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* ThatOneBoss: The Abominable Weaver ancient boss was designed by a madman. For starters, like all ancients, the Abominable Weaver is a WolfpackBoss that is accompanied by eight creepers enchanted with Deflect and Quick. So that means that defeating the creepers involves putting yourself in the most risk possible and will be difficult to outrun, but that's not the worst part. The worst part is that the Abominable Weaver has ''[[RevivingEnemy Mob Resurrection Aura]]'' ''and Regeneration'' as two of its enchantments. Not only are you going to put yourself at high risk trying to kill the creepers, but the main boss can automatically revive them and can regenerate a good portion of its health if the player stops attacking it for a second, which they might not even be doing since all creepers will respawn in close proximity to the boss and the player will most likely be running away from them to not get killed.

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* ThatOneBoss: The Abominable Weaver ancient boss was designed by a madman. For starters, like all ancients, the Abominable Weaver is a WolfpackBoss that is accompanied by eight creepers enchanted with Deflect and Quick. So that means that defeating the creepers involves putting yourself in the most risk possible and will be difficult to outrun, hoping you can outrun them before they explode, but that's not the worst part. The worst part is that the Abominable Weaver has ''[[RevivingEnemy Mob Resurrection Aura]]'' ''and Regeneration'' as two of its enchantments. Not only are you going to put yourself at high risk trying to kill the creepers, but the main boss can automatically revive them and can regenerate a good portion of its health if the player stops attacking it for a second, which they might not even be doing since all creepers will respawn in close proximity to the boss and the player will most likely be running away from them to not get killed.



** If a mission has a sub-area the player has to travel through, then it will likely become this on high difficulties since this is where the mission is most likely putting most of its [[DemonicSpiders enchanted mobs]] and all of the mid-bosses and Illager raid captains if there are any. You will most likely encounter them at the entrance to the sub-area. Combined with most of the areas being pretty tight (Soggy Swamp and Obsidian Pinnacle), trying to survive in these places will be difficult.

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** If a mission has a sub-area the player has to travel through, then it will likely become this on high difficulties since this is where the mission is most likely putting most of its [[DemonicSpiders enchanted mobs]] and all of the its mid-bosses and Illager raid captains if there are any. You will most likely encounter them at the entrance to the sub-area. Combined with most of the areas being pretty tight (Soggy Swamp and Obsidian Pinnacle), trying to survive in these places will be difficult.
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* SoOkayItsAverage: The critical response to Minecraft Dungeons is seeing it as a fun and charming game with decent visuals and music but the short story mode, lack of game depth and lack of enemy variety has been criticised. A few reviewers have also stated that Minecraft Dungeons lacks the creative spark of [[VideoGame/{{Minecraft}} the game it spun off from]].

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* SoOkayItsAverage: The critical response to Minecraft Dungeons ''Minecraft Dungeons'' is seeing it as a fun and charming game with decent visuals and music but the short story mode, lack of game depth and lack of enemy variety has been criticised. A few reviewers have also stated that Minecraft Dungeons ''Minecraft Dungeons'' lacks the creative spark of [[VideoGame/{{Minecraft}} the game it spun off from]].
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** Snarelings can result in a quick death for the player if they come in a large group. Like the spider, snarelings will fire a ball of acid to trap the player and using that opportunity to attack them while they are immobile. The thing is that unlike spiders, when the player is hit by the acid, the snareling that trapped the player and ''every other snareling in the vicinity'' will instantly teleport to the player and quickly deplete their health. What makes this worse is that even an efficient use of a healing potion during this beat down can sometimes not save you from getting killed. This is assuming none of them are enchanted, and if they are, getting caught in their acid means YouAreAlreadyDead.

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** Snarelings can result in a quick death for the player if they come in a large group. Like the spider, snarelings will fire a ball of acid to trap the player and using uses that opportunity to attack them while they are immobile. The thing is that unlike spiders, when the player is hit by the acid, the snareling that trapped the player and ''every other snareling in the vicinity'' will instantly teleport to the player and quickly deplete their health. What makes this worse is that even an efficient use of a healing potion during this beat down can sometimes not save you from getting killed. This is assuming none of them are enchanted, and if they are, getting caught in their acid means YouAreAlreadyDead.

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TRS cleanup (IUEO) and cruft


** [[https://youtu.be/lPun-LjHFzs The music]] is no joke either; an ominous, haunting tune littered with the [[HellIsThatNoise groans of some unknown... THING]] we never see, and likely don’t want to.

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** [[https://youtu.be/lPun-LjHFzs The music]] is no joke either; an ominous, haunting tune littered with the [[HellIsThatNoise groans of some unknown... THING]] we never see, and likely don’t want to.something unseen.
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** Snarelings can result in a quick death for the player if they come in a large group. Like the spider, snarelings will fire a ball of acid to trap the player and using that opportunity to attack them while they are immobile. The thing is that unlike spiders, when the player is hit by the acid, the snareling that trapped the player and ''every other snareling in the vicinity'' will instantly teleport to the player and quickly deplete their health. What makes this worse is that even an efficient use of a healing potion during this beat down can sometimes not save you from getting killed. This is assuming none of them are enchanted, if they are, getting caught in their acid means YouAreAlreadyDead.

to:

** Snarelings can result in a quick death for the player if they come in a large group. Like the spider, snarelings will fire a ball of acid to trap the player and using that opportunity to attack them while they are immobile. The thing is that unlike spiders, when the player is hit by the acid, the snareling that trapped the player and ''every other snareling in the vicinity'' will instantly teleport to the player and quickly deplete their health. What makes this worse is that even an efficient use of a healing potion during this beat down can sometimes not save you from getting killed. This is assuming none of them are enchanted, and if they are, getting caught in their acid means YouAreAlreadyDead.

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* SugarWiki/MostWonderfulSound: Hearing the sound of a unique item being dropped by a mob or a chest.

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* SugarWiki/MostWonderfulSound: SugarWiki/MostWonderfulSound:
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Hearing the sound of a unique item being dropped by a mob or a chest.chest.
** If you successfully finish a Tower run, you get to hear [[https://youtu.be/U4GIdPCBiOY?si=cGmLan6G9KI78t8o this jingle]].
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** Iceologers (a.k.a. Chillagers) from the Creeping Winter DLC. When they get close enough, they summon a floating ice block that follows you around for a bit before finally slamming against the ground. If you don't get away in time, this ice block will damage you AND stun you for a few seconds. Encountering just one Iceologer can be bad enough, and a group of them can be a serious threat, but if you have the misfortune of encountering a group of both Iceologers AND Geomancers? Chances are, your neighbors will see a controller or a computer flying out of your house's window.
** Illager Raid Captains exist to turn a run FromBadToWorse. No really, when killed they will drop a banner that either increases the threat level of the run or applies a random modifier that either makes the enemies stronger or replacing a number of enemies with a specific one, with a mission completion rewarding the player with a strong item based on how many banners they collected. The issue is that every Raid Captain is able to take an absolute beating to kill while hitting harder than an 18-wheeler, regardless of being a Vindicator or Pillager, with Vindicators being a LightningBruiser as they can keep up with a player using Boots of Swiftness to flee from them. Their banners only applying modifiers that work against you can turn every other enemy in the mission into another Demonic Spider or can make the mission downright impossible to complete if [=RNG=] despises you at that moment (such as applying ''Night Mode'' not even halfway through a mission). What makes them even worse is how they seem to show up frequently no matter which direction you go, being able to show up on the main path right next to a mid-boss and/or ''20 blocks away from another Raid Captain''. Is it any wonder why they are always marked on the map whenever the player encounters one?
** Snarelings can result in a quick death for the player if they come in a large group. Like the spider, snarelings will fire a ball of acid to trap the player and using that opportunity to attack them while they are immobile. The thing is that unlike spiders, when the player is hit by the acid, the snareling that trapped the player and ''every other snareling in the vicinity'' will instantly teleport to the player and quickly deplete their health. What makes this worse is that even an efficient use of a healing potion during this beat down can sometimes not save you from getting killed.

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** Iceologers (a.k.a. Chillagers) from the Creeping Winter DLC. When they get close enough, they summon a floating ice block that follows you around for a bit before finally slamming against the ground. If you don't get away in time, this ice block will damage you AND stun you for a few seconds. Encountering just one Iceologer can be bad enough, and a group of them can be a serious threat, but if you have the misfortune of encountering a group of both Iceologers AND Geomancers? Chances are, are your neighbors will see a controller or a computer flying out of your house's window.
** Illager Raid Captains exist to turn a run FromBadToWorse. No really, when killed they will drop a banner that either increases the threat level of the run or applies a random modifier that either makes the enemies stronger or replacing a number of enemies with a specific one, with a mission completion rewarding the player with a strong item based on how many banners they collected. The issue is that every Raid Captain is a BossInMookClothing able to take an absolute beating to kill while hitting harder than an 18-wheeler, regardless of being a Vindicator or Pillager, with Vindicators being a LightningBruiser as they can keep up with a player using Boots of Swiftness to flee from them.them on higher difficulties. Their banners only applying modifiers that work against you can turn every other enemy in the mission into another Demonic Spider or can make the mission downright impossible to complete if [=RNG=] despises you at that moment (such as applying ''Night Mode'' not even halfway through a mission). What makes them even worse is how they seem to show up frequently no matter which direction you go, being able to show up on the main path right next to a mid-boss and/or ''20 blocks away from another Raid Captain''. Is it any wonder why they are always marked on the map whenever the player encounters one?
** Snarelings can result in a quick death for the player if they come in a large group. Like the spider, snarelings will fire a ball of acid to trap the player and using that opportunity to attack them while they are immobile. The thing is that unlike spiders, when the player is hit by the acid, the snareling that trapped the player and ''every other snareling in the vicinity'' will instantly teleport to the player and quickly deplete their health. What makes this worse is that even an efficient use of a healing potion during this beat down can sometimes not save you from getting killed. This is assuming none of them are enchanted, if they are, getting caught in their acid means YouAreAlreadyDead.
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** The Protection armor enchantment, mainly because it outright lies to you about how much incoming damage gets taken. At its best, Protection only reduces damage by 15%, but it was discovered that Protection at its best will only reduce damage by 10%. What makes this worse is how defense-orientated items or enchantments like the ironhide amulet, Potion Barrier or even the damage reduction effect on some armors will be diminished by Protection while also decreasing its own effect.

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** The Protection armor enchantment, mainly because it outright lies to you about how much incoming damage gets taken. At its best, Protection only reduces damage by 15%, but it was discovered that Protection at its best will only reduce damage by 10%. What makes this worse is how defense-orientated items or enchantments like the ironhide amulet, Ironhide Amulet, Potion Barrier or even the damage reduction effect on some armors will be diminished by Protection while also decreasing its own effect.



** The Eye of the Guardian, an artifact only obtainable through the Hidden Depths missions, is considered to be the worst artifact in the entire game. It functions exactly like a corrupted beacon, except it has a brief charge up before firing, the player has abysmal turning speed while using it, has low DPS, cannot be cancelled early and has a ''[[HitboxDissonance very]]'' [[HitboxDissonance narrow hitbox]]. Many players can agree that the only thing the artifact does is make it easier for you to get killed.

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** The Eye of the Guardian, an artifact only obtainable through the Hidden Depths missions, is considered to be the worst artifact in the entire game. It functions exactly like a corrupted beacon, except it doesn't [[SoulPower run on souls]], has a brief charge up before firing, the player has abysmal turning speed while using it, has low DPS, cannot be cancelled early and has a ''[[HitboxDissonance very]]'' [[HitboxDissonance narrow hitbox]]. Many players can agree that the only thing the artifact does is make it easier for you to get killed.



** As of this writing, Homecoming has been unlocked by 0.03% of people who played the game, which is understandable considering the [=RNG=] and GuideDangIt revolving around it. The description says you have to bring a bat, wolf and soul entity to an Ancient Hunt to visit familiar locations. Simple: wear Spelunker Armor (or any of its unique variations), and bring a tasty bone and soul lantern as artifacts and complete an ancient hunt... but you don't get the achievement. That's because you didn't travel to a Spider Cave, Creeper Woods and Soul Sand Valley in an ancient hunt, which are 3 of 11 different locations an ancient hunt can generate for a run. If you did go to those places and still haven't gotten the achievement, that's because you didn't travel to a specific area on the map with the pet active, which sometimes won't generate during a hunt. Have fun repeatedly scavenging gear to enter a hunt that has these locations.

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** As of this writing, Homecoming has been unlocked by 0.03% of people who played the game, which is understandable considering the [=RNG=] and GuideDangIt revolving around it. The description says you have to bring a bat, wolf and soul entity to an Ancient Hunt to visit familiar locations. Simple: wear Spelunker Armor (or any of its unique variations), variations) and bring a tasty bone and soul lantern as artifacts and complete an ancient hunt... but you don't get the achievement. That's because you didn't travel to a Spider Cave, Creeper Woods and Soul Sand Valley in an ancient hunt, which are 3 of 11 different locations an ancient hunt can generate for a run. If you did go to those places and still haven't gotten the achievement, that's because you didn't travel to a specific area on the map with the pet active, which sometimes won't generate during a hunt. Have fun repeatedly scavenging gear to enter a hunt that has these locations.
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* ScrappyWeapon: Well, Scrappy ''Items and Enchantments''.
** The Fishing Rod isn't something useful on higher difficulties on Default, being an artifact that pulls ''one'' enemy towards you and briefly stuns them. Barring how you could replace this with an artifact that either attacks multiple enemies, deal heavy damage or serve as a recovery option, if the enemy you've stunned is strong and survives the beating you deliver in that brief moment it is stunned, then not only do you have to contend with a strong damaged enemy a few feet away from you, but the horde of monsters that you weren't dealing with because you focused on the one.
** The Protection armor enchantment, mainly because it outright lies to you about how much incoming damage gets taken. At its best, Protection only reduces damage by 15%, but it was discovered that Protection at its best will only reduce damage by 10%. What makes this worse is how defense-orientated items or enchantments like the ironhide amulet, Potion Barrier or even the damage reduction effect on some armors will be diminished by Protection while also decreasing its own effect.
** The Explorer enchantment is even worse. For every 100 blocks you've explored on the map, you regain a small portion of your health... and that's it. As for its tiers, the highest tier for the enchantment will only heal 1% of you overall health every time the enchantment activates. You're much better off carrying a totem of regeneration, as that will heal more health in a single use than Explorer will for an entire mission.
** The Eye of the Guardian, an artifact only obtainable through the Hidden Depths missions, is considered to be the worst artifact in the entire game. It functions exactly like a corrupted beacon, except it has a brief charge up before firing, the player has abysmal turning speed while using it, has low DPS, cannot be cancelled early and has a ''[[HitboxDissonance very]]'' [[HitboxDissonance narrow hitbox]]. Many players can agree that the only thing the artifact does is make it easier for you to get killed.

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* TearJerker: Upon beating the Heart of Ender, you’re treated to a cutscene of the Orb of Dominance shattering in the Arch-Illager’s hands. That’s not the Tearjerky part. The Tearjerky part is when Archie is shown cowering in fear before the heroes. It’s a stark reminder of who Archie really is: a child. A child caught in a whirlwind of anger and suffering, and nearly died because of it. Fortunately, the cutscene turns Heartwarming when the heroes lift Archie to his feet.

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* TearJerker: Upon [[spoiler:Upon beating the Heart of Ender, you’re treated to a cutscene of the Orb of Dominance shattering in the Arch-Illager’s hands. That’s not the Tearjerky part. The Tearjerky part is when Archie is shown cowering in fear before the heroes. It’s a stark reminder of who Archie really is: a child. A child caught in a whirlwind of anger and suffering, and nearly died because of it. Fortunately, the cutscene turns Heartwarming when the heroes lift Archie to his feet.]]



* ThatOneAttack: [[spoiler:The laser attack from Heart of Ender. This attack can instantly kill you within less than 5 seconds if you don't avoid it properly, and even touching it for a little bit can take half of your health. Unfortunately, the boss also spams fire all over the place, making completely avoiding it near impossible. Luckily, the laser can be blocked through the Totem of Shielding.]]

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* ThatOneAttack: ThatOneAttack:
** One of The Nameless One's attacks is to [[MesACrowd summon between one to seven copies of itself]] that fire one EnergyBall at the player before vanishing. This attack is not too bad as it can be easily avoided... if the copies aren't summoned ''very close'' to you. In the case this happens, you will either get killed or lose a majority of your health. It's still possible to survive this granted you have a totem of shielding on hand or you [[DodgeTheBullet dodge every bullet]] the copies fire at you, but this is assuming you'd be ready for that slim chance that The Nameless One decided it was time to summon his twins to gank you.
**
[[spoiler:The laser attack from Heart of Ender. Ender's rotating laser attack. This attack can instantly kill you within less than 5 seconds if you don't avoid it properly, and even touching it for a little bit can take half of your health. Unfortunately, the boss also spams fire all over the place, making completely avoiding it near impossible. Luckily, the laser can be blocked through the with a Totem of Shielding.]]

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