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** Another GameBreaker is the Surveyor Bot, which allows any Minirobot that is placed on it to see camouflaged machines. Unsurprisingly, this is commonly used with Missiler Bots.

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** Another GameBreaker is the Surveyor Bot, which allows any Minirobot that is placed on it to see camouflaged machines.machines ''and'' can be placed on any non-ground surface, doing the Floater, Submerger, and Buoyer Bot' roles all in one. Unsurprisingly, this is commonly used with Missiler Bots.
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Up To Eleven is a defunct trope


** The [[MightyGlacier Titan]]. While the Giant wasn't much of a pushover with its huge health pool & powerful attack, [[UpToEleven the Titan takes it up several notches]] by [[SuperToughness having around twice as much health]] & being able to destroy ''[[OneHitPolykill three minirobots]]'' [[OneHitKill with 1 attack]]! It also doesn't help that it has the same movement speed, damage and [[OneHitKill lives taken]] as the Giant.

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** The [[MightyGlacier Titan]]. While the Giant wasn't much of a pushover with its huge health pool & powerful attack, [[UpToEleven the Titan takes it up several notches]] notches by [[SuperToughness having around twice as much health]] & being able to destroy ''[[OneHitPolykill three minirobots]]'' [[OneHitKill with 1 attack]]! It also doesn't help that it has the same movement speed, damage and [[OneHitKill lives taken]] as the Giant.



* MoralEventHorizon: The Star Travel Inc. crosses this for creating the machines that attack the green planet. [[UpToEleven They cross it even further]] in "The Last Stand" for the dirty tricks (read: screwing around with the ecosystem) that they try during their third attack.

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* MoralEventHorizon: The Star Travel Inc. crosses this for creating the machines that attack the green planet. [[UpToEleven They cross it even further]] further in "The Last Stand" for the dirty tricks (read: screwing around with the ecosystem) that they try during their third attack.
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** Speeder Subs are fast and can change the lane they're on, forcing you to place minirobots to cover multiple lanes.

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** Speeder Subs are fast and can change the lane they're on, forcing you to place minirobots to cover multiple lanes. They also hit for a huge 3 damage if they escape.
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** Jumpers are fast and are rather hard to hit with a straight-firing minirobot due to their constant jumping. Thankfully, they don't attack and have ''very'' low health.

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** Jumpers are fast and are rather hard to hit with a straight-firing minirobot due to their constant jumping. jumping, and are often spawned near the start of a level. Thankfully, they don't attack and have ''very'' low health.health, plus they often tend to jump straight onto shots.

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* FridgeLogic: The Minirobots are supposedly peaceful. Sure, and they just ''happen'' to have [[MoreDakka guns, missiles, explosives, swords, plasma guns, sniper rifles...]] you get the idea. Most probably, they had to weaponize themselves when the Machines attacked.

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* FridgeLogic: FridgeLogic:
**
The Minirobots are supposedly peaceful. Sure, and they just ''happen'' to have [[MoreDakka guns, missiles, explosives, swords, plasma guns, sniper rifles...]] you get the idea. Most probably, they had to weaponize themselves when the Machines attacked.attacked.
** The second game reveals the Minirobots built a huge, sprawling, industrial city which goes against the GreenAesop of the first game and makes them no better than the Machines.

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* GameBreaker: Missiler Bots. They function like Cattails from ''VideoGame/PlantsVsZombies'', which means that they can attack enemies anywhere on the screen! Also, unlike cattail spikes, their missiles find another enemy if their current target is destroyed! The upgrade makes them fire missiles even faster! One can build nothing but these, Fusors, and anti-stealth units to solo many stages. It also costs just 50 energy & can be placed on any surface that can be stood on by the minirobots. The developers noted this, and {{nerf}}ed the Missiler Bots in the second game.

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* GameBreaker: GameBreaker:
**
Missiler Bots. They function like Cattails from ''VideoGame/PlantsVsZombies'', which means that they can attack enemies anywhere on the screen! Also, unlike cattail spikes, their missiles find another enemy if their current target is destroyed! destroyed. The upgrade makes them fire missiles even faster! One can build nothing but these, Fusors, and anti-stealth units to solo many stages. It also costs just 50 energy & can be placed on any surface that can be stood on by the minirobots. The developers noted this, and {{nerf}}ed the Missiler Bots in the second game.
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** Jumpers are fast and are pretty hard to hit with a straight-firing minirobot due to their constant jumping. Thankfully, they don't have much health at all.

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** Jumpers are fast and are pretty rather hard to hit with a straight-firing minirobot due to their constant jumping. Thankfully, they don't attack and have much health at all.''very'' low health.

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* GoddamnedBats: Jumpers are fast and are pretty hard to hit with a straight-firing minirobot due to their constant jumping. Thankfully, they don't have much health at all.

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* GoddamnedBats: Some enemies are very irritating to hit or have a cheap way to hurt you, but aren't too hard to take down:
**
Jumpers are fast and are pretty hard to hit with a straight-firing minirobot due to their constant jumping. Thankfully, they don't have much health at all.

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* DemonicSpiders:
** The Mole is this if you don't have a way to reveal Stealth, since your units won't even attack them, and their attack hits an entire column of minirobots at a ''very'' rapid pace. Once you do have Stealth removers or revealers, much of the pain is taken out.
** The knights, but only in Meteoric Army (See ThatOneLevel below). They're GoddamnedBats otherwise.
** The [[MightyGlacier Titan]]. While the Giant wasn't much of a pushover with its huge health pool & powerful attack, [[UpToEleven the Titan takes it up several notches]] by [[SuperToughness having around twice as much health]] & being able to destroy ''[[OneHitPolykill three minirobots]]'' [[OneHitKill with 1 attack]]! It also doesn't help that it has the same movement speed, damage and [[OneHitKill lives taken]] as the Giant.



* DemonicSpiders:
** The Mole is this if you don't have a way to reveal Stealth, since your units won't even attack them, and their attack hits an entire column of minirobots at a ''very'' rapid pace. Once you do have Stealth removers or revealers, much of the pain is taken out.
** The knights, but only in Meteoric Army (See ThatOneLevel below). They're GoddamnedBats otherwise.
** The [[MightyGlacier Titan]]. While the Giant wasn't much of a pushover with its huge health pool & powerful attack, [[UpToEleven the Titan takes it up several notches]] by [[SuperToughness having around twice as much health]] & being able to destroy ''[[OneHitPolykill three minirobots]]'' [[OneHitKill with 1 attack]]! It also doesn't help that it has the same movement speed, damage and [[OneHitKill lives taken]] as the Giant.
* GameBreaker: Missiler Bots. They function like Cattails from ''VideoGame/PlantsVsZombies'', which means that they can attack enemies anywhere on the screen! Also, unlike cattail spikes, their missiles find another enemy if their current target is destroyed! The upgrade makes them fire missiles even faster! One can build nothing but these, Fusors, and anti-stealth units to solo many stages. It also costs just 50 energy & can be placed on any surface that can be stood on by the minirobots.

to:

* DemonicSpiders:
** The Mole is this if you don't have a way to reveal Stealth, since your units won't even attack them, and their attack hits an entire column of minirobots at a ''very'' rapid pace. Once you do have Stealth removers or revealers, much of the pain is taken out.
** The knights, but only in Meteoric Army (See ThatOneLevel below). They're GoddamnedBats otherwise.
** The [[MightyGlacier Titan]]. While the Giant wasn't much of a pushover with its huge health pool & powerful attack, [[UpToEleven the Titan takes it up several notches]] by [[SuperToughness having around twice as much health]] & being able to destroy ''[[OneHitPolykill three minirobots]]'' [[OneHitKill with 1 attack]]! It also doesn't help that it has the same movement speed, damage and [[OneHitKill lives taken]] as the Giant.
* GameBreaker: Missiler Bots. They function like Cattails from ''VideoGame/PlantsVsZombies'', which means that they can attack enemies anywhere on the screen! Also, unlike cattail spikes, their missiles find another enemy if their current target is destroyed! The upgrade makes them fire missiles even faster! One can build nothing but these, Fusors, and anti-stealth units to solo many stages. It also costs just 50 energy & can be placed on any surface that can be stood on by the minirobots. The developers noted this, and {{nerf}}ed the Missiler Bots in the second game.
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* CrowningMusicOfAwesome: Each theme is very engaging, especially the ones in the Waste Sands, South Ocean, and Iron Fortress levels. The [[MiniGame Mission Stages]] also have catchy music.

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* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: Each theme is very engaging, especially the ones in the Waste Sands, South Ocean, and Iron Fortress levels. The [[MiniGame Mission Stages]] also have catchy music.



* FunnyMoments: The remove option, where a metallic claw(known as "Remover Bot") looms over the chosen minirobot before swiping it off screen, accompanied by the classic cartoon swiping sound.

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* FunnyMoments: SugarWiki/FunnyMoments: The remove option, where a metallic claw(known as "Remover Bot") looms over the chosen minirobot before swiping it off screen, accompanied by the classic cartoon swiping sound.

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* DemonicSpiders: The Mole is this if you don't have a way to reveal Stealth. Once you do, much of the pain is taken out.

to:

* DemonicSpiders: DemonicSpiders:
**
The Mole is this if you don't have a way to reveal Stealth. Stealth, since your units won't even attack them, and their attack hits an entire column of minirobots at a ''very'' rapid pace. Once you do, do have Stealth removers or revealers, much of the pain is taken out.

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** Speeder Subs are fast and can change the lane they're on, forcing you to place minirobots to cover multiple lanes.

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** Rocket Wagons will fire missiles at a random lane. This doesn't sound so bad until you realize that if a missile goes off the screen to the right, it ''also'' damages you, meaning that you better have all your defences up on all lanes to shoot any incoming missiles.
** Speeder Subs are fast and can change the lane they're on, forcing you to place minirobots to cover multiple lanes.
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Not a trope


* JustForFun/XMeetsY: ''VideoGame/PlantsVsZombies'' meets ''VideoGame/MegaMan''.
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## The final wave? A Heavy Smasher, 2 Ultra Cyclers, and a Mega Smasher (which WILL destroy any non-defensive unit in a hit) will land on the area, along with some Knights and some Cyclers. Good luck beating these after your defences have been ruined by the previous attacks.

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## The final wave? A Heavy Smasher, 2 Ultra Cyclers, and a Mega Smasher (which WILL destroy any non-defensive unit in a hit) will land on the area, along with some Knights and some Cyclers. Good luck beating these after your defences have been ruined by the previous attacks.attacks.
* JustForFun/XMeetsY: ''VideoGame/PlantsVsZombies'' meets ''VideoGame/MegaMan''.
----
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* GameBreaker: Missiler Bots. They function like Cattails from ''VideoGame/PlantsVsZombies'', which means that they can attack enemies anywhere on the screen! Also, unlike cattail spikes, their missiles find another enemy if their current target is destroyed! The upgrade makes them fire missiles even faster! One can build nothing but these, Fusors, and anti-stealth units to solo many stages. It also costs just 50 energy & can placed on any surface that can be stood on by the minirobots.
** Another GameBreaker is the Surveyor Bot, which allows any minirobot that is placed on it to see camoflauged machines. Unsurprisingly, this is commonly used with Missiler Bots.

to:

* GameBreaker: Missiler Bots. They function like Cattails from ''VideoGame/PlantsVsZombies'', which means that they can attack enemies anywhere on the screen! Also, unlike cattail spikes, their missiles find another enemy if their current target is destroyed! The upgrade makes them fire missiles even faster! One can build nothing but these, Fusors, and anti-stealth units to solo many stages. It also costs just 50 energy & can be placed on any surface that can be stood on by the minirobots.
** Another GameBreaker is the Surveyor Bot, which allows any minirobot Minirobot that is placed on it to see camoflauged camouflaged machines. Unsurprisingly, this is commonly used with Missiler Bots.

Changed: 97

Removed: 134

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* GameBreaker: Missiler Bots. They function like Cattails from ''VideoGame/PlantsVsZombies'', which means that they can attack enemies anywhere on the screen! Also, unlike cattail spikes, their missiles find another enemy if their current target is destroyed! The upgrade makes them fire missiles even faster! One can build nothing but these, Fusors, and anti-stealth units to solo many stages.
** It also doesn't help that the Missiler Bot costs just 50 energy & can placed on any surface that can be stood on by the minirobots.

to:

* GameBreaker: Missiler Bots. They function like Cattails from ''VideoGame/PlantsVsZombies'', which means that they can attack enemies anywhere on the screen! Also, unlike cattail spikes, their missiles find another enemy if their current target is destroyed! The upgrade makes them fire missiles even faster! One can build nothing but these, Fusors, and anti-stealth units to solo many stages.
**
stages. It also doesn't help that the Missiler Bot costs just 50 energy & can placed on any surface that can be stood on by the minirobots.
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* FridgeLogic: The Minirobots are supposedly peaceful. Sure, and they just ''happen'' to have [[MoreDakka guns, missiles, explosives, swords, plasma guns, sniper rifles...]] you get the idea.

to:

* FridgeLogic: The Minirobots are supposedly peaceful. Sure, and they just ''happen'' to have [[MoreDakka guns, missiles, explosives, swords, plasma guns, sniper rifles...]] you get the idea. Most probably, they had to weaponize themselves when the Machines attacked.
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ohey this game has a tropes page yey

Added DiffLines:

*FridgeLogic: The Minirobots are supposedly peaceful. Sure, and they just ''happen'' to have [[MoreDakka guns, missiles, explosives, swords, plasma guns, sniper rifles...]] you get the idea.
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** The Atomic Bot's explosion covers the entire screen, dealing massive damage to all enemies on screen & completely depleting it of spikes in the Iron Fortress levels. An upgrade makes it powerful enough to kill a ''[[MightyGlacier Giant]]'' in 1 shot.

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** The Atomic Bot's explosion covers the entire screen, dealing massive damage to all enemies on screen & completely depleting it of spikes in the Iron Fortress levels. An upgrade makes it powerful enough to kill a ''[[MightyGlacier ''[[SuperToughness Giant]]'' in 1 shot.
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* ThatOneLevel: The "[[MiniGame Mission Stage]]" [[http://www.youtube.com/watch?v=yb_Nw-2R9R8 Meteoric Army]], due to three reasons.

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* ThatOneLevel: The "[[MiniGame Mission Stage]]" [[http://www.youtube.com/watch?v=yb_Nw-2R9R8 Meteoric Army]], due to three four reasons.
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## The final wave? A Heavy Smasher, 2 Ultra Cyclers, and a Mega Smasher (which WILL destroy any non-defensive unit in a hit) will land on the area. Good luck beating these after your defences have been ruined by the previous attacks.

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## The final wave? A Heavy Smasher, 2 Ultra Cyclers, and a Mega Smasher (which WILL destroy any non-defensive unit in a hit) will land on the area.area, along with some Knights and some Cyclers. Good luck beating these after your defences have been ruined by the previous attacks.
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## [[DemonicSpiders Knights]]. When coming from the meteors dropping in the middle of your troops, these guys will easily take out your back rows due to their piercing attack ability. Worse still, these have quite a bit of health, hurt a lot (on both your Minirobots and your health), AND are fast!

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## [[DemonicSpiders Knights]]. When coming from the meteors dropping in the middle of your troops, these guys will easily take out your back rows due to their piercing attack ability. Worse still, these have quite a bit of health, hurt a lot (on both your Minirobots and your health), AND are fast!fast!
## The final wave? A Heavy Smasher, 2 Ultra Cyclers, and a Mega Smasher (which WILL destroy any non-defensive unit in a hit) will land on the area. Good luck beating these after your defences have been ruined by the previous attacks.
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** Both place on upgrades for the Gunner Bot & Cannon Bot. The Gunner Bot gets a [[GatlingGood powerful gatling gun]], while the Cannon Bot turns into a powerful Mortar Bot, which can fire Mini Bombers at any enemies infront of it.

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** Both place on upgrades for the Gunner Bot & Cannon Bot. The Gunner Bot gets a [[GatlingGood powerful gatling gun]], while the Cannon Bot turns into a powerful Mortar Bot, which can fire Mini Bombers at any enemies infront of it. Of course, this is offset by being obtained in the ''[[EleventhHourSuperpower very last few levels]]'' before the final boss.
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** The [[MightyGlacier Titan]]. While the Giant wasn't much of a pushover with its huge health pool & powerful attack, [[UpToEleven the Titan takes it up several notches]] by [[SuperToughness having around twice as much health]] & being able to destroy ''[[OneHitPolykill three minirobots]]'' [[OneHitKill with 1 attack]]! It also doesn't help that it has the same movement speed as the Giant.

to:

** The [[MightyGlacier Titan]]. While the Giant wasn't much of a pushover with its huge health pool & powerful attack, [[UpToEleven the Titan takes it up several notches]] by [[SuperToughness having around twice as much health]] & being able to destroy ''[[OneHitPolykill three minirobots]]'' [[OneHitKill with 1 attack]]! It also doesn't help that it has the same movement speed speed, damage and [[OneHitKill lives taken]] as the Giant.

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