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* PortingDisaster: Downplayed with the SNES version. While it's still a well-remembered port for those who played it and far from a terrible game, it's apparent that ''Mickey Mania'' was made more with the Sega Genesis in mind rather than the Super Nintendo. The SNES version has noticeable omissions compared to the Genesis version: parts of several stages are missing[[labelnote:*]]including a rotating tower stage that uses Mode-7 graphics, which is odd given Mode-7 was one of the Super Nintendo's big graphical features[[/labelnote]], some graphical effects like the film reel overlay in the first level is missing, and there are fewer sound bites for Mickey. But the most noticeable change of all is the LoadsAndLoadsOfLoading in the SNES port. Load times are odd enough given the game runs off a cartridge, but the SNES version's load times are even longer than those of the Sega CD and [=PlayStation=] versions. One area some might consider superior are the sound effects and music, but that usually depends on who's asked. This is likely why Traveler's Tales future Disney games had the SNES ports handled by other teams.

to:

* PortingDisaster: Downplayed with the SNES version. While it's still a well-remembered port for those who played it and far from a terrible game, it's apparent that ''Mickey Mania'' was made more with the Sega Genesis in mind rather than the Super Nintendo. The SNES version has noticeable omissions compared to the Genesis version: parts of several stages are missing[[labelnote:*]]including a rotating tower stage that uses Mode-7 graphics, which is odd given Mode-7 was one of the Super Nintendo's big graphical features[[/labelnote]], some graphical effects like the film reel overlay in the first level is missing, and there are fewer sound bites for Mickey. But the most noticeable change of all is the LoadsAndLoadsOfLoading in the SNES port. Load times are odd enough given the game runs off a cartridge, but the SNES version's load times are even longer than those of the Sega CD and [=PlayStation=] versions.versions, which run off [=CDs=]. One area some might consider superior are the sound effects and music, but that usually depends on who's asked. This is likely why Traveler's Tales future Disney games had the SNES ports handled by other teams.



* TheyWastedAPerfectlyGoodPlot: A minor example. It's a great game and a good 65th anniversary tribute to Mickey, but one wonders why there was no level devoted to the "Sorcerer's Apprentice" from ''WesternAnimation/{{Fantasia}}''.
** Presumably, it has something to do with the fact that Fantasia already got a game a few years earlier.
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* PolishedPort: The CD versions of the game feature high quality CD music by composer Michael Giacchino, even more Mickey Mouse voice clips provided by then-current Mickey voice actor Wayne Allwine, and extended versions of levels like the Mad Doctor stage. However the [=PS1=] version also features higher quality graphics compared to the Sega CD version, with all the sprites having been redrawn, and a new chase sequence added to the end of the Mickey and the Beanstalk stage featuring Willie the Giant. The only problems some might have with the [=PS1=] port was it was made even harder than the other versions, and both the original retail release and the PSN release suffer from NoExportForYou, having only been released in PAL regions.

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* PolishedPort: The CD versions of the game feature high quality CD music by composer Michael Giacchino, even more Mickey Mouse voice clips provided by then-current Mickey voice actor Wayne Allwine, and extended versions of levels like the Mad Doctor stage. However the [=PS1=] version also features higher quality graphics compared to the Sega CD version, with all the sprites having been redrawn, and a new chase sequence added to the end of the Mickey and the Beanstalk stage featuring Willie the Giant. The only problems some might have with the [=PS1=] port was it was made even harder than the other versions, and both the original retail release and the PSN release suffer from NoExportForYou, having only been released in PAL regions.Europe and Australia.
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*** Also, several of the levels would get projector stages, excluding ''Moose Hunters'' (excuseable as that is not a well known cartoon) and ''The Prince and the Pauper'' (excusable as that was released in 1990, making it not a classic short). Plus, the Lonesome Ghosts show up as NPCs.
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* UnexpectedCharacter: While all the other five levels are shorts that are still well known today, the third level, ''Moose Hunters'', is based off a short that is generally regarded as okay, but nowhere near as good as the other five.

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* UnexpectedCharacter: While all the other five levels are shorts that are still well known today, the third level, ''Moose Hunters'', is based off a short that is generally regarded as okay, but nowhere near as good as the other five.others.
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** Presumably, it has something to do with the fact that Fantasia already got a game a few years earlier.

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** Presumably, it has something to do with the fact that Fantasia already got a game a few years earlier.earlier.
* UnexpectedCharacter: While all the other five levels are shorts that are still well known today, the third level, ''Moose Hunters'', is based off a short that is generally regarded as okay, but nowhere near as good as the other five.
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** In the PlayStation version of the game, Mickey will for some reason ''always'' enter an animation that has him checking his watch when he finds Pluto at the end of ''the Mad Doctor'' stage, making him seem completely uninterested in having found his pet.

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** In the PlayStation UsefulNotes/PlayStation version of the game, Mickey will for some reason ''always'' enter an animation that has him checking his watch when he finds Pluto at the end of ''the Mad Doctor'' stage, making him seem completely uninterested in having found his pet.
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* SoOkayItsAverage: In comparison to other Disney games of its time, it's neither as good as the ''[[VideoGame/CastleOfIllusion Illusion]]'' [[VideoGame/WorldOfIllusion games]], nor as bad as the ''Disney/{{Fantasia}}'' game. The Sega Genesis version is [[SugarWiki/GeniusProgramming notable]] for pulling off effects that would otherwise only be possible on the SNES, but the game is otherwise best known for being [[NintendoHard hard]].

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* SoOkayItsAverage: In comparison to other Disney games of its time, it's neither as good as the ''[[VideoGame/CastleOfIllusion Illusion]]'' [[VideoGame/WorldOfIllusion games]], nor as bad as the ''Disney/{{Fantasia}}'' ''WesternAnimation/{{Fantasia}}'' game. The Sega Genesis version is [[SugarWiki/GeniusProgramming notable]] for pulling off effects that would otherwise only be possible on the SNES, but the game is otherwise best known for being [[NintendoHard hard]].



* TheyWastedAPerfectlyGoodPlot: A minor example. It's a great game and a good 65th anniversary tribute to Mickey, but one wonders why there was no level devoted to the "Sorcerer's Apprentice" from Disney/{{Fantasia}}.

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* TheyWastedAPerfectlyGoodPlot: A minor example. It's a great game and a good 65th anniversary tribute to Mickey, but one wonders why there was no level devoted to the "Sorcerer's Apprentice" from Disney/{{Fantasia}}.''WesternAnimation/{{Fantasia}}''.
Is there an issue? Send a MessageReason:


* MostAnnoyingSound: When Mickey is hit, he will say either "Ow!" or "Uh-oh!". Considering how [[NintendoHard difficult]] the game is, these phrases quickly become ''very'' annoying, especially the latter.
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* MostWonderfulSound: If you succeed in the gurney segment of ''The Mad Doctor'', Mickey will say, "I made it!"

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: If you succeed in the gurney segment of ''The Mad Doctor'', Mickey will say, "I made it!"
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* MostWonderfulSound: If you succeed in the gurney segment of ''The Mad Doctor'', Mickey will say, "I made it!"
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* TheyWastedAPerfectlyGoodPlot: A minor example. It's a great game and a good 65th anniversary tribute to Mickey, but one wonders why there was no level devoted to the "Sorcerer's Apprentice" from Disney/{{Fantasia}}.

to:

* TheyWastedAPerfectlyGoodPlot: A minor example. It's a great game and a good 65th anniversary tribute to Mickey, but one wonders why there was no level devoted to the "Sorcerer's Apprentice" from Disney/{{Fantasia}}.Disney/{{Fantasia}}.
** Presumably, it has something to do with the fact that Fantasia already got a game a few years earlier.

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** The [[https://tcrf.net/Proto:Mickey_Mania:_The_Timeless_Adventures_of_Mickey_Mouse_(Genesis)#Options_Music unused options menu music]] that was only heard in the Sega Genesis prototype.



* [[NightmareFuel Fucking Creepy Ass Bullshit]]: The [[https://tcrf.net/Proto:Mickey_Mania:_The_Timeless_Adventures_of_Mickey_Mouse_(Genesis)#Options_Music unused options menu music]] that was only heard in the Sega Genesis prototype. Thank fucking god this creepy ass shit was removed. Holy fuck!

Added: 297

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** The [[https://tcrf.net/Proto:Mickey_Mania:_The_Timeless_Adventures_of_Mickey_Mouse_(Genesis)#Options_Music unused options menu music]] that was only heard in the Sega Genesis prototype.


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* [[NightmareFuel Fucking Creepy Ass Bullshit]]: The [[https://tcrf.net/Proto:Mickey_Mania:_The_Timeless_Adventures_of_Mickey_Mouse_(Genesis)#Options_Music unused options menu music]] that was only heard in the Sega Genesis prototype. Thank fucking god this creepy ass shit was removed. Holy fuck!
Is there an issue? Send a MessageReason:
As a Sugar Wiki item, moving to its own subpage.


* CrowningMomentOfAwesome: For the Sega CD and Playstation ports, we have the penultimate level before the final boss. Pete is in the center of the level, atop a stack of three crates, and cannot harm you. Mickey traverses to each side of the (weasel-infested) level three times, picking up red pencils at either end. Doing so [[BackForTheFinale brings back nearly every Mickey from the previous levels]][[labelnote:*]]With the exception of Band Concert Mickey[[/labelnote]] to destroy the crates and gets shots in at Pete. In order:
** ''Mad Doctor'' Mickey lights a cannon, which destroys the first box in Pete's stack.
** ''Beanstalk'' Mickey saws the second box down to size.
** ''Lonesome Ghosts'' Mickey dashes across the screen, pushing the last box out from under Pete.
** ''Moose Hunter'' Mickey calls a moose, which runs right over Pete, flattening him.
** Prince Mickey and Pauper Mickey swing past Pete on chains. Pauper Mickey slices at him with a sword, which [[ComedicUnderwearExposure brings down]] [[GoofyPrintUnderwear his pants.]]
** Finally, ''Steamboat'' Mickey sends in a crane, which hoists Pete away to the final room.
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* PortingDisaster: Downplayed. While the SNES version is still a well-remembered port for those who played it and far from a terrible game, it's apparent that ''Mickey Mania'' was made more with the Sega Genesis in mind rather than the Super Nintendo. The SNES version has noticeable omissions compared to the Genesis version: parts of several stages are missing[[labelnote:*]]Including a Mode-7 stage, which is odd given Mode-7 was one of the SNES' big graphical features[[/labelnote]], some graphical effects like the film reel effect in the first level is missing, and there are less Mickey sound bites. But the most noticeable change of all is the LoadsAndLoadsOfLoading in SNES port, which is odd given the game runs off a cartridge. One area some might consider superior are the sound effects and music, but that usually depends on who's asked. This is likely why Traveler's Tales future Disney games had the SNES ports handled by other teams.

to:

* PortingDisaster: Downplayed. While Downplayed with the SNES version is version. While it's still a well-remembered port for those who played it and far from a terrible game, it's apparent that ''Mickey Mania'' was made more with the Sega Genesis in mind rather than the Super Nintendo. The SNES version has noticeable omissions compared to the Genesis version: parts of several stages are missing[[labelnote:*]]Including missing[[labelnote:*]]including a rotating tower stage that uses Mode-7 stage, graphics, which is odd given Mode-7 was one of the SNES' Super Nintendo's big graphical features[[/labelnote]], some graphical effects like the film reel effect overlay in the first level is missing, and there are less Mickey fewer sound bites. bites for Mickey. But the most noticeable change of all is the LoadsAndLoadsOfLoading in the SNES port, which is port. Load times are odd enough given the game runs off a cartridge.cartridge, but the SNES version's load times are even longer than those of the Sega CD and [=PlayStation=] versions. One area some might consider superior are the sound effects and music, but that usually depends on who's asked. This is likely why Traveler's Tales future Disney games had the SNES ports handled by other teams.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: Downplayed, as while it isn't a flatout disaster, it is apparent that the game was possibly made more with the Sega Genesis/Mega Drive in mind rather than the SNES, as the SNES version has noticeable omissions compared to the Genesis/MD version. Level 5.5 is absent in the SNES port, some graphical effects like the film reel effect in the first level is missing, a segment of the Mad Doctor level is gone, one of the Mode-7 stages is gone (odd given Mode-7 was one of the SNES' big graphical features), there are less Mickey sound bites, but most noticeable of all there are actually mid-level load screens in SNES port, which is odd given the game runs off a cartridge. One area some might consider superior are the sound effects and music, but that usually depends on who is asked. While still a well-remembered port for those who played it on SNES, and far from a terrible one, it's still clear the developers made the game more with the SNES' rival in mind (and likely why Traveler's Tales future Disney games had the SNES ports handled by other teams).

to:

* PortingDisaster: Downplayed, as while Downplayed. While the SNES version is still a well-remembered port for those who played it isn't and far from a flatout disaster, it is terrible game, it's apparent that the game ''Mickey Mania'' was possibly made more with the Sega Genesis/Mega Drive Genesis in mind rather than the SNES, as the Super Nintendo. The SNES version has noticeable omissions compared to the Genesis/MD version. Level 5.5 Genesis version: parts of several stages are missing[[labelnote:*]]Including a Mode-7 stage, which is absent in odd given Mode-7 was one of the SNES port, SNES' big graphical features[[/labelnote]], some graphical effects like the film reel effect in the first level is missing, a segment of the Mad Doctor level is gone, one of the Mode-7 stages is gone (odd given Mode-7 was one of the SNES' big graphical features), and there are less Mickey sound bites, but bites. But the most noticeable change of all there are actually mid-level load screens is the LoadsAndLoadsOfLoading in SNES port, which is odd given the game runs off a cartridge. One area some might consider superior are the sound effects and music, but that usually depends on who is who's asked. While still a well-remembered port for those who played it on SNES, and far from a terrible one, it's still clear the developers made the game more with the SNES' rival in mind (and This is likely why Traveler's Tales future Disney games had the SNES ports handled by other teams).teams.
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None


* SoOkayItsAverage: In comparison to other Disney games of its time, it's neither as good as the ''[[VideoGame/CastleOfIllusion Illusion]]'' [[VideoGame/WorldOfIllusion games]], nor as bad as the ''Disney/{{Fantasia}}'' game. The Sega Genesis version is [[GeniusProgramming notable]] for pulling off effects that would otherwise only be possible on the SNES, but the game is otherwise best known for being [[NintendoHard hard]].

to:

* SoOkayItsAverage: In comparison to other Disney games of its time, it's neither as good as the ''[[VideoGame/CastleOfIllusion Illusion]]'' [[VideoGame/WorldOfIllusion games]], nor as bad as the ''Disney/{{Fantasia}}'' game. The Sega Genesis version is [[GeniusProgramming [[SugarWiki/GeniusProgramming notable]] for pulling off effects that would otherwise only be possible on the SNES, but the game is otherwise best known for being [[NintendoHard hard]].
Is there an issue? Send a MessageReason:
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* GeniusProgramming: The Sega Genesis version of the game features Mode 7-style perspective effects in a number of the levels... produced entirely in software, as unlike the SNES, that system has no hardware support for such effects. In fact, the SNES version even ''lacks'' one of these levels.

to:

* GeniusProgramming: SugarWiki/GeniusProgramming: The Sega Genesis version of the game features Mode 7-style perspective effects in a number of the levels... produced entirely in software, as unlike the SNES, that system has no hardware support for such effects. In fact, the SNES version even ''lacks'' one of these levels.
Is there an issue? Send a MessageReason:
None


* CrowningMomentOfAwesome: For the Sega CD and Playstation ports, we have the penultimate level before the final boss. Pete is in the center of the level, atop a stack of three crates, and cannot harm you. Mickey traverses to each side of the (weasel-infested) level three times, picking up red pencils at either end. Doing so [[BackForTheFinale brings back nearly every Mickey from the previous levels]][[labelnote:*]]With the exception of Band Concert Mickey[[/labelnote]] to destroy the tower and gets shots in at Pete. In order:

to:

* CrowningMomentOfAwesome: For the Sega CD and Playstation ports, we have the penultimate level before the final boss. Pete is in the center of the level, atop a stack of three crates, and cannot harm you. Mickey traverses to each side of the (weasel-infested) level three times, picking up red pencils at either end. Doing so [[BackForTheFinale brings back nearly every Mickey from the previous levels]][[labelnote:*]]With the exception of Band Concert Mickey[[/labelnote]] to destroy the tower crates and gets shots in at Pete. In order:
Is there an issue? Send a MessageReason:


* CrowningMomentOfAwesome: For the Sega CD and Playstaion ports, we have the penultimate level before the final boss. Pete is in the center of the level, atop a stack of three crates, and cannot harm you. Mickey traverses to each side of the (weasel-infested) level three times, picking up red pencils at either end. Doing so [[BackForTheFinale brings back nearly every Mickey from the previous levels]][[labelnote:*]]With the exception of Band Concert Mickey[[/labelnote]] to destroy the tower and gets shots in at Pete. In order:

to:

* CrowningMomentOfAwesome: For the Sega CD and Playstaion Playstation ports, we have the penultimate level before the final boss. Pete is in the center of the level, atop a stack of three crates, and cannot harm you. Mickey traverses to each side of the (weasel-infested) level three times, picking up red pencils at either end. Doing so [[BackForTheFinale brings back nearly every Mickey from the previous levels]][[labelnote:*]]With the exception of Band Concert Mickey[[/labelnote]] to destroy the tower and gets shots in at Pete. In order:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrowningMomentOfAwesome: For the Sega CD and Playstaion ports, we have the penultimate level before the final boss. Pete is in the center of the level, atop a stack of three crates, and cannot harm you. Mickey traverses to each side of the (weasel-infested) level three times, picking up red pencils at either end. Doing so [[BackForTheFinale brings back nearly every Mickey from the previous levels]][[labelnote:*]]With the exception of Band Concert Mickey[[/labelnote]] to destroy the tower and gets shots in at Pete. In order:
** ''Mad Doctor'' Mickey lights a cannon, which destroys the first box in Pete's stack.
** ''Beanstalk'' Mickey saws the second box down to size.
** ''Lonesome Ghosts'' Mickey dashes across the screen, pushing the last box out from under Pete.
** ''Moose Hunter'' Mickey calls a moose, which runs right over Pete, flattening him.
** Prince Mickey and Pauper Mickey swing past Pete on chains. Pauper Mickey slices at him with a sword, which [[ComedicUnderwearExposure brings down]] [[GoofyPrintUnderwear his pants.]]
** Finally, ''Steamboat'' Mickey sends in a crane, which hoists Pete away to the final room.

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* SugarWiki/AwesomeMusic: The theme used for the gurney ride in ''The Mad Doctor'' (reused as the final boss theme). The track can be found in most game rips as ''Captain Pete''.

to:

* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
The theme used for the gurney ride in ''The Mad Doctor'' (reused as the final boss theme). The track can be found in most game rips as ''Captain Pete''.



* {{Narm}}: In the Playstation version of the game, Mickey will for some reason ''always'' enter an animation that has him checking his watch when he finds Pluto at the end of ''the Mad Doctor'' stage, making him seem completely uninterested in having found his pet.
** The SNES version uses the Stage Clear jingle at ''[[EpicFail the Game Over screen]]''! For some reason the actual Game Over theme goes unused in the SNES version, even though it can still be found and heard in the Sound Test.
* PortingDisaster: Well not so much a "disaster" as it's just clear the game was possibly made more with the Sega Genesis/Mega Drive in mind rather than the SNES, as the SNES version has noticeable omissions compared to the Genesis/MD version. Level 5.5 is absent in the SNES port, some graphical effects like the film reel effect in the first level is missing, a segment of the Mad Doctor level is gone, one of the Mode-7 stages is gone (odd given Mode-7 was one of the SNES' big graphical features), there are less Mickey sound bites, but most noticable of all there are actually mid-level load screens in SNES port, which is odd given the game runs off a cartridge. One area some might consider superior are the sound effects and music, but that usually depends on who is asked. While still a well remembered port for those who played it on SNES, and far from a terrible one, it's still clear the developers made the game more with the SNES' rival in mind (and likely why Traveler's Tales future Disney games had the SNES ports handled by other teams).

to:

* {{Narm}}: {{Narm}}:
**
In the Playstation PlayStation version of the game, Mickey will for some reason ''always'' enter an animation that has him checking his watch when he finds Pluto at the end of ''the Mad Doctor'' stage, making him seem completely uninterested in having found his pet.
** The SNES version uses the Stage Clear jingle at ''[[EpicFail the Game Over screen]]''! For some reason reason, the actual Game Over theme goes unused in the SNES version, even though it can still be found and heard in the Sound Test.
* PortingDisaster: Well not so much a "disaster" Downplayed, as it's just clear while it isn't a flatout disaster, it is apparent that the game was possibly made more with the Sega Genesis/Mega Drive in mind rather than the SNES, as the SNES version has noticeable omissions compared to the Genesis/MD version. Level 5.5 is absent in the SNES port, some graphical effects like the film reel effect in the first level is missing, a segment of the Mad Doctor level is gone, one of the Mode-7 stages is gone (odd given Mode-7 was one of the SNES' big graphical features), there are less Mickey sound bites, but most noticable noticeable of all there are actually mid-level load screens in SNES port, which is odd given the game runs off a cartridge. One area some might consider superior are the sound effects and music, but that usually depends on who is asked. While still a well remembered well-remembered port for those who played it on SNES, and far from a terrible one, it's still clear the developers made the game more with the SNES' rival in mind (and likely why Traveler's Tales future Disney games had the SNES ports handled by other teams).

Added: 188

Removed: 202

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** The [[https://tcrf.net/Proto:Mickey_Mania:_The_Timeless_Adventures_of_Mickey_Mouse_(Genesis)#Options_Music unused options menu music]] that was only heard in the Sega Genesis prototype.



* NightmareFuel: The [[https://tcrf.net/Proto:Mickey_Mania:_The_Timeless_Adventures_of_Mickey_Mouse_(Genesis)#Options_Music unused options menu music]] that was only heard in the Sega Genesis prototype.
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*** If that wasn't enough, said FunnyAnimal star later gets a game with smooth sprite animation and [[VideoGame/SonicMania Mania in the title]].

to:

*** If that wasn't enough, said FunnyAnimal star later gets a game with smooth sprite animation animation, CD-quality music and [[VideoGame/SonicMania Mania in the title]].title]]. It even missed an anniversary, to boot!
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*** If that wasn't enough, said FunnyAnimal star later gets a game with smooth sprite animation and [[VideoGame/SonicMania Mania in the title]].
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** The SNES version uses the Stage Clear jingle at the ''Game Over screen''. For some reason the actual Game Over theme goes unused in the SNES version, even though it can still be found and heard in the Sound Test.

to:

** The SNES version uses the Stage Clear jingle at ''[[EpicFail the ''Game Game Over screen''. screen]]''! For some reason the actual Game Over theme goes unused in the SNES version, even though it can still be found and heard in the Sound Test.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The SNES version uses the Stage Clear jingle at the ''Game Over screen''. For some reason the actual Game Over theme goes unused in the SNES version, even though it can still be found and heard in the Sound Test.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NightmareFuel: The [[https://tcrf.net/Proto:Mickey_Mania:_The_Timeless_Adventures_of_Mickey_Mouse_(Genesis)#Options_Music unused options menu music]] that was only heard in the Sega Genesis prototype.

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** ''The Mad Doctor'', particularly the elevator ride shortly before the boss, as dodging or surviving the onslaught of skeleton bones in such a small space is damn near a LuckBasedMission. The gurney ride will likely take more than a few tries as well until you're comfortable with jumping over the pits.

to:

** ''The Mad Doctor'', particularly the elevator ride shortly before the boss, as dodging or surviving the onslaught of skeleton bones in such a small space is damn near a LuckBasedMission. The If you know where to stand and when to throw your marbles, it becomes much easier.
**The
gurney ride will likely take more than a few tries as well until you're comfortable with jumping over the pits.

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* SugarWiki/AwesomeMusic: The theme used for the gurney ride in ''The Mad Doctor'' (reused as the final boss theme).

to:

* SugarWiki/AwesomeMusic: The theme used for the gurney ride in ''The Mad Doctor'' (reused as the final boss theme). The track can be found in most game rips as ''Captain Pete''.
** The track labeled as ''EOL Boss 1'' in the sound test has become so synonymous with the Mad Doctor himself, that rips have even named it after him.

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