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* ThatOneLevel[=/=]ThatOneBoss: A few of the challenges in Desert Dares involve fighting [[DualBoss multiple]] [[MiniBoss Boom-Booms]]. One has you fight '''four''' of them. It's very difficult to clear, unless you cheese it with a [[InvincibilityPowerUp Super Star]] from your inventory.
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* ThatOneLevel[=/=]ThatOneBoss: ThatOneLevel:
** A few of the challenges in Desert Dares involve fighting [[DualBoss multiple]] [[MiniBoss Boom-Booms]]. One has you fight '''four''' of them. It's very difficult to clear, unless you cheese it with a [[InvincibilityPowerUp Super Star]] from your inventory.
** A few of the challenges in Desert Dares involve fighting [[DualBoss multiple]] [[MiniBoss Boom-Booms]]. One has you fight '''four''' of them. It's very difficult to clear, unless you cheese it with a [[InvincibilityPowerUp Super Star]] from your inventory.
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** The earlier fake Bowsers in World 8 can be dispatched easily enough without resorting to the wand, but the later ones are extremely difficult without it.
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* ComplacentGamingSyndrome: The Fire Flower/Super Leaf tandem. Unlike many ''VideoGame/SuperMarioWorld'' hacks where the combo's '''required''' to pass (for example) the dreaded ice block-flip block patterns, in ''MarioAdventure'' it's just another one of the many power-up combinations that can see you safely through various stages.
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* ComplacentGamingSyndrome: The Fire Flower/Super Leaf tandem. Unlike many ''VideoGame/SuperMarioWorld'' hacks where the combo's '''required''' to pass (for example) the dreaded ice block-flip block patterns, in ''MarioAdventure'' ''Mario Adventure'' it's just another one of the many power-up combinations that can see you safely through various stages.
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It\'s...pretty bad parallax, actually, and parallax scrolling can be done on the NES; just look at Battletoads.
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* VisualEffectsOfAwesome: The parallax scrolling lava background in the castle levels has to be seen to be believed, at least as far as {{NES}} graphics go.
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Renamed.
Changed line(s) 8 (click to see context) from:
* ThatOneLevel / ThatOneBoss: A few of the challenges in Desert Dares involve fighting [[DualBoss multiple]] [[MiniBoss Boom-Booms]]. One has you fight '''four''' of them. It's very difficult to clear, unless you cheese it with a SuperStar from your inventory.
to:
* ThatOneLevel / ThatOneBoss: ThatOneLevel[=/=]ThatOneBoss: A few of the challenges in Desert Dares involve fighting [[DualBoss multiple]] [[MiniBoss Boom-Booms]]. One has you fight '''four''' of them. It's very difficult to clear, unless you cheese it with a SuperStar [[InvincibilityPowerUp Super Star]] from your inventory.
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Changed line(s) 2,3 (click to see context) from:
* ComplacentGamingSyndrome: The Fire Flower/Super Leaf tandem. Unlike many ''VideoGame/SuperMarioWorld'' hacks where the combo is '''required''' to pass (for example) the dreaded ice block-flip block patterns, in ''MarioAdventure'' it's just another one of the many power-up combinations that can see you safely through various stages.
* DemonicSpiders: The Warkitu. This hacked version of Lakitu throws [[ActionBomb Bob-ombs]] that blow up pretty quickly. Since the [[DamnYouMuscleMemory B button is used for running as well as grabbing things]], it's easy to die because of a Bob-omb you unwittingly caught.
* DemonicSpiders: The Warkitu. This hacked version of Lakitu throws [[ActionBomb Bob-ombs]] that blow up pretty quickly. Since the [[DamnYouMuscleMemory B button is used for running as well as grabbing things]], it's easy to die because of a Bob-omb you unwittingly caught.
to:
* ComplacentGamingSyndrome: The Fire Flower/Super Leaf tandem. Unlike many ''VideoGame/SuperMarioWorld'' hacks where the combo is combo's '''required''' to pass (for example) the dreaded ice block-flip block patterns, in ''MarioAdventure'' it's just another one of the many power-up combinations that can see you safely through various stages.
* DemonicSpiders:The Warkitu. This Warkitu, a hacked version of Lakitu that throws quickly-exploding [[ActionBomb Bob-ombs]] that blow up pretty quickly. Bob-ombs]]. Since the [[DamnYouMuscleMemory the B button is used for running as well as grabbing things]], it's easy to die because of a Bob-omb you unwittingly caught.
* DemonicSpiders:
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Changed line(s) 2,8 (click to see context) from:
* ComplacentGamingSyndrome: The Fire Flower/Super Leaf tandem. Unlike many ''Super Mario World'' hacks where the combo is ''required'' to pass (for example) the dreaded ice block-flip block patterns, in ''Mario Adventure'' it's just another one of the many power-up combinations that can see you safely through various stages.
* DemonicSpiders: The Warkitu. This hacked version of the Lakitu throws [[ActionBomb Bob-ombs]] that blow up pretty quickly. Since the [[DamnYouMuscleMemory B button is used for running as well as grabbing things]], it's easy to die because of a Bob-omb you unwittingly caught.
* GameBreaker: The Wand can kill anything, lets you stomp spiny enemies, and takes three hits to lose. It's a matter of honor how much you want to use it (especially in World 8), and it's rare.
* GoodBadBug: Mostly bad from a player standpoint; later levels end with two Boom-Booms, but jumping on both at the same time results in Mario getting hit. Although this is clearly a glitch, it works out for the challenge of the game — otherwise, it'd be trivial to exploit them into staying together in a clump. Possibly a ThrowItIn.
** It's also possible for [[EpicFail Hammer Bros to jump off the map]].
* ThatOneLevel / ThatOneBoss: A few of the challenges in Desert Dares involve fighting [[DualBoss multiple]] [[MiniBoss Boom-Booms]]. One has you fight '''four''' of them. It's very difficult to clear, unless you cheese it with a SuperStar from your inventory.
* VisualEffectsOfAwesome: The parallax scrolling lava background in the castle levels has to be seen to be believed, at least as far as NES graphics go.
* DemonicSpiders: The Warkitu. This hacked version of the Lakitu throws [[ActionBomb Bob-ombs]] that blow up pretty quickly. Since the [[DamnYouMuscleMemory B button is used for running as well as grabbing things]], it's easy to die because of a Bob-omb you unwittingly caught.
* GameBreaker: The Wand can kill anything, lets you stomp spiny enemies, and takes three hits to lose. It's a matter of honor how much you want to use it (especially in World 8), and it's rare.
* GoodBadBug: Mostly bad from a player standpoint; later levels end with two Boom-Booms, but jumping on both at the same time results in Mario getting hit. Although this is clearly a glitch, it works out for the challenge of the game — otherwise, it'd be trivial to exploit them into staying together in a clump. Possibly a ThrowItIn.
** It's also possible for [[EpicFail Hammer Bros to jump off the map]].
* ThatOneLevel / ThatOneBoss: A few of the challenges in Desert Dares involve fighting [[DualBoss multiple]] [[MiniBoss Boom-Booms]]. One has you fight '''four''' of them. It's very difficult to clear, unless you cheese it with a SuperStar from your inventory.
* VisualEffectsOfAwesome: The parallax scrolling lava background in the castle levels has to be seen to be believed, at least as far as NES graphics go.
to:
** Mostly bad from a player standpoint; later levels end with two Boom-Booms, but jumping on both at the same time results in Mario getting hit. Although this is clearly a glitch, it works out for the challenge of the game — otherwise, it'd be trivial to exploit them into staying together in a clump. Possibly a ThrowItIn.
** It's also possible for Hammer Bros. to [[EpicFail
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Added DiffLines:
* GoodBadBug: Mostly bad from a player standpoint; later levels end with two Boom-Booms, but jumping on both at the same time results in Mario getting hit. Although this is clearly a glitch, it works out for the challenge of the game — otherwise, it'd be trivial to exploit them into staying together in a clump. Possibly a ThrowItIn.
** It's also possible for [[EpicFail Hammer Bros to jump off the map]].
** It's also possible for [[EpicFail Hammer Bros to jump off the map]].
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None
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* ComplacentGamingSyndrome: The Fire Flower/Super Leaf tandem. Unlike many ''Super Mario World'' hacks, where that combo is ''required'' to pass (for example) the dreaded ice block-flip block patterns, in ''Mario Adventure'' it's just another one of the many power-up combinations that can see you safely through various stages.
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* ComplacentGamingSyndrome: The Fire Flower/Super Leaf tandem. Unlike many ''Super Mario World''hacks, hacks where that the combo is ''required'' to pass (for example) the dreaded ice block-flip block patterns, in ''Mario Adventure'' it's just another one of the many power-up combinations that can see you safely through various stages.
* ComplacentGamingSyndrome: The Fire Flower/Super Leaf tandem. Unlike many ''Super Mario World''
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* VisualEffectsOfAwesome: The parallax scrolling lava background in the castle levels has to be seen to be believed, at least as far as NES graphics go.
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* VisualEffectsOfAwesome: The parallax scrolling lava background in the castle levels has to be seen to be believed, at least as far as NES graphics go.go.
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Added DiffLines:
* DemonicSpiders: The Warkitu. This hacked version of the Lakitu throws [[ActionBomb Bob-ombs]] that blow up pretty quickly. Since the [[DamnYouMuscleMemory B button is used for running as well as grabbing things]], it's easy to die because of a Bob-omb you unwittingly caught.