Follow TV Tropes

Following

History YMMV / MortalKombat1

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A character example with Goro. At the time, Goro was so well known because he was so different from the playable fighters, and his design and difficulty made him truly unique among video game bosses. Now, a fighting game having a larger than life boss/sub-boss is the standard, and as for his difficulty, well, there's a ''reason'' SNKBoss is a trope.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Narm}}: Johnny Cage's laid back sprite just makes it look like he got shoved over, especially with how his head is held up off the ground. Especially funny if you've just uppercutted him into the Pit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/AwesomeMusic:
** The game as a whole has some pretty good tunes, but an especial nod must go to the Genesis port which remixed almost all of the music to fit the Genesis' sound chip. And it did so damn fine, courtesy of expert Genesis composer Matt Furniss. To give an example, here's [[https://www.youtube.com/watch?v=1a1VQ5CelwQ his take on the game's main menu theme]]. His themes are so beloved by fans that some consider his arrangements ''better'' than even Dan Forden's original versions.

Added: 907

Changed: 225

Is there an issue? Send a MessageReason:
None


* GoodBadBugs: In the Genesis port, if you achieved the conditions to fight Reptile during an endurance match, you would fight two Reptiles, and the second one would look like a buggy version of another, non-ninja fighter, most often Sonya.

to:

* GoodBadBugs: GoodBadBugs:
**
In the Genesis port, if you achieved the conditions to fight Reptile during an endurance match, you would fight two Reptiles, and the second one would look like a buggy version of another, non-ninja fighter, most often Sonya.


Added DiffLines:

** When Reptile was first introduced, characters such as Scorpion and Liu Kang were unable to challenge him thanks to a design oversight: the player couldn't block during the previous match and had to finish it with a Fatality but some Fatality inputs required the block button. In the Genesis and Sega CD ports, however, the inputs for Scorpion and Kang do work and properly summon Reptile if set right before the character lands from a jump. Since the characters can't block in the air, the game lets it slide. Unfortunately this does not work for Sonya because she has block as the ''last'' input for her Fatality and it ends up registered by the game as such when she lands.
Is there an issue? Send a MessageReason:
Not sure why this is on the page for the original game(plus it's not even a YMMV trope.)


* NoYou: Scorpion and Sub-Zero's exchange in [[VideoGame/MortalKombat9 MK9]]:
--> '''Sub-Zero:''' To hell with your clan.\\
'''Scorpion:''' No.. to hell with YOU! ''[drags sub-zero into the Netherrealm]''
Is there an issue? Send a MessageReason:
None


* NoYou: Scorpion and Sub-Zero's exchange in MK9:

to:

* NoYou: Scorpion and Sub-Zero's exchange in MK9:[[VideoGame/MortalKombat9 MK9]]:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoYou: Scorpion and Sub-Zero's exchange in MK9:
--> '''Sub-Zero:''' To hell with your clan.\\
'''Scorpion:''' No.. to hell with YOU! ''[drags sub-zero into the Netherrealm]''
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Goro, who is often regarded as being harder than [[FinalBoss Shang Tsung]] since all his moves do so much more damage than anyone else's (apart from Shang Tsung's flaming skull, which are easy to see coming because of the screaming sound).

to:

* ThatOneBoss: Goro, who is often regarded as being harder than [[FinalBoss Shang Tsung]] since all his moves do so much more damage than anyone else's (apart from Shang Tsung's flaming skull, which are easy to see coming because of the screaming sound).sound).
* WhatDoYouMeanItsForKids: During interview with Ed Boon, a reporter comments on the amount of violence and gore, he then asks if this game was even meant for kids, to which Ed Boon responds "yes". Followed by: [[CrowningMomentofFunny "Oh my god, he just ripped that guy's heart out!"]]
Is there an issue? Send a MessageReason:
Minor contribution.


* PortingDisaster: A subversion; under most circumstances the Genesis version would have been considered the bad port due to its looser control and noticeably inferior graphics and sound, while the SNES port was very close to the arcade version. However, players were all too happy to overlook the problems of the Genesis version for one very simple reason: it had the blood and gore intact, while the SNES version replaced it with sweat, and much duller fatalities.

to:

* PortingDisaster: A subversion; under most circumstances the Genesis version would have been considered the bad port due to its looser control and noticeably inferior graphics and sound, while the SNES port was very close to the arcade version. However, players were all too happy to overlook the problems of the Genesis version for one very simple reason: it had the blood and gore intact, while the SNES version replaced it with sweat, and much duller fatalities.fatalities, not to mention that the SNES version was virtually unplayable due to heavier controls.
Is there an issue? Send a MessageReason:
None


* TheScrappy: Liu Kang, in regard to the first game. For some, it was because of his [[{{Kiai}} high-pitched voice]] which [[MostAnnoyingSound grated on players' ears]] and thus wanted to avoid playing as him. Many other fans felt his Fatality was [[{{Narm}} unimpressive]] compared with the other characters of the cast and also that the justification for his non-lethal Fatality ([[ThouShallNotKill his refusal to kill]]) [[{{Anvilicious}} came off as being morally heavy handed]]. While he would become more favorably received in later games from VideoGame/MortalKombat2 due to some [[RescuedFromTheScrappyHeap changes made by the developers]] (e.g. such as de-emphasizing his pacifism, developing his relationships with others (e.g. Raiden, Kung Lao, and Kitana to name a few), and [[MurderArsonAndJaywalking toning down the pitch of his battle cries to be less grating on one's ears]]), he would remain a polarizing BaseBreaker (given his IdealHero qualities are what make some detractors consider him [[EvilIsCool "not as cool"]] as other evil or morally ambiguous characters ([[Film/TheDarkKnight even though works in other mediums have shown that is not inherently true]]) until Mortal Kombat 9 and Videogame/MortalKombatX redeemed him in the eyes of some of his detractors with him becoming [[spoiler: The Anti-Villainous co-monarch of the Netherrealm (along with Kitana)]]. Granted even then, these developments in the two most recent games (as of this posting) haven't gone without some other controversy as noted on the [[YMMV/MortalKombat Franchise's main YMMY page]].

to:

* TheScrappy: Liu Kang, in regard to the first game. For some, it was because of his [[{{Kiai}} high-pitched voice]] which [[MostAnnoyingSound grated on players' ears]] and thus wanted to avoid playing as him. Many other fans felt his Fatality was [[{{Narm}} unimpressive]] compared with the other characters of the cast and also that the justification for his non-lethal Fatality ([[ThouShallNotKill his refusal to kill]]) [[{{Anvilicious}} came off as being morally heavy handed]]. While he would become more favorably received in later games from VideoGame/MortalKombat2 due to some [[RescuedFromTheScrappyHeap changes made by the developers]] (e.g. such as de-emphasizing his pacifism, developing his relationships with others (e.g. Raiden, Kung Lao, and Kitana to name a few), and [[MurderArsonAndJaywalking toning down the pitch of his battle cries to be less grating on one's ears]]), he would remain a polarizing BaseBreaker BaseBreakingCharacter (given his IdealHero qualities are what make some detractors consider him [[EvilIsCool "not as cool"]] as other evil or morally ambiguous characters ([[Film/TheDarkKnight even though works in other mediums have shown that is not inherently true]]) until Mortal Kombat 9 and Videogame/MortalKombatX redeemed him in the eyes of some of his detractors with him becoming [[spoiler: The Anti-Villainous co-monarch of the Netherrealm (along with Kitana)]]. Granted even then, these developments in the two most recent games (as of this posting) haven't gone without some other controversy as noted on the [[YMMV/MortalKombat Franchise's main YMMY page]].

Changed: 73

Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: The original game hasn't aged well, and when played today, few players find it very fun; the controls are clunky and cumbersome, and the actual fights are kind of boring in comparison to the newer entries in the franchise (each Kombatant had only two or three special moves, with no comboes). The Fatalities, the biggest draw, were ''very'' difficult and frustrating to pull off. And the digitized sprites weren't very appealing even back then, so HD play isn't much improvement.

to:

* SeinfeldIsUnfunny: The original game hasn't aged well, and when played today, few players find it very fun; the controls are clunky and cumbersome, and the actual fights are kind of boring in comparison to the newer entries in the franchise (each Kombatant had only two or three special moves, with no comboes). The Fatalities, the biggest draw, were ''very'' difficult and frustrating to pull off.off (and, compared to the newest games even in the series, seem fairly tame). And the digitized sprites weren't very appealing even back then, so HD play isn't much improvement.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Gameboy version is a straight example, featuring horrendous slowdown and poor black and white renderings of the original sprites. The sequel, thankfully, is much better.
Is there an issue? Send a MessageReason:
None


** Goro is also a Fan Favorite who deserves some mention. While he was only the sub-boss for this game, he was considered far more imposing than [[EvilSorcerer Shang Tsung]] and also better received than subsequent sub-boss characters (e.g. [[Videogame/MortalKombatII Kintaro]], [[Videogame/MortalKombat3 Motaro]], and [[Videogame/MortalKombatDeadlyAlliance Moloch]]). He also managed to place in third on Website/ScrewAttack's top ten best Mortal Kombat characters.

to:

** Goro [[MultiArmedAndDangerous Goro]] is also a Fan Favorite who deserves some mention. While he was only the sub-boss for this game, he was considered far more imposing than [[EvilSorcerer Shang Tsung]] and also better received than subsequent sub-boss characters (e.g. [[Videogame/MortalKombatII Kintaro]], [[Videogame/MortalKombat3 Motaro]], and [[Videogame/MortalKombatDeadlyAlliance Moloch]]). Moloch]]) who are seen as [[ReplacementScrappy inferior replacents]] to varying degrees by many. He also managed to place in third on Website/ScrewAttack's top ten best Mortal Kombat characters.characters, being beaten out only by the aforementioned Ninjas.



* SeinfeldIsUnfunny: The original game hasn't aged well, and when played today, few players find it very fun; the controls are clunky and cumbersome, and the actual fights are kind off boring in comparison to the newer entries in the franchise (each Kombatant had only two or three special moves, with no comboes). The Fatalities, the biggest draw, were ''very'' difficult and frustrating to pull off. And the digitized sprites weren't very appealing even back then, so HD play isn't much improvement.
* TheScrappy: Liu Kang, in regard to the first game. For some, it was because of his [[{{Kiai}} high-pitched voice]] which [[MostAnnoyingSound grated on players' ears]] and thus wanted to avoid playing as him. Many other fans felt his Fatality was [[{{Narm}} unimpressive]] compared with the other characters of the cast and also that the justification for his non-lethal Fatality ([[ThouShallNotKill his refusal to kill]]) [[{{Anvilicious}} came off as being morally heavy handed]]. While he would become more favorably received in later games from VideoGame/MortalKombat2 due to some [[RescuedFromTheScrappyHeap changes made by the developers]] (e.g. such as de-emphasizing his pacifism and developing his relationships with others (e.g. Raiden, Kung Lao, and Kitana to name a few), he would remain a polarizing BaseBreaker until MortalKombat9 redeemed him in the eyes of his detractors.

to:

* SeinfeldIsUnfunny: The original game hasn't aged well, and when played today, few players find it very fun; the controls are clunky and cumbersome, and the actual fights are kind off of boring in comparison to the newer entries in the franchise (each Kombatant had only two or three special moves, with no comboes). The Fatalities, the biggest draw, were ''very'' difficult and frustrating to pull off. And the digitized sprites weren't very appealing even back then, so HD play isn't much improvement.
* TheScrappy: Liu Kang, in regard to the first game. For some, it was because of his [[{{Kiai}} high-pitched voice]] which [[MostAnnoyingSound grated on players' ears]] and thus wanted to avoid playing as him. Many other fans felt his Fatality was [[{{Narm}} unimpressive]] compared with the other characters of the cast and also that the justification for his non-lethal Fatality ([[ThouShallNotKill his refusal to kill]]) [[{{Anvilicious}} came off as being morally heavy handed]]. While he would become more favorably received in later games from VideoGame/MortalKombat2 due to some [[RescuedFromTheScrappyHeap changes made by the developers]] (e.g. such as de-emphasizing his pacifism and pacifism, developing his relationships with others (e.g. Raiden, Kung Lao, and Kitana to name a few), and [[MurderArsonAndJaywalking toning down the pitch of his battle cries to be less grating on one's ears]]), he would remain a polarizing BaseBreaker (given his IdealHero qualities are what make some detractors consider him [[EvilIsCool "not as cool"]] as other evil or morally ambiguous characters ([[Film/TheDarkKnight even though works in other mediums have shown that is not inherently true]]) until MortalKombat9 Mortal Kombat 9 and Videogame/MortalKombatX redeemed him in the eyes of some of his detractors.detractors with him becoming [[spoiler: The Anti-Villainous co-monarch of the Netherrealm (along with Kitana)]]. Granted even then, these developments in the two most recent games (as of this posting) haven't gone without some other controversy as noted on the [[YMMV/MortalKombat Franchise's main YMMY page]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SeinfeldIsUnfunny: The original game hasn't aged well, and when played today, few players find it very fun; the controls are clunky and cumbersome, and the actual fights are kind off boring in comparison to the newer entries in the franchise (each Kombatant had only two or three special moves, with no comboes). The Fatalities, the biggest draw, were ''very'' difficult and frustrating to pull off. And the digitized sprites weren't very appealing even back then, so HD play isn't much improvement.
Is there an issue? Send a MessageReason:
None


* TheScrappy: Liu Kang, in regard to the first game. For some, it was because of his [[{{Kiai}} high-pitched voice]] which [[MostAnnoyingSound grated on players' ears]] and thus wanted to avoid playing as him. Many other fans felt his Fatality was [[{{Narm}} unimpressive]] compared with the other characters of the cast and also that the justification for his non-lethal Fatality ([[ThouShallNotKill his refusal to kill]]) [[{{Anvilicious}} came off as being morally heavy handed]]. While he would become more favorably received in later games from MortalKombat2 due to some [[RescuedFromTheScrappyHeap changes made by the developers]] (e.g. such as de-emphasizing his pacifism and developing his relationships with others (e.g. Raiden, Kung Lao, and Kitana to name a few), he would remain a polarizing BaseBreaker until MortalKombat9 redeemed him in the eyes of his detractors.

to:

* TheScrappy: Liu Kang, in regard to the first game. For some, it was because of his [[{{Kiai}} high-pitched voice]] which [[MostAnnoyingSound grated on players' ears]] and thus wanted to avoid playing as him. Many other fans felt his Fatality was [[{{Narm}} unimpressive]] compared with the other characters of the cast and also that the justification for his non-lethal Fatality ([[ThouShallNotKill his refusal to kill]]) [[{{Anvilicious}} came off as being morally heavy handed]]. While he would become more favorably received in later games from MortalKombat2 VideoGame/MortalKombat2 due to some [[RescuedFromTheScrappyHeap changes made by the developers]] (e.g. such as de-emphasizing his pacifism and developing his relationships with others (e.g. Raiden, Kung Lao, and Kitana to name a few), he would remain a polarizing BaseBreaker until MortalKombat9 redeemed him in the eyes of his detractors.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PortingDisaster: A subversion; under most circumstances the Genesis version would have been considered the bad port due to its looser control and noticeably inferior graphics and sound, while the SNES port was very close to the arcade version. However, players were all too happy to overlook the problems of the Genesis version for one very simple reason: it had the blood and gore intact, while the SNES version replaced it with sweat, and much duller fatalities.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Goro is also a Fan Favorite who deserves some mention. While he was only the sub-boss for this game, he was considered far more imposing than [[EvilSorcerer Shang Tsung]] and also better received than subsequent sub-boss characters (e.g. [[Videogame/MortalKombatII Kintaro]], [[Videogame/MortalKombat3 Motaro]], and [[Videogame/MortalKombatDeadlyAlliance Moloch]]). He also managed to place in third on Website/ScrewAttack's top ten best Mortal Kombat characters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Sub-Zero has an infinite against Goro (and only Goro), making the latter easy if you can get the timing down.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: Liu Kang's Fatality was considered the lamest in the game because of its complete lack of gore. It made a comeback as his X-Ray move in ''VideoGame/MortalKombat9'', and it was far more destructive as a [[SetSwordsToStun "non-lethal"]] super move.
Is there an issue? Send a MessageReason:
None


* GoodBadBugs: If you achieved the conditions to fight Reptile during an endurance match, you would fight two Reptiles, and the second one would look like a buggy version of another, non-ninja fighter, most often Sonya.

to:

* GoodBadBugs: If In the Genesis port, if you achieved the conditions to fight Reptile during an endurance match, you would fight two Reptiles, and the second one would look like a buggy version of another, non-ninja fighter, most often Sonya.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: If you achieved the conditions to fight Reptile during an endurance match, you would fight two Reptiles, and the second one would look like a buggy version of another, non-ninja fighter, most often Sonya.
Is there an issue? Send a MessageReason:
None


* TheScrappy: Liu Kang, in regard to the first game. For some, it was because of his High-pitched voice. Many other fans felt his Fatality was [[{{Narm}} unimpressive]] compared with the other characters of the cast and also that the justification for his non-lethal Fatality ([[ThouShallNotKill his refusal to kill]]) [[{{Anvilicious}} came off as being morally heavy handed]]. While he would become more favorably received in later games from MortalKombat2 due to some [[RescuedFromTheScrappyHeap changes made by the developers]] (e.g. such as de-emphasizing his pacifism and developing his relationships with others (e.g. Raiden, Kung Lao, and Kitana to name a few), he would remain a polarizing BaseBreaker until MortalKombat9 redeemed him in the eyes of his detractors.

to:

* TheScrappy: Liu Kang, in regard to the first game. For some, it was because of his High-pitched voice.[[{{Kiai}} high-pitched voice]] which [[MostAnnoyingSound grated on players' ears]] and thus wanted to avoid playing as him. Many other fans felt his Fatality was [[{{Narm}} unimpressive]] compared with the other characters of the cast and also that the justification for his non-lethal Fatality ([[ThouShallNotKill his refusal to kill]]) [[{{Anvilicious}} came off as being morally heavy handed]]. While he would become more favorably received in later games from MortalKombat2 due to some [[RescuedFromTheScrappyHeap changes made by the developers]] (e.g. such as de-emphasizing his pacifism and developing his relationships with others (e.g. Raiden, Kung Lao, and Kitana to name a few), he would remain a polarizing BaseBreaker until MortalKombat9 redeemed him in the eyes of his detractors.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheScrappy: Liu Kang, in regard to the first game. For some, it was because of his High-pitched voice. Many other fans felt his Fatality was [[{{Narm}} unimpressive]] compared with the other characters of the cast and also that the justification for his non-lethal Fatality ([[ThouShallNotKill his refusal to kill]]) [[{{Anvilicious}} came off as being morally heavy handed]]. While he would become more favorably received in later games from MortalKombat2 due to some [[RescuedFromTheScrappyHeap changes made by the developers]] (e.g. such as de-emphasizing his pacifism and developing his relationships with others (e.g. Raiden, Kung Lao, and Kitana to name a few), he would remain a polarizing BaseBreaker until MortalKombat9 redeemed him in the eyes of his detractors.
Is there an issue? Send a MessageReason:
None


* TheScrappy: Liu Kang, at least in this specific game. His high-pitched screeching makes one presume that Shaolin monks castrate themselves or something. Not to mention that he had what is probably the lamest fatality ever created: a cartwheel followed by a punch to the face. Make no mistake, it looks like a pretty solid punch, but considering that Johnny Cage would punch your head off, and Sub-Zero would rip out your friggin' spine, it seemed lacking by comparison. Though the creators have made changes [[RescuedFromTheScrappyHeap that improved his image among fans]] in subsequent games, but even then he remains a polarizing BaseBreaker.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheScrappy: Liu Kang, at least in this specific game. His high-pitched screeching makes one presume that Shaolin monks castrate themselves or something. Not to mention that he had what is probably the lamest fatality ever created: a cartwheel followed by a punch to the face. Make no mistake, it looks like a pretty solid punch, but considering that Johnny Cage would punch your head off, and Sub-Zero would rip out your friggin' spine, it seemed lacking by comparison. Though the creators have made changes [[RescuedFromTheScrappyHeap that improved his image among fans]] in subsequent games, but even then he remains a polarizing BaseBreaker.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The SNES version has unresponsive controls, broken hit detection, and blood removed, which makes the Fatalities implausible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PortingDisaster: The SNES version has unresponsive controls, broken hit detection, and blood removed, which makes the Fatalities implausible.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Goro, who is often regarded as being harder than [[FinalBoss Shang Tsung]] since all his moves do so much more damage than everyone else' (apart from Shang Tsung's flaming skull, which are easy to see coming to the screaming sound).

to:

* ThatOneBoss: Goro, who is often regarded as being harder than [[FinalBoss Shang Tsung]] since all his moves do so much more damage than everyone else' anyone else's (apart from Shang Tsung's flaming skull, which are easy to see coming to because of the screaming sound).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneBoss: Goro, who is often regarded as being harder than [[FinalBoss Shang Tsung]] since all his moves do so much more damage than everyone else' (apart from Shang Tsung's flaming skull, which are easy to see coming to the screaming sound).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnsembleDarkhorse:
** Scorpion. He and Sub-Zero are long time fan favourites, and had practically become the [[SeriesMascot "faces"]] of ''Mortal Kombat'' despite not being main characters. Despite being a brutal monster, his Darkhorse status often put him in a sympathetic light, such as being an AntiVillain. Part of his appeal stems from the fact that his endings generally don't threaten Earthrealm at all. Even [[WordOfGod Ed Boon has openly admitted this]], to the point that, in various interviews, he said that his favorite character has always been Scorpion, and that any ''Mortal Kombat'' game would feel incomplete without him.
*** ''[[UpdatedRerelease Ultimate Mortal Kombat 3]]'' serves as the ultimate proof of this: it was Midway's apology for not including Scorpion in the original ''VideoGame/MortalKombat3''.
*** He and Younger Sub-Zero have become the SpotlightStealingSquad of the series.
** Sub-Zero (the elder). You don't get your own BeatEmUp SpinOff for no reason. It's ironic, since while ''he'', the older brother, starred in ''Mortal Kombat Mythologies: Sub-Zero'', '''his younger brother''' is the character that proved popular enough to justify the spinoff in the first place.
** To a lesser extent, Reptile is this as well. He was the first hidden character of the series and sparked great interest for many players to find and fight him. Since then he's built a massive cult following amongst players that otherwise prefer him to Sub-Zero or Scorpion.
* GameBreaker: If an expert player's Sonya manages to land a single Leg Grab, consider yourself already dead.

Top