay on the flag, the other to defend the flag holder until all threats are out. Most “Grab the Flag” levels aren’t too bad, but Illuso is especially excruciating with the lack of patterns in the portals and the moving stones. patterns. Terraria, the other option then in the main story is actually much easier despite the difference of power.
Is there an issue? Send a MessageReason:
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** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ''TURNS'' to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. This means it will take 3 turns max to find your landing point if the portal doesn’t have the corresponding colour you want. And this is supposing if the stone is next to you when you reach it. To make matters worse, the portals themselves have no pattern and it’s also a “Grab the Flag” level, meaning on top of needing to get all the flags, you need to do so before time runs out, making this more or less a LuckBasedMission. You’ll also need to have at least two Pokémon in one of the areas. One to stay on the flag, the other to defend the flag holder until all threats are out. Most “Grab the Flag” levels aren’t too bad, but Illuso is especially excruciating with the lack of patterns in the portals and the moving stones. Terraria, the other option then is actually much easier despite the difference of power.

to:

** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ''TURNS'' to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. This means it will take 3 turns max to find your landing point if the portal doesn’t have the corresponding colour you want. And this is supposing if the stone is next to you when you reach it. To make matters worse, the portals themselves have no pattern and it’s also a “Grab the Flag” level, meaning on top of needing to get all the flags, you need to do so before time runs out, making this more or less a LuckBasedMission. LuckBasedMission combined with a GetBackHereBoss. You’ll also need to have at least two of your six Pokémon in one of the areas. One to stay on the flag, the other to defend the flag holder until all threats are out. Most “Grab the Flag” levels aren’t too bad, but Illuso is especially excruciating with the lack of patterns in the portals and the moving stones. Terraria, the other option then is actually much easier despite the difference of power.
Is there an issue? Send a MessageReason:
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** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ''TURNS'' to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. This means it will take 3 turns max to find your landing point if the portal doesn’t have the corresponding colour you want. And this is supposing if the stone is next to you when you reach it. To make matters worse, the portals themselves have no pattern and it’s also a “Grab the Flag” level, meaning on top of needing to get all the flags, you need to do so before time runs out. You’ll also need to have at least two Pokémon in the four areas. One to stay on the flag, the other to defend the flag holder until all foes are knocked out. Most “Grab the Flag” levels aren’t too bad, but this is especially excruciating with the lack of patterns in the portals and the moving stones. Terraria, the other option then is actually much easier despite the difference of power.

to:

** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ''TURNS'' to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. This means it will take 3 turns max to find your landing point if the portal doesn’t have the corresponding colour you want. And this is supposing if the stone is next to you when you reach it. To make matters worse, the portals themselves have no pattern and it’s also a “Grab the Flag” level, meaning on top of needing to get all the flags, you need to do so before time runs out. out, making this more or less a LuckBasedMission. You’ll also need to have at least two Pokémon in one of the four areas. One to stay on the flag, the other to defend the flag holder until all foes threats are knocked out. Most “Grab the Flag” levels aren’t too bad, but this Illuso is especially excruciating with the lack of patterns in the portals and the moving stones. Terraria, the other option then is actually much easier despite the difference of power.
Is there an issue? Send a MessageReason:
None


** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ''TURNS'' to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. This means it will take 3 turns max to find your landing point if the portal doesn’t have the corresponding colour you want. And this is supposing if the stone is next to you when you reach it. To make matters worse, the portals themselves have no pattern and it’s also a “Grab the Flag” level, meaning on top of needing to get all the flags, you need to do so before time runs out. Most “Grab the Flag” levels aren’t too bad, but this is especially excruciating with the lack of patterns in the portals and the moving stones. Terraria, the other option then is actually much easier despite the difference of power.

to:

** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ''TURNS'' to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. This means it will take 3 turns max to find your landing point if the portal doesn’t have the corresponding colour you want. And this is supposing if the stone is next to you when you reach it. To make matters worse, the portals themselves have no pattern and it’s also a “Grab the Flag” level, meaning on top of needing to get all the flags, you need to do so before time runs out. You’ll also need to have at least two Pokémon in the four areas. One to stay on the flag, the other to defend the flag holder until all foes are knocked out. Most “Grab the Flag” levels aren’t too bad, but this is especially excruciating with the lack of patterns in the portals and the moving stones. Terraria, the other option then is actually much easier despite the difference of power.
Is there an issue? Send a MessageReason:
None


** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ''TURNS'' to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. This means it will take 3 turns max to find your landing point if the portal doesn’t have the corresponding colour you want. And this is supposing if the stone is next to you when you reach it. To make matters worse, the portals themselves have no pattern and it’s also a “Grab the Flag” level, meaning on top of needing to get all the flags, you need to do so before time runs out. Terraria, the other option then is actually much easier despite the difference of power.

to:

** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ''TURNS'' to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. This means it will take 3 turns max to find your landing point if the portal doesn’t have the corresponding colour you want. And this is supposing if the stone is next to you when you reach it. To make matters worse, the portals themselves have no pattern and it’s also a “Grab the Flag” level, meaning on top of needing to get all the flags, you need to do so before time runs out. Most “Grab the Flag” levels aren’t too bad, but this is especially excruciating with the lack of patterns in the portals and the moving stones. Terraria, the other option then is actually much easier despite the difference of power.
Is there an issue? Send a MessageReason:
None


** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ''TURNS'' to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. This means it will take 3 turns max to find your landing point if the portal doesn’t have the corresponding colour you want. And this is supposing if the stone is next to you when you reach it. To make matters worse, it’s also a “Grab the Flag” level. Terraria, the other option then is actually much easier despite the difference of power.

to:

** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ''TURNS'' to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. This means it will take 3 turns max to find your landing point if the portal doesn’t have the corresponding colour you want. And this is supposing if the stone is next to you when you reach it. To make matters worse, the portals themselves have no pattern and it’s also a “Grab the Flag” level.level, meaning on top of needing to get all the flags, you need to do so before time runs out. Terraria, the other option then is actually much easier despite the difference of power.

Changed: 58

Removed: 625

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* HilariousInHindsight:
** The introduction of Fairy-types in Generation VI makes Nobunaga's nigh-unopposed ambition a little less believable. Although [[https://www.fanfiction.net/s/13449784/2/ the bottom of this page]] disproves the jokes about Oichi single-handedly ending things in advance, the fact remains that the abundance of Fairy-type Pokémon converted from Normal-types (and the presence of a Fairy-type Eeveelution) would have given Dragnor a much harder time than it had in Generation V.
** A turn-based strategy game featuring Feudal Japan-inspired kingdoms and the subtitle "Conquest"? Now that ''VideoGame/FireEmblemFates'' are out...

to:

* HilariousInHindsight:
** The introduction of Fairy-types in Generation VI makes Nobunaga's nigh-unopposed ambition a little less believable. Although [[https://www.fanfiction.net/s/13449784/2/
HilariousInHindsight: [[HilariousInHindsight/{{Pokemon}} Check the bottom of this page]] disproves the jokes about Oichi single-handedly ending things in advance, the fact remains that the abundance of Fairy-type Pokémon converted from Normal-types (and the presence of a Fairy-type Eeveelution) would have given Dragnor a much harder time than it had in Generation V.
** A turn-based strategy game featuring Feudal Japan-inspired kingdoms and the subtitle "Conquest"? Now that ''VideoGame/FireEmblemFates'' are out...
main page]].
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Is there an issue? Send a MessageReason:
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** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ''TURNS'' to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. Terraria is actually much easier despite the bigger amount of power.

to:

** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ''TURNS'' to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. Terraria This means it will take 3 turns max to find your landing point if the portal doesn’t have the corresponding colour you want. And this is supposing if the stone is next to you when you reach it. To make matters worse, it’s also a “Grab the Flag” level. Terraria, the other option then is actually much easier despite the bigger amount difference of power.
Is there an issue? Send a MessageReason:
None


** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ‘’TURNS’’ to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. Terraria is actually much easier despite the bigger amount of power.

to:

** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ‘’TURNS’’ ''TURNS'' to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. Terraria is actually much easier despite the bigger amount of power.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take ‘’TURNS’’ to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. Terraria is actually much easier despite the bigger amount of power.
Is there an issue? Send a MessageReason:
None


* FanPreferredCouple: The male warlord/Oichi and Yukimura/female warlord are quite popular. The former might have to do with the male warlord bearing a strong resemblance to Oichi's real life husband, Azai Nagamasa.

to:

* FanPreferredCouple: The male warlord/Oichi Male Protagonist/Oichi and Yukimura/female warlord Yukimura/Female Protagonist are quite popular. The former might have to do with the male warlord Male Protagonist bearing a strong resemblance to Oichi's real life husband, Azai Nagamasa.
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** Ginchiyo and Muneshige are a borderline BattleCouple that specialize in Electric- and Flying-types respectively, with the appropriate lightning and wind theming between them. They're even most effective when fighting together, with their Rank 2 Warrior Skills powering each other up when used in the same turn and sportong the names Thunderclap and Typhoon (or in the original Japanese, Raijin's Roar and Fujin's Roar). And despite all of this, they don't get Thundurus and Tornadus.

to:

** Ginchiyo and Muneshige are a borderline BattleCouple that specialize in Electric- and Flying-types respectively, with the appropriate lightning and wind theming between them. They're even most effective when fighting together, with their Rank 2 Warrior Skills powering each other up when used in the same turn and sportong sporting the names Thunderclap and Typhoon (or in the original Japanese, Raijin's Roar and Fujin's Roar). And despite all of this, they don't get Thundurus and Tornadus.
Is there an issue? Send a MessageReason:
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Added DiffLines:

** Ginchiyo and Muneshige are a borderline BattleCouple that specialize in Electric- and Flying-types respectively, with the appropriate lightning and wind theming between them. They're even most effective when fighting together, with their Rank 2 Warrior Skills powering each other up when used in the same turn and sportong the names Thunderclap and Typhoon (or in the original Japanese, Raijin's Roar and Fujin's Roar). And despite all of this, they don't get Thundurus and Tornadus.
Is there an issue? Send a MessageReason:
None


* FanPreferredCouple: The male warlord/Oichi and Yukimura/female warlord are quite popular. The former might have to do with the male warlord looking similar to Nagamasa.

to:

* FanPreferredCouple: The male warlord/Oichi and Yukimura/female warlord are quite popular. The former might have to do with the male warlord looking similar bearing a strong resemblance to Oichi's real life husband, Azai Nagamasa.

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