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  • Adorkable:
    • Motonari is very awkward and likeable.
    • Kanetsugu's quite endearing when he starts acting confused or surprised.
    • Yukimura shows shades of this in his ending.
  • Anti-Climax Boss: The Zekrom that Nobunaga uses. You hear its roar on the title screen, it accompanies the Big Bad throughout the main campaign, and much is made of the battle leading up to fighting it. Ultimately, it's not much more difficult an opponent than any other in the game, and its Warlord even replaces it in a subsequent fight. However, Nobunaga intended to lose so that the Hero(ine) could summon Arceus, and then he could destroy it with his real team.
  • Difficulty Spike:
    • In the side stories, once you conquer about half of the available territories, your opponents will take notice, and their armies will receive a sudden jump in experience to match yours, usually with them attacking you on the following turn. Also falls under Scrappy Mechanic.
    • In the main story, the game takes off the kid gloves once you beat Shingen or Kenshin and start fighting Nobunaga for real. The next few kingdoms boast much, much more formidable enemies than anything you've faced up to that point; good strategy and maybe some level grinding are all but required to progress.
  • Ensemble Dark Horse: Shares a page with the rest of the franchise.
  • Epileptic Trees: There's fan theories floating around that the game is set in the past of the main series canon, and the individual nations are actually the regions of the main games, or will become them after a geological shift.
  • Game-Breaker:
    • A lot of the game's difficulty snaps cleanly in two if you load up your team with Pokémon that are Flying-type or have the Levitate ability. They're able to move across any type of terrain without being affected by it (meaning they can ignore poison bogs, ice, water, lava, pit traps, etc), can move over other Pokémon, can move over obstacles, can move over any land regardless of height, and can even move across empty tiles as long as they move to solid ground when you end their turn. This makes a good half the maps in the game become much easier with the superior maneuverability and immunity to many stage hazards this means. The "downside" of Flying-types and Levitate is that their terrain immunity means they can't hit switches, use underground tunnels, or rest in water to heal themselves. However, only a couple of maps have those features, and the advantages of Flying-types and Levitate far outweighs these minor negatives anyway.
    • Darmanitan has an extremely high Attack stat, a high-power move in Fire Blast which hits 7 squares, and two strong abilities in Spirit and Conqueror. If it has Conqueror, it becomes even stronger after every KO and is capable of snowballing through entire armies. If it has Spirit, if the opponent brings Darmanitan to low HP without KOing it, Darmanitan gets all its HP back and an Attack boost, forcing the enemy to effectively KO it twice. Darmanitan compares favorably to the Legendary Pokémon Reshiram, which should speak volumes to how broken it is.
    • Scizor is a super-soldier with high power and durability, good attack range, and deceptively high evasion despite its low speed thanks to the Parry ability. It can also be directly encountered in postgame stories, meaning you'll never have to wait for the wandering merchant so you can buy a Metal Coat to evolve Scyther. If you do wait for the merchant in the main story, there's a Scyther warrior named Masakage who becomes a strong Bug-type attacker in the endgame.
    • Jolteon is unquestionably the best Electric-type in the game, even better than Zekrom. It has a decent attack stat; a strong, drawback-free move with good attack range in Thunderbolt; and the Vanguard ability which gives a substantial power boost if it's the first Pokémon to move on your turn.
    • The Guardian Charm equip item. It can be bought from the traveling merchant (who shows up infrequently) for 10,000 gold. It gives a significant boost to your Pokémon's stats if it's the only Pokémon remaining. While it was probably intended as a last hope if your army's been slaughtered, it makes it possible, and rather easy, to solo an entire enemy team 1-on-6. This makes late-game level grinding a breeze. And like everything else that merchant sells, it stays with you if you start a new chapter.
    • If you're not planning to use Guardian Charms, the Power Wristband is a very strong item which is easily available, including near the start of the main story, and gives a 50% Attack boost (stacks additively with other boosts). It's true they are able to break after use, but they're pretty cheap to replace, and it's not likely you're using your gold for much else. Stronger versions of the Power Wristband are available from upgraded shops in the postgame, with the Power Brace giving a 150% boost which is equivalent to the Guardian Charm boost, or Z-Splash from the main games. Steel-types should instead use the Metal Coat, available from the traveling merchant, which gives the same boost as the Power Wristband but never breaks and stays in your inventory between episodes.
    • Beyond the Power Brace, upgraded shops also sell some very powerful items, such as the Double Play (allows the Pokémon to move twice in a turn, similar to Nobunaga's warrior skill), Sniper Lens (guarantees one critical hit), Twice Lucky (allows use of a warrior skill twice in one battle), and Winged Boots (gives +1 movement range for 3 turns).
  • Genius Bonus: Rife with nods to real-life feudal Japan, naturally.
    • The Recurring Boss, Hideyoshi, is fought the second time as an assistant Warlord to Nene, the Poison-themed Warlord. While it is not mentioned in-game, him showing up for this one random battle out of the four available ones becomes a lot less random when you learn that Hideyoshi was Nene's husband in real life.
    • The first castle you conquer, Ignis, is ruled by a warlord specializing in Fire types. Ignis is Latin for "flame". Many of the other nations have Meaningful Names like this too.
    • Mitsuhide's special episode has him betraying Nobunaga, just like he did in real life. Furthermore, his specialty is Ice, which gives him an advantage against Nobunaga's Dragons, but a weakness to Fire-types; in real life, Mitsuhide was defeated by Hideyoshi, who in Conquest is a Fire-type user. Mitsuhide also has unique dialogue when engaging an enemy army with Nobunaga in it, shouting "Our enemy is in [kingdom]!" in reference to the real-life attack declaration he gave his troops to march on Nobunaga's stronghold.
    • Speaking of Hideyoshi and Nobunaga: Nobunaga's Legendary is Zekrom, while Hideyoshi gets Reshiram, allowing for a theme of the two uniters.
    • The conflict between the kids Mitsunari, Kiyomasa, and Masanori make more sense when you realize the three of them did not get along in real life and spent most of their time fighting each other. Made worse when Hideyoshi died and their fight escalated. It's implied that Mitsunari won, which is probably why you play his chapter first, and why he starts with a Scizor while the other two are stuck with Larvitar and Skorupi.
    • Hanbei is an ill boy based on his real-life counterpart and as a result, his coughing fits make a lot more sense when you realize how he died in real life. This also explains why he doesn't gain that much power.
    • Why does Shingen always carry a paper fan around? It's a reference to a legend stating that once, when Kenshin attacked him with a sword, Shingen used a paper fan to defend himself.
    • Ina's abilities always allow her to hit her target. In Samurai Warriors, she's the archer, so of course accuracy is important to her as well as judging the distance between her opponent. She also has a 90% link with Luxray, a species famed for its keen vision.
    • At the end of Okuni's story, she disappears and is never heard from again. This is based on her real-life counterpart disappearing without a trace and no one knows what happened to her after that which leaves to speculation on how her life ended.
    • Oichi and No have the highest charisma when you have them in your army. It makes sense for No to have a high charisma given the type of person she is, but why does Oichi have a high charisma? In real life, Oichi was known for being the most beautiful woman in Japan (that could rival No) and everyone sought her out. Ironically Nobunaga thought she was too tall for a woman and dismissed her hence why in this game, he doesn't congratulate Oichi on winning the beauty contest contrast to Ranmaru. When promoted, Oichi has a higher charisma than No by one point implying that as much as No wants to think of herself as the most fairest of them all, the title will always go to Oichi. This also explains why Okuni has the third highest charisma for female warlords. Like No, she's very manipulative and in order to get her male harem, she has to appeal to many men.
    • The various generic warriors are named after figures in Japanese history/Samurai Warriors games, with an interesting note being Dosetsu who has the same perfect link line as his leader, Ginchiyo. In history, Dosetsu was the name of her father and he passed down his sword to her. Except in this case it's a mon preference.
  • Goddamned Bats:
    • Yes, Zubat are in this game, but they're not this trope due to only having one (fairly standard) move. Surprisingly, the trope is evoked not by Zubat, but by Sewaddle - specifically because Bug Bite devours any consumable item in this game, not just Berries. Say goodbye to all those Potions you just bought! You see a lot of them early-game too. Pineco also have Bug Bite, and thus the potential to be equally annoying while also lacking Sewaddle's easily-exploitable double weaknesses. The one consolation is that they don't blow up at the slightest provocation.
    • Any Pokemon that uses Astonish, Headbutt, or Iron Head WILL flinch you if it gets the chance. Bidoof goes from a dopey throwaway mon to a legitimate threat.
    • As in the main series, any wild Pokemon with Sturdy, which gives them a Last Chance Hit Point if you land a killing blow when they have full HP. Naturally, this makes fighting enemy Warriors with them a pain because you're on a time limit to defeat them so you can recruit them, and level grinding in areas where wild Pokemon with Sturdy appear is a further annoyance.
    • Many Pokemon have abilities that let them dodge your attacks. There's always a variable that must be met for the chance for it to occur to happen, like making physical contact, or being attacked while on a particular terrain type. Still, it is intensely annoying for opponents to randomly dodge your attack, regardless of accuracy or power levels. The only way around this is through Mold Breaker and its clones.
    • Pawniard is this during the ninja episodes, since it is resistant or immune to almost everything you can throw at it, while also having a much higher attack stat than most unevolved Pokemon.
    • Any Pokemon or Warrior with a healing ability. There's nothing like getting a Pokemon down to single-digit HP, then their next turn comes and they heal themselves. "Spirit" is an ability distributed to several Pokemon that fully heals them and gives them an Attack boost when they're low on HP. It only works once, but once can be enough.
  • Goddamned Boss: Any Warrior with a Spiritomb. Since Spiritomb has no weaknesses in this game, you're bound by the "beat in four turns or without taking damage" rules if you want to recruit them. Hanzo happens to be one such Warrior, so you need to not only beat him according to these rules, but do it using a Warlord of your own. This is even worse if (as is the case with Hanzo) the Spiritomb's ability is Interference, which lowers your accuracy as long as you're standing near it. Even if you have the damage to beat it, none of that matters if you can't land a hit.
  • Hilarious in Hindsight: Check the main page.
  • Ho Yay: Between Nobunaga and Ranmaru as shown in Ranmaru's episode where Nobunaga doesn't seem to mind the idea of Ranmaru being labeled as a woman and came all the way from his nation just to graduate him on the title. It makes sense given that in real life, they did have a sexual relationship.
  • Magnificent Bastard: Nobunaga is the Warlord of the kingdom of Dragnor and a master of Dragon-type Pokemon. Seeing his homeland of Ransei ravaged by wars to unite the seventeen kingdoms and summon Arceus before the victor, Nobunaga decides to conquer Ransei himself and destroy Arceus so these destructive wars will cease. Though the Player Character pushes back his campaign, Nobunaga feigns defeat so that they will be the conqueror of Ransei instead and summon Arceus in his place; Nobunaga then launches a surprise attack against it with his five lieutenants and an even more powerful partner Pokemon than before. He treats friend and foe alike with respect even as he confidently tells them he will defeat them, and then takes his loss with dignity and acknowledges his opponent's power if they prevail. Nobunaga's reputation as the greatest Warlord in all of Ransei is well-earned.
  • Nightmare Fuel: The "Game Over" Scare Chord that plays if you fail a story's mission comes right out of nowhere and is incredibly dark and depressing in contrast to the rest of this game's soundtrack. This can happen even if an opposing army gets 100 Pokémon or recruits 40 warriors before you do, which is a Non-Standard Game Over that the game never tells you about, resulting in some players finding out about this the hard way.
  • Padding: Some of the post-game episodes have you doing things like befriending 100 Pokémon as your only goal. Borders on Fake Longevity with some episodes being the same scenario as others, just with a Perspective Flip. (Though sometimes this is still enough to make for a very different experience, such as with Mitsuhide and Motochika's episodes).
  • Quirky Work: A game series set in one of the bloodiest eras in Japan's history... blended with a kid-oriented franchise?
  • The Scrappy: Many people don't like Yoshimoto given his appearance, the fact that he's the only historical character to get worse instead of better, and his story serving no real plot to his character development.
  • Scrappy Mechanic:
    • The fact that your units' starting positions are randomly chosen for you in every battle, which can easily result in several of your units starting far away from the areas where they would be most useful. Many players, especially those acquainted with other Turn-Based Strategy games such as Fire Emblem, complain that they should be able to manage the starting positions themselves.
    • The Gabite warrior in the post game that shows up once the game thinks you're "too powerful" for the AI. The Gabite warrior goes to one or two random nations and tells them to fight harder drastically increasing the level of the warlords and warriors of that nation by a large amount. It wouldn't be a problem given your strongest team is probably a little lower than theirs but the computer always attacks the nation with a low level in order to get even stronger than you, so unless you have promoted warlords or fully evolved Pokémon, whatever warlord got the boost will end up preventing you from completing the episode quickly. Also, for the low level team, pray that the nation they attack is a collect the flag nation given that if the enemy is too strong, you could always hold the line and gain points allowing your stronger army to defeat them.
    • Pokémon and Warriors are not registered in the Gallery until you use them in at least one battle. This isn't a big deal for Pokémon, because even if you, say, don't use your new Weavile in battle, the Warrior will have it in every subsequent storyline. Where this is a big deal is that it does not register Warlord transformations unless you use them in battle post-transformation, so if you go through all the trouble to get a Warlord to Rank 2, then end the storyline without using them, the game will not give you credit for the transformation, and in subsequent storylines they return in their base forms until you have to do it all over again to register them this time. Even worse, if you somehow evolve a warlord without ever using them in battle and then register them, their Rank 1 form will be missing from your gallery. Forever.
    • Confusion. In main series, it just gives a chance for Pokémon to hit yourself (which seems to vary) but here? It seems that confused Pokémon sometimes will move on its own. If you're cornered (sometimes by damn confusion itself), it can also do nothing, wasting its move.
    • The swarm mechanics are this in spades:
      • Audino, Pansear, Pansage, Panpour, Emolga, Croagunk, Anorith, Gible, Beldum, Sneasel, and Drifloon can only be encountered in swarms, which are a Luck-Based Mission when it comes to what Pokémon are available, which kingdom they are located in, and how many of them show up. This means that it's entirely possible for a player to go the full 99 in-game years without encountering the swarm they need for a warrior's perfect link.
      • Swarms can also occur in an enemy kingdom, which means that you don't even get to make use of that opportunity unless the enemy doesn't enter their location, and because they get to act before you do if your number of kingdoms outnumbers theirs, they'll almost always do that.
  • Tear Jerker: Hanbei, who is in his early teens, wins the junior battle, but then starts coughing uncontrollably. When Hideyoshi asks him if he is sick, Hanbei simply replies he got a bit too excited and quickly changes the subject, but not before glaring at Kanbei, as if telling him not to say anything. Considering his real life counterpart succumbed to tuberculosis, it's all but outright stated that the boy perished shortly after the battle.
  • That One Attack: Dragon Rage, if your Pokémon's levels are still low. Unlike in the main games, it is quite common during some of the extra chapters (Ieyasu, Mitsuhide, and Nouhime all have a pretty big problem with this seeing as they start right next to the Dragon kingdom). On the flip side, this makes Ranmaru (with his Dratini) a Disk One Nuke if you manage to recruit him early.
  • That One Boss:
    • Mitsuhide in the main story. Mostly due to the annoying Frictionless Ice you have to cross, which pretty much works like the Ice Path in Pokémon Gold and Silver except you can only move once per turn, and it makes getting into range of your attacks really difficult. Flying Pokémon can ignore the ice, but they are still at a disadvantage since the opponents specialize in Ice-type moves. Mitsuhide himself uses a Lapras, which is decently bulky and is equipped with Ice Beam, an attack that hits everything in a three-square line, has near-perfect accuracy, and also deals heavy damage.
    • Ina and her Water/Ground-type Quagsire. If you don't have a decent Grass type, taking down her Quagsire can be a real pain (if you plan on recruiting her and do not have Motonari and his Grass-types, prepare to play around) especially given its not-to-be-sniffed-at Defenses. Also, its Ability reduces Range, and her Ability means that it won't miss. On the other hand, it's completely useless against Gyarados, which incidentally does well against the rest of Ieyasu's team.
    • The rest of Valora is very hard too. Ieyasu has an Aggron and Tadakatsu has a Metagross, and if you thought you could bring a Fire-type to torch them, it'll promptly get walloped by Ina's Quagsire. Unless you have Yoshihiro on your army, good luck. Oh, and did we mention that levitating Pokémon (one of which is in the initial battle) can stall very easily, giving you five or so turns to defeat them. And as an added bonus, good luck if the security camera sends you to an area where you're blocked from all sides!
    • Whichever Warlord gets a boost from the Gabite warrior in the post game becomes this especially when you're trying to unify Ransei.
    • Nobunaga starts with two powerful Dragon types in his army, inhabits the Dragon Kingdom and is one of the most aggressive A.I.s, meaning he can often conquer half of Ransei just as quickly as you can in the postgame. And he'll often recruit Warlords like Mitsuhide, Tadakatsu and Kenshin along the way.
    • You, the player, in any Warlord's episode that takes place chronologically after the main story. The hero(ine) is the only Warlord to maintain Rank II while controlled by the AI, which means that they also maintain their Rank II Warrior Skill, Courage. Put that on their unevolved Eevee, and that's a two-stage Attack boost and a two-square Range boost on a four-square Range Pokémon with Celebrate, which allows you to move again if you KO a Pokémon. If you don't concentrate your attacks on him/her immediately, you can say goodbye to two of your best attackers.
  • That One Level:
    • During the main story, Pugilis. Oichi even notes when you choose to attack that her Jigglypuff and your Eevee are weak to Fighting-type moves, and guess which two Warlords you need to take to every battle? Nintendo at least acknowledged the problem and included with the game the password to send Dratini flocking to a random kingdom under your command.
    • Kiyomasa and Masanori's episodes. When you play as Mitsunari, it's very easy because he has a Scizor that can destroy the competition easily. When you play as Kiyomasa though, you can't do that much damage to Mitsunari but can take out Masanori easily, but that means having to wait for a Pokémon with a fire move to defeat Scizor or at least have a warlord with a Pokémon that can resist Bug moves. Made worse with Masanori as he can't do that much damage to Kiyomasa and he can't even harm Mitsunari with his Skorupi and you'll have to wait around until you get a Pokemon that can even hope to harm Scizor. You can try to recruit Kiyomasa and Masanori in another Warlord's episode just to get them some better Pokémon, but they only spawn in a few campaigns as rare random encounters, meaning that you're better off linking a Fire-type to Oichi instead. And they say the difficulty of their chapters are one and two?
    • Oichi's episode. Her army starts with Normal-type Pokémon. Her neighbors include No's Ghost-type faction, and Ranmaru's Dragon-type faction of Disc One Nukes.
    • Mitsuhide's episode. The usual postgame strategy of attacking an army and recruiting them into your ranks is out the door here, as all of Ransei save for the opposite corner of the map from Mitsuhide's start location is controlled by Nobunaga, so when you conquer his forts he'll just retreat his army somewhere else; said army by the way is stacked with a majority of the Warlords in the game, so not only are his forces strong, but your allies are mostly going to be limited to generic Warriors. And unlike other maps where you can take a few months to recruit more followers and bolster your numbers, in this scenario doing so makes things even harder; Mitsuhide's betrayal is a surprise attack in-story, so Nobunaga's best warriors are on the frontlines. But, once February hits, he'll rally his defenders to guard his flank properly. And the cherry on top: the story has a time limit of three years, so you can't fool around too much.
    • Masamune's level is intended to be difficult for those who jump into the level without leveling him or Magoichi up. He starts in Avia surrounded by Warlords that will either recruit quickly or have a type advantage over flying type. Conquering the top portion is difficult (but necessary to avoid the Gabite warrior and other aggressive A.I.s) because you're dealing with Mitsuhide (Ice), Ieyasu (Steel), Nobunaga (Dragon but it's mainly because of Ranmaru being a Disc-One Nuke for him), No (Ghost and tends to recruit Warlords very quickly), Nene (Poison that can defeat Magoichi very easily), Ujiyasu (Rock) and Kenshin (Psychic but Aya has an ice Pokémon). The worst part is that Masamune can only promote in his chapter so you'll either be stuck with a frail Rufflet or a Braviary that ends up taking two turns to attack (and can result in the failure of recruiting some Warriors).
    • Yoshimoto. Oh, by Alpha, Yoshimoto. Your objective is to recruit forty Warriors. Sure, Ujiyasu did the same thing a couple stories ago, but Yoshimoto has a tougher time of it thanks to his allies being weaker, his only neighbors are difficult for his Bug-types to conquer, and he has less room to compete with Kenshin and Shingen for room and recruits.
    • Spectra's arena is widely hated. There are purple flames that move every turn and, if they move onto your Pokemon (Which they will do if they can), inflict a random status condition. Additionally, each turn, the numerous Misdreavus statues slide around, and they have an annoying tendency to park themselves right in front of you or block you off from advancing toward the enemy entirely. As if that wasn't annoying enough, the actual animations for the flames' and statues' "turns" are long, meaning that it's a long, boring time before you can move again. It's not a particularly difficult map, just very tedious and annoying.
    • Valora can be an utter pain to attack. The gate and camera mechanics make the map an utter headache to navigate, and the structure of the map means there's little terrain that can be bypassed by flying Pokémon, meaning you'll spend at least half the battle just trying to get your Pokémon where you need them to go. The defenders start all together in the middle, but the attackers start out all over the place, making a coordinated attack impossible. It's not helped by the cameras threatening to relocate your Pokémon to who-knows-where and ruining your positioning, on top of the rare chance that it gets a Pokémon trapped entirely.
    • Illuso is flat-out awful. You can only get to where you want by either portals or the movable stones, both of which will take TURNS to get where you want. The portals will change where it goes every turn while the stones will move if a Pokémon is stepping on it. This means it will take 3 turns max to find your landing point if a portal doesn’t have the corresponding colour you want. To make matters worse, the portals themselves have no pattern and it’s also a “Grab the Flag” level, meaning on top of needing to get all the flags, you need to do so before time runs out, making this more or less a Luck-Based Mission combined with a "Get Back Here!" Boss. You’ll also need to have at least two of your six Pokémon in one of the four areas. One to stay on the flag, the other to defend the flag holder until all threats are out. Most “Grab the Flag” levels aren’t too bad, but Illuso is especially excruciating with the lack of patterns. Terraria, the other option in the main story is actually much easier despite the difference of power.
  • That One Sidequest:
    • Any warrior who needs a swarm exclusive Pokémon for their perfect link is going to be a pain to complete due to the swarm mechanics, as detailed above.
    • Getting your Warlords to Rank 2 is time-consuming and there's a bit of Guide Dang It!, but if you know the circumstances needed it isn't too hard for most of them... but there's exceptions.
      • Shingen needs a 75% link with his Perfect Link, which is one of the higher amounts. The major problem is that his Perfect Link is Rhyperior, who can only move two squares a turn, and its attack is Rock Wrecker, which hits one tile three squares away, is highly inaccurate, and oh yes, has a recharge turn. For most other Warlords, soloing a few rounds of wild Pokémon with the Guardian Charm on will get you up 10% or more. For Shingen and Rhyperior, it's a giant pain in the ass even with the Charm on. It's actually far easier to get him a Rhyhorn, grind its link level up without evolving it, then do so once it's at 75%.
      • Nene needs to have every Poison-type in the game registered in the gallery to upgrade. Better go get searching and grinding, it'll take a while.
      • Similarly, Noh needs every Ghost-type registered. Arguably even worse thanks to some ghost types requiring items to evolve. Items that can only be obtained through the merchant who shows up once in a blue moon.
      • To transform Kotaro, you'll need to reach 60% link with Zorua or its evolution Zoroark. You get absolutely no in-game hints as to how to encounter Zorua, so how do you find this highly elusive Pokémon? You need to send Kotaro into a wild Pokémon location with five or less Pokémon in the forecast and hope that Zorua shows up. It will be disguised as one of the other Pokémon on the map, and its Illusion will wear off once it attacks, you attack it, or you link with it. And there's no password for Zorua specifically, so you'll have to find it the hard way no matter what if you want to register it in the gallery.
  • They Wasted a Perfectly Good Plot: In general, there's quite a few missed opportunities for Warlords to have received Legendaries that would perfectly tie their own symbolism into that of the Warlords and their relationships with each other.
    • As told above under Genius Bonus, there's symbolism in Nobunaga getting Zekrom and Hideyoshi getting Reshiram, as the two uniters of Japan. Enter Mitsuhide, the Ice-type specialist who historically betrayed Nobunaga and then was defeated by Hideyoshi. The obvious choice for his Legendary would be Kyurem, completing the triad perfectly, but instead he got Articuno. Ieyasu, often grouped with Nobunaga and Hideyoshi as a three uniters, gets Registeel for his Legendary, when he too could have gotten Kyurem. True, it wouldn't fit his Steel-typing, but he could at least have gotten Dialga then, so the three of them all have Dragons. At least Dialga gets the consolation of being given to Tadakatsu.
    • Considering his side-story has him overthrowing Nobunaga, it would've made perfect sense for Motochika to have Palkia as a Legendary. Additionally, Groudon and Rayquaza are in the game for Shingen and Nobunaga, so why not give Motochika Kyogre? Either choice would have fit his Water-typing perfectly.
    • Ginchiyo and Muneshige are a borderline Battle Couple that specialize in Electric- and Flying-types respectively, with the appropriate lightning and wind theming between them. They're even most effective when fighting together, with their Rank 2 Warrior Skills powering each other up when used in the same turn and sporting the names Thunderclap and Typhoon (or in the original Japanese, Raijin's Roar and Fujin's Roar). And despite all of this, they don't get Thundurus and Tornadus.
  • What Do You Mean, It's for Kids?: Though it has an "E" rating, the game is about the wars of feudal Japan, the female designs put to shame the females of the main series, and a lot of characters are Ax-Crazy in the name of historical accuracy.

Alternative Title(s): Pokemon Plus Nobunagas Ambition

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