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* SoOkayItsAverage: In comparison to other Disney games of its time, it's neither as good as the ''[[VideoGame/CastleOfIllusion Illusion]]'' [[VideoGame/WorldOfIllusion games]], nor as bad as the ''WesternAnimation/{{Fantasia}}'' game. The Sega Genesis version is [[SugarWiki/GeniusProgramming notable]] for pulling off effects that would otherwise only be possible on the SNES, but the game is otherwise best known for being beautiful and [[NintendoHard hard]].

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* SoOkayItsAverage: In comparison to other Disney games of its time, it's neither as good as the ''[[VideoGame/CastleOfIllusion Illusion]]'' [[VideoGame/WorldOfIllusion games]], nor as bad as the ''WesternAnimation/{{Fantasia}}'' game. It's still quite fun. The Sega Genesis version is [[SugarWiki/GeniusProgramming notable]] for pulling off effects that would otherwise only be possible on the SNES, but the game is otherwise best known for being beautiful and [[NintendoHard hard]].
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** In the UsefulNotes/PlayStation version of the game, Mickey will for some reason ''always'' enter an animation that has him checking his watch when he finds Pluto at the end of ''the Mad Doctor'' stage, making him seem completely uninterested in having found his pet.

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** In the UsefulNotes/PlayStation Platform/PlayStation version of the game, Mickey will for some reason ''always'' enter an animation that has him checking his watch when he finds Pluto at the end of ''the Mad Doctor'' stage, making him seem completely uninterested in having found his pet.
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* NintendoHard: The game is [[SurpriseDifficulty surprisingly difficult to play]], even on easy.
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* SoOkayItsAverage: In comparison to other Disney games of its time, it's neither as good as the ''[[VideoGame/CastleOfIllusion Illusion]]'' [[VideoGame/WorldOfIllusion games]], nor as bad as the ''WesternAnimation/{{Fantasia}}'' game. The Sega Genesis version is [[SugarWiki/GeniusProgramming notable]] for pulling off effects that would otherwise only be possible on the SNES, but the game is otherwise best known for being [[NintendoHard hard]].

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* SoOkayItsAverage: In comparison to other Disney games of its time, it's neither as good as the ''[[VideoGame/CastleOfIllusion Illusion]]'' [[VideoGame/WorldOfIllusion games]], nor as bad as the ''WesternAnimation/{{Fantasia}}'' game. The Sega Genesis version is [[SugarWiki/GeniusProgramming notable]] for pulling off effects that would otherwise only be possible on the SNES, but the game is otherwise best known for being beautiful and [[NintendoHard hard]].

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moved from trivia


* PolishedPort: The CD versions of the game feature high quality CD music by composer Michael Giacchino, even more Mickey Mouse voice clips provided by then-current Mickey voice actor Wayne Allwine, and extended versions of levels like the Mad Doctor stage. However the [=PS1=] version also features higher quality graphics compared to the Sega CD version, with all the sprites having been redrawn, and a new chase sequence added to the end of the Mickey and the Beanstalk stage featuring Willie the Giant. The only problems some might have with the [=PS1=] port was it was made even harder than the other versions, and both the original retail release and the PSN release suffer from NoExportForYou, having only been released in Europe and Australia.

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* PolishedPort: The CD versions of the game feature high quality high-quality CD music by composer Michael Giacchino, even more Mickey Mouse voice clips provided by then-current Mickey voice actor Wayne Allwine, and extended versions of levels like the Mad Doctor stage. However the [=PS1=] version also features higher quality graphics compared to the Sega CD version, with all the sprites having been redrawn, and a new chase sequence added to the end of the Mickey and the Beanstalk stage featuring Willie the Giant. The only problems problem some might have with the [=PS1=] port was it was made even harder than the other versions, and both the original retail release and the PSN release suffer from NoExportForYou, having only been released in Europe and Australia.Australia.
* RetroactiveRecognition: This was the first game David Jaffe, creator of ''VideoGame/TwistedMetal'' and ''VideoGame/GodOfWar'', was involved with as a game designer, and one of the earliest gigs for then-video game and future Oscar-winning composer Creator/MichaelGiacchino, who composed new music for ''Mickey Mania'''s CD ports.
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* PortingDisaster: Downplayed with the SNES version. While it's still a well-remembered port for those who played it and far from a terrible game, it's apparent that ''Mickey Mania'' was made more with the Sega Genesis in mind rather than the Super Nintendo. The SNES version has noticeable omissions compared to the Genesis version: parts of several stages are missing[[labelnote:*]]including a rotating tower stage that uses Mode-7 graphics, which is odd given Mode-7 was one of the Super Nintendo's big graphical features[[/labelnote]], some graphical effects like the film reel overlay in the first level is missing, and there are fewer sound bites for Mickey. But the most noticeable change of all is the LoadsAndLoadsOfLoading in the SNES port. Load times are odd enough given the game runs off a cartridge, but the SNES version's load times are even longer than those of the Sega CD and [=PlayStation=] versions, which run off [=CDs=]. One area some might consider superior are the sound effects and music, but that usually depends on who's asked. This is likely why Traveler's Tales future Disney games had the SNES ports handled by other teams.

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* PortingDisaster: Downplayed with While the SNES version. While it's still a well-remembered port for those who played it and is far from a terrible game, terrible, it's apparent that ''Mickey Mania'' was made more with the Sega Genesis in mind rather than the Super Nintendo. The SNES version has noticeable omissions compared to the Genesis version: parts of several stages are missing[[labelnote:*]]including a rotating tower stage that uses Mode-7 graphics, which is odd given Mode-7 was one of the Super Nintendo's big graphical features[[/labelnote]], some graphical effects like the film reel overlay in the first level is missing, and there are fewer sound bites for Mickey. But the most noticeable change of all is the LoadsAndLoadsOfLoading in the SNES port. Load times are odd enough given the game runs off a cartridge, but the SNES version's load times are even longer than those of the Sega CD and [=PlayStation=] versions, which run off [=CDs=]. One area some might consider superior are the sound effects and music, but that usually depends on who's asked. This is likely why Traveler's Tales future Disney games had the SNES ports handled by other teams.
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* SugarWiki/FunnyMoments: The death screen in the [=PS1=] version comes with a hilarious sad trombone music.

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* SugarWiki/FunnyMoments: The death screen in the [=PS1=] version and Sega CD versions comes with a hilarious sad trombone music.
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* SugarWiki/FunnyMoments: The death screen in the [=PS1=] version comes with a hilarious sad trombone music.
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*** Also, several of the levels would get projector stages, excluding ''Moose Hunters'' (excuseable as that is not a well known cartoon) and ''The Prince and the Pauper'' (excusable as that was released in 1990, making it not a classic short). Plus, the Lonesome Ghosts show up as NPCs.

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*** Also, several of the levels would get projector stages, excluding ''Moose Hunters'' (excuseable as that is not a well known cartoon) and ''The Prince and the Pauper'' (excusable as that was released in 1990, making it not a classic short). Plus, the Lonesome Ghosts show up as NPCs.[=NPCs=].

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