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* TierInducedScrappy:
** In a game where most of the cast is decent, Himeno is the closest the game has to this. She has the awkward combination of being a GlassCannon whose attacks are all very short-ranged, forcing her to get close to the enemy (which she really doesn't want), ''and'' she has some of the worst movement in the game. Unlike most other characters, she's ''entirely'' reliant on her Gifts to do damage, so she's very prone to going Berserk. Her standard attack's very short range makes it very hard for her to get Assists, so she'll lag in the battle ratings because of this. (In fact, she's one of the easiest characters to accidentally get Erased if you don't carefully manipulate everyone's suspicions.) What's worse is that other characters like Yoko or even Toya can make better use of her Fate Materia than she can, so the game practically ''encourages'' you to Erase her; in fact, her being the second or third floor traitor can make the game considerably ''easier''. She does turn into a very powerful character, however, if you equip Zenji's Resonance to her, letting her combine Yoko's great stats with her own powerful spells.
** Zenji is also this for the most part. While his ability to copy the stats and special abilities of allies, soon gaining the ability to have improved versions of their stats, this just doesn't work in a game with so few turns per battle. Many battles end in three rounds, so taking an entire round to get prepped means Zenji just can't compete with other characters as far as total usefulness goes. Add this to his {{Jerkass}} personality and most players will soon want to erase him.
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* BrokenBase: The cast. Depending on who you ask you'll get radically different responses on how good certain characters and how good the cast as a whole are, ranging from accusations of [[FlatCharacter Flat Characters]] who are either annoying or boring to strongly written characters who gain CharacterDevelopment and are enjoyable to bounce off of.
* EsotericHappyEnding: In the True Ending, [[spoiler: Sho gains The End's power of dimensional leap, and with his power of precognition, he manages to travel to the old dimension and destroy the giant meteor. That's all well and good, but The End is never punished for everything that he's done, which includes killing more than ''2 billion'' people.]]

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* BrokenBase: The cast. Depending on who you ask ask, you'll get radically different responses on how good certain characters and how good the cast as a whole are, ranging from accusations of [[FlatCharacter Flat Characters]] who are either annoying or boring to strongly written characters who gain CharacterDevelopment and are enjoyable to bounce off of.
* EsotericHappyEnding: In the True Ending, [[spoiler: Sho [[spoiler:Sho gains The End's power of dimensional leap, and with his power of precognition, he manages to travel to the old dimension and destroy the giant meteor. That's meteor]]. [[spoiler:That's all well and good, but The End is never punished for everything that he's done, which includes killing more than ''2 billion'' people.]]



** Daydream. It's a costly skill to get, but the value of skipping the next enemy phase and giving you another one cannot possibly be overstated. It is only hampered by its huge SAN cost. And then you notice that Yoko has a passive skill that lowers SAN costs for nearby allies. This is the ultimate gamebreaker because even with minimal setup it can be used to keep the enemy from taking any turns, ever.
** Nagi has enormous movement and can fly over intervening obstacles and units, giving her unparalleled mobility. Her low attack power isn't an issue as she's almost guaranteed to get a Back Attack on any enemy and her skills all have unreasonably high power to make up for her stats, and her frailty is mitigated by her learning a lot of moves that can't be Countered, including one of her regular attacks. (Which also does good area damage)

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** Daydream. It's a costly skill to get, but the value of skipping the next enemy phase and giving you another one cannot possibly be overstated. It is only hampered by its huge SAN cost. And then you notice that Yoko has a passive skill that lowers SAN costs for nearby allies. This is the ultimate gamebreaker because even with minimal setup setup, it can be used to keep the enemy from taking any turns, ever.
** Nagi has enormous movement and can fly over intervening obstacles and units, giving her unparalleled mobility. Her low attack power isn't an issue issue, as she's almost guaranteed to get a Back Attack on any enemy and her skills all have unreasonably high power to make up for her stats, and her frailty is mitigated by her learning a lot of moves that can't be Countered, including one of her regular attacks. (Which attacks (which also does good area damage)damage).



** Marco is blessed with both very high defensive stats and very powerful attack skills that make up for his rather poor offensive stats. Should he be erased, however, you can give his very powerful skills to characters with the stats to actually use them, racking up oodles of damage. His ''Stab Them'' in particular has a hilariously high power rating and in the hands of characters like George or Mana becomes a legitimate nuke.

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** Marco is blessed with both very high defensive stats and very powerful attack skills that make up for his rather poor offensive stats. Should he be erased, however, you can give his very powerful skills to characters with the stats to actually use them, racking up oodles of damage. His ''Stab Them'' in particular has a hilariously high power rating rating, and in the hands of characters like George or Mana Mana, becomes a legitimate nuke.



* ParanoiaFuel: The whole game runs on it, even from a gameplay standpoint. Are you ''sure'' you can trust that character you've been leveling up? They might turn out to be a traitor later on... Even worse, someone being 'clean' on one floor doesn't necessarily mean they won't betray you on a later one.
* PlayerPunch: The traitor and voting system was designed to invoke this, but in an inversion of ItGetsEasier erasures only get more and more painful the higher up you go, as the longer someone is around the more CharacterDevelopment they get.

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* ParanoiaFuel: The whole game runs on it, even from a gameplay standpoint. Are you ''sure'' you can trust that character you've been leveling up? They might turn out to be a traitor later on... on… Even worse, someone being 'clean' on one floor doesn't necessarily mean they won't betray you on a later one.
* PlayerPunch: The traitor and voting system was designed to invoke this, but in an inversion of ItGetsEasier ItGetsEasier, erasures only get more and more painful the higher up you go, as the longer someone is around around, the more CharacterDevelopment they get.



** Unlike everyone else in the game, Sojiro actually gets ''less'' likable the more you raise his bond, as you learn he did some pretty disturbing things as a doctor. Even in-universe, he's the one character Sho isn't on good terms with after their max bond dialogue, instead Sho vows to stop him at any cost [[EnemyMine after they've defeated The End]].

to:

** Unlike everyone else in the game, Sojiro actually gets ''less'' likable the more you raise his bond, as you learn he did some pretty disturbing things as a doctor. Even in-universe, he's the one character Sho isn't on good terms with after their max bond dialogue, instead dialogue; instead, Sho vows to stop him at any cost [[EnemyMine after they've defeated The End]].



* ScrappyMechanic: Berserk is in and of itself a good mechanic. However, the AI gets ''very'' creative about who the "closest" target is and will frequently turn around from an enemy to murder the faces off your allies. Never mind Marco, who will spam his ''Destroy Them!'' with impunity once he's unlocked it. Even worse, some maps are made significantly easier if you let a strong character go berserk but letting it happen even once gets you penalized at the end of the mission, so the game is punishing you for doing things it specifically pointed you towards doing.

to:

* ScrappyMechanic: Berserk is in and of itself a good mechanic. However, the AI gets ''very'' creative about who the "closest" target is and will frequently turn around from an enemy to murder the faces off your allies. Never mind Marco, who will spam his ''Destroy Them!'' with impunity once he's unlocked it. Even worse, some maps are made significantly easier if you let a strong character go berserk berserk, but letting it happen even once gets you penalized at the end of the mission, so the game is punishing you for doing things it specifically pointed you towards doing.



** In a game where most of the cast is decent, Himeno is the closest the game has to this. She has the awkward combination of being a GlassCannon whose attacks are all very short-ranged, forcing her to get close to the enemy (which she really doesn't want), ''and'' she has some of the worst movement in the game. Unlike most other characters, she's ''entirely'' reliant on her Gifts to do damage, so she's very prone to going Berserk. Her standard attack's very short range makes it very hard for her to get Assists, so she'll lag in the battle ratings because of this. (In fact, she's one of the easiest characters to accidentally get Erased if you don't carefully manipulate everyone's suspicions) What's worse is that other characters like Yoko or even Toya can make better use of her Fate Materia than she can, so the game practically ''encourages'' you to Erase her, in fact her being the second or third floor traitor can make the game considerable ''easier''. She does turn into a very powerful character however if you equip Zenji's Resonance to her, letting her combine Yoko's great stats with her own powerful spells.

to:

** In a game where most of the cast is decent, Himeno is the closest the game has to this. She has the awkward combination of being a GlassCannon whose attacks are all very short-ranged, forcing her to get close to the enemy (which she really doesn't want), ''and'' she has some of the worst movement in the game. Unlike most other characters, she's ''entirely'' reliant on her Gifts to do damage, so she's very prone to going Berserk. Her standard attack's very short range makes it very hard for her to get Assists, so she'll lag in the battle ratings because of this. (In fact, she's one of the easiest characters to accidentally get Erased if you don't carefully manipulate everyone's suspicions) suspicions.) What's worse is that other characters like Yoko or even Toya can make better use of her Fate Materia than she can, so the game practically ''encourages'' you to Erase her, her; in fact fact, her being the second or third floor traitor can make the game considerable considerably ''easier''. She does turn into a very powerful character however character, however, if you equip Zenji's Resonance to her, letting her combine Yoko's great stats with her own powerful spells.
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* ThatOneAttack: The End has Stream of Rage, which allows him to summon three shadowy clones of himself, all of which are treated as separate entities. The truly dangerous property of this is that since the clones are separate, they can all attack individually, and even get assist attacks from each other. The End’s regular attack is pretty dangerous on it’s own, dealing two strikes, both easily able to cause four digit damage, but when combined with even one clone getting an assist, that is when it can easily wipe out a good portion of your team.

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* ThatOneAttack: The End has Stream of Rage, which allows him to summon three shadowy clones of himself, all of which are treated as separate entities. The truly dangerous property of this is that since the clones are separate, they can all attack individually, and even get assist attacks from each other. The End’s regular attack is pretty dangerous on it’s its own, dealing two strikes, both easily able to cause four digit damage, but when combined with even one clone getting an assist, that is when it can easily wipe out a good portion of your team.
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Added DiffLines:

* ThatOneAttack: The End has Stream of Rage, which allows him to summon three shadowy clones of himself, all of which are treated as separate entities. The truly dangerous property of this is that since the clones are separate, they can all attack individually, and even get assist attacks from each other. The End’s regular attack is pretty dangerous on it’s own, dealing two strikes, both easily able to cause four digit damage, but when combined with even one clone getting an assist, that is when it can easily wipe out a good portion of your team.

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Removed: 888

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alphabetic order.


* TheScrappy:
** Zenji's {{Jerkass}} and SirSwearsALot personality has lead a lot of players to ''wish'' he turns out to be a traitor. It doesn't help that you need to put a lot of work into his bond to even ''begin'' to see his HiddenDepths, and his bond is much harder to raise then most characters.
** Unlike everyone else in the game, Sojiro actually gets ''less'' likable the more you raise his bond, as you learn he did some pretty disturbing things as a doctor. Even in-universe, he's the one character Sho isn't on good terms with after their max bond dialogue, instead Sho vows to stop him at any cost [[EnemyMine after they've defeated The End]].
** George and his "justice" shtick can get very idiotic after a while. Even some of the other characters lampshade it and Sho's reaction when talking with him is usually something along the lines of "lolwhut?", especially on his face.



* TheScrappy:
** Zenji's {{Jerkass}} and SirSwearsALot personality has lead a lot of players to ''wish'' he turns out to be a traitor. It doesn't help that you need to put a lot of work into his bond to even ''begin'' to see his HiddenDepths, and his bond is much harder to raise then most characters.
** Unlike everyone else in the game, Sojiro actually gets ''less'' likable the more you raise his bond, as you learn he did some pretty disturbing things as a doctor. Even in-universe, he's the one character Sho isn't on good terms with after their max bond dialogue, instead Sho vows to stop him at any cost [[EnemyMine after they've defeated The End]].
** George and his "justice" shtick can get very idiotic after a while. Even some of the other characters lampshade it and Sho's reaction when talking with him is usually something along the lines of "lolwhut?", especially on his face.
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* SugarWiki/FunnyMoments: One of the bond dialogues with Himeno has this line and Sho's reaction mostly because it came out of nowhere:
-->'''Himeno''': My panties are black.\\
'''Sho''': Well that escalated quickly.
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Added DiffLines:

* EsotericHappyEnding: In the True Ending, [[spoiler: Sho gains The End's power of dimensional leap, and with his power of precognition, he manages to travel to the old dimension and destroy the giant meteor. That's all well and good, but The End is never punished for everything that he's done, which includes killing more than ''2 billion'' people.]]
Is there an issue? Send a MessageReason:
None


** Marco is blessed with both very high defensive stats and very powerful attack skills that make up for his rather poor offensive stats. Should he be erased, however, you can give his very powerful skills to characters with the stats to actually use them, racking up oodles of damage. His ''Stab Them'' in particular has a hilariously high power rating and in the hands of someone like George or Mari becomes a legitimate nuke.

to:

** Marco is blessed with both very high defensive stats and very powerful attack skills that make up for his rather poor offensive stats. Should he be erased, however, you can give his very powerful skills to characters with the stats to actually use them, racking up oodles of damage. His ''Stab Them'' in particular has a hilariously high power rating and in the hands of someone characters like George or Mari Mana becomes a legitimate nuke.

Added: 428

Changed: 260

Is there an issue? Send a MessageReason:
None


** Marco is blessed with both very high defensive stats and very powerful attack skills that make up for his rather poor offensive stats. Should he be erased, however, you can give his very powerful skills to characters with the stats to actually use them, racking up oodles of damage. His ''Stab Them'' in particular has a hilariously high power rating and in the hands of someone like George or Mari becomes a legitimate nuke.



* ScrappyMechanic: Berserk is in and of itself a good mechanic. However, the AI gets ''very'' creative about who the "closest" target is and will frequently turn around from an enemy to murder the faces off your allies. Never mind Marco, who will spam his ''Destroy Them!'' with impunity once he's unlocked it.

to:

* ScrappyMechanic: Berserk is in and of itself a good mechanic. However, the AI gets ''very'' creative about who the "closest" target is and will frequently turn around from an enemy to murder the faces off your allies. Never mind Marco, who will spam his ''Destroy Them!'' with impunity once he's unlocked it. Even worse, some maps are made significantly easier if you let a strong character go berserk but letting it happen even once gets you penalized at the end of the mission, so the game is punishing you for doing things it specifically pointed you towards doing.

Added: 161

Changed: 600

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None


* TheWoobie: Marco comes from a rich family and so is used to people only getting close to him because of parents' money, which led him to develop ''severe'' trust issues and paranoia. He's by far the most heavily affected character by the traitor system as a result.
** Himeno too. Anything she ever gave a damn about as a child burst into flame. Now she distances herself from absolutely everyone so that she won't hurt anyone.

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* TheWoobie: TheWoobie:
**
Marco comes from a rich family and so is used to people only getting close to him because of parents' money, which led him to develop ''severe'' trust issues and paranoia. He's by far the most heavily affected character by the traitor system as a result.
** Himeno too.Himeno. Anything she ever gave a damn about as a child burst into flame. Now she distances herself from absolutely everyone so that she won't hurt anyone.anyone.
----
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Not YMMV tropes


* ArtificialStupidity: While the enemies are capable of navigating around the environment well enough, the same can not be said when it comes to navigating around ''themselves''. They'll often make a beeline for you or your allies, and should another enemy be in the way, it'll more often than not proceed to futilely push against the other enemy before giving up and ending its turn.



* KarmaHoudini: [[spoiler: The End in the GoldenEnding. Oh, you murdered 2 billion people just to get revenge on one guy? Oh it's cool, let's hang out together!]]

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