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* BetterAsALetsPlay: Because the game is full of surprises and twists, it's rather enjoyable to watch someone play it blind and get shocked/flabbergasted by the plot.


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* TheWoobie: Troy. [[spoiler:He's set-up as the BigBad arsonist from the getgo but once you find out he's lying, and why he's lying, you'll feel pity for him]].
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* SpiritualSuccessor: To ''VisualNovel/VirtuesLastReward'', the second ''VisualNovel/ZeroEscape'' game. Both games involve MentalTimeTravel where when you go to a new timeline, you replace the "previous" you of that timeline; a flow-chart and character endings, including bad endings; an OmegaEnding that's reached after clearing every other good ending; [[ArsonMurderAndJaywalking and even]] the cover of the OST for ''no-one has to die'', [[https://cdn.discordapp.com/attachments/320353845391785984/550426223839281153/VLR_vs_nhtd.png looks very much like a shot from]] VLR's Opening Cutscene, (a type of shot that shows up in many games by the same developer).
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* SugarWiki/HeartwarmingMoments / SugarWiki/MomentOfAwesome: "Calculations complete. Fire on floor B3. [[spoiler: [[EverybodyLives No casualties expected.]]]]" The music kicks in at ''just'' the right time, too.

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* SugarWiki/HeartwarmingMoments / SugarWiki/MomentOfAwesome: "Calculations complete. Fire on floor B3. [[spoiler: [[EverybodyLives No casualties expected.]]]]" The music kicks in at ''just'' the right time, too.
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* AssPull: Unlike the well-foreshadowed reveal of [[spoiler:Christina being behind the fire]], the last reveal in the game, [[spoiler:Christina manipulating the machine seeking to meet with her mother]], comes out of nowhere without any foreshadowing.

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* AssPull: Unlike the well-foreshadowed reveal of [[spoiler:Christina being behind the fire]], the The last reveal in the game, [[spoiler:Christina manipulating the machine seeking to meet with her mother]], comes out of nowhere without any foreshadowing.

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* AssPull: Unlike the well-foreshadowed reveal of [[spoiler:Christina being behind the fire]], the last reveal in the game, [[spoiler:Christina manipulating the machine seeking to meet with her mother]], comes out of nowhere without any foreshadowing.



* ShockingSwerve: The last reveal in the game -- [[spoiler:Christina manipulating the machine seeking to meet with her mother]] -- is arguably one.
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* TearJerker: Oh, you ''will'' want to make sure everyone lives.

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* TearJerker: Oh, you ''will'' want to make sure everyone lives.lives, especially after the survivors of each floor discuss the person you indirectly murder and grieve them.

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* SugarWiki/HeartwarmingMoments: "Calculations complete. Fire on floor B3. [[spoiler: [[EverybodyLives No casualties expected.]]]]" The music kicks in at ''just'' the right time, too.
* SugarWiki/MomentOfAwesome: "Calculations complete. Fire on floor B3. [[spoiler: [[EverybodyLives No casualties expected.]]]]" The music kicks in at ''just'' the right time, too.

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* SugarWiki/HeartwarmingMoments: "Calculations complete. Fire on floor B3. [[spoiler: [[EverybodyLives No casualties expected.]]]]" The music kicks in at ''just'' the right time, too.
*
SugarWiki/HeartwarmingMoments / SugarWiki/MomentOfAwesome: "Calculations complete. Fire on floor B3. [[spoiler: [[EverybodyLives No casualties expected.]]]]" The music kicks in at ''just'' the right time, too.

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* CrowningMomentOfAwesome\[[CrowningMomentOfHeartwarming Heartwarming]] : "Calculations complete. Fire on floor B3. [[spoiler: [[EverybodyLives No casualties expected.]]]]" The music kicks in at ''just'' the right time, too.
* CrowningMusicOfAwesome: The music is surprisingly good, especially "[[http://jessevalentinemusic.bandcamp.com/track/tragedy Tragedy]]", the "sad" MoodMotif. The full soundtrack can be listened to [[http://jessevalentinemusic.bandcamp.com/album/no-one-has-to-die-ost here.]]

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* CrowningMomentOfAwesome\[[CrowningMomentOfHeartwarming Heartwarming]] : "Calculations complete. Fire on floor B3. [[spoiler: [[EverybodyLives No casualties expected.]]]]" The music kicks in at ''just'' the right time, too.
* CrowningMusicOfAwesome:
SugarWiki/AwesomeMusic: The music is surprisingly good, especially "[[http://jessevalentinemusic.bandcamp.com/track/tragedy Tragedy]]", the "sad" MoodMotif. The full soundtrack can be listened to [[http://jessevalentinemusic.bandcamp.com/album/no-one-has-to-die-ost here.]]


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* SugarWiki/HeartwarmingMoments: "Calculations complete. Fire on floor B3. [[spoiler: [[EverybodyLives No casualties expected.]]]]" The music kicks in at ''just'' the right time, too.
* SugarWiki/MomentOfAwesome: "Calculations complete. Fire on floor B3. [[spoiler: [[EverybodyLives No casualties expected.]]]]" The music kicks in at ''just'' the right time, too.

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* EnjoyTheStorySkipTheGame: The gameplay of the game is incredibly barebones, and nearly every puzzle in the game has a solution that should be obvious in seconds. If you're playing, you're playing for the emotional rollercoaster of watching what happens to the main characters [[spoiler:and hoping to find them a happy ending]].

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* EnjoyTheStorySkipTheGame: The gameplay of the game is incredibly barebones, and nearly every puzzle in the game has a solution that should be obvious in seconds. If you're playing, you're playing for the emotional rollercoaster of watching what happens to the main characters [[spoiler:and and hoping to find them a happy ending]].ending.


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* ShockingSwerve: The last reveal in the game -- [[spoiler:Christina manipulating the machine seeking to meet with her mother]] -- is arguably one.
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Added DiffLines:

* EnjoyTheStorySkipTheGame: The gameplay of the game is incredibly barebones, and nearly every puzzle in the game has a solution that should be obvious in seconds. If you're playing, you're playing for the emotional rollercoaster of watching what happens to the main characters [[spoiler:and hoping to find them a happy ending]].

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