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*** Although the Tall-Nut tear is more of a manly tear.
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Cleaning up Wall Banger wicks (should only be used in Darth Wiki)


* PortingDisaster: Not too major. Just that for the iPad and iPhone version, [[WallBanger they decided to pre-render the ending in Quicktime Movie format, which made the game four times bigger than the PC version, and it lacks some of the minigames found in the PC version]]. Yep, the Zombiequarium minigame, among some others is missing from the iDevice versions. They just added Game Center support to a release made on January 15th tho, but better late than never. The said missing minigames, however, remains missing. Popcap Employee Tropers, we salute you! Now, please implement the missing minigames!

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* PortingDisaster: Not too major. Just that for the iPad and iPhone version, [[WallBanger they decided to pre-render the ending in Quicktime Movie format, which made the game four times bigger than the PC version, and it lacks some of the minigames found in the PC version]].version. Yep, the Zombiequarium minigame, among some others is missing from the iDevice versions. They just added Game Center support to a release made on January 15th tho, but better late than never. The said missing minigames, however, remains missing. Popcap Employee Tropers, we salute you! Now, please implement the missing minigames!

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Moving from main article.


* ExcusePlot: See the main page quote.



** Stage 4-10. The stage is in complete darkness which you cannot see your plants or the incoming zombies until lightning illuminates the lawn for a few seconds.
*** It is also a conveyor level.
** Same thing for level 5-5, which is where you're fighting against oncoming waves of [[GoddamnedBats bungee zombies]] relying on nothing but Chompers, Pumpkins, Flower Pots, and Cherry Bombs.
*** Well, Crazy Dave sums it up at the start of the level.
---->'''Crazy Dave:''' You're gonna hate this level. It's one bungee zombie after another. Good luck.

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** Stage 4-10. The stage is in complete darkness which you cannot see your plants or the incoming zombies until lightning illuminates the lawn for a few seconds.
***
seconds. It is also a conveyor level.
** Same thing for level 5-5, which is where you're fighting against oncoming waves of [[GoddamnedBats bungee zombies]] relying on nothing but Chompers, Pumpkins, Flower Pots, and Cherry Bombs.
*** Well,
Bombs. Crazy Dave sums it up at the start of the level.
---->'''Crazy -->'''Crazy Dave:''' You're gonna hate this level. It's one bungee zombie after another. Good luck.


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* TheWoobie: The Wall-Nut starts off looking more than happy to protect the lives of its planter and comrades, but when the zombies begin to devour him and his smiles slowly disappears, you can't help but feel sorry for him.
** A single tear begins to stream down Tall-Nut's face when he gets near the end of his health. Apparently the game's composer and a few beta testers would protect Tall-Nut with a Pumpkin because the tear made them feel bad for poor Tall-Nut.
----
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lol whut


** The Jack-in-the-Box Zombie can instantly destroy your fences.

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** The Jack-in-the-Box Zombie can instantly destroy your fences.defenses.

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This is the YMMV tab, so YMMV kind of goes without saying.


** And the football [[strike: player]] zombie...
** And that pole-vaulting zombie!
*** Tall-Nuts and Magnet-Shrooms take care of those three. The Gargantuar, however, smashes through all of them without much problem.
** The Jack-in-the-Box Zombie can destroy above mentioned defense as well as part of your lawn defense especially if you make liberal use of Gloom-shrooms.

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** And the football [[strike: player]] zombie...
** And Pole-vaulting zombies are this until you realize that pole-vaulting zombie!
*** Tall-Nuts and Magnet-Shrooms take care of those three. The Gargantuar, however, smashes through all of
you can simply place the cheapest plant available in their path, causing them without much problem.
to waste their jump and slow down immensely.
** The Jack-in-the-Box Zombie can instantly destroy above mentioned defense as well as part of your lawn defense especially if you make liberal use of Gloom-shrooms.fences.



*** {{YMMV}} on that, since the Dancing Zombie was an obvious tribute to {{Michael Jackson}}'s ''Thriller'', where he plays the role of a [[ExactlyWhatItSaysOnTheTin dancing zombie]] on the music video.



** YourMileageMayVary, as the new disco zombie is at least amusing, and makes for a clever VisualPun regarding [[DeaderThanDisco disco being... well, dead]].

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** YourMileageMayVary, as Though, the new disco zombie is at least amusing, and makes for a clever VisualPun regarding [[DeaderThanDisco disco being... well, dead]].
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** The Dolphin saying "I'm gonna eat your brains."
*** The dolphin IS a Crowning Moment of Funny.


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*** The DS version still was glitched, even with the graphics devolution. This troper mainly survived The Last Stand because of a bug that caused zombies to walk in place, presumably due to the excess of zombies on the screen. This was an annoyance at one point when a football zombie started running in place, too far from the magnet-shroom, and the lane's winter melon and kernel-pult wouldn't attack it. It had to be taken down with cat-tails. Helmet included.
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** There is also the DS version, which had watered down graphics and animation from the original, as well as replacing Big Trouble Little Zombie with Heat Wave. It also carried a $20 price tag, which many reviewers say is too expensive. Other than that, it still retains the gameplay most features from the other versions.

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** There is also the DS version, which had watered down graphics and animation from the original, original (to supposedly avoid slow down), as well as replacing Big Trouble Little Zombie with Heat Wave. It also carried a $20 price tag, which many reviewers say is too expensive. Other than that, it still retains the gameplay most features from the other versions.
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** Especially if you are facing them in the fog levels where you cannot see where they are coming from.

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** Especially if you are facing them in the fog levels where you cannot see where they are coming from. A fogged/pitch black thunderstorming level with those zombies and low defenses degrades from NightmareFuel to HighOctaneNightmareFuel
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mv YMMV from Main

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* ComplacentGamingSyndrome: [[StopHavingFunGuy Some players]] have pointed out that many plants are not very good except for a small handful, like Gloom Shrooms, Tall-Nuts, Cob Cannons, Blovers, and a small number of others, considering the mere amount of strategies that could be used to play this.
** This often comes more from those who've scored over 150 flags in Survival Endless as to standard play, in which they find a specific strategy and stick with it.
** Averted in the NewGamePlus, where Crazy Dave will pick 3 plants at random that you have to use.


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* FunnyAneurysmMoment: The dancing zombie was designed as a clear ShoutOut to MichaelJackson. About a month and a half after the game came out, he died.
** "Any resemblance between Dancing Zombie and persons living ''or dead'' is purely coincidental". Ouch.
*** {{YMMV}} on that, since the Dancing Zombie was an obvious tribute to {{Michael Jackson}}'s ''Thriller'', where he plays the role of a [[ExactlyWhatItSaysOnTheTin dancing zombie]] on the music video.
** The estate requested that this character be removed and it was phased out of future copies for sale, replaced with Disco Zombie.


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* MemeticMutation: "We are SO the undead!"
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** There is also the DS version, which had watered down graphics and animation from the original, as well as replacing Big Trouble Little Zombie with Heat Wave. It also carried a $20 price tag, which many reviewers say is too expensive. Other than that, it still retains the gameplay most features from the other versions.
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** The Disco Zombie's disco beat when he summons his backup dancers.
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*** Using Hypno-shroom on a Dancing Zombie in the iDevice version doesn't turn any already-spawned backup dancers tho, only newly spawned ones. Which makes the existing backup dancers GoddamnedBats, since by the time the Dancing Zombie is done with the backup that spawned behind him, chances are he's already out of most of his life (having being attacked by your plants before you turned him of course). And he won't summon another set of backup dancers (which will be on your side this time around) unless he's been hypnotized for a while. This troper tends to lose his hypnotized Dancing Zombie before it would even summon new dancers.

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*** Using Hypno-shroom on a Dancing Zombie in the iDevice version doesn't turn any already-spawned backup dancers tho, only newly spawned ones. Which makes the existing backup dancers GoddamnedBats, since by the time the Dancing Zombie is done with the backup that spawned behind him, chances are he's already out of most of his life (having being attacked by your plants before you turned hypnotized him of course). And he won't summon another set of backup dancers (which will be on your side this time around) unless he's been hypnotized for a while. This troper tends to lose his hypnotized Dancing Zombie before it would even summon new dancers.
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*** Using Hypno-shroom on a Dancing Zombie in the iDevice version doesn't turn any already-spawned backup dancers tho, only newly spawned ones. Which makes the existing backup dancers GoddamnedBats, since by the time the Dancing Zombie is done with the backup that spawned behind him, chances are he's already out of half of his life. And he won't summon another set of backup dancers (which will be on your side this time around) unless he's been hypnotized for a while. This troper tends to lose his hypnotized Dancing Zombie before it would even summon new dancers.

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*** Using Hypno-shroom on a Dancing Zombie in the iDevice version doesn't turn any already-spawned backup dancers tho, only newly spawned ones. Which makes the existing backup dancers GoddamnedBats, since by the time the Dancing Zombie is done with the backup that spawned behind him, chances are he's already out of half most of his life.life (having being attacked by your plants before you turned him of course). And he won't summon another set of backup dancers (which will be on your side this time around) unless he's been hypnotized for a while. This troper tends to lose his hypnotized Dancing Zombie before it would even summon new dancers.
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* PortingDisaster: Not too major. Just that for the iPad and iPhone version, [[WallBanger they decided to pre-render the ending in Quicktime Movie format, which made the game four times bigger than the PC version, and it lacks some of the minigames found in the PC version]]. Yep, the Zombiequarium minigame, among some others is missing from the iDevice versions. They just added Game Center support to a release made on January 15th tho, but better late than never. The said missing minigames, however, remains missing. Popcap Employee Tropers, we salute you!

to:

* PortingDisaster: Not too major. Just that for the iPad and iPhone version, [[WallBanger they decided to pre-render the ending in Quicktime Movie format, which made the game four times bigger than the PC version, and it lacks some of the minigames found in the PC version]]. Yep, the Zombiequarium minigame, among some others is missing from the iDevice versions. They just added Game Center support to a release made on January 15th tho, but better late than never. The said missing minigames, however, remains missing. Popcap Employee Tropers, we salute you!you! Now, please implement the missing minigames!
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** Also, one of the "Brainssss..." sound sample, specifically the one said in a low creepy voice. The other sample, however...

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** Also, one of the "Brainssss..." sound sample, specifically the one said in a low creepy voice. The other sample, samples, however...



* PortingDisaster: Not too major. Just that for the iPad and iPhone version, [[WallBanger they decided to pre-render the ending in Quicktime Movie format, which made the game four times bigger than the PC version, and it lacks some of the minigames found in the PC version]]. Yep, the Zombiequarium minigame, among some others is missing from the iDevice versions. They just added Game Center support to a release made on January 15th tho, but better late than never I guess (Popcap Employee Tropers, I salute you!)

to:

* PortingDisaster: Not too major. Just that for the iPad and iPhone version, [[WallBanger they decided to pre-render the ending in Quicktime Movie format, which made the game four times bigger than the PC version, and it lacks some of the minigames found in the PC version]]. Yep, the Zombiequarium minigame, among some others is missing from the iDevice versions. They just added Game Center support to a release made on January 15th tho, but better late than never I guess (Popcap never. The said missing minigames, however, remains missing. Popcap Employee Tropers, I we salute you!)you!
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* PortingDisaster: Not too major. Just that for the iPad and iPhone version, [[WallBanger they decided to pre-render the ending in Quicktime Movie format, which made the game four times bigger than the PC version, and it lacks some of the minigames found in the PC version]]. Yep, the Zombiequarium minigame, among some others is missing from the iDevice versions. They just added Game Center support to a release made on January 15th tho (Popcap Employee Tropers, I salute you!)

to:

* PortingDisaster: Not too major. Just that for the iPad and iPhone version, [[WallBanger they decided to pre-render the ending in Quicktime Movie format, which made the game four times bigger than the PC version, and it lacks some of the minigames found in the PC version]]. Yep, the Zombiequarium minigame, among some others is missing from the iDevice versions. They just added Game Center support to a release made on January 15th tho tho, but better late than never I guess (Popcap Employee Tropers, I salute you!)
Is there an issue? Send a MessageReason:
None


* PortingDisaster: Not too major. Just that for the iPad and iPhone version, [[WallBanger they decided to pre-render the ending in Quicktime Movie format, which made the game four times bigger than the PC version, and it lacks some of the minigames found in the PC version]]. Yep, the Zombiequarium minigame, among some others is missing from the iDevice versions, and apparently it's no longer maintained either -- [[TheyJustDidntCare when iOS 4 came out for the devices, they had not even bothered to release an upgrade to integrate the game into Game Center]]. Comparatively, Rovio released an upgrade for ''Angry Birds'' to integrate it into Game Center when iOS 4 was released.

to:

* PortingDisaster: Not too major. Just that for the iPad and iPhone version, [[WallBanger they decided to pre-render the ending in Quicktime Movie format, which made the game four times bigger than the PC version, and it lacks some of the minigames found in the PC version]]. Yep, the Zombiequarium minigame, among some others is missing from the iDevice versions, and apparently it's no longer maintained either -- [[TheyJustDidntCare when iOS 4 came out for the devices, they had not even bothered to release an upgrade to integrate the game into Game Center]]. Comparatively, Rovio released an upgrade for ''Angry Birds'' to integrate it into versions. They just added Game Center when iOS 4 was released.support to a release made on January 15th tho (Popcap Employee Tropers, I salute you!)
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*** Using Hypno-shroom on a Dancing Zombie in the iDevice version doesn't turn any already-spawned backup dancers tho, only newly spawned ones. Which makes the existing backup dancers GoddamnedBats, since by the time the Dancing Zombie is done with the backup that spawned behind him, chances are he's already out of half of his life. And he won't summon another set of backup dancers (which will be on your side this time around) unless he's been hypnotized for a while. This troper tends to lose his hypnotized Dancing Zombie before it would even summon new dancers.
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* NightmareRetardant: The other "Brainsss?" and short "Brains!" sound samples, which are {{narm}}ish instead, as it sounded like it was said by someone who got clubbed in the head shortly prior.

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* NightmareRetardant: The other "Brainsss?" and short "Brains!" sound samples, which are said at a notably higher pitched voice. It sounded {{narm}}ish instead, as it sounded like it was said by someone who got clubbed in the head shortly prior.

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** "[[HellIsThatNoise The zombies... are coming...]]"



** "[[HellIsThatNoise The zombies... are coming...]]"
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* NightmareRetardant: The other "Brainsss?" and "Brains!" sound sample, which are narmish instead, as it sounded like it was said by someone who got clubbed in the head.

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* NightmareRetardant: The other "Brainsss?" and short "Brains!" sound sample, samples, which are narmish {{narm}}ish instead, as it sounded like it was said by someone who got clubbed in the head.head shortly prior.
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* NightmareRetardant: The other "Brainsss?" and "Brains!" sound sample, which are narmish instead,

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* NightmareRetardant: The other "Brainsss?" and "Brains!" sound sample, which are narmish instead,instead, as it sounded like it was said by someone who got clubbed in the head.

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** Especially if you are facing them in the fog levels where you cannot see where they are coming from.

to:

** Especially if you are facing them in the fog levels where you cannot see where they are coming from.
** Also, one of the "Brainssss..." sound sample, specifically the one said in a low creepy voice. The other sample, however...
* NightmareRetardant: The other "Brainsss?" and "Brains!" sound sample, which are narmish instead,
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---->'''Crazy Dave:''' You're gonna hate this level. It's one bungee zombie after another. Good luck."

to:

---->'''Crazy Dave:''' You're gonna hate this level. It's one bungee zombie after another. Good luck."
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None

Added DiffLines:

* PortingDisaster: Not too major. Just that for the iPad and iPhone version, [[WallBanger they decided to pre-render the ending in Quicktime Movie format, which made the game four times bigger than the PC version, and it lacks some of the minigames found in the PC version]]. Yep, the Zombiequarium minigame, among some others is missing from the iDevice versions, and apparently it's no longer maintained either -- [[TheyJustDidntCare when iOS 4 came out for the devices, they had not even bothered to release an upgrade to integrate the game into Game Center]]. Comparatively, Rovio released an upgrade for ''Angry Birds'' to integrate it into Game Center when iOS 4 was released.
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* FridgeHorror: Why are there graves in my front yard?
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** Using the Hypno-shroom on any sufficiently powerful zombie.

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** Using the Hypno-shroom on any sufficiently powerful zombie. The Football Zombie is the most tempting target, though the Dancing Zombie is even better, with the back-up dancers also turned around. And the Jack-in-the-Box Zombie would mean no longer any risk of blasting your plants, and one free explosion against the other zombies if you're lucky.
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** The Spikeweed/Wall Nut combo. The zombies are kept on the spikeweed by the wall-nut, and the spikeweed destroys them with minimal losses.
** Using the Hypno-shroom on any sufficiently powerful zombie.
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* DemonicSpiders: Gargantuars are [[GiantMook large]], powerful zombies that can instantly kill any plant (except the [[SpikesOfDoom Spikerocks]]), are able to take a TON of damage, can survive [[OneHitKill instant-kill plants]] and can deploy a small, albeit weaker zombie deep into your defenses. Fortunately for you, [[MightyGlacier they are kind of slow]]...

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* DemonicSpiders: Gargantuars are [[GiantMook large]], powerful zombies that can instantly kill any plant (except the [[SpikesOfDoom Spikerocks]]), are able to take a TON of damage, can survive [[OneHitKill instant-kill plants]] and can deploy a [[MiniMook small, albeit weaker zombie zombie]] deep into your defenses. Fortunately for you, [[MightyGlacier they are kind of slow]]...

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* StopHavingFunGuys: Mostly more from the people who've scored over 100+ on endless survival and have used [[GameBreaker specific plants]] tend to think that everyone else should play it according to specific strategies they used.

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* StopHavingFunGuys: Mostly more from the people who've scored over 100+ on endless survival and have used [[GameBreaker specific plants]] tend to think that everyone else should play it according to specific strategies they used. used.
* ThatOneAttack: The Zomboss battle can be summed up in four words: WINNEBAGO ATTACK FREAKING SUCKS!

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