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YMMV / Lost Dimension

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  • Broken Base: The cast. Depending on who you ask, you'll get radically different responses on how good certain characters and how good the cast as a whole are, ranging from accusations of Flat Characters who are either annoying or boring to strongly written characters who gain Character Development and are enjoyable to bounce off of.
  • Esoteric Happy Ending: In the True Ending, Sho gains The End's power of dimensional leap, and with his power of precognition, he manages to travel to the old dimension and destroy the giant meteor. That's all well and good, but The End is never punished for everything that he's done, which includes killing more than 2 billion people.
  • Game-Breaker:
    • Daydream. It's a costly skill to get, but the value of skipping the next enemy phase and giving you another one cannot possibly be overstated. It is only hampered by its huge SAN cost. And then you notice that Yoko has a passive skill that lowers SAN costs for nearby allies. This is the ultimate gamebreaker because even with minimal setup, it can be used to keep the enemy from taking any turns, ever.
    • Nagi has enormous movement and can fly over intervening obstacles and units, giving her unparalleled mobility. Her low attack power isn't an issue, as she's almost guaranteed to get a Back Attack on any enemy and her skills all have unreasonably high power to make up for her stats, and her frailty is mitigated by her learning a lot of moves that can't be Countered, including one of her regular attacks (which also does good area damage).
    • Yoko, especially if combined with Himeno's Pyrokinesis. Her insane PSY stat already makes her your strongest caster, but when you then add on Himeno's powerful spells, as well as the Dream Blast skill she gets for equipping said materia, which get progressively stronger thanks to Ignition and Yoko can raze entire enemy teams to the ground on her own, never mind all her stat buffs and ailment skills. And that's not even getting into Brain Hacker, which buffs ALL stats (including Movement and Critical) of all allies on the map.
    • Agito's Summon Allies skill (teleports all allies to his position), combined with his ability to phase through walls, lets you easily Dungeon Bypass complicated maps. Combined with Brain Hacker, you can very easily kill bosses in one turn. Also, his Joker Strike attack is surprisingly powerful and requires relatively little San or GP to use compared to other powerful skills.
    • Marco is blessed with both very high defensive stats and very powerful attack skills that make up for his rather poor offensive stats. Should he be erased, however, you can give his very powerful skills to characters with the stats to actually use them, racking up oodles of damage. His Stab Them in particular has a hilariously high power rating, and in the hands of characters like George or Mana, becomes a legitimate nuke.
    • New Game Plus gives you around 20 or more gift points for every character starting out. If you use them all, you can pretty much just cakewalk through, especially on easy mode, as that's enough to gain just about every ability. It also gives you a percentage of any remaining En (currency) you had at the end of your previous playthrough, so if you stocked up a bit, you can buy the available equipment right away.
  • Paranoia Fuel: The whole game runs on it, even from a gameplay standpoint. Are you sure you can trust that character you've been leveling up? They might turn out to be a traitor later on… Even worse, someone being 'clean' on one floor doesn't necessarily mean they won't betray you on a later one.
  • Player Punch: The traitor and voting system was designed to invoke this, but in an inversion of It Gets Easier, erasures only get more and more painful the higher up you go, as the longer someone is around, the more Character Development they get.
  • The Scrappy:
    • Zenji's Jerkass and Sir Swears-a-Lot personality has lead a lot of players to wish he turns out to be a traitor. It doesn't help that you need to put a lot of work into his bond to even begin to see his Hidden Depths, and his bond is much harder to raise then most characters.
    • Unlike everyone else in the game, Sojiro actually gets less likable the more you raise his bond, as you learn he did some pretty disturbing things as a doctor. Even in-universe, he's the one character Sho isn't on good terms with after their max bond dialogue; instead, Sho vows to stop him at any cost after they've defeated The End.
    • George and his "justice" shtick can get very idiotic after a while. Even some of the other characters lampshade it and Sho's reaction when talking with him is usually something along the lines of "lolwhut?", especially on his face.
  • Scrappy Mechanic: Berserk is in and of itself a good mechanic. However, the AI gets very creative about who the "closest" target is and will frequently turn around from an enemy to murder the faces off your allies. Never mind Marco, who will spam his Destroy Them! with impunity once he's unlocked it. Even worse, some maps are made significantly easier if you let a strong character go berserk, but letting it happen even once gets you penalized at the end of the mission, so the game is punishing you for doing things it specifically pointed you towards doing.
  • That One Attack: The End has Stream of Rage, which allows him to summon three shadowy clones of himself, all of which are treated as separate entities. The truly dangerous property of this is that since the clones are separate, they can all attack individually, and even get assist attacks from each other. The End’s regular attack is pretty dangerous on its own, dealing two strikes, both easily able to cause four digit damage, but when combined with even one clone getting an assist, that is when it can easily wipe out a good portion of your team.
  • The Woobie:
    • Marco comes from a rich family and so is used to people only getting close to him because of parents' money, which led him to develop severe trust issues and paranoia. He's by far the most heavily affected character by the traitor system as a result.
    • Himeno. Anything she ever gave a damn about as a child burst into flame. Now she distances herself from absolutely everyone so that she won't hurt anyone.

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