Follow TV Tropes

Following

History YMMV / MegaManZX

Go To

OR

Added: 1109

Changed: 845

Is there an issue? Send a MessageReason:
None


* FanDislikedExplanation: When Makoto Yabe claimed that the dark spandex the characters wear is actually intended to be their skin, the fandom reacted divisively. This means that characters with open jackets or no pants are -- by our standards -- showing off bare chests and pelvises. For some this has turned the way they look at every character on its head, and others just try to ignore it. It also doesn’t help that this explanation blatantly contradicts the fact that some of these characters are humans, so it makes no sense that they would have skin like that, or white-tipped fingers, especially since we can already see what their skin color looks like on their faces (and even for the ones whose skin color isn’t visible when Megamerged, like Siarnaq or Albert, we know what their skin color looks like because we know what they look like when not megamerged).

to:

* FanDislikedExplanation: FanDislikedExplanation:
**
When Makoto Yabe claimed that the dark spandex the characters wear is actually intended to be their skin, the fandom reacted divisively. This means that characters with open jackets or no pants are -- by our standards -- showing off bare chests and pelvises. For some this has turned the way they look at every character on its head, and others just try to ignore it. It also doesn’t help that this explanation blatantly contradicts the fact that some of these characters are humans, so it makes no sense that they would have skin like that, or white-tipped fingers, especially since we can already see what their skin color looks like on their faces (and even for the ones whose skin color isn’t visible when Megamerged, like Siarnaq or Albert, we know what their skin color looks like because we know what they look like when not megamerged).Megamerged).
** As previously mentioned, there are some fans who dislike that Model A stands for Model Albert in canon, when it is so clearly a meta reference to Axl. This leads to many Fanon explanations that try to connect Axl to Model A, despite lore statements otherwise.
Is there an issue? Send a MessageReason:
Edited the Game Breaker example about Time Bomb being useless against Master Albert which isn't true


** Chronoforce's [[BulletTime Time Bomb]]. Its only downside is that it uses a lot of weapon energy. It also loses all functionality in the final battle with Master Albert, who specifically whips out ''his own'' Time Bomb just to counter yours.

to:

** Chronoforce's [[BulletTime Time Bomb]]. Bomb]] which persists even if you A-Trans into another form. Its only downside is that it uses a lot of weapon energy. It also loses all functionality in energy, but that's generally not a problem as the final battle with Master Albert, who specifically whips out ''his own'' best use of Time Bomb just is to follow it up hard hitting forms like Models ZX and F and hacking/blasting away. Notably, Master Albert himself can counter yours.your Time Bomb with his own in his final phase, which can be avoided if you use it while he's in the middle of another attack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Prometheus has a GrimReaper motif, wields a SinisterScythe, creates fire, and is considered one of the highlights of both games. Too bad he doesn't also have a [[WesternAnimation/PussInBootsTheLastWish wolf motif]]...
Is there an issue? Send a MessageReason:
Dewicking Just For Pun


*** Flammole's weaknesses are his arms. His arms make up the majority of his sprite. We're talking like 75% of it. In addition, the only times his arms aren't vulnerable is when he's stationary (from the front) and when he's in the process of digging into the ground. The problem? He's only stationary for a brief moment in between his attacks, meaning hitting him without damaging his arms requires quick action and ''very'' precise timing. Taking a shot after the long flamethrower attack is out of the question, so your only openings are as he finishes firing the four exploding fireballs and while he's digging (Firing around the moment his digging in soundclip plays is about right). It gets worse once you bring him down to half health, as his AI seems to [[JustForPun ditch digging]] in favor of his EX attack, where he pulls out Fefnir's EX attack from ''VideoGame/MegaManZero2''. He ''is'' briefly vulnerable when he finishes the attack, but his arms are near-level with his head, so taking the shot can be the difference between finishing him off, missing and sitting through ''more'' attacks, or ruining your level 4 victory.

to:

*** Flammole's weaknesses are his arms. His arms make up the majority of his sprite. We're talking like 75% of it. In addition, the only times his arms aren't vulnerable is when he's stationary (from the front) and when he's in the process of digging into the ground. The problem? He's only stationary for a brief moment in between his attacks, meaning hitting him without damaging his arms requires quick action and ''very'' precise timing. Taking a shot after the long flamethrower attack is out of the question, so your only openings are as he finishes firing the four exploding fireballs and while he's digging (Firing around the moment his digging in soundclip plays is about right). It gets worse once you bring him down to half health, as his AI seems to [[JustForPun ditch digging]] digging in favor of his EX attack, where he pulls out Fefnir's EX attack from ''VideoGame/MegaManZero2''. He ''is'' briefly vulnerable when he finishes the attack, but his arms are near-level with his head, so taking the shot can be the difference between finishing him off, missing and sitting through ''more'' attacks, or ruining your level 4 victory.
Is there an issue? Send a MessageReason:
None


* FanDislikedExplanation: When Makoto Yabe claimed that the dark spandex the characters wear is actually intended to be their skin, the fandom reacted divisively. This means that characters with open jackets or no pants are -- by our standards -- showing off bare chests and pelvises. For some this has turned the way they look at every character on its head, and others just try to ignore it. It also doesn’t help that this explanation blatantly contradicts the fact that some of these characters are humans, so it makes no sense that they would have skin like that, or white-tipped fingers, especially since we can already see what their skin color looks like on their faces (and even for the ones whose skin color isn’t visible when Megamerged, like Siarnaq or Albert, we know that what their skin color looks like because we know what they look like when not megamerged).

to:

* FanDislikedExplanation: When Makoto Yabe claimed that the dark spandex the characters wear is actually intended to be their skin, the fandom reacted divisively. This means that characters with open jackets or no pants are -- by our standards -- showing off bare chests and pelvises. For some this has turned the way they look at every character on its head, and others just try to ignore it. It also doesn’t help that this explanation blatantly contradicts the fact that some of these characters are humans, so it makes no sense that they would have skin like that, or white-tipped fingers, especially since we can already see what their skin color looks like on their faces (and even for the ones whose skin color isn’t visible when Megamerged, like Siarnaq or Albert, we know that what their skin color looks like because we know what they look like when not megamerged).
Is there an issue? Send a MessageReason:
None


* FanDislikedExplanation: When Makoto Yabe claimed that the dark spandex the characters wear is actually intended to be their skin, the fandom reacted divisively. This means that characters with open jackets or no pants are -- by our standards -- showing off bare chests and pelvises. For some this has turned the way they look at every character on its head, and others just try to ignore it.

to:

* FanDislikedExplanation: When Makoto Yabe claimed that the dark spandex the characters wear is actually intended to be their skin, the fandom reacted divisively. This means that characters with open jackets or no pants are -- by our standards -- showing off bare chests and pelvises. For some this has turned the way they look at every character on its head, and others just try to ignore it. It also doesn’t help that this explanation blatantly contradicts the fact that some of these characters are humans, so it makes no sense that they would have skin like that, or white-tipped fingers, especially since we can already see what their skin color looks like on their faces (and even for the ones whose skin color isn’t visible when Megamerged, like Siarnaq or Albert, we know that what their skin color looks like because we know what they look like when not megamerged).
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: Vent/Aile should be the toughest boss in the game besides the Model W twins and Master Albert. These two have way more experience with Biometals, have fought Prometheus and Pandora to a standstill, beat a man fused with Model W after it absorbed the fear and hatred of thousands of people, and just finished off a giant Mechaniloid effortlessly. Granted, Vent/Aile only use Model ZX rather the full arsenal of Biometals they had during ''ZX'' [[BagOfSpilling since they lost the Guardian Biometals]] and never use Model X alone against Ashe/Grey, who, at this point, have five Pseudoroids and all four Guardian Mega Men A-Trans alongside Model A, but that should only make them ''beatable'' rather than something of a pushover. The fight ''would'' be tough were it on a flat plane where ZX could properly combo you, but you can spend the majority of the fight camping on the walls, waiting for ZX to pull out its drawn-out triple slash combo or try to get to your level before spamming charge shot after charge shot into it. Even trying to restrict yourself to Model H for a melee run won't do much - Vent and Aile are spastic, but have clear moments (the aforementioned triple combo) where they just stand around, waiting to be punished and clobbered.

to:

* AntiClimaxBoss: Vent/Aile should be the toughest boss in the game ''Advent'' besides the Model W twins and Master Albert. These two have way more experience with Biometals, have fought Prometheus and Pandora to a standstill, beat a man fused with Model W after it absorbed the fear and hatred of thousands of people, and just finished off a giant Mechaniloid effortlessly. Granted, Vent/Aile only use Model ZX rather the full arsenal of Biometals they had during ''ZX'' [[BagOfSpilling since they lost the Guardian Biometals]] and never use Model X alone against Ashe/Grey, who, at this point, have five Pseudoroids and all four Guardian Mega Men A-Trans alongside Model A, but that should only make them ''beatable'' rather than something of a pushover. The fight ''would'' be tough were it on a flat plane where ZX could properly combo you, but you can spend the majority of the fight camping on the walls, waiting for ZX to pull out its drawn-out triple slash combo or try to get to your level before spamming charge shot after charge shot into it. Even trying to restrict yourself to Model H for a melee run won't do much - Vent and Aile are spastic, but have clear moments (the aforementioned triple combo) where they just stand around, waiting to be punished and clobbered.
Is there an issue? Send a MessageReason:
None


* FridgeBrilliance:
** Why do the Pseudoroids have extra eyes? It's likely a property of [[ArtifactOfDoom Model W]], and considering it is very much a EldritchAbomination thematically, and that Humans and Reploids are and consider each other the same now the logical conclusion on exactly [[BodyHorror how this would be seen as by the people inside the setting]]. Add in the dialogue the Pseudoroids have and you realize that at least some of them (like Purprill) were around at least in some form before gaining the power of whatever Model they were infused with; with their absolute devotion and belief to Model W you realize that they are mutilated cultists.
** The tagline from [[https://www.youtube.com/watch?v=6_6QGlvHNP8 this Japanese promotional trailer]] ("When fate must be stood up to...people shall Rock On") really explains the ScrewDestiny theme of the series, and the Biometal's power to shape the Biomatch's destiny, as elaborated by Ciel.
** The Enemy Mega Men and Albert's CoDragons' names are taken from the moons of Saturn. Saturn is known for its giant ring. Guess what {{Ouroboros}}, Albert's "Ultimate Biometal", is shaped like?
Is there an issue? Send a MessageReason:
None


* FanDislikedExplanation: When the art director said that the spandex the characters were wearing was actually intended to be their skin, the fandom reacted divisively. This means that characters with open jackets or no pants are --by our standards-- publicly indecent or one wardrobe malfunction away. For some this has turned the way they look at every character on its head, and others just try to ignore it.

to:

* FanDislikedExplanation: When the art director said Makoto Yabe claimed that the dark spandex the characters were wearing was wear is actually intended to be their skin, the fandom reacted divisively. This means that characters with open jackets or no pants are --by -- by our standards-- publicly indecent or one wardrobe malfunction away.standards -- showing off bare chests and pelvises. For some this has turned the way they look at every character on its head, and others just try to ignore it.
Is there an issue? Send a MessageReason:
None


** Chronoforce's ImpliedDeathThreat during his rematch. The fact that it's used for both Gray and Ashe only makes it [[AmbiguouslyBi weirder]].

to:

** Chronoforce's ImpliedDeathThreat during his rematch. The fact that it's used for both Gray Grey and Ashe only makes it [[AmbiguouslyBi weirder]].
Is there an issue? Send a MessageReason:
None


* TheyWastedAPerfectlyGoodCharacter: In ''Advent'', the three Hunters who were on Ashe's team in the beginning (Nicol, Lazarus, and Red) have unique armored sprites and voiced dialogue, and a unique quest to Ashe from Nicol has her locating where the latter two ended up after Prometheus attacked them and the Raider airship crashed. Despite this, and even some dialogue where they promise to help her again, nothing comes of it aside from 200 E-Crystals for completing the quest and them standing around as [=NPCs=] in Hunter's Camp. They don't even show up as a unique instance to replace Billy and his two Hunters during [[spoiler:the plan to storm Ouroboros]] despite it being more personally appropriate for this trio to do it for Ashe while Billy has more ties to Grey.

to:

* TheyWastedAPerfectlyGoodCharacter: In ''Advent'', the three Hunters who were on Ashe's team in the beginning (Nicol, Lazarus, and Red) have unique armored sprites and voiced dialogue, and a unique quest to Ashe from Nicol has her locating where the latter two ended up after Prometheus attacked them and the Raider airship crashed. Despite this, and even some dialogue where they promise to help her again, nothing comes of it aside from 200 E-Crystals for completing the quest and them standing around as [=NPCs=] in Hunter's Camp. They don't even show up as a unique instance to replace Billy and his two Hunters during [[spoiler:the plan the prelude to storm Ouroboros]] the VeryDefinitelyFinalDungeon despite it being more personally appropriate for this trio to do it for Ashe while Billy has more ties to Grey.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheyWastedAPerfectlyGoodCharacter: In ''Advent'', the three Hunters who were on Ashe's team in the beginning (Nicol, Lazarus, and Red) have unique armored sprites and voiced dialogue, and a unique quest to Ashe from Nicol has her locating where the latter two ended up after Prometheus attacked them and the Raider airship crashed. Despite this, and even some dialogue where they promise to help her again, nothing comes of it aside from 200 E-Crystals for completing the quest and them standing around as [=NPCs=] in Hunter's Camp. They don't even show up as a unique instance to replace Billy and his two Hunters during [[spoiler:the plan to storm Ouroboros]] despite it being more personally appropriate for this trio to do it for Ashe while Billy has more ties to Grey.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanDislikedExplanation: When the art director said that the spandex the characters were wearing was actually intended to be their skin, the fandom reacted divisively. This means that characters with open jackets or no pants are --by our standards-- publicly indecent or one wardrobe malfunction away. For some this has turned the way they look at every character on its head, and others just try to ignore it.
Is there an issue? Send a MessageReason:
None


* SignatureScene: If one scene sticks out in the duology above the rest, it's the entirety of the Undersea Volcano stage from ''Advent.'' Not only is it a fantastic level that sees Ashe or Grey tear their way to the center of Albert's facility, it ends with what many consider [[AwesomeBosses/MegaMan to be the single best boss fight in the]] ''[[AwesomeBosses/MegaMan ZX]]'' [[AwesomeBosses/MegaMan games, if not just outright a top contender for the]] ''[[AwesomeBosses/MegaMan entire series,]]'' with the Prometheus and Pandora double-team placed against such greats as [[VideoGame/MegaManZero3 Omega,]] [[VideoGame/MegaManX8 Lumine,]] and [[VideoGame/MegaManX4 Reaper Sigma.]] ''That's'' preceded by the ultimate master stroke by [[BigBad Albert himself,]] where he turns the tables against everyone in the building and sets up the final level of the game. All of this is punctuated by amazing voice work on the part of Prometheus' and Albert's voice actors as they chew apart every last bit of the scenery.

to:

* SignatureScene: If one scene sticks out in the duology above the rest, it's the entirety of the Undersea Volcano stage from ''Advent.'' Not only is it a fantastic level that sees Ashe or Grey tear their way to the center of Albert's facility, it ends with what many consider [[AwesomeBosses/MegaMan to be the single best boss fight in the]] ''[[AwesomeBosses/MegaMan ZX]]'' [[AwesomeBosses/MegaMan games, if not just outright a top contender for the]] ''[[AwesomeBosses/MegaMan entire series,]]'' with the Prometheus and Pandora double-team placed against such greats as [[VideoGame/MegaManZero3 Omega,]] [[VideoGame/MegaManX8 Lumine,]] and [[VideoGame/MegaManX4 Reaper Sigma.]] ''That's'' preceded followed by the ultimate master stroke by [[BigBad Albert himself,]] where he turns the tables against everyone in the building and sets up the final level of the game. All of this is punctuated by amazing voice work on the part of Prometheus' and Albert's voice actors as they chew apart every last bit of the scenery.
Is there an issue? Send a MessageReason:
None


* SignatureScene: If one scene sticks out in the duology above the rest, it's the entirety of the Undersea Volcano stage from ''Advent.'' Not only is it a fantastic level that sees Ashe or Grey tear their way to the center of Albert's facility, it ends with what many consider [[AwesomeBosses/MegaMan to be the single best boss fight in the ''ZX'' games, if not top contender for the ''entire series,'']] with the Prometheus and Pandora double-team placed against such greats as [[VideoGame/MegaManZero3 Omega,]] [[VideoGame/MegaManX8 Lumine,]] and [[VideoGame/MegaManX4 Reaper Sigma.]] ''That's'' preceded by the ultimate master stroke by [[BigBad Albert himself,]] where he turns the tables against everyone in the building and sets up the final level of the game. All of this is punctuated by amazing voice work on the part of Prometheus' and Albert's voice actors as they chew apart every last bit of the scenery.

to:

* SignatureScene: If one scene sticks out in the duology above the rest, it's the entirety of the Undersea Volcano stage from ''Advent.'' Not only is it a fantastic level that sees Ashe or Grey tear their way to the center of Albert's facility, it ends with what many consider [[AwesomeBosses/MegaMan to be the single best boss fight in the ''ZX'' the]] ''[[AwesomeBosses/MegaMan ZX]]'' [[AwesomeBosses/MegaMan games, if not just outright a top contender for the ''entire series,'']] the]] ''[[AwesomeBosses/MegaMan entire series,]]'' with the Prometheus and Pandora double-team placed against such greats as [[VideoGame/MegaManZero3 Omega,]] [[VideoGame/MegaManX8 Lumine,]] and [[VideoGame/MegaManX4 Reaper Sigma.]] ''That's'' preceded by the ultimate master stroke by [[BigBad Albert himself,]] where he turns the tables against everyone in the building and sets up the final level of the game. All of this is punctuated by amazing voice work on the part of Prometheus' and Albert's voice actors as they chew apart every last bit of the scenery.
Is there an issue? Send a MessageReason:
None


* SignatureScene: If one scene sticks out in the duology above the rest, it's the entirety of the Undersea Volcano stage from ''Advent.'' Not only is it a fantastic level that sees Ashe or Grey tear their way to the center of Albert's facility, it ends with what many consider [[AwesomeBosses/MegaMan to be the single best boss fight in the ''ZX'' games, if not top contender for the ''entire series,'']] with the Prometheus and Pandora double-team placed against such greats as [[VideoGame/MegaManZero3 Omega,]] [[VideoGame/MegaManX8 Lumine,]] and [[VideoGame/MegaManX4 Reaper Sigma.]] ''That's'' preceded by the ultimate master stroke by [[BigBad Albert himself,]] where he turns the tables against everyone in the building and sets up the final level of the game. All of this is punctuated by amazing voice work on the part of Prometheus' and Albert's VAs as they chew apart every last bit of the scenery.

to:

* SignatureScene: If one scene sticks out in the duology above the rest, it's the entirety of the Undersea Volcano stage from ''Advent.'' Not only is it a fantastic level that sees Ashe or Grey tear their way to the center of Albert's facility, it ends with what many consider [[AwesomeBosses/MegaMan to be the single best boss fight in the ''ZX'' games, if not top contender for the ''entire series,'']] with the Prometheus and Pandora double-team placed against such greats as [[VideoGame/MegaManZero3 Omega,]] [[VideoGame/MegaManX8 Lumine,]] and [[VideoGame/MegaManX4 Reaper Sigma.]] ''That's'' preceded by the ultimate master stroke by [[BigBad Albert himself,]] where he turns the tables against everyone in the building and sets up the final level of the game. All of this is punctuated by amazing voice work on the part of Prometheus' and Albert's VAs voice actors as they chew apart every last bit of the scenery.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SignatureScene: If one scene sticks out in the duology above the rest, it's the entirety of the Undersea Volcano stage from ''Advent.'' Not only is it a fantastic level that sees Ashe or Grey tear their way to the center of Albert's facility, it ends with what many consider [[AwesomeBosses/MegaMan to be the single best boss fight in the ''ZX'' games, if not top contender for the ''entire series,'']] with the Prometheus and Pandora double-team placed against such greats as [[VideoGame/MegaManZero3 Omega,]] [[VideoGame/MegaManX8 Lumine,]] and [[VideoGame/MegaManX4 Reaper Sigma.]] ''That's'' preceded by the ultimate master stroke by [[BigBad Albert himself,]] where he turns the tables against everyone in the building and sets up the final level of the game. All of this is punctuated by amazing voice work on the part of Prometheus' and Albert's VAs as they chew apart every last bit of the scenery.
Is there an issue? Send a MessageReason:
None


* TooGoodToLast: The fact that this game set up a mystery about what happened to Ciel in ''ZX'' and one heck of a final twist and an obvious SequelHook in ''Advent'', but got the same fate as ''Videogame/MegaManLegends'' stands to reason that Capcom took issue with something. Even worse, ''Legends'' almost made a comeback, but ''ZX'' has remained comatose and may stay that way for who knows how long.

to:

* TooGoodToLast: The fact that this game set up a mystery about what happened to Ciel in ''ZX'' and one heck of a final twist and an obvious SequelHook in ''Advent'', but got the same fate as ''Videogame/MegaManLegends'' stands to reason that Capcom took issue with something. Even worse, ''Legends'' almost made a comeback, but ''ZX'' has remained comatose and may stay that way for who knows how long.long, especially since everyone that worked at Capcom who were behind the third game's cancellation have already left the company.
Is there an issue? Send a MessageReason:
None


* SequelDifficultySpike: ''Advent'' has a few things going for it that makes it more difficult than its predecessor. While some bosses are, as a whole, a bit less threatening than the ones from ''ZX'' (Buckfire and Vulturon really can't threaten you that much), the majority of the bosses are tougher overall. The leading reason for this, beyond having expansive abilities, is that it's ''much'' harder to cheese them in this game. The various Guardians have been given a BalanceBuff; weapon energy regenerates, but H and P's quick-kill abilities have been gimped significantly. While L has arguably gotten stronger (Since both Ashe and Grey get a better ability than "ice platform") and F is largely the same, the fact H and P got nerfed in particular means you actually need to sit around and put effort into dodging the attacks bosses throw at you, which as a whole are more difficult than the ''ZX'' Psuedoroid attacks. Additionally, levels have been made both longer and harder, and because you get the Guardian Biometal A-Trans data at a semi-set rate (you always get F, then P, then either H or L) the levels can actually incorporate sections built around specific characters, and some of these sections (''especially'' Model P's in Vulturon's stage) can be really tough and require outside-the-box tactics.

to:

* SequelDifficultySpike: ''Advent'' has a few things going for it that makes it more difficult than its predecessor. While some bosses are, as a whole, a bit less threatening than the ones from ''ZX'' (Buckfire and Vulturon really can't threaten you that much), the majority of the bosses are tougher overall. The leading reason for this, beyond having expansive abilities, is that it's ''much'' harder to cheese them in this game. The various Guardians have been given a BalanceBuff; weapon energy regenerates, but H and P's quick-kill abilities have been gimped significantly.significantly, and while ZX gets two new attacks, both the ZX Buster and the ZX Saber's charged attacks require energy. While L has arguably gotten stronger (Since both Ashe and Grey get a better ability than "ice platform") and F is largely the same, the fact H and P got nerfed in particular means you actually need to sit around and put effort into dodging the attacks bosses throw at you, which as a whole are more difficult than the ''ZX'' Psuedoroid attacks. Additionally, levels have been made both longer and harder, and because you get the Guardian Biometal A-Trans data at a semi-set rate (you always get F, then P, then either H or L) the levels can actually incorporate sections built around specific characters, and some of these sections (''especially'' Model P's in Vulturon's stage) can be really tough and require outside-the-box tactics.

Added: 101

Changed: 99

Is there an issue? Send a MessageReason:
None


* AccidentalInnuendo: Ashe sure spends a lot of time talking about getting "[[PirateBooty booty]]" in her opening stage.

to:

* AccidentalInnuendo: AccidentalInnuendo:
**
Ashe sure spends a lot of time talking about getting "[[PirateBooty booty]]" in her opening stage.
Is there an issue? Send a MessageReason:
No longer a trope


* TierInducedScrappy:
** The Rospark form, of the low tier variety, since it moves very, very slowly; has a short attack range and weak attacks in bulb form, and its only useful gimmick is climbing ropes, and while there's plenty of them in the game, Shortly afterwards you will get Queenbee, Vulturon and Model H which trivializes Most of the platforming sections involving his gimmick.
** Bifrost Is the definition of AwesomeButImpractical. Being a giant mechanical crocodile sounds awesome but then you remember how painfully slow he is, how small his jump is, how easy it is for enemies to hit and how difficult it can be to hit certain enemies that is out of your attack range and you got a recipe for a form you only use to for his puzzle solving which unlike Rospark's Gimmick, his removing stationary blocks by holding down the attack is as interesting as you think it is.
Is there an issue? Send a MessageReason:
None


** From ''Advent'', the Game of Destiny itself. All of the Mega Men are being pitted against each other in order to determine the strongest of them. This could have made for an interesting mechanic, with enemies who were just as much against each other as they are against the player. Sadly, the game never really follows through on this premise. The other Mega Men never really act against one another on-screen, and ultimately choose to [[EnemyMine gang-up on Grey/Ashe]] at the climax upon deciding they ''need'' to go if any of them want to have a shot of having their victory.

to:

** From ''Advent'', the Game of Destiny itself. All of the Mega Men are being pitted against each other in order to determine the strongest of them. This could have made for an interesting mechanic, with enemies who were just as much against each other as they are against the player. Sadly, the game never really follows through on this premise. The other Mega Men never really act against one another on-screen, and ultimately choose to [[EnemyMine gang-up on Grey/Ashe]] at the climax upon deciding they ''need'' to go if any of them want to have a shot of having their victory. Though given Albert [[spoiler:and Thomas]] already stacked the deck of the game in their favor, it's very likely they really [[BrainwashedAndCrazy didn't have much of a choice of it either.]]

Added: 1650

Changed: 579

Is there an issue? Send a MessageReason:
None


* TheyWastedAPerfectlyGoodPlot: From ''Advent'', the Game of Destiny itself. All of the Mega Men are being pitted against each other in order to determine the strongest of them. This could have made for an interesting mechanic, with enemies who were just as much against each other as they are against the player. Sadly, the game never really follows through on this premise. The other Mega Men never really act against one another on-screen, and ultimately choose to [[EnemyMine gang-up on Grey/Ashe]] at the climax upon deciding they ''need'' to go if any of them want to have a shot of having their victory.

to:

* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodPlot:
** From ''ZX'', the very idea of the Human(oid) protagonist and Form. Whether you're Vent or Aile, the only thing it really does is take away all forms of self-defense, let you skirt by security systems unharmed, talk to people safely in the city, and crawl where no Biometal form can reach. Which is near-entirely for side-mission items, extra goodies, and the occasional pace-breaking stop to continue. In terms of the story, despite being the first playable human protagonists in the mainline franchise, the story doesn't even really focus on that at all and instead doubles down on becoming [[TheChosenMany a Mega Man]] to save the world while overcoming their personal issues about it and little else. Which is fine for a story, and a complete waste of the potential of a different perspective into the world than the Robot or Reploid norm. At the very least, ''Advent'' gave the Humanoid (or Reploid, in Gray's case) form a basic buster to fight with, but then it made its [=NPCs=] ignore whether you were transformed or not besides side-commentary here or there.
**
From ''Advent'', the Game of Destiny itself. All of the Mega Men are being pitted against each other in order to determine the strongest of them. This could have made for an interesting mechanic, with enemies who were just as much against each other as they are against the player. Sadly, the game never really follows through on this premise. The other Mega Men never really act against one another on-screen, and ultimately choose to [[EnemyMine gang-up on Grey/Ashe]] at the climax upon deciding they ''need'' to go if any of them want to have a shot of having their victory.

Added: 2214

Removed: 932

Is there an issue? Send a MessageReason:
None


** Bizarrely enough, Argoyle & Ugoyle's toughest to earn medal is the ''bronze'' one, where you have to take both out at the same time with Model A's Giga Crush. You'd think this would be easy because the Giga Crush does a lot of damage, but in this case it's much harder than it seems because the Giga Crush does 1 point of damage at a time, and the medal only drops if they both die at ''exactly'' the same time, not from the same Giga Crush. To pull this off you have to heavily damage them both, then switch to Model H to check their individual health bars, and then try to match them as best as you can before launching the Giga Crush. Conversely, the gold medal requirement is for them to both die to Buckfire's Double Tomahawk, which is easier health wise because despite the move being harder to line up, it does more than 1 point of damage at once, meaning so long as their health bars are low enough it should still count.
** Hedgeshock's Silver Medal (finish her off by knocking one of her summoned rat minions into her) is highly annoying to achieve, as you can only do it with Model F's punch attack. You practically have to get the stars to align to pull it off. There's the RNG of Hedgeshock doing the summon at all, the RNG of where she is in the room when it happens, the fact that the rats only last about 3 seconds before self destructing, they're quite fast and love to dash into you, and the double whammy of Model F's punch being both slow to charge up and tending to go right over the heads of the small rats. And also the fact that even if you do manage to punch one, they tend to go in an upwards arc and go over Hedgeshock anyway. Hope you brought sub tanks.
** Queenbee's Gold Medal (only ever damage ''her,'' without doing damage to her hive) requires patience and good timing. The best way to do it is to get good at timing it so that when she hovers down to her lowest altitude, jump as high as you can and then dash straight up with Model H and unleash a charged tornado at her when you're at your apex. You also have to make sure you aren't too close, otherwise your saber's hitbox will hit her hive. This one is also completely dependent on how many openings she decides to give you.



** Bizarrely enough, Argoyle & Ugoyle's toughest to earn medal is the ''bronze'' one, where you have to take both out at the same time with Model A's Giga Crush. You'd think this would be easy because the Giga Crush does a lot of damage, but in this case it's much harder than it seems because the Giga Crush does 1 point of damage at a time, and the medal only drops if they both die at ''exactly'' the same time, not from the same Giga Crush. To pull this off you have to heavily damage them both, then switch to Model H to check their individual health bars, and then try to match them as best as you can before launching the Giga Crush. Conversely, the gold medal requirement is for them to both die to Buckfire's Double Tomahawk, which is easier health wise because despite the move being harder to line up, it does more than 1 point of damage at once, meaning so long as their health bars are low enough it should still count.
Is there an issue? Send a MessageReason:
None


* GoddamnedBoss: Thetis makes sure to fight you underwater where he has such an edge [[TheComputerIsACheatingBastard it's almost unnatural]], and he employs constant hit-and-run tactics while you're trying to keep your footing (on the three tiny ledges they give you) above a BottomlessPit. The only form capable of circumnavigating this is Chronoforce thanks to the aquatic nature of the battlefield being tailor-made to it, but [[ElementalRockPaperScissors both of them being ice means the fight will last longer than with a fire character]] and Thetis ''will'' take Chronoforce out first thanks to aforementioned hit-and-run tactics getting around the form's shielding and having a larger health pool. [[VideoGame/MegaManX Gate]] tried similar cheap tactics in ''[[VideoGame/MegaManX6 X6]]'', but Thetis perfects it. Have fun with all this on Hard Node and [[BossRush Boss Survival]], by the way!

to:

* GoddamnedBoss: Thetis makes sure to fight you underwater where he has such an edge [[TheComputerIsACheatingBastard it's almost unnatural]], and he employs constant hit-and-run tactics while you're trying to keep your footing (on the three tiny ledges they give you) above a BottomlessPit.{{Bottomless Pit|s}}. The only form capable of circumnavigating this is Chronoforce thanks to the aquatic nature of the battlefield being tailor-made to it, but [[ElementalRockPaperScissors both of them being ice means the fight will last longer than with a fire character]] and Thetis ''will'' take Chronoforce out first thanks to aforementioned hit-and-run tactics getting around the form's shielding and having a larger health pool. [[VideoGame/MegaManX Gate]] tried similar cheap tactics in ''[[VideoGame/MegaManX6 X6]]'', but Thetis perfects it. Have fun with all this on Hard Node and [[BossRush Boss Survival]], by the way!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Bizarrely enough, Argoyle & Ugoyle's toughest to earn medal is the ''bronze'' one, where you have to take both out at the same time with Model A's Giga Crush. You'd think this would be easy because the Giga Crush does a lot of damage, but in this case it's much harder than it seems because the Giga Crush does 1 point of damage at a time, and the medal only drops if they both die at ''exactly'' the same time, not from the same Giga Crush. To pull this off you have to heavily damage them both, then switch to Model H to check their individual health bars, and then try to match them as best as you can before launching the Giga Crush. Conversely, the gold medal requirement is for them to both die to Buckfire's Double Tomahawk, which is easier health wise because despite the move being harder to line up, it does more than 1 point of damage at once, meaning so long as their health bars are low enough it should still count.

Added: 199

Changed: 1

Is there an issue? Send a MessageReason:
None


** One Hunter has another moment during the prelude the VeryDefinitelyFinalDungeon.
--->'''Hunter:''' ''What do you think the bounty is on a booty that big? I'm getting excited just thinking about it!



-->"Shall we begin our time of bliss together? [[DoesThisRemindYouOfAnything I'm going to take my time manhandling you!]]"

to:

-->"Shall --->"Shall we begin our time of bliss together? [[DoesThisRemindYouOfAnything I'm going to take my time manhandling you!]]"

Added: 1315

Is there an issue? Send a MessageReason:
Approved by the thread.

Added DiffLines:

*CompleteMonster: [[AGodAmI Master Albert]] is the true villain of the ''ZX'' duology, a man whose delusions of godhood were so intense he appropriated the ruins of Ragnarok to create Model W, the most ruinous Biometal in existence. Master Albert has arranged for every single calamity in the duology, from organizing Maverick raids that leave only a few survivors per attack, to manipulating those same survivors into merging with Biometals to manipulate them into killing each other all off in a plan he calls the Game of Destiny. One of his pawns was Serpent, the BigBad of the first game, who nearly kills thousands more as Albert's UnwittingPawn. Albert plans to use the final survivor of these games to activate the full power of Model W, so he may achieve godhood and consume the world to remake it anew [[InTheirOwnImage in his image]]. Master Albert also subjects his two CoDragons, Pandora and Prometheus, to [[BadBoss monstrously awful treatment]], permanently merging them with their Biometals and finally consuming them both when they try and fail to betray him. [[NotSoWellIntentionedExtremist Despite his musings]], Master Albert ultimately commits every atrocity [[ItsAllAboutMe because of his monstrous ego]], and as such feels it's his godly right to cleanse the world and pick up the pieces anew.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Buckfire's Gold Medal tasks you with defeating with Model P solely using the Touch Screen. Not too challenging when playing on the DS, but if you're playing on the Legacy Collection (which doesn't have a Touch Screen), it can be a massive pain trying to grapple with the clunky controls while still trying to dodge Buckfire's attacks.

Added: 143

Changed: 208

Is there an issue? Send a MessageReason:
None


* AccidentalInnuendo: Chronoforce's ImpliedDeathThreat during his rematch. The fact that it's used for both Gray and Ashe only makes it [[AmbiguouslyBi weirder]].

to:

* AccidentalInnuendo: Ashe sure spends a lot of time talking about getting "[[PirateBooty booty]]" in her opening stage.
**
Chronoforce's ImpliedDeathThreat during his rematch. The fact that it's used for both Gray and Ashe only makes it [[AmbiguouslyBi weirder]].

Top