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** Another one in ''64'' can be found in the Pilot Class in Rocket Belt, "Dark Cavern". You have to fly through a cavernous passage to the goal. There's a stream running throughout the cave, always putting you at risk of [[SuperDrowningSkills instant failure]], and bumping into walls takes away points. And you need to get through this cave without any collision-induced penalties in under ''two minutes'' for a perfect score.

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** Another one in ''64'' can be found in the Pilot Class in Rocket Belt, "Dark Cavern". You have to [[AirstrikeImpossible fly through a cavernous passage to the goal.goal]]. There's a stream running throughout the cave, always putting you at risk of [[SuperDrowningSkills instant failure]], and bumping into walls takes away points. And you need to get through this cave without any collision-induced penalties in under ''two minutes'' for a perfect score. At least there's no landing component in this mission; when you reach the end, you just need to fly through the goal ring to finish.

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* ThatOneLevel: In ''64'', Class A for the Hang Glider has the "Chicken Dive" mission. You start by jumping off the summit of one of the Holiday Island mountains and follow a waterfall down to try to fly through as many rings as you can. Because diving causes you to pick up speed, it becomes easy to lose control of your Hang Glider. But the last few rings are right in front of a wall and you need to ''quickly'' pitch up and turn right to avoid a crash. Ignoring these "daredevil" rings is not optional if you want the perfect score.

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* ThatOneLevel: ThatOneLevel:
**
In ''64'', Class A for the Hang Glider has the "Chicken Dive" mission. You start by jumping off the summit of one of the Holiday Island mountains and follow a waterfall down to try to fly through as many rings as you can. Because diving causes you to pick up speed, it becomes easy to lose control of your Hang Glider. But the last few rings are right in front of a wall and you need to ''quickly'' pitch up and turn right to avoid a crash. Ignoring these "daredevil" rings is not optional if you want the perfect score.
** Another one in ''64'' can be found in the Pilot Class in Rocket Belt, "Dark Cavern". You have to fly through a cavernous passage to the goal. There's a stream running throughout the cave, always putting you at risk of [[SuperDrowningSkills instant failure]], and bumping into walls takes away points. And you need to get through this cave without any collision-induced penalties in under ''two minutes'' for a perfect
score.
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* ThatOneLevel: In ''64'', Class A for the Hang Glider has the "Chicken Dive" mission. You start by jumping off the summit of one of the Holiday Island mountains and follow a waterfall down to try to fly through as many rings as you can. Because diving causes you to pick up speed, it becomes easy to lose control of your Hang Glider. But the last few rings are right in front of a wall and you need to ''quickly'' pitch up and turn right to avoid a crash. Ignoring these rings is not optional if you want the perfect score.

to:

* ThatOneLevel: In ''64'', Class A for the Hang Glider has the "Chicken Dive" mission. You start by jumping off the summit of one of the Holiday Island mountains and follow a waterfall down to try to fly through as many rings as you can. Because diving causes you to pick up speed, it becomes easy to lose control of your Hang Glider. But the last few rings are right in front of a wall and you need to ''quickly'' pitch up and turn right to avoid a crash. Ignoring these "daredevil" rings is not optional if you want the perfect score.
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* ThatOneLevel: In ''64'', Class A for the Hang Glider has the "Chicken Dive" mission. You start by jumping off the summit of one of the Holiday Island mountains and follow a waterfall down to try to fly through as many rings as you can. Because diving causes you to pick up speed, it becomes easy to lose control of your Hang Glider. But the last few rings are right in front of a wall and you need to ''quickly'' pitch up and turn right to avoid a crash. Ignoring these rings is not optional if you want the perfect score.
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* [[Awesome/VideoGameLevels Best Level Ever]]: Little States in ''64''. It is, as the title indicates, a miniature version of the lower 48 U.S. states, and is the biggest map in the entire game. It's easy enough to just ignore your objective and [[SceneryPorn go explore for a while]].

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* [[Awesome/VideoGameLevels Best Level Ever]]: Little States in ''64''. It is, as the title indicates, a miniature version of the lower 48 U.S. states, and is the biggest map in the entire game. It's easy enough to just ignore your objective and [[SceneryPorn go explore for a while]]. Considering the system the game is on, being able to cram together such a map without resorting to mid-level loading zones is pretty damn impressive.
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* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=OXqAbNqhZuk "Birdman"]], the music for the Free Flight mode, is well known for being very good. Even the original composer was very fond of it, especially because it got to be one of the longest tracks in the game.

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* SugarWiki/AwesomeMusic: [[https://www."[[https://www.youtube.com/watch?v=OXqAbNqhZuk "Birdman"]], Birdman]]", the music for the Free Flight mode, mode in ''64'', is well known for being very good. perhaps the most well-known song in all three ''Pilotwings'' installments. Even the original composer was Dan Hess is very fond of it, especially because it got to be one of the longest tracks in the game. game.
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** Kiwi and Robin have very unsettling facial expressions in the 64 Version after you crash with either the Hang Glider or Gyrocopter.
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* CrossesTheLineTwice: Crashing, particularly in ''64'' where your pilots have cartoonishly hilarious screams.
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Just no


* HilariousInHindsight: Those who played the SNES game in the late 1990s or later may find it hard not to mentally add [[WesternAnimation/SouthPark "Gay" into Big Al's name]].
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** Similarly, Meca Hawk's apperance in ''64'', in a game that's otherwise free of any hostile entities. After going through a few dozen rings, blowing up targets, taking pictures, and landing on floating pads, you now have to enter combat against a giant humanoid who throws rocks at you, and yes being hit can potentially end the mission as your Gyrocopter goes spiraling down into a crash.

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** Similarly, Meca Hawk's apperance in ''64'', in a game that's otherwise free of any hostile entities. After going through a few dozen rings, blowing up stationary targets, taking pictures, and landing on floating pads, you now have to enter combat against a giant humanoid who throws rocks at you, and yes being hit can potentially end the mission as your Gyrocopter goes spiraling down into a crash.

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* NightmareFuel: If you crash in the helicopter missions in the SNES version -- whether by slamming the copter into the ground or getting shot, in itself a frightening experience since you, a civilian aviation student, go straight from training to ''crossing a war zone'' -- [[NothingIsScarier there's no post-failure remarks from any of your instructors; you just go straight to the game over sequence]]. The implication is that you didn't just fail at your objective, you ''died''.

to:

* NightmareFuel: NightmareFuel:
**
If you crash in the helicopter missions in the SNES version -- whether by slamming the copter into the ground or getting shot, in itself a frightening experience since you, a civilian aviation student, go straight from training to ''crossing a war zone'' -- [[NothingIsScarier there's no post-failure remarks from any of your instructors; you just go straight to the game over sequence]]. The implication is that you didn't just fail at your objective, you ''died''.''died''.
** Similarly, Meca Hawk's apperance in ''64'', in a game that's otherwise free of any hostile entities. After going through a few dozen rings, blowing up targets, taking pictures, and landing on floating pads, you now have to enter combat against a giant humanoid who throws rocks at you, and yes being hit can potentially end the mission as your Gyrocopter goes spiraling down into a crash.

Changed: 133

Removed: 158

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General editing and cleanup. Also moving one entry to the main page (Lighter and Softer is not a YMMV trope).


* AccidentalNightmareFuel: Some of the instructor's surprised facial expressions when you get a perfect score in the [=SNES=] original -- ''especially'' Shirley, who gets [[UncannyValley bizarre vertical line-shaped eyes that just don't look right on an otherwise relatively realistic-looking human]].
* SugarWiki/AwesomeMusic: The music for the free flight mode "[[https://www.youtube.com/watch?v=OXqAbNqhZuk Birdman]]" is well known for being very good. Even the original composer was very fond of it especially because it got to be one of the longest tracks in the game.
* BestLevelEver: Little States in ''64''. It is, as the title indicates, a miniature version of the lower 48 U.S. states, and is the biggest map in the entire game. It's easy enough to just ignore your objective and go explore for a while.

to:

* AccidentalNightmareFuel: Some of the instructor's surprised facial expressions when you get a perfect score in the [=SNES=] SNES original -- ''especially'' Shirley, who gets [[UncannyValley bizarre vertical line-shaped eyes that just don't look right on an otherwise relatively realistic-looking human]].
* SugarWiki/AwesomeMusic: The music for the free flight mode "[[https://www.[[https://www.youtube.com/watch?v=OXqAbNqhZuk Birdman]]" "Birdman"]], the music for the Free Flight mode, is well known for being very good. Even the original composer was very fond of it it, especially because it got to be one of the longest tracks in the game.
* BestLevelEver: [[Awesome/VideoGameLevels Best Level Ever]]: Little States in ''64''. It is, as the title indicates, a miniature version of the lower 48 U.S. states, and is the biggest map in the entire game. It's easy enough to just ignore your objective and [[SceneryPorn go explore for a while.while]].



* HilariousInHindsight: Those who played the SNES game in the late 1990s or later may find it hard not to mentally [[WesternAnimation/SouthPark "Gay" into Big Al's name.]]
* LighterAndSofter: ''Pilotwings 64'' and ''Pilotwings Resort'' are this when compared to the subtle militaristic undertones of the original game on the SNES.

to:

* HilariousInHindsight: Those who played the SNES game in the late 1990s or later may find it hard not to mentally add [[WesternAnimation/SouthPark "Gay" into Big Al's name.]]
* LighterAndSofter: ''Pilotwings 64'' and ''Pilotwings Resort'' are this when compared to the subtle militaristic undertones of the original game on the SNES.
name]].
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* NightmareFuel: If you crash in the helicopter missions in the SNES version -- whether by slamming the copter into the ground or getting shot, in itself a frightening experience since you, a civilian aviation student, go straight from training to ''crossing a war zone'' -- [[NothingIsScarier there's no post-failure remarks from any of your instructors; you just go straight to the game over sequence]].

to:

* NightmareFuel: If you crash in the helicopter missions in the SNES version -- whether by slamming the copter into the ground or getting shot, in itself a frightening experience since you, a civilian aviation student, go straight from training to ''crossing a war zone'' -- [[NothingIsScarier there's no post-failure remarks from any of your instructors; you just go straight to the game over sequence]]. The implication is that you didn't just fail at your objective, you ''died''.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: If you crash in the helicopter missions in the SNES version -- whether by slamming the copter into the ground or getting shot, in itself a frightening experience since you, an aviation student, go straight from training to ''crossing a war zone'' -- [[NothingIsScarier there's no post-failure remarks from any of your instructors; you just go straight to the game over sequence]].

to:

* NightmareFuel: If you crash in the helicopter missions in the SNES version -- whether by slamming the copter into the ground or getting shot, in itself a frightening experience since you, an a civilian aviation student, go straight from training to ''crossing a war zone'' -- [[NothingIsScarier there's no post-failure remarks from any of your instructors; you just go straight to the game over sequence]].
Is there an issue? Send a MessageReason:
None


* NightmareFuel: If you crash in the helicopter missions in the SNES version -- whether by slamming the copter into the ground or getting shot -- [[NothingIsScarier there's no post-failure remarks from any of your instructors; you just go straight to the game over sequence]].

to:

* NightmareFuel: If you crash in the helicopter missions in the SNES version -- whether by slamming the copter into the ground or getting shot shot, in itself a frightening experience since you, an aviation student, go straight from training to ''crossing a war zone'' -- [[NothingIsScarier there's no post-failure remarks from any of your instructors; you just go straight to the game over sequence]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NightmareFuel: If you crash in the helicopter missions in the SNES version -- whether by slamming the copter into the ground or getting shot -- [[NothingIsScarier there's no post-failure remarks from any of your instructors; you just go straight to the game over sequence]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LighterAndSofter: ''Pilotwings 64'' and ''Pilotwings Resort'' are this when compared to the subtle militaristic undertones of the original game on the SNES.


* MostAnnoyingSound: The alarm that blares whenever the game announces "RATE OF DESCENT TOO GREAT", "STAY INSIDE OF COURSE", or "WATCH ALTITUDE".

to:

* MostAnnoyingSound: The alarm that blares whenever the game announces "RATE OF DESCENT TOO GREAT", "STAY INSIDE OF COURSE", or "WATCH ALTITUDE".----
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** The Bonus Chance minigames count too. A penguin diving into a pool? A man in a bird wing costume leaping out over the sea? It's especially jarring if you need the minigame's bonus points to skim by on a course by doing too poorly, meaning these BLAM moments in an otherwise down-to-earth title are ''essential'' to progression.

to:

** The Bonus Chance minigames count too. A penguin diving into a pool? A man in a bird wing costume leaping out over the sea? It's especially jarring if you need the minigame's bonus points to skim by on a course by thanks to doing too poorly, meaning these BLAM moments in an otherwise down-to-earth title are ''essential'' to progression.

Added: 473

Changed: 141

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* BigLippedAlligatorMoment: The helicopter rescue missions in the SNES original. Why are your instructors being held captive in a war zone? Who cares, go blow stuff up!

to:

* BigLippedAlligatorMoment: BigLippedAlligatorMoment:
**
The helicopter rescue missions in the SNES original. Why are your instructors being held captive in a war zone? Who cares, go blow stuff up!up!
** The Bonus Chance minigames count too. A penguin diving into a pool? A man in a bird wing costume leaping out over the sea? It's especially jarring if you need the minigame's bonus points to skim by on a course by doing too poorly, meaning these BLAM moments in an otherwise down-to-earth title are ''essential'' to progression.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: The music for the free flight mode "[[https://www.youtube.com/watch?v=OXqAbNqhZuk Birdman]]" is well known for being very good. Even the original composer was very fond of it especially because it got to be one of the longest tracks in the game.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: The music for the free flight mode "[[https://www.youtube.com/watch?v=OXqAbNqhZuk Birdman]]" is well known for being very good. Even the original composer was very fond of it especially because it got to be one of the longest tracks in the game.

Added: 301

Removed: 114

Is there an issue? Send a MessageReason:
None


* AccidentalNightmareFuel: Some of the instructor's surprised facial expressions when you get a perfect score in the [=SNES=] original -- ''especially'' Shirley, who gets [[UncannyValley bizarre vertical line-shaped eyes that just don't look right on an otherwise relatively realistic-looking human]].



* MostAnnoyingSound: The alarm that blares whenever the game announces "RATE OF DESCENT TOO GREAT", "STAY INSIDE OF COURSE", or "WATCH ALTITUDE".
* NightmareFuel: Some of the instructor's facial expressions when you get a perfect score, ''especially'' Shirley.

to:

* MostAnnoyingSound: The alarm that blares whenever the game announces "RATE OF DESCENT TOO GREAT", "STAY INSIDE OF COURSE", or "WATCH ALTITUDE".
* NightmareFuel: Some of the instructor's facial expressions when you get a perfect score, ''especially'' Shirley.
ALTITUDE".
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: The music for the free flight mode "[[https://www.youtube.com/watch?v=OXqAbNqhZuk Birdman]]" is well known for being very good, even the original composer was very fond of it especially because it got to be one of the longest tracks in the game.

to:

* AwesomeMusic: The music for the free flight mode "[[https://www.youtube.com/watch?v=OXqAbNqhZuk Birdman]]" is well known for being very good, even good. Even the original composer was very fond of it especially because it got to be one of the longest tracks in the game.



* MostAnnoyingSound: The alarm that blares whenever the game announces "RATE OF DESCENT TOO GREAT" or "WATCH ALTITUDE".

to:

* MostAnnoyingSound: The alarm that blares whenever the game announces "RATE OF DESCENT TOO GREAT" GREAT", "STAY INSIDE OF COURSE", or "WATCH ALTITUDE".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BestLevelEver: Little States in ''64''. It is, as the title indicates, a miniature version of the lower 48 U.S. states, and is the biggest map in the entire game. It's easy enough to just ignore your objective and go explore for a while.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigLippedAlligatorMoment: The helicopter rescue missions in the SNES original. Why are your instructors being held captive in a war zone? Who cares, go blow stuff up!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMusic: The music for the free flight mode "[[https://www.youtube.com/watch?v=OXqAbNqhZuk Birdman]]" is well known for being very good, even the original composer was very fond of it especially because it got to be one of the longest tracks in the game.
Is there an issue? Send a MessageReason:
Spell check


* MostAnnoyingSound: The alarm that blares whenever the game announces "RATE OF DECENT TOO GREAT" or "WATCH ALTITUDE".

to:

* MostAnnoyingSound: The alarm that blares whenever the game announces "RATE OF DECENT DESCENT TOO GREAT" or "WATCH ALTITUDE".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostAnnoyingSound: The alarm that blares whenever the game announces "RATE OF DECENT TOO GREAT" or "WATCH ALTITUDE".
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: Those who played the SNES game in the late 1990s or later may find it hard not to mentally [[SouthPark "Gay" into Big Al's name.]]

to:

* HilariousInHindsight: Those who played the SNES game in the late 1990s or later may find it hard not to mentally [[SouthPark [[WesternAnimation/SouthPark "Gay" into Big Al's name.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: Those who played the SNES game in the late 1990s or later may find it hard not to mentally [[SouthPark "Gay" into Big Al's name.]]

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