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** Zombopolis is another big offender. The main reason is that the minigame at the end is stacked ''heavily'' in the zombies' (the defending team) favor. The objective for the plants is to destroy a generator (which has a large amount of health), which in turn makes the small and hard-to-find weak points on the charging Zombot vulnerable. They're only vulnerable for a short time and when the force fields around them come back up, ''the generator respawns, forcing the plants to destroy it again''. Repeat until the Zomboss is destroyed. The problem is that, of course, the plants only have a few minutes to do this. Most of the plants' time will be spent trying to even get close enough to the generator to destroy it before having to locate and shoot all the tiny weak points on the Zombot while also not being blown up by the zombies.



** Gnomous The Gnome King is very painful to fight. He fires hundreds and hundreds of projectiles, and can switch to a very damaging rainbow lazer if you keep your distance. The main draw is the hundreds and hundreds of painful minons he will spawn throughout the fight. The second wave is the worst, by far. Gnomous leaves the arena, and spawns an entire wave of plants or zombies, depending on which Infinity Robots are in play. It consists of all the Demonic Spiders listed above, alonside degraded bosses(Including the ''Squash'') and two giant plants/zombies. God help you if Giant Stalk or Ultra Commander are released. Once the giants are down, the king respawns alongside another wave of gnomes. Thankfully, the minons can just be ignored, but be ready for a beating.

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** Gnomous The Gnome King is very painful to fight. He fires hundreds and hundreds of projectiles, projectiles and can switch to a very damaging rainbow lazer laser if you keep your distance. The main draw is the hundreds and hundreds of painful minons he will spawn throughout the fight. The second wave is the worst, by far. Gnomous leaves the arena, and spawns an entire wave of plants or zombies, depending on which Infinity Robots are in play. It consists of all the Demonic Spiders listed above, alonside degraded bosses(Including the ''Squash'') and two giant plants/zombies. God help you if Giant Stalk or Ultra Commander are released. Once the giants are down, the king respawns alongside another wave of gnomes. Thankfully, the minons can just be ignored, but be ready for a beating.

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** The fact that new class abilities are mainly sold through Rux's shop. Rux's shop as a whole could count; the items he sells are only available for a short time and when time's up, his line-up changes. For minor things like cosmetics, it's not as bad, but for bigger purchases like new abilities, you either get them or don't. Don't have good enough Internet to play that often? Unable to rack up the (usually) half a million coins to buy the ability before Rux goes on hiatus? Say goodbye to that alternate ability ''likely forever''.



* Out of the Infinity Giants, Ultra Commander, Citron Overload, and Giant Stalk get the most hate, and for the same reason. Each will spam very powerful explosive projectiles that can rip apart even a 2000 hp robot in a flash. And for Catron players, Giant Stalk ''and'' Citron Overload can be encountered at the same time if you are sloppy if both gnome kings retreat.
* Gnomous The Gnome King is very painful to fight. He fires hundreds and hundreds of projectiles, and can switch to a very damaging rainbow lazer if you keep your distance. The main draw is the hundreds and hundreds of painful minons he will spawn throughout the fight. The second wave is the worst, by far. Gnomous leaves the arena, and spawns an entire wave of plants or zombies, depending on which Infinity Robots are in play. It consists of all the Demonic Spiders listed above, alonside degraded bosses(Including the ''Squash'') and two giant plants/zombies. God help you if Giant Stalk or Ultra Commander are released. Once the giants are down, the king respawns alongside another wave of gnomes. Thankfully, the minons can just be ignored, but be ready for a beating.

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* ** Out of the Infinity Giants, Ultra Commander, Citron Overload, and Giant Stalk get the most hate, and for the same reason. Each will spam very powerful explosive projectiles that can rip apart even a 2000 hp robot in a flash. And for Catron players, Giant Stalk ''and'' Citron Overload can be encountered at the same time if you are sloppy if both gnome kings retreat.
* ** Gnomous The Gnome King is very painful to fight. He fires hundreds and hundreds of projectiles, and can switch to a very damaging rainbow lazer if you keep your distance. The main draw is the hundreds and hundreds of painful minons he will spawn throughout the fight. The second wave is the worst, by far. Gnomous leaves the arena, and spawns an entire wave of plants or zombies, depending on which Infinity Robots are in play. It consists of all the Demonic Spiders listed above, alonside degraded bosses(Including the ''Squash'') and two giant plants/zombies. God help you if Giant Stalk or Ultra Commander are released. Once the giants are down, the king respawns alongside another wave of gnomes. Thankfully, the minons can just be ignored, but be ready for a beating.

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* ComplacentGamingSyndrome: Expect to see a lot of Foot Soldiers in Multiplayer.

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* ComplacentGamingSyndrome: Expect to see a lot of Foot Soldiers in Multiplayer. They can put out large amounts of damage no matter how far away they are from the battle and have little spread. Rocket jumps can bring them to places no other zombie can reach, and the ZPG is perfect for assasinating rooted plants or chompers.



* ThatOneLevel: GW and its sequel have positively recognized maps, but one angers many zombie players, Seeds of Time. The main problem is that plants have more crowd control than zombies, and they are the ones defending. There are many places where the plants can ubuse crowd control, like the hallways of Zygpt. The worst part is the final minigame; the zombies have to push a battle ram to a castle, then smash down the gates. It is very, very easy for a stray chilli bomb or hot potato to wreck all of the zombies at once, since they need to stay together to move the ram. The icing on the cake? Once the ram reaches the castle, the plants will literally spawn ''seconds'' behind the ram, while the zombies have to walk a long way to the ram if they get vanquished.



* Out of the Infinity Giants, Ultra Commander, Citron Overload, and Giant Stalk get the most hate, and for the same reason. Each will spam very powerful explosive projectiles that can rip apart even a 2000 hp robot in a flash. And for Catron players, Giant Stalk ''and'' Citron Overload can be encountered at the same time if you are sloppy with Gnome Kings.

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* Out of the Infinity Giants, Ultra Commander, Citron Overload, and Giant Stalk get the most hate, and for the same reason. Each will spam very powerful explosive projectiles that can rip apart even a 2000 hp robot in a flash. And for Catron players, Giant Stalk ''and'' Citron Overload can be encountered at the same time if you are sloppy with Gnome Kings. if both gnome kings retreat.
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* Out of the Infinity Giants, Ultra Commander, Citron Overload, and Giant Stalk get the most hate, and for the same reason. Each will spam very powerful explosive projectiles that can rip apart even a 2000 hp robot in a flash. And for Catron players, Giant Stalk ''and'' Citron Overload can be encountered at the same time if you are sloppy with Gnome Kings.
*Gnomous The Gnome King is very painful to fight. He fires hundreds and hundreds of projectiles, and can switch to a very damaging rainbow lazer if you keep your distance. The main draw is the hundreds and hundreds of painful minons he will spawn throughout the fight. The second wave is the worst, by far. Gnomous leaves the arena, and spawns an entire wave of plants or zombies, depending on which Infinity Robots are in play. It consists of all the Demonic Spiders listed above, alonside degraded bosses(Including the ''Squash'') and two giant plants/zombies. God help you if Giant Stalk or Ultra Commander are released. Once the giants are down, the king respawns alongside another wave of gnomes. Thankfully, the minons can just be ignored, but be ready for a beating.
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** Giga Gnomes are the main source of grief to many players in [[Spoiler= Infinty Time]] and for good reason. While slow, if you get blindsided, they will clobber you with a 300 hp smash. (which would be a one hit KO if fought in the Trials of Gnomes) They also have a laser beam similar to Giga Gargantuars, but tracks ''perfectly''. This isn't too bad with most of the cast, but good luck with the very clunky [[Spoiler:Infinity Robots]].
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* MostWonderfulSound: When you get a vanquish, especially if it was against a Boss Zombie or a Nemesis.

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: When you get a vanquish, especially if it was against a Boss Zombie or a Nemesis.
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** The furious roars of the zombot at the end of Zombopolis are a bit unnerving.
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fixed minor error in last edit


*** Engineer, who has a better stun that completely shuts down plants (They can't even shoot). In fact, the community claims he needed a buff. Since he was the teleporter creator and group control class his play-style requires him to be alone often, so it's fine he has that powerful stun. Strangely Rose is meant to be a counterpart of engineer, but of course she can't defend herself because [[[InJoke she's stinky]].

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*** Engineer, who has a better stun that completely shuts down plants (They can't even shoot). In fact, the community claims he needed a buff. Since he was the teleporter creator and group control class his play-style requires him to be alone often, so it's fine he has that powerful stun. Strangely Rose is meant to be a counterpart of engineer, but of course she can't defend herself because [[[InJoke [[InJoke she's stinky]].
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Added: Hypocritical Fandom seriously the community is hella toxic. I've been there.

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* HypocriticalFandom: The reddit community expresses an unfair stigma against the plant classes. If you don't want to read any of the bullets, the community complain that the plants are overpowered while ignoring the zombies have the same abilities and quirks they hate so much.
** Rose is hated by the community because of her ability to temporarily stun zombies for a ''full 4 seconds'' (only allowing them to shoot) restrict their abilities by turning them into goats (temporarily), and to make herself [[RuleOfThree temporarily]] intangible with [[InvincibilityPowerUp ArcaneEnigma]]. By claiming no character should have these abilities, they convinced Popcap to nerf her severely. Meanwhile they justify...
*** Engineer, who has a better stun that completely shuts down plants (They can't even shoot). In fact, the community claims he needed a buff. Since he was the teleporter creator and group control class his play-style requires him to be alone often, so it's fine he has that powerful stun. Strangely Rose is meant to be a counterpart of engineer, but of course she can't defend herself because [[[InJoke she's stinky]].
*** Gravity grenade is also better than Rose's stuns. It shuts down plants' abilities, able to rip out rooted plants, and is used by the [[FragileSpeedster Imp zombie]]. Meaning he doesn't even need a stun given his mobility. But [[InJoke stinky Rose]], right?
** Citron (The mobile tank class for plants) receives similar hate, mostly because of how much damage he can do even at long range even though he's meant to be close range. Another supposedly close-range character who can deal insane damage from far away is Super Brainz (Melee Zombie). When Citron's range was nerfed Popcap was praised for finally balancing the game, but when Super Brainz was tuned in order to be an actual melee class, the entire community whined about how he was unable to defend himself at long range, despite the fact Super Brainz's mobility was buffed to compensate while Citron received no such compensation. Citron was suffering from the same problems, but no one really cared.
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* FanficFuel: The war that makes up both games has been seen as an opportunity by many to create personal stories of those who fought in it, usually plants. [[RealityEnsues Unfortunately]], this also comes at the cost of making WarIsHell a recurring theme, which leads to a ton of [[TearJerkers Tear Jerkers]].

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* FanficFuel: The war that makes up both games has been seen as an opportunity by many to create personal stories of those who fought in it, usually plants. [[RealityEnsues Unfortunately]], this also comes at the cost of making WarIsHell a recurring theme, which leads to a ton of [[TearJerkers [[TearJerker Tear Jerkers]].
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* {{Fanon}}: There seems to be a strong bias towards a [[{{Deconstruction}} deconstructed]] version of the GW universe as opposed to the one presented by the games. DependingOnTheWriter, this can range from simple extra bits of realism here and there[[note]]Which may still bite the characters in the ass for [[ChekhovsGun one reason]] or [[ForWantOfANail another]], including but not limited to the linked tropes[[/note]] to things nothing short of [[TearJerker depressing]] and [[NightmareFuel terrifying.]]

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* {{Fanon}}: There seems FanficFuel: The war that makes up both games has been seen as an opportunity by many to be a strong bias towards a [[{{Deconstruction}} deconstructed]] version create personal stories of the GW universe as opposed to the one presented by the games. DependingOnTheWriter, those who fought in it, usually plants. [[RealityEnsues Unfortunately]], this can range from simple extra bits of realism here and there[[note]]Which may still bite also comes at the characters in the ass for [[ChekhovsGun one reason]] or [[ForWantOfANail another]], including but not limited cost of making WarIsHell a recurring theme, which leads to the linked tropes[[/note]] to things nothing short a ton of [[TearJerker depressing]] and [[NightmareFuel terrifying.]][[TearJerkers Tear Jerkers]].

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updated Nightmare Fuel


* NightmareFuel: The Sunflower Queen takes CreepyCute UpToEleven -- a gigantic, smiling glowing sunflower who has a powerful beam attack and minions keeping her healthy. She's not difficult to defeat but she's just UncannyValley scary.

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* NightmareFuel: NightmareFuel:
**
The Sunflower Queen takes CreepyCute UpToEleven -- a gigantic, smiling glowing sunflower who has a powerful beam attack and minions keeping her healthy. She's not difficult to defeat but she's just UncannyValley scary.scary.
** Darren Rawlings, one of the concept artists, has an [[https://www.artstation.com/rawls [=ArtStation=] account]] where he posted some plants/zombies variants that didn't make into the game. Some look cool, but others, like the [[https://cdnb.artstation.com/p/assets/images/images/005/014/235/large/darren-rawlings-pvz-cactus-variants-dec04b.jpg Toxic Cactus variant concepts]], can be rather disturbing.
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* ThatOneAchievement: Graveyard Shift in the first game. It requires you to defeat a Super Vampire Wave in Garden Ops. While defeating it is difficult enough, (you have deal with three [[GoddamnedBoss Barons]]) the problem comes with actually getting the right combination in the slot machine. If you get anything other than three Barons, you have to restart all the way from Wave 1 again and there are a lot of possible outcomes. Not to mention that it's nearly impossible to pull off solo as boss waves will never spawn. To top it off, even if you do get the Wave, there's a high possibilty of disconnecting.
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* NightmareFuel: The Sunflower Queen takes CreepyCute UpToEleven -- a gigantic, smiling glowing sunflower who has a powerful beam attack and minions keeping her healthy. She's not difficult to defeat but she's just UncannyValley scary.

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* There's also some in Graveyard Ops.

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* ** There's also some in Graveyard Ops.


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* {{Fanon}}: There seems to be a strong bias towards a [[{{Deconstruction}} deconstructed]] version of the GW universe as opposed to the one presented by the games. DependingOnTheWriter, this can range from simple extra bits of realism here and there[[note]]Which may still bite the characters in the ass for [[ChekhovsGun one reason]] or [[ForWantOfANail another]], including but not limited to the linked tropes[[/note]] to things nothing short of [[TearJerker depressing]] and [[NightmareFuel terrifying.]]

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-->"Garden Warfare it might sound quite absurd. Plants and zombies are rising from the Earth. They all look goofy, if that's what you prefer, but don't forget that it's the end of the world."



-->"Garden Warfare it might sound quite absurd. Plants and zombies are rising from the Earth. They all look goofy, if that's what you prefer, but don't forget that it's the end of the world."
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* Game-BreakingBug: You know how the Boss Yetis tends to avoid going near you since just touching him hurts and they has a close-range instant freeze attack? Well recently, likely due to the removal of them getting back into the corner, there's a possible chance they run STRAIGHT AT YOU, turning them from annoying to difficult and their Super Boss round from hard to VERY hard.

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* Game-BreakingBug: GameBreakingBug: You know how the Boss Yetis tends to avoid going near you since just touching him hurts and they has a close-range instant freeze attack? Well recently, likely due to the removal of them getting back into the corner, there's a possible chance they run STRAIGHT AT YOU, turning them from annoying to difficult and their Super Boss round from hard to VERY hard.



* SurprisinglyImprovedSequel: ''Garden Warfare 2'' improved on a lot of the ideas that were layed down in Garden Warfare 1.

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* SurprisinglyImprovedSequel: ''Garden Warfare 2'' improved on a lot of the ideas that were layed down in Garden Warfare 1.



** Hunting down the Champions challenge can be difficult aswell, due to having a small time limit and only a very small increase in time if you defeat a Champion. Sometimes the chances of winning the challenge will depend on the location of where the Champions spawn! The Cactus variation is even worse since she will usually try to run a way from you and your teammates.

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** Hunting down the Champions challenge can be difficult aswell, as well, due to having a small time limit and only a very small increase in time if you defeat a Champion. Sometimes the chances of winning the challenge will depend on the location of where the Champions spawn! The Cactus variation is even worse since she will usually try to run a way from you and your teammates.



* ThatOneBoss: The Super Yeti Wave. The Yeti is already a difficult foe but dealing with not only more than 1, but also Arctic Troopers, ice variations of the already annoying Foot Soldiers, Yeti Imps and AC Perries, ice variants of Engineers is even worse, as all of this foes can slow you down with enough hits and even freeze you, making you unable to move or attack for a couple of seconds. This Super Boss Wave is so difficult, you'll be cery likely having a hard time on Normal!
** The Yeti King Boss Hunt is even worse. Like the Spooky Squash, a few tasks need to be completed before the team can do some real damage to him. The problem is, said tasks always take over around a minute before appearing and the first task, if failed will result in a TotalPartyKill. The first task involves destroying popsicles that appear as the Yeti King is dancing and you start with 24 seconds. However, destroying the popsicles only gives 8 seconds to the time limit and it takes over 200 damage to destroy 1. Along with that, they always appear in random areas, so it's possible you might've destroyed one popsicle just in time, only to see that the next one is way too far from you or your other teammates. And as if that wasn't enough, a Disco Zombie appears as the task begins and a regular Yeti appears after you complete it. The next task involves defeating a Champion Imp and taking him down before picking up the item that'll give the team a boost in power. However, there is many problems with this one, too. 1, the one who picks the item up will have an aura around them, which the other players will have to be standing at to get the boost in power aswell. 2, the Imp could end up being spawned far a way from the King Yeti, meaning you could end up wasting time making your way towards him. And 3, the King Yeti, like the regular Yetis tends to move a way from you, which can cause a lot of trouble, considering the aforementioned aura. All of that plus the fact that you'll have to deal with regular Zombies, Yeti Imps and the ice variants of Soldiers, Engineers and All-Stars and likely being frozen constantly makes this the hardest Boss Hunt yet.

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* ThatOneBoss: The Super Yeti Wave. The Yeti is already a difficult foe but dealing with not only more than 1, but also Arctic Troopers, ice variations of the already annoying Foot Soldiers, Yeti Imps and AC Perries, ice variants of Engineers is even worse, as all of this foes can slow you down with enough hits and even freeze you, making you unable to move or attack for a couple of seconds. This Super Boss Wave is so difficult, you'll be cery very likely having a hard time on Normal!
** The Yeti King Boss Hunt is even worse. Like the Spooky Squash, a few tasks need to be completed before the team can do some real damage to him. The problem is, said tasks always take over around a minute before appearing and the first task, if failed will result in a TotalPartyKill. The first task involves destroying popsicles that appear as the Yeti King is dancing and you start with 24 seconds. However, destroying the popsicles only gives 8 seconds to the time limit and it takes over 200 damage to destroy 1. Along with that, they always appear in random areas, so it's possible you might've destroyed one popsicle just in time, only to see that the next one is way too far from you or your other teammates. And as if that wasn't enough, a Disco Zombie appears as the task begins and a regular Yeti appears after you complete it. The next task involves defeating a Champion Imp and taking him down before picking up the item that'll give the team a boost in power. However, there is many problems with this one, too. 1, the one who picks the item up will have an aura around them, which the other players will have to be standing at to get the boost in power aswell.as well. 2, the Imp could end up being spawned far a way from the King Yeti, meaning you could end up wasting time making your way towards him. And 3, the King Yeti, like the regular Yetis tends to move a way from you, which can cause a lot of trouble, considering the aforementioned aura. All of that plus the fact that you'll have to deal with regular Zombies, Yeti Imps and the ice variants of Soldiers, Engineers and All-Stars and likely being frozen constantly makes this the hardest Boss Hunt yet.
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* CreepyCute: The Alien, Vampire and Stuffy variants of the Sunflowers all have very unusual looks with the Alien sending out a mist that can hurt any enemies standing near them, Vampire having the ability to gain health after hitting and/or vanquishing her foes and the Stuffy is a live toy that sends out healing orbs after vanquishing opponents. Also, neither the Alien or Stuffy variants ever blink. What keeps them from being 100% creepy is that still have the endearing characteristics of the other Sunflowers.


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** Superheroes can take quite the beating and deal a lot of damage if they get close. Better hope they're low on health when they activate their Turbo Twister whilst you're close to them.

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* Game-BreakingBug: You know how the Boss Yetis tends to avoid going near you since just touching him hurts and they has a close-range instant freeze attack? Well recently, likely due to the removal of them getting back into the corner, there's a possible chance they run STRAIGHT AT YOU, turning them from annoying to difficult and their Super Boss round from hard to VERY hard.



* ThatOneBoss: The Super Yeti Wave. The Yeti is already a difficult foe but dealing with not only more than 1, but also Arctic Troopers, ice variations of the already annoying Foot Soldiers and Yeti Imps is even worse, as all of this foes can slow you down with enough hits and even freeze you, making you unable to move or attack for a couple of seconds.

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* ThatOneBoss: The Super Yeti Wave. The Yeti is already a difficult foe but dealing with not only more than 1, but also Arctic Troopers, ice variations of the already annoying Foot Soldiers and Soldiers, Yeti Imps and AC Perries, ice variants of Engineers is even worse, as all of this foes can slow you down with enough hits and even freeze you, making you unable to move or attack for a couple of seconds.seconds. This Super Boss Wave is so difficult, you'll be cery likely having a hard time on Normal!
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** The Yeti King Boss Hunt is even worse. Like the Spooky Squash, a few tasks need to be completed before the team can do some real damage to him. The problem is, said tasks always take over around a minute before appearing and the first task, if failed will result in a TotalPartyKill. The first task involves destroying popsicles that appear as the Yeti King is dancing and you start with 24 seconds. However, destroying the popsicles only gives 8 seconds to the time limit and it takes over 200 damage to destroy 1. Along with that, they always appear in random areas, so it's possible you might've destroyed one popsicle just in time, only to see that the next one is way too far from you or your other teammates. And as if that wasn't enough, a Disco Zombie appears as the task begins and a regular Yeti appears after you complete it. The next task involves defeating a Champion Imp and taking him down before picking up the item that'll give the team a boost in power. However, there is many problems with this one, too. 1, the one who picks the item up will have an aura around them, which the other players will have to be standing at to get the boost in power aswell. 2, the Imp could end up being spawned far a way from the King Yeti, meaning you could end up wasting time making your way towards him. And 3, the King Yeti, like the regular Yetis tends to move a way from you, which can cause a lot of trouble, considering the aforementioned aura. All of that plus the fact that you'll have to deal with regular Zombies, Yeti Imps and the ice variants of Soldiers, Engineers and All-Stars and likelt being frozen constantly makes this the hardest Boss Hunt yet.

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** The Yeti King Boss Hunt is even worse. Like the Spooky Squash, a few tasks need to be completed before the team can do some real damage to him. The problem is, said tasks always take over around a minute before appearing and the first task, if failed will result in a TotalPartyKill. The first task involves destroying popsicles that appear as the Yeti King is dancing and you start with 24 seconds. However, destroying the popsicles only gives 8 seconds to the time limit and it takes over 200 damage to destroy 1. Along with that, they always appear in random areas, so it's possible you might've destroyed one popsicle just in time, only to see that the next one is way too far from you or your other teammates. And as if that wasn't enough, a Disco Zombie appears as the task begins and a regular Yeti appears after you complete it. The next task involves defeating a Champion Imp and taking him down before picking up the item that'll give the team a boost in power. However, there is many problems with this one, too. 1, the one who picks the item up will have an aura around them, which the other players will have to be standing at to get the boost in power aswell. 2, the Imp could end up being spawned far a way from the King Yeti, meaning you could end up wasting time making your way towards him. And 3, the King Yeti, like the regular Yetis tends to move a way from you, which can cause a lot of trouble, considering the aforementioned aura. All of that plus the fact that you'll have to deal with regular Zombies, Yeti Imps and the ice variants of Soldiers, Engineers and All-Stars and likelt likely being frozen constantly makes this the hardest Boss Hunt yet.

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** Yeti imps. Whilst they're easy to kill, they will become a bother if one gets to you and explodes, slowing you down, which in turn makes you an easy target. Thankfully, they only appear in the Treasure Yeti missions, Super Yeti Boss Rounds and Brain Freeze Waves.

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** Yeti imps. Whilst they're easy to kill, they They will become a bother if one gets to you and explodes, slowing you down, which in turn makes you an easy target. Thankfully, they only appear in the Treasure Yeti missions, Super Yeti Boss Rounds and Brain Freeze Waves.target.



* FridgeBrilliance:
** The final stage of the Wall-nut hills map mirrors the original game: zombies are trying to get into a house.

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**



*** Minor, but the fact that there's a Glitch of where the sign on the top right will stay if you fail the challenge and doesn't go a way until the next Challenge only adds to the fustrations.


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** The Yeti King Boss Hunt is even worse. Like the Spooky Squash, a few tasks need to be completed before the team can do some real damage to him. The problem is, said tasks always take over around a minute before appearing and the first task, if failed will result in a TotalPartyKill. The first task involves destroying popsicles that appear as the Yeti King is dancing and you start with 24 seconds. However, destroying the popsicles only gives 8 seconds to the time limit and it takes over 200 damage to destroy 1. Along with that, they always appear in random areas, so it's possible you might've destroyed one popsicle just in time, only to see that the next one is way too far from you or your other teammates. And as if that wasn't enough, a Disco Zombie appears as the task begins and a regular Yeti appears after you complete it. The next task involves defeating a Champion Imp and taking him down before picking up the item that'll give the team a boost in power. However, there is many problems with this one, too. 1, the one who picks the item up will have an aura around them, which the other players will have to be standing at to get the boost in power aswell. 2, the Imp could end up being spawned far a way from the King Yeti, meaning you could end up wasting time making your way towards him. And 3, the King Yeti, like the regular Yetis tends to move a way from you, which can cause a lot of trouble, considering the aforementioned aura. All of that plus the fact that you'll have to deal with regular Zombies, Yeti Imps and the ice variants of Soldiers, Engineers and All-Stars and likelt being frozen constantly makes this the hardest Boss Hunt yet.

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* FridgeBrilliance: The final stage of the Wall-nut hills map mirrors the original game: zombies are trying to get into a house.
* GoddamnedBoss: Baron Von Bats. He has a large amount of health, can heal upon scratching a plant and can summon zombies that also gain health by clawing at the plants. His teleporting can also get annoying as he's invincible whilst doing so.

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* FridgeBrilliance: FridgeBrilliance:
**
The final stage of the Wall-nut hills map mirrors the original game: zombies are trying to get into a house.
**
* GoddamnedBoss: Baron Von Bats. He has a large amount of health, can heal upon scratching a plant and can summon zombies that also gain health by clawing at the plants. His teleporting can also get annoying as he's invincible whilst doing so. You could say he's... [[GodDamnBats God Damn]] [[JustForPun (Baron Von) Bats]].
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** The Super Bean from ''2''. It's a ShieldedCoreBoss who has a forcefield that protects it from damage, and it regenerates the forcefield after teleporting. ''Also'', it will liberally use TeleportSpam and FlashStep in order to avoid damage and make the fight last even longer. Super Bean's attacks are no slouch either, annoying HitScan EyeBeam, a cape spin, and a huge constant beam DesperationAttack that, while not ''that'' painful, makes him take ''greatly'' reduced damage for the duration to prolong the fight even more. The good news is that you have four Super Brains, an Imp and a few other zombies assisting you in his Boss Fight, the bad news is that multiple of them can appear as a DegradedBoss in the Endless Flag mode.

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** The Super Bean from ''2''. It's a ShieldedCoreBoss who has a forcefield that protects it from damage, and it regenerates the forcefield after teleporting. ''Also'', it will liberally use TeleportSpam and FlashStep in order to avoid damage and make the fight last even longer. Super Bean's attacks are no slouch either, annoying HitScan EyeBeam, a cape spin, and a huge constant beam DesperationAttack that, while not ''that'' painful, makes him take ''greatly'' reduced damage for the duration to prolong the fight even more. The good news is that you have four Super Brains, an Imp and a few other zombies assisting you in his Boss Fight, Fight in his Quest, the bad news is that multiple of them can appear as a DegradedBoss in the Endless Flag mode.
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** The Squash challenge is much more difficult than it's Zombie counterpart, thanks to the Squash's tendency to being spawned rather close to the Graveyard, having a giant amount of health and no Zombies capable of it slowing it down. The fact that this is one of the challenges where failing results in the Graveyard losing health will make you hope you don't ever have to go through this challenge.
*** Minor, but the fact that there's a Glitch of where the sign on the top right will stay if you fail the challenge and doesn't go a way until the next Challenge only asds to the fustrations.

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** The Squash challenge is much more difficult than it's Zombie counterpart, thanks to the Squash's tendency to being spawned rather close to the Graveyard, having a giant amount of health and no Zombies capable of it slowing it down. The fact that this is one of the challenges where failing results in the Graveyard losing health will make you hope you don't ever have to go through this challenge.
*** Minor, but the fact that there's a Glitch of where the sign on the top right will stay if you fail the challenge and doesn't go a way until the next Challenge only asds adds to the fustrations.
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*** Their plant variations are just as bad

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*** Their plant variations are just as badbad.



** Roses, since they're able to slow you down, turn you into a goat, which in turn will make you unrevivable if you die as one and thanks to their homing attacks, will be hitting you a lot. That fact they can be hard to hit and have a smug grin on their faces doesn't help.

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** Roses, since they're able to slow you down, turn you into a goat, which in turn will make you unrevivable if you die as one and thanks to their homing attacks, will be hitting you a lot. That fact they can be hard to hit hit, thanks to being thin and have a smug grin on their faces faces, most of the time doesn't help.



*** Thankfully the challenge has been nerfed in the second game.
** The No Damage challenge is also difficult because it only needs one player to be striked for it to be considered a fail. The no KO'ed variation is slightly less difficult.
** Speed Run is also difficult, depending on how many Zombies there is or if you're doing this whilst going against a special Wave.

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*** Thankfully the challenge has been nerfed in the second game.
game now only having Fan and Yeti Imps and a longer time limit.
** The No Damage challenge is also difficult because it only needs one player to be striked for it to be considered a fail. The no KO'ed KO variation is slightly less difficult.
** Speed Run is also difficult, depending on how many Zombies Zombies/Plants there is or if you're doing this whilst going against a special Wave.



** Hunting down the Champions challenge can be difficult aswell, due to having a small time limit and only a very small increase in time if you defeat a Champion. Sometimes the chances of winning the challenge will depend on the location of where the Champions spawn! The Cactus variation is even worse since she may try to run a way from you and your teammates.
** The Squash challenge is much more difficult than it's Zombie counterpart, thanks to the Squash's tendency to being spawned rather close to the Graveyard and having a giant amount of health. The fact that this is one of the challenges where failing results in the Graveyard losing health will make you hope you don't ever have to go through this challenge.
*** Minor, but the fact that there's a Glitch of where the sign on the top right will stay if you fail the challenge and doesn't go a way until the next Challenge doesn't help.

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** Hunting down the Champions challenge can be difficult aswell, due to having a small time limit and only a very small increase in time if you defeat a Champion. Sometimes the chances of winning the challenge will depend on the location of where the Champions spawn! The Cactus variation is even worse since she may will usually try to run a way from you and your teammates.
** The Squash challenge is much more difficult than it's Zombie counterpart, thanks to the Squash's tendency to being spawned rather close to the Graveyard and Graveyard, having a giant amount of health.health and no Zombies capable of it slowing it down. The fact that this is one of the challenges where failing results in the Graveyard losing health will make you hope you don't ever have to go through this challenge.
*** Minor, but the fact that there's a Glitch of where the sign on the top right will stay if you fail the challenge and doesn't go a way until the next Challenge doesn't help.only asds to the fustrations.



** Zombot Turrets.

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** The Zombot Turrets.Turrets in the 1st game and many in the 2nd.

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** Citrons. As if their giant health isn't enough, they're able to block your attacks for a bit with their shield, stun you and can deal a massive amkunt of damage with their orange beam, alone.

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** Citrons. As if their giant health isn't enough, they're able to block your attacks for a bit with their shield, stun you and can deal a massive amkunt amount of damage with their orange beam, alone.



* GoddamnedBoss: Baron Von Bats. He has a large amount of health, can heal upon scratching a plant and can summon zombies that also gain health by clawing at the plants. His teleporting can also get annoying as he's invincible whilst doing so. Thankfully he's been nerfed in the sequel.
** The Yeti is another irritating Boss. It can deal damage and push you back if you touch it, even when it's not moving and has attack that instantly freezes you still if you're close to it. Even worse is when it goes towards you when most of the time, it's trying to back a way from you. Fortunately, it's other moves are easier to deal with as the icicle rain attack is easy to avoid and leaves it wide open for assault.
** The Super Bean from ''2''. It's a ShieldedCoreBoss who has a forcefield that protects it from damage, and it regenerates the forcefield after teleporting. ''Also'', it will liberally use TeleportSpam and FlashStep in order to avoid damage and make the fight last even longer. Super Bean's attacks are no slouch either, annoying HitScan EyeBeam, a cape spin, and a huge constant beam DesperationAttack that, while not ''that'' painful, makes him ''greatly'' reduced damage for the duration to prolong the fight even more. The good news is that you have four Super Brains assisting you in his fight, the bad news is that multiple of them can appear as a DegradedBoss in the Endless Flag mode.

to:

* GoddamnedBoss: Baron Von Bats. He has a large amount of health, can heal upon scratching a plant and can summon zombies that also gain health by clawing at the plants. His teleporting can also get annoying as he's invincible whilst doing so. so.
**
Thankfully the summoned zombies can quickly be taken care of, especially by Electric Plants and he's been nerfed in the sequel.
sequel, as he doesn't teleport as much and isn't invincible whilst doing so.
** The Yeti is another irritating Boss. It can deal damage and push you back if you touch it, even when it's not moving and has attack that instantly freezes you still if you're close to it. Even worse is when it goes towards you when most of the time, it's trying to back a way from you. Fortunately, it's other moves are easier to deal with as like the icicle rain attack attack, which is easy to avoid and leaves it wide open for assault.
** The Super Bean from ''2''. It's a ShieldedCoreBoss who has a forcefield that protects it from damage, and it regenerates the forcefield after teleporting. ''Also'', it will liberally use TeleportSpam and FlashStep in order to avoid damage and make the fight last even longer. Super Bean's attacks are no slouch either, annoying HitScan EyeBeam, a cape spin, and a huge constant beam DesperationAttack that, while not ''that'' painful, makes him take ''greatly'' reduced damage for the duration to prolong the fight even more. The good news is that you have four Super Brains Brains, an Imp and a few other zombies assisting you in his fight, Boss Fight, the bad news is that multiple of them can appear as a DegradedBoss in the Endless Flag mode.



** Hunting down the Champions challenge can be difficult aswell, due to having a small time limit and only a very small increase in time if you defeat a Champion. Sometimes the chances of winning the challenge will depend on the location of where the Champions spawn!

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** Hunting down the Champions challenge can be difficult aswell, due to having a small time limit and only a very small increase in time if you defeat a Champion. Sometimes the chances of winning the challenge will depend on the location of where the Champions spawn!spawn! The Cactus variation is even worse since she may try to run a way from you and your teammates.


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*** Minor, but the fact that there's a Glitch of where the sign on the top right will stay if you fail the challenge and doesn't go a way until the next Challenge doesn't help.

Changed: 168

Removed: 138

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** The Super Bean from ''2''. It's a ShieldedCoreBoss who has a forcefield that protects it from damage, and it regenerates the forcefield after teleporting. ''Also'', it will liberally use TeleportSpam and FlashStep in order to avoid damage and make the fight last even longer. Super Bean's attacks are no slouch either, annoying HitScan EyeBeam and a cape spin. The good news is that you have four Super Brains assisting you in his fight, the bad news is that multiple of them can appear as a DegradedBoss in the Endless Flag mode.
*** Funnily enough, his Desperation Attack is pretty weak, but what makes it annoying is that he takes very little damage whilst doing so.

to:

** The Super Bean from ''2''. It's a ShieldedCoreBoss who has a forcefield that protects it from damage, and it regenerates the forcefield after teleporting. ''Also'', it will liberally use TeleportSpam and FlashStep in order to avoid damage and make the fight last even longer. Super Bean's attacks are no slouch either, annoying HitScan EyeBeam and EyeBeam, a cape spin. spin, and a huge constant beam DesperationAttack that, while not ''that'' painful, makes him ''greatly'' reduced damage for the duration to prolong the fight even more. The good news is that you have four Super Brains assisting you in his fight, the bad news is that multiple of them can appear as a DegradedBoss in the Endless Flag mode.
*** Funnily enough, his Desperation Attack is pretty weak, but what makes it annoying is that he takes very little damage whilst doing so.
mode.

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** Roses, since they're able to slow you down, turn you into a goat and are able to hit you a lot.
** Citrons. As if their giant health isn't enough, they're able to block your attacks for a bit, stun you and can deal big amount of damage.

to:

** Roses, since they're able to slow you down, turn you into a goat goat, which in turn will make you unrevivable if you die as one and are able thanks to their homing attacks, will be hitting you a lot. That fact they can be hard to hit you and have a lot.
smug grin on their faces doesn't help.
** Citrons. As if their giant health isn't enough, they're able to block your attacks for a bit, bit with their shield, stun you and can deal big amount a massive amkunt of damage.damage with their orange beam, alone.
** Chompers. Their bites can do a lot of damage and can stop you cold with their Goop, which'll leave you wide open for assault.


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** Champion Rounds. Here, you will be mostly fighting Hero Plants/Zombies with bigger health than usual. Crazy Dave or Zomboss help you if you end up fighting the DemonicSpiders. Thankfully, the challenge at least gives you coins for defeating the Champions.
** Hunting down the Champions challenge can be difficult aswell, due to having a small time limit and only a very small increase in time if you defeat a Champion. Sometimes the chances of winning the challenge will depend on the location of where the Champions spawn!
** The Squash challenge is much more difficult than it's Zombie counterpart, thanks to the Squash's tendency to being spawned rather close to the Graveyard and having a giant amount of health. The fact that this is one of the challenges where failing results in the Graveyard losing health will make you hope you don't ever have to go through this challenge.

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** Scientists. Not only can they heal zombies and themselves, they can deal a giant amount of damage to players, are also pretty good at accuracy and can easily KO players.

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** Scientists. Not only can they heal zombies and themselves, they can deal a giant amount of damage to players, are also pretty good at accuracy and can easily KO players. Thankfully, they've been nerfed in the sequel.



*** Their plant variations are just as bad



* There's also some in Graveyard Ops.
** Roses, since they're able to slow you down, turn you into a goat and are able to hit you a lot.
** Citrons. As if their giant health isn't enough, they're able to block your attacks for a bit, stun you and can deal big amount of damage.



* GoddamnedBoss: Baron Von Bats. He has a large amount of health, can heal upon scratching a plant and can summon zombies that also gain health by clawing at the plants. His teleporting can also get annoying as he's invincible whilst doing so.

to:

* GoddamnedBoss: Baron Von Bats. He has a large amount of health, can heal upon scratching a plant and can summon zombies that also gain health by clawing at the plants. His teleporting can also get annoying as he's invincible whilst doing so. Thankfully he's been nerfed in the sequel.



** The Super Bean from ''2''. It's a ShieldedCoreBoss who has a forcefield that protects it from damage, and it regenerates the forcefield after enough time passes. ''Also'', it will liberally use TeleportSpam and FlashStep in order to avoid damage and make the fight last even longer. Super Bean's attacks are no slouch either, annoying HitScan EyeBeams, a cape spin, and a big damaging laser for a DesperationAttack. The good news is that you have four Super Brains assisting you in his fight, the bad news is that multiple of them can appear as a DegradedBoss in the Endless Flag mode.

to:

** The Super Bean from ''2''. It's a ShieldedCoreBoss who has a forcefield that protects it from damage, and it regenerates the forcefield after enough time passes.teleporting. ''Also'', it will liberally use TeleportSpam and FlashStep in order to avoid damage and make the fight last even longer. Super Bean's attacks are no slouch either, annoying HitScan EyeBeams, EyeBeam and a cape spin, and a big damaging laser for a DesperationAttack. spin. The good news is that you have four Super Brains assisting you in his fight, the bad news is that multiple of them can appear as a DegradedBoss in the Endless Flag mode.mode.
*** Funnily enough, his Desperation Attack is pretty weak, but what makes it annoying is that he takes very little damage whilst doing so.

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