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* CultClassic: It's hard as hell, notoriously difficult to find (at least until the HD port came about on Steam) and isn't really fun at all, but what it IS is an incredibly engrossing experience that boasts incredible atmosphere and a fantastic story.
to:
* CultClassic: It's hard as hell, was notoriously difficult to find (at least until the HD port came about on Steam) Steam, and isn't really fun at all, but all. But what it IS *is* is an incredibly engrossing experience that boasts incredible atmosphere and a fantastic story.
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Not a trope
Changed line(s) 15 (click to see context) from:
* JustForFun/XMeetsY: It's as if the works of [[Literature/TheMasterAndMargarita Mikhail Bulgakov]], Creator/FranzKafka, some works of GermanExpressionism Hieronymus Bosch and Creator/ChinaMieville were thrown into a single pot and cooked thoroughly into a delicious MindScrew horror soup.
to:
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Changed line(s) 14 (click to see context) from:
* TrueArtIsIncomprehensible: The opinion of many who don't get the story. Might be just a side effect of the BlindIdiotTranslation, though.
to:
* TrueArtIsIncomprehensible: The opinion of many who don't get the story. Might be just a side effect of the BlindIdiotTranslation, though.though.
* JustForFun/XMeetsY: It's as if the works of [[Literature/TheMasterAndMargarita Mikhail Bulgakov]], Creator/FranzKafka, some works of GermanExpressionism Hieronymus Bosch and Creator/ChinaMieville were thrown into a single pot and cooked thoroughly into a delicious MindScrew horror soup.
* JustForFun/XMeetsY: It's as if the works of [[Literature/TheMasterAndMargarita Mikhail Bulgakov]], Creator/FranzKafka, some works of GermanExpressionism Hieronymus Bosch and Creator/ChinaMieville were thrown into a single pot and cooked thoroughly into a delicious MindScrew horror soup.
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* EnjoyTheStorySkipTheGame: The gameplay is generally agreed to not be very fun, and rather frustrating, but also that the game's story, atmosphere, and world are its best qualities and worth seeing.
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Not YMMV.
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* HellIsThatNoise:
** The creepy sound of a baby crying or laughing when your reputation is decreased or increased, respectively. It doesn't help that this usually occurs after killing someone.
*** Similarly, the endless childrens' wailing that you hear when going near a stairway to Heaven is very unsettling. Made creepier by the implication that [[spoiler:Petr may have actually ''captured childrens' souls'' in those constructions, as they were prototypes for the [[SoulJar Polyhedron]].]]
** The sound effect that plays when you get infected. It sounds like a distorted, backwards nails-on-chalkboard sound coupled with creepy whisper-like sounds. It doesn't help that infection level is one of the hardest meters to manage, so this will quickly evoke feelings of dread from players due to gameplay reasons as well.
** The background music for [[http://tindeck.com/listen/ywyn the]] [[http://tindeck.com/listen/vvjz infected]] [[http://tindeck.com/listen/qncn districts.]] It's often a warped, distorted version of the regular town music (which is already a little unsettling), with the OminousLatinChanting and {{One Woman Wail}}s cranked UpToEleven. The infected districts are NightmareFuel incarnate to begin with, and the music doesn't help matters.
** The background music for [[http://tindeck.com/listen/ojsf infected houses.]] It's extremely tense, off-key, and has a RecurringRiff that sounds like an EldritchAbomination is trying to pry into your skull. It's guaranteed to make you extremely nervous and jumpy, especially since there are [[ThePlague very good reasons]] to be nervous and jumpy in the houses. It even plays in cleansed houses, which aren't even that unsettling by themselves (they look exactly the same as normal houses).
** Most of the background music qualifies, really.
** The creepy sound of a baby crying or laughing when your reputation is decreased or increased, respectively. It doesn't help that this usually occurs after killing someone.
*** Similarly, the endless childrens' wailing that you hear when going near a stairway to Heaven is very unsettling. Made creepier by the implication that [[spoiler:Petr may have actually ''captured childrens' souls'' in those constructions, as they were prototypes for the [[SoulJar Polyhedron]].]]
** The sound effect that plays when you get infected. It sounds like a distorted, backwards nails-on-chalkboard sound coupled with creepy whisper-like sounds. It doesn't help that infection level is one of the hardest meters to manage, so this will quickly evoke feelings of dread from players due to gameplay reasons as well.
** The background music for [[http://tindeck.com/listen/ywyn the]] [[http://tindeck.com/listen/vvjz infected]] [[http://tindeck.com/listen/qncn districts.]] It's often a warped, distorted version of the regular town music (which is already a little unsettling), with the OminousLatinChanting and {{One Woman Wail}}s cranked UpToEleven. The infected districts are NightmareFuel incarnate to begin with, and the music doesn't help matters.
** The background music for [[http://tindeck.com/listen/ojsf infected houses.]] It's extremely tense, off-key, and has a RecurringRiff that sounds like an EldritchAbomination is trying to pry into your skull. It's guaranteed to make you extremely nervous and jumpy, especially since there are [[ThePlague very good reasons]] to be nervous and jumpy in the houses. It even plays in cleansed houses, which aren't even that unsettling by themselves (they look exactly the same as normal houses).
** Most of the background music qualifies, really.
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Changed line(s) 17 (click to see context) from:
** "[[SimonTheSorcerer Simon is a sorcerer?]]"
to:
** "[[SimonTheSorcerer "[[VideoGame/SimonTheSorcerer Simon is a sorcerer?]]"
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Changed line(s) 6 (click to see context) from:
* CultClassic
to:
* CultClassicCultClassic: It's hard as hell, notoriously difficult to find (at least until the HD port came about on Steam) and isn't really fun at all, but what it IS is an incredibly engrossing experience that boasts incredible atmosphere and a fantastic story.
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shout outs are always intentional
Changed line(s) 17 (click to see context) from:
** You even get unintentional {{Shout Out}}s like, "[[SimonTheSorcerer Simon is a sorcerer?]]"
to:
** You even get unintentional {{Shout Out}}s like, "[[SimonTheSorcerer Simon is a sorcerer?]]"
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* HoYay: Bachelor and Haruspex have a good deal of this. When the devs did an AMA on Reddit, multiple people asked whether or not the game was trying to imply that Daniel had feelings for Artemiy during Haruspex's path. [[PeripheryDemographic The fandom seems to have a large number of LGBTQ fans.]] (Naturally, the studio gave no direct answers.)
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This isn\'t YMMV. Moving.
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* BreakingTheFourthWall or NoFourthWall: Depends on how you look at the theater themes present in the game's narrative.
to:
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** If the sound of the baby crying or laughing when your reputation changes isn't scaring you, then it's most likely making you laugh.
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* EnsembleDarkhorse: It's said that Dankoski was a head of the crew of The Thanatica Laboratory, whose goal was actually cheating Death, and the Laboratory was closed by The Authorities and Professor Tehlmann. Despite having so little information, Thanatica is a frequent object of fanart and WMG.
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** In Bachelor's scenario, you can talk down a drunk, suicidal [[spoiler: Petr Stamatin by running all over town, finding Maria, and bringing back her promise that she would fulfill his plan for the Polyhedron.]] [[VideoGameCaringPotential Or you can just tell him that you care about him.]]
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Changed line(s) 1,3 (click to see context) from:
* BadassDecay: In his own storyline, Dankovski is a fearless and determined BadassBookworm ScienceHero, but in other storylines, he's just a selfish InsufferableGenius.
* BreakingTheFourthWall or NoFourthWall: Depends on how you look at the theater themes.
* CriticalDissonance: A bit of a special example, due to Pathologic being a [[GenreBusting really bizarre game]]. Some reviews (even positive ones) don't even call it a game. Many critics disliked Pathologic and warned against playing it, saying that it wasn't fun in the slightest and was far too bleak. Most fans of the game ''completely agree with this'', but love the game's plot and atmosphere nonetheless.
* BreakingTheFourthWall or NoFourthWall: Depends on how you look at the theater themes.
* CriticalDissonance: A bit of a special example, due to Pathologic being a [[GenreBusting really bizarre game]]. Some reviews (even positive ones) don't even call it a game. Many critics disliked Pathologic and warned against playing it, saying that it wasn't fun in the slightest and was far too bleak. Most fans of the game ''completely agree with this'', but love the game's plot and atmosphere nonetheless.
to:
* BadassDecay: In his own storyline, Dankovski is a fearless and determined BadassBookworm ScienceHero, [[UnreliableNarrator but in other storylines, storylines]], he's just a selfish InsufferableGenius.
* BreakingTheFourthWall or NoFourthWall: Depends on how you look at the theaterthemes.
themes present in the game's narrative.
* CriticalDissonance: A bit of a special example, due to Pathologic being a [[GenreBusting really bizarre game]]. Some reviews (even positive ones) don't even call it a game. Many critics dislikedPathologic ''Pathologic'' and warned against playing it, saying that it wasn't fun in the slightest and was far too bleak. Most fans of the game ''completely agree with this'', but love the game's plot and atmosphere nonetheless.
* BreakingTheFourthWall or NoFourthWall: Depends on how you look at the theater
* CriticalDissonance: A bit of a special example, due to Pathologic being a [[GenreBusting really bizarre game]]. Some reviews (even positive ones) don't even call it a game. Many critics disliked
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* CrowningMomentOfHeartwarming: The Devotress' scenario has a lot of these, mainly since it's largely removed from the endless political scheming and HobbesWasRight events in the other scenarios, making for a more optimistic and upbeat atmosphere. Most of it is simply about a frightened, confused girl who is nonetheless determined to help as many people as possible.
** Specifically, [[spoiler:the HeroicSacrifice of her Adherents]] is particularly poignant.
** Specifically, [[spoiler:the HeroicSacrifice of her Adherents]] is particularly poignant.
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* HellIsThatNoise: The creepy sound of a baby crying or laughing when your reputation is decreased or increased, respectively. It doesn't help that this usually occurs after killing someone.
** Also, the sound effect that plays when you get infected. It sounds like a distorted, backwards nails-on-chalkboard sound coupled with creepy whisper-like sounds. It doesn't help that infection level is one of the hardest meters to manage, so this will quickly evoke feelings of dread from players due to gameplay reasons as well.
** Also, the sound effect that plays when you get infected. It sounds like a distorted, backwards nails-on-chalkboard sound coupled with creepy whisper-like sounds. It doesn't help that infection level is one of the hardest meters to manage, so this will quickly evoke feelings of dread from players due to gameplay reasons as well.
to:
* HellIsThatNoise: HellIsThatNoise:
** The creepy sound of a baby crying or laughing when your reputation is decreased or increased, respectively. It doesn't help that this usually occurs after killing someone.
** Also, *** Similarly, the endless childrens' wailing that you hear when going near a stairway to Heaven is very unsettling. Made creepier by the implication that [[spoiler:Petr may have actually ''captured childrens' souls'' in those constructions, as they were prototypes for the [[SoulJar Polyhedron]].]]
** The sound effect that plays when you get infected. It sounds like a distorted, backwards nails-on-chalkboard sound coupled with creepy whisper-like sounds. It doesn't help that infection level is one of the hardest meters to manage, so this will quickly evoke feelings of dread from players due to gameplay reasons as well.
** The creepy sound of a baby crying or laughing when your reputation is decreased or increased, respectively. It doesn't help that this usually occurs after killing someone.
** The sound effect that plays when you get infected. It sounds like a distorted, backwards nails-on-chalkboard sound coupled with creepy whisper-like sounds. It doesn't help that infection level is one of the hardest meters to manage, so this will quickly evoke feelings of dread from players due to gameplay reasons as well.
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None
Changed line(s) 5 (click to see context) from:
* HellIsThatNoise: The creepy sound of a baby crying or laughing when you kill an innocent or evil person, respectively.
to:
* HellIsThatNoise: The creepy sound of a baby crying or laughing when you kill an innocent your reputation is decreased or evil person, respectively.increased, respectively. It doesn't help that this usually occurs after killing someone.
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** The background music for the infected districts. It's often a warped, distorted version of the regular town music (which is already a little unsettling), with the OminousLatinChanting and {{One Woman Wail}}s cranked UpToEleven. The infected districts are NightmareFuel incarnate to begin with, and the music doesn't help matters.
** The background music for the houses in the locked districts. It's extremely tense, off-key, and has a RecurringRiff that sounds like an EldritchAbomination is trying to pry into your skull. It's guaranteed to make you extremely nervous and jumpy, especially since there are marauders inside said houses that can jump you seemingly out of nowhere. The cleansed houses aren't even that unsettling by themselves (they look exactly the same as normal houses), but the music makes them almost as creepy as infected houses (possibly even moreso).
** The background music for the houses in the locked districts. It's extremely tense, off-key, and has a RecurringRiff that sounds like an EldritchAbomination is trying to pry into your skull. It's guaranteed to make you extremely nervous and jumpy, especially since there are marauders inside said houses that can jump you seemingly out of nowhere. The cleansed houses aren't even that unsettling by themselves (they look exactly the same as normal houses), but the music makes them almost as creepy as infected houses (possibly even moreso).
to:
** The background music for the infected districts. [[http://tindeck.com/listen/ywyn the]] [[http://tindeck.com/listen/vvjz infected]] [[http://tindeck.com/listen/qncn districts.]] It's often a warped, distorted version of the regular town music (which is already a little unsettling), with the OminousLatinChanting and {{One Woman Wail}}s cranked UpToEleven. The infected districts are NightmareFuel incarnate to begin with, and the music doesn't help matters.
** The background music forthe houses in the locked districts. [[http://tindeck.com/listen/ojsf infected houses.]] It's extremely tense, off-key, and has a RecurringRiff that sounds like an EldritchAbomination is trying to pry into your skull. It's guaranteed to make you extremely nervous and jumpy, especially since there are marauders inside said houses that can jump you seemingly out of nowhere. The [[ThePlague very good reasons]] to be nervous and jumpy in the houses. It even plays in cleansed houses houses, which aren't even that unsettling by themselves (they look exactly the same as normal houses), but the music makes them almost as creepy as infected houses (possibly even moreso).houses).
** The background music for
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Deleted line(s) 13 (click to see context) :
* TrueArtIsForeign: Ice-pick Lodge is a Russian indie studio consisting of 8 people.
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Cleaning up Nightmare Fuel
Changed line(s) 5,10 (click to see context) from:
* HighOctaneNightmareFuel / ParanoiaFuel / NauseaFuel: [[HighOctaneNightmareFuel/{{Pathologic}} Oodles of it]].
** HellIsThatNoise: The creepy sound of a baby crying or laughing when you kill an innocent or evil person, respectively.
*** Also, the sound effect that plays when you get infected. It sounds like a distorted, backwards nails-on-chalkboard sound coupled with creepy whisper-like sounds. It doesn't help that infection level is one of the hardest meters to manage, so this will quickly evoke feelings of dread from players due to gameplay reasons as well.
*** The background music for the infected districts. It's often a warped, distorted version of the regular town music (which is already a little unsettling), with the OminousLatinChanting and {{One Woman Wail}}s cranked UpToEleven. The infected districts are HighOctaneNightmareFuel incarnate to begin with, and the music doesn't help matters.
*** The background music for the houses in the locked districts. It's extremely tense, off-key, and has a RecurringRiff that sounds like an EldritchAbomination is trying to pry into your skull. It's guaranteed to make you extremely nervous and jumpy, especially since there are marauders inside said houses that can jump you seemingly out of nowhere. The cleansed houses aren't even that unsettling by themselves (they look exactly the same as normal houses), but the music makes them almost as creepy as infected houses (possibly even moreso).
*** Most of the background music qualifies, really.
** HellIsThatNoise: The creepy sound of a baby crying or laughing when you kill an innocent or evil person, respectively.
*** Also, the sound effect that plays when you get infected. It sounds like a distorted, backwards nails-on-chalkboard sound coupled with creepy whisper-like sounds. It doesn't help that infection level is one of the hardest meters to manage, so this will quickly evoke feelings of dread from players due to gameplay reasons as well.
*** The background music for the infected districts. It's often a warped, distorted version of the regular town music (which is already a little unsettling), with the OminousLatinChanting and {{One Woman Wail}}s cranked UpToEleven. The infected districts are HighOctaneNightmareFuel incarnate to begin with, and the music doesn't help matters.
*** The background music for the houses in the locked districts. It's extremely tense, off-key, and has a RecurringRiff that sounds like an EldritchAbomination is trying to pry into your skull. It's guaranteed to make you extremely nervous and jumpy, especially since there are marauders inside said houses that can jump you seemingly out of nowhere. The cleansed houses aren't even that unsettling by themselves (they look exactly the same as normal houses), but the music makes them almost as creepy as infected houses (possibly even moreso).
*** Most of the background music qualifies, really.
to:
* HighOctaneNightmareFuel / ParanoiaFuel / NauseaFuel: [[HighOctaneNightmareFuel/{{Pathologic}} Oodles of it]].
**HellIsThatNoise: The creepy sound of a baby crying or laughing when you kill an innocent or evil person, respectively.
*** ** Also, the sound effect that plays when you get infected. It sounds like a distorted, backwards nails-on-chalkboard sound coupled with creepy whisper-like sounds. It doesn't help that infection level is one of the hardest meters to manage, so this will quickly evoke feelings of dread from players due to gameplay reasons as well.
*** ** The background music for the infected districts. It's often a warped, distorted version of the regular town music (which is already a little unsettling), with the OminousLatinChanting and {{One Woman Wail}}s cranked UpToEleven. The infected districts are HighOctaneNightmareFuel NightmareFuel incarnate to begin with, and the music doesn't help matters.
*** ** The background music for the houses in the locked districts. It's extremely tense, off-key, and has a RecurringRiff that sounds like an EldritchAbomination is trying to pry into your skull. It's guaranteed to make you extremely nervous and jumpy, especially since there are marauders inside said houses that can jump you seemingly out of nowhere. The cleansed houses aren't even that unsettling by themselves (they look exactly the same as normal houses), but the music makes them almost as creepy as infected houses (possibly even moreso).
*** ** Most of the background music qualifies, really.
**
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* BreakingTheFourthWall or NoFourthWall: Depends on how you look at the theater themes.
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Changed line(s) 1 (click to see context) from:
* BadassDecay: In his own storyline, Dankovski is a fearless end determined BadassBookworm ScienceHero, but in other storylines, he's just a selfish InsufferableGenius.
to:
* BadassDecay: In his own storyline, Dankovski is a fearless end and determined BadassBookworm ScienceHero, but in other storylines, he's just a selfish InsufferableGenius.
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Added DiffLines:
* BadassDecay: In his own storyline, Dankovski is a fearless end determined BadassBookworm ScienceHero, but in other storylines, he's just a selfish InsufferableGenius.
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Changed line(s) 5 (click to see context) from:
*** Also, the sound effect that plays when you get infected. It sounds like a distorted, drawn-out sound of glass screeching and then shattering. It doesn't help that infection level is one of the hardest meters to manage, so this will quickly evoke feelings of dread from players due to gameplay reasons as well.
to:
*** Also, the sound effect that plays when you get infected. It sounds like a distorted, drawn-out backwards nails-on-chalkboard sound of glass screeching and then shattering. coupled with creepy whisper-like sounds. It doesn't help that infection level is one of the hardest meters to manage, so this will quickly evoke feelings of dread from players due to gameplay reasons as well.well.
*** The background music for the infected districts. It's often a warped, distorted version of the regular town music (which is already a little unsettling), with the OminousLatinChanting and {{One Woman Wail}}s cranked UpToEleven. The infected districts are HighOctaneNightmareFuel incarnate to begin with, and the music doesn't help matters.
*** The background music for the houses in the locked districts. It's extremely tense, off-key, and has a RecurringRiff that sounds like an EldritchAbomination is trying to pry into your skull. It's guaranteed to make you extremely nervous and jumpy, especially since there are marauders inside said houses that can jump you seemingly out of nowhere. The cleansed houses aren't even that unsettling by themselves (they look exactly the same as normal houses), but the music makes them almost as creepy as infected houses (possibly even moreso).
*** Most of the background music qualifies, really.
*** The background music for the infected districts. It's often a warped, distorted version of the regular town music (which is already a little unsettling), with the OminousLatinChanting and {{One Woman Wail}}s cranked UpToEleven. The infected districts are HighOctaneNightmareFuel incarnate to begin with, and the music doesn't help matters.
*** The background music for the houses in the locked districts. It's extremely tense, off-key, and has a RecurringRiff that sounds like an EldritchAbomination is trying to pry into your skull. It's guaranteed to make you extremely nervous and jumpy, especially since there are marauders inside said houses that can jump you seemingly out of nowhere. The cleansed houses aren't even that unsettling by themselves (they look exactly the same as normal houses), but the music makes them almost as creepy as infected houses (possibly even moreso).
*** Most of the background music qualifies, really.
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Added DiffLines:
* CriticalDissonance: A bit of a special example, due to Pathologic being a [[GenreBusting really bizarre game]]. Some reviews (even positive ones) don't even call it a game. Many critics disliked Pathologic and warned against playing it, saying that it wasn't fun in the slightest and was far too bleak. Most fans of the game ''completely agree with this'', but love the game's plot and atmosphere nonetheless.
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Added DiffLines:
* ParanoiaFuel: Due to the first-person perspective. There could be a disease cloud or a mugger ''right next to you'' and you won't know until it's upon you. And of course, you can't see behind you either, so you'll be whipping around to check your back quite often...
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Added DiffLines:
*** Also, the sound effect that plays when you get infected. It sounds like a distorted, drawn-out sound of glass screeching and then shattering. It doesn't help that infection level is one of the hardest meters to manage, so this will quickly evoke feelings of dread from players due to gameplay reasons as well.
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None
Changed line(s) 2 (click to see context) from:
* HighOctaneNightmareFuel / ParanoiaFuel / NauseaFuel: Oodles of it.
to:
* HighOctaneNightmareFuel / ParanoiaFuel / NauseaFuel: [[HighOctaneNightmareFuel/{{Pathologic}} Oodles of it.it]].
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Changed line(s) 5 (click to see context) from:
** You even get unintentional {{ShoutOut}}s like, "[[SimonTheSorcerer Simon is a sorcerer?]]"
to:
** You even get unintentional {{ShoutOut}}s {{Shout Out}}s like, "[[SimonTheSorcerer Simon is a sorcerer?]]"
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Changed line(s) 2,6 (click to see context) from:
* HighOctaneNightmareFuel / ParanoiaFuel / NauseaFuel : Oodles of it.
* {{Narm}} : In the English version, several lines of dialogue that should be serious end up becoming hilarious due to the infamously poor translation.
** You even get unintentional {{ShoutOut}}s like : "[[SimonTheSorcerer Simon is a sorcerer?]]"
* TrueArtIsForeign : Ice-pick Lodge is a Russian indie studio consisting of 8 people.
* TrueArtIsIncomprehensible : The opinion of many who don't get the story. Might be just a side effect of the BlindIdiotTranslation, though.
* {{Narm}} : In the English version, several lines of dialogue that should be serious end up becoming hilarious due to the infamously poor translation.
** You even get unintentional {{ShoutOut}}s like : "[[SimonTheSorcerer Simon is a sorcerer?]]"
* TrueArtIsForeign : Ice-pick Lodge is a Russian indie studio consisting of 8 people.
* TrueArtIsIncomprehensible : The opinion of many who don't get the story. Might be just a side effect of the BlindIdiotTranslation, though.
to:
* HighOctaneNightmareFuel / ParanoiaFuel / NauseaFuel : NauseaFuel: Oodles of it.
** HellIsThatNoise: The creepy sound of a baby crying or laughing when you kill an innocent or evil person, respectively.
*{{Narm}} : {{Narm}}: In the English version, several lines of dialogue that should be serious end up becoming hilarious due to the infamously poor translation.
** You even get unintentional {{ShoutOut}}slike : like, "[[SimonTheSorcerer Simon is a sorcerer?]]"
*TrueArtIsForeign : TrueArtIsForeign: Ice-pick Lodge is a Russian indie studio consisting of 8 people.
*TrueArtIsIncomprehensible : TrueArtIsIncomprehensible: The opinion of many who don't get the story. Might be just a side effect of the BlindIdiotTranslation, though.
** HellIsThatNoise: The creepy sound of a baby crying or laughing when you kill an innocent or evil person, respectively.
*
** You even get unintentional {{ShoutOut}}s
*
*
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Deleted line(s) 1,2 (click to see context) :
* CrowningMusicOfAwesome : [[http://www.youtube.com/watch?v=ao91HN1dZWk The diseased house music]], [[http://www.youtube.com/watch?v=0g4f7ZIqXgs&NR=1 the wandering night music]], and the [[http://www.youtube.com/watch?v=JQDRjbxXUmc&feature=related main theme]] are especially chilling.
** [[http://www.youtube.com/watch?v=8eM90t9bKKA The wandering day]] ambient track isn't bad either (notice the subtle female vocals in its later part).
** [[http://www.youtube.com/watch?v=8eM90t9bKKA The wandering day]] ambient track isn't bad either (notice the subtle female vocals in its later part).