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Moving to YMMV.

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* NintendoHard: Stage Mode is fairly reasonable... until you get to stage 4.

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* AbridgedArenaArray: If you ever get to play multiplayer, expect HK Coliseum to be the only map people play. Because the map is exactly the size of the screen, it's tailored for head-to-head matches without any scrolling screen shenanigans, and the game even invokes this by making it the default map for Tournament Mode.



* FanNickname: "Dance of Pain" or "[=DoP=]" is the generally accepted name for the animation that plays when a character is stunned from taking several hits, leaving them vulnerable to combos and grabs.



** Rudolf can transform into any character by grabbing them, or create weak clones of himself at a high mana cost. If Rudolf transforms into the boss Julian, uses his mirror image ability, then transforms back into Rudolf and into Julian again, he is able to create a whole army of Julian clones practically for free! Said clones are able to use all of Julian's most powerful moves...
** Henry + Beer = Sonata of Death until you die. To elaborate, Sonata of Death levitates sufficiently close enemies into the air so they are helpless while damaging them. Beer quickly restores MP to use it again. When Sonata of Death ends, the players hit with it fall to the ground and must wait a few seconds to get up. As long as Henry has MP, players hit by Sonata of Death are effectively helpless and the flute starts fast enough to make it difficult to counter with melee attacks.

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** Rudolf can transform into any character by grabbing them, or create weak clones of himself at a high mana cost. If Rudolf transforms into the boss Julian, uses his mirror image ability, then transforms back into Rudolf and into Julian again, he is able to create a whole army of Julian clones practically for free! (Or, even better, use Julian's dash, which leaves behind a mirror image that's usually harmless and fades after a few seconds but ''becomes a fully active clone'' upon transforming back into Rudolf.) Said clones are also able to use all any move that Rudolf himself can, which means that a) they can use the special moves of Julian's most powerful moves...
whoever he's transformed into and b) if they survive long enough to get MP, they can ''clone themselves''. A very common {{House Rule|s}} in multiplayer games is to ban the cloning move because the [[CriticalStatusBuff increased MP regen at low health]] means Rudolf can spam clones near infinitely to [[DeathOfAThousandCuts chip the opponent to death]], which becomes especially toxic when he combines his clones with his invisibility move, which makes the clones invincible for its duration and the AI-controlled clones [[TheAllSeeingAI have no problem keeping track of themselves while invisible, unlike the player]].
** Henry + Beer (or low health) = Sonata of Death until you die. To elaborate, Sonata of Death levitates sufficiently close enemies into the air so they are helpless while damaging them. Beer quickly restores MP to use it again. When Sonata of Death ends, the players hit with it fall to the ground and must wait a few seconds to get up. As long as Henry has MP, players hit by Sonata of Death are effectively helpless and the flute starts fast enough to make it difficult to counter with melee attacks. Almost all [=PvP=] competitions and most casual games either ban or heavily restrict Sonata of Death as a result, because at best it inflicts unavoidable damage and at worst it can kill an opponent by itself without giving them a chance to counterattack.


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** Dennis notoriously has an infinite involving his ability to use Whirlwind Kick while grabbing an enemy, which can stun the enemy after 3 hits and allow him to grab them again. Rinse and repeat until he's out of MP (or more likely until they die).
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** Freeze's ice ball not only froze enemies, but also reflected enemy projectiles back as another ice ball. This was the single best non-boss projectile from back in the first Little Fighter before it was eventually {{Nerf}}ed to only being able to convert energy balls instead of all projectiles.

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** Freeze's ice ball not only froze enemies, but also reflected enemy projectiles back as another ice ball. This was the single best non-boss projectile from back in the first Little Fighter before it was eventually {{Nerf}}ed to with the introduction of stronger projectiles and only being able to convert weaker energy balls instead of all projectiles.balls.
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** Rudolf can transform into any character by grabbing them, or create weak clones of himself at a high mana cost. If Rudolf transforms into the boss Julian, uses his mirror image ability, and then transforms back into Rudolf, he is able to create a whole army of clones practically for free!

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** Rudolf can transform into any character by grabbing them, or create weak clones of himself at a high mana cost. If Rudolf transforms into the boss Julian, uses his mirror image ability, and then transforms back into Rudolf, Rudolf and into Julian again, he is able to create a whole army of Julian clones practically for free!free! Said clones are able to use all of Julian's most powerful moves...
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** Rudolf can transform into any character by grabbing them, or create weak clones of himself at a high mana cost. If Rudolf transforms into the boss Julian, uses his mirror image ability, and then transforms back into Rudolf, he is able to create a whole army of clones practically for free!
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** Henry + Beer = Sonata of Death until you die. To elaborate, Sonata of Death levitates sufficiently close enemies into the air so they are helpless while damaging them. Beer quickly restores MP to use it again. When Sonata of Death ends, the players hit with it fall to the ground and must wait a few seconds to get up. As long as Henry has MP, players hit by Sonata of Death are effectively helpless.
** Freeze's projectile was the single best non-boss projectile in the game before it was eventually {{Nerf}}ed, not only able to freeze enemies, but also reflect projectiles while converting them into ice projectiles as well.

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** Henry + Beer = Sonata of Death until you die. To elaborate, Sonata of Death levitates sufficiently close enemies into the air so they are helpless while damaging them. Beer quickly restores MP to use it again. When Sonata of Death ends, the players hit with it fall to the ground and must wait a few seconds to get up. As long as Henry has MP, players hit by Sonata of Death are effectively helpless.
helpless and the flute starts fast enough to make it difficult to counter with melee attacks.
** Freeze's projectile ice ball not only froze enemies, but also reflected enemy projectiles back as another ice ball. This was the single best non-boss projectile from back in the game first Little Fighter before it was eventually {{Nerf}}ed, not {{Nerf}}ed to only being able to freeze enemies, but also reflect projectiles while converting them into ice projectiles as well.convert energy balls instead of all projectiles.
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* Fanon: Good luck finding any fanwork where Freeze and Firen are NOT brothers.

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* Fanon: {{Fanon}}: Good luck finding any fanwork where Freeze and Firen are NOT brothers.
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* Fanon: Good luck finding any fanwork where Freeze and Firen are NOT brothers.



* SequelDisplacement: How many people who've played the game would even remember that there's a game before it if not for the 2 in the title?

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* SequelDisplacement: How many people who've played the game would even remember that there's a game before it if not for the 2 in the title?

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Example I Ndentation In Trope Lists. Removing because it\'s not YMMV.


* GameBreaker - Henry + Beer = Sonata of Death until you die. To elaborate, Sonata of Death levitates sufficiently close enemies into the air so they are helpless while damaging them. Beer quickly restores MP to use it again. When Sonata of Death ends, the players hit with it fall to the ground and must wait a few seconds to get up. As long as Henry has MP, players hit by Sonata of Death are effectively helpless.
** PurposefullyOverpowered:
*** [[BigBad Julian]], who has a powerful basic attacks, an armor that lets him get hit twice before taking any real damage, an easily spammable attack that fires multiple skull like projectiles with minor tracking ability, a powerful and large projectile that can overpower multiple weaker projectiles and a move that's basically an explosion of energy around him. All of those moves have a very low cost compared to their damage output. Oh, and on top of that he's [[LightningBruiser pretty fast]].
*** Firzen, who's one of the fastest characters in the game, has a shield that can reflect projectiles, a move that fires a [[KamehameHadoken powerful beam of energy]], a move that fires at least 4 (depending on the number of opponents) homing fireballs and ice balls into the air which can knock you into each other as they land (and if it happens when he spams it, you're dead) and a move that's that plus an explosion of fire and ice around him, which is a potential OneHitKO if you're next to him(and the ice balls can freeze you, so he can easily move next to you and use it).
**** Oh, and while he's readying the explosion, he doesn't flinch. All you can do is just run the hell away and pray you don't get caught in it.
*** The last two can also count as [[SNKBoss SNK Bosses]] when encountered in Stage Mode, easily annihilating whole armies in a matter of minutes.
*** And if you thought those two weren't already enough of a GameBreaker, try the secret character Conrad from [=LF2=] Reinforced. With '''multiple''' hell moves[[note]]To further clarify, in R-LF2 (Reinforced Little Fighter 2) '''every''' character, ''even the Mooks'' have all their attacks powered up, and are given a unique (and potentially) [[FinishingMove game-breaking technique]] called "Hell Moves". CL (or Conrad as some others call him) doesn't have a Hell Move, he has '''''MULTIPLE''''', one that summons an evil sword, another to summon a dark dragon which effortlessly charges through enemies (and charges more than once!), one that [[RetGone removes a character from the match]], and one that shoots multiple infinite-lasting HOMING projectiles that trap an enemy in a column of dark energy ''UNTIL THEY DIE'', then they seek out more enemies and repeat the process.[[/note]], MercyInvincibility when hit, much higher HP ''and'' MP regeneration, and special moves that do some crazy damage, Conrad makes Julian look like a ''joke'' in comparison!
*** No one ever mention Firce777? He's probably the most broken mod character. He shoots a wave of fireballs and wave of iceballs in front of and behind him respectively, ''while standing''. He shoots a wave of arrows, [[MadeOfExplodium explodes]] and spawn tornadoes ''when walking''. He can also spawn five Firzens as well as five energy discs ''and increase his mana'' by a little bit (the creator names this move "Five Loaves Two Fish"). And for the worst part? He can turn invisible ''for free'' and cause his Firzens turn invisible as well.

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* GameBreaker - GameBreaker:
**
Henry + Beer = Sonata of Death until you die. To elaborate, Sonata of Death levitates sufficiently close enemies into the air so they are helpless while damaging them. Beer quickly restores MP to use it again. When Sonata of Death ends, the players hit with it fall to the ground and must wait a few seconds to get up. As long as Henry has MP, players hit by Sonata of Death are effectively helpless.
** PurposefullyOverpowered:
*** [[BigBad Julian]], who has a powerful basic attacks, an armor that lets him get hit twice before taking any real damage, an easily spammable attack that fires multiple skull like projectiles with minor tracking ability, a powerful and large projectile that can overpower multiple weaker projectiles and a move that's basically an explosion of energy around him. All of those moves have a very low cost compared to their damage output. Oh, and on top of that he's [[LightningBruiser pretty fast]].
*** Firzen, who's one of the fastest characters in the game, has a shield that can reflect projectiles, a move that fires a [[KamehameHadoken powerful beam of energy]], a move that fires at least 4 (depending on the number of opponents) homing fireballs and ice balls into the air which can knock you into each other as they land (and if it happens when he spams it, you're dead) and a move that's that plus an explosion of fire and ice around him, which is a potential OneHitKO if you're next to him(and the ice balls can freeze you, so he can easily move next to you and use it).
**** Oh, and while he's readying the explosion, he doesn't flinch. All you can do is just run the hell away and pray you don't get caught in it.
*** The last two can also count as [[SNKBoss SNK Bosses]] when encountered in Stage Mode, easily annihilating whole armies in a matter of minutes.
*** And if you thought those two weren't already enough of a GameBreaker, try the secret character Conrad from [=LF2=] Reinforced. With '''multiple''' hell moves[[note]]To further clarify, in R-LF2 (Reinforced Little Fighter 2) '''every''' character, ''even the Mooks'' have all their attacks powered up, and are given a unique (and potentially) [[FinishingMove game-breaking technique]] called "Hell Moves". CL (or Conrad as some others call him) doesn't have a Hell Move, he has '''''MULTIPLE''''', one that summons an evil sword, another to summon a dark dragon which effortlessly charges through enemies (and charges more than once!), one that [[RetGone removes a character from the match]], and one that shoots multiple infinite-lasting HOMING projectiles that trap an enemy in a column of dark energy ''UNTIL THEY DIE'', then they seek out more enemies and repeat the process.[[/note]], MercyInvincibility when hit, much higher HP ''and'' MP regeneration, and special moves that do some crazy damage, Conrad makes Julian look like a ''joke'' in comparison!
*** No one ever mention Firce777? He's probably the most broken mod character. He shoots a wave of fireballs and wave of iceballs in front of and behind him respectively, ''while standing''. He shoots a wave of arrows, [[MadeOfExplodium explodes]] and spawn tornadoes ''when walking''. He can also spawn five Firzens as well as five energy discs ''and increase his mana'' by a little bit (the creator names this move "Five Loaves Two Fish"). And for the worst part? He can turn invisible ''for free'' and cause his Firzens turn invisible as well.
helpless.
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*** And if you thought those two weren't already enough of a GameBreaker, try the secret character Conrad from [=LF2=] Reinforced. With '''multiple''' hell moves[[note]]To further clarify, in R-LF2 (Reinforced Little Fighter 2) '''every''' character, ''even the Mooks'' have all their attacks powered up, and are given a unique (and potentially) [[FinishingMove game-breaking technique]] called "Hell Moves". CL (or Conrad as some others call him) doesn't have a Hell Move, he has '''''MULTIPLE''''', one that summons an evil sword, another to summon a dark dragon which effortlessly charges through enemies (and charges more than once!), one that [[RetGone removes a character from the match]], and one that shoots multiple HOMING projectiles that trap an enemy in a column of dark energy ''UNTIL THEY DIE''.[[/note]], MercyInvincibility when hit, much higher HP ''and'' MP regeneration, and special moves that do some crazy damage, Conrad makes Julian look like a ''joke'' in comparison!

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*** And if you thought those two weren't already enough of a GameBreaker, try the secret character Conrad from [=LF2=] Reinforced. With '''multiple''' hell moves[[note]]To further clarify, in R-LF2 (Reinforced Little Fighter 2) '''every''' character, ''even the Mooks'' have all their attacks powered up, and are given a unique (and potentially) [[FinishingMove game-breaking technique]] called "Hell Moves". CL (or Conrad as some others call him) doesn't have a Hell Move, he has '''''MULTIPLE''''', one that summons an evil sword, another to summon a dark dragon which effortlessly charges through enemies (and charges more than once!), one that [[RetGone removes a character from the match]], and one that shoots multiple infinite-lasting HOMING projectiles that trap an enemy in a column of dark energy ''UNTIL THEY DIE''.DIE'', then they seek out more enemies and repeat the process.[[/note]], MercyInvincibility when hit, much higher HP ''and'' MP regeneration, and special moves that do some crazy damage, Conrad makes Julian look like a ''joke'' in comparison!
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** Freeze's projectile was the single best projectile in the game before it was eventually {{Nerf}}ed, not only able to freeze enemies, but also reflect projectiles while converting them into ice projectiles as well.

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** Freeze's projectile was the single best non-boss projectile in the game before it was eventually {{Nerf}}ed, not only able to freeze enemies, but also reflect projectiles while converting them into ice projectiles as well.
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** Freeze's projectile was the single best projectile in the game before it was eventually {{Nerf}}ed, not only able to freeze enemies, but also reflect projectiles while converting them into ice projectiles as well.
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that\'s nice and all but you didn\'t list a trope, not even a YMMV one, which is what this page is for. (also, the picture was missing Firzen, which is irrelevant but I thought I\'d mention it anyway)



* In the LF2 universe, one's fighting strength is proportional to the amount of hair gel one uses, as can be judged by this picture: [[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/lf2_faces_8716.jpg]]
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*** And if you thought those two weren't already enough of a GameBreaker, try the secret character Conrad from [=LF2=] Reinforced. With '''multiple''' hell moves[[hottip:*:To further clarify, in R-LF2 (Reinforced Little Fighter 2) '''every''' character, ''even the Mooks'' have all their attacks powered up, and are given a unique (and potentially) [[FinishingMove game-breaking technique]] called "Hell Moves". CL (or Conrad as some others call him) doesn't have a Hell Move, he has '''''MULTIPLE''''', one that summons an evil sword, another to summon a dark dragon which effortlessly charges through enemies (and charges more than once!), one that [[RetGone removes a character from the match]], and one that shoots multiple HOMING projectiles that trap an enemy in a column of dark energy ''UNTIL THEY DIE''.]], MercyInvincibility when hit, much higher HP ''and'' MP regeneration, and special moves that do some crazy damage, Conrad makes Julian look like a ''joke'' in comparison!

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*** And if you thought those two weren't already enough of a GameBreaker, try the secret character Conrad from [=LF2=] Reinforced. With '''multiple''' hell moves[[hottip:*:To moves[[note]]To further clarify, in R-LF2 (Reinforced Little Fighter 2) '''every''' character, ''even the Mooks'' have all their attacks powered up, and are given a unique (and potentially) [[FinishingMove game-breaking technique]] called "Hell Moves". CL (or Conrad as some others call him) doesn't have a Hell Move, he has '''''MULTIPLE''''', one that summons an evil sword, another to summon a dark dragon which effortlessly charges through enemies (and charges more than once!), one that [[RetGone removes a character from the match]], and one that shoots multiple HOMING projectiles that trap an enemy in a column of dark energy ''UNTIL THEY DIE''.]], [[/note]], MercyInvincibility when hit, much higher HP ''and'' MP regeneration, and special moves that do some crazy damage, Conrad makes Julian look like a ''joke'' in comparison!

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* DemonicSpider: Mark is a surprisingly formidable {{Mook}}, who likes to spam his charging shoulder rush move that flings you across the stage and effectively renders him immune to close-range attacks (unless you manage to get him from behind) and takes a lot more damage than other mooks up to that point..

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* DemonicSpider: Mark is a surprisingly formidable {{Mook}}, who likes to spam his charging shoulder rush move that flings you across the stage and effectively renders him immune to close-range attacks (unless you manage to get him from behind) and takes a lot more damage than other mooks up to that point..point.
** Knights are even worse, requiring that they be hit twice in rapid succession before they even take damage (the FinalBoss is the only other character that does this.) The only real tradeoff is that they have no special attacks.
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* DemonicSpider: Mark is a surprisingly formidable {{Mook}}, who likes to spam his shoulder rush move that flings you across the stage, and takes a lot more damage than other mooks up to that point..

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* DemonicSpider: Mark is a surprisingly formidable {{Mook}}, who likes to spam his charging shoulder rush move that flings you across the stage, stage and effectively renders him immune to close-range attacks (unless you manage to get him from behind) and takes a lot more damage than other mooks up to that point..
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* DemonicSpider: Mark is a surprisingly formidable {{Mook}}, who likes to spam his shoulder rush move that flings you across the stage, and takes a lot more damage than other mooks up to that point..
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**** Oh, and while he's readying the explosion, he doesn't flinch. All you can do is just run the hell away and pray you don't get caught in it.
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* SequelDisplacement: How many people who've played the game would even remember that there's a game before it if not for the 2 in the title?
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*** No one ever mention Firce777? He's probably the most broken mod character. He shoots a wave of fireballs and wave of iceballs in front of and behind him respectively, ''while standing''. He shoots a wave of arrows, [[MadeOfExplodium explodes]] and spawn tornadoes ''when walking''. He can also spawn five Firzens as well as five energy discs ''and increase his mana'' by a little bit (the creator names this move "Five Loaves Two Fish"). And for the worst part? He can turn invisible ''for free'' and cause his Firzens turn invisible as well.
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Fixed faces image.


* In the LF2 universe, one's fighting strength is proportional to the amount of hair gel one uses, as can be judged by this picture: http://lf2.net/lf2_pic/faces.jpg

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* In the LF2 universe, one's fighting strength is proportional to the amount of hair gel one uses, as can be judged by this picture: http://lf2.net/lf2_pic/faces.jpg[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/lf2_faces_8716.jpg]]
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Note about hair.


*** And if you thought those two weren't already enough of a GameBreaker, try the secret character Conrad from [=LF2=] Reinforced. With '''multiple''' hell moves[[hottip:*:To further clarify, in R-LF2 (Reinforced Little Fighter 2) '''every''' character, ''even the Mooks'' have all their attacks powered up, and are given a unique (and potentially) [[FinishingMove game-breaking technique]] called "Hell Moves". CL (or Conrad as some others call him) doesn't have a Hell Move, he has '''''MULTIPLE''''', one that summons an evil sword, another to summon a dark dragon which effortlessly charges through enemies (and charges more than once!), one that [[RetGone removes a character from the match]], and one that shoots multiple HOMING projectiles that trap an enemy in a column of dark energy ''UNTIL THEY DIE''.]], MercyInvincibility when hit, much higher HP ''and'' MP regeneration, and special moves that do some crazy damage, Conrad makes Julian look like a ''joke'' in comparison!

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*** And if you thought those two weren't already enough of a GameBreaker, try the secret character Conrad from [=LF2=] Reinforced. With '''multiple''' hell moves[[hottip:*:To further clarify, in R-LF2 (Reinforced Little Fighter 2) '''every''' character, ''even the Mooks'' have all their attacks powered up, and are given a unique (and potentially) [[FinishingMove game-breaking technique]] called "Hell Moves". CL (or Conrad as some others call him) doesn't have a Hell Move, he has '''''MULTIPLE''''', one that summons an evil sword, another to summon a dark dragon which effortlessly charges through enemies (and charges more than once!), one that [[RetGone removes a character from the match]], and one that shoots multiple HOMING projectiles that trap an enemy in a column of dark energy ''UNTIL THEY DIE''.]], MercyInvincibility when hit, much higher HP ''and'' MP regeneration, and special moves that do some crazy damage, Conrad makes Julian look like a ''joke'' in comparison!comparison!

* In the LF2 universe, one's fighting strength is proportional to the amount of hair gel one uses, as can be judged by this picture: http://lf2.net/lf2_pic/faces.jpg
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*** And if you thought those two weren't already enough of a GameBreaker, try the secret character Conrad from LF2 Reinforced. With '''multiple''' hell moves[[hottip:*:To further clarify, in R-LF2 (Reinforced Little Fighter 2) '''every''' character, ''even the Mooks'' have all their attacks powered up, and are given a unique (and potentially) [[FinishingMove game-breaking technique]] called "Hell Moves". CL (or Conrad as some others call him) doesn't have a Hell Move, he has '''''MULTIPLE''''', one that summons an evil sword, another to summon a dark dragon which effortlessly charges through enemies (and charges more than once!), one that [[RetGone removes a character from the match]], and one that shoots multiple HOMING projectiles that trap an enemy in a column of dark energy ''UNTIL THEY DIE''.]], MercyInvincibility when hit, much higher HP ''and'' MP regeneration, and special moves that do some crazy damage, Conrad makes Julian look like a ''joke'' in comparison!

to:

*** And if you thought those two weren't already enough of a GameBreaker, try the secret character Conrad from LF2 [=LF2=] Reinforced. With '''multiple''' hell moves[[hottip:*:To further clarify, in R-LF2 (Reinforced Little Fighter 2) '''every''' character, ''even the Mooks'' have all their attacks powered up, and are given a unique (and potentially) [[FinishingMove game-breaking technique]] called "Hell Moves". CL (or Conrad as some others call him) doesn't have a Hell Move, he has '''''MULTIPLE''''', one that summons an evil sword, another to summon a dark dragon which effortlessly charges through enemies (and charges more than once!), one that [[RetGone removes a character from the match]], and one that shoots multiple HOMING projectiles that trap an enemy in a column of dark energy ''UNTIL THEY DIE''.]], MercyInvincibility when hit, much higher HP ''and'' MP regeneration, and special moves that do some crazy damage, Conrad makes Julian look like a ''joke'' in comparison!
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*** Firzen, who's one of the fastest characters in the game, has a shield that can reflect projectiles, a move that fire a [[KamehameHadoken powerful beam of enegry]], a move that fires at least 4(depending on the number of opponents) homing fireballs and ice balls into the air which can knock you into each other as they land (and if it happens when he spams it, you're dead) and a move that's that plus an explosion of fire and ice around him, which is a potential OneHitKO if you're next to him(and the ice balls can freeze you, so he can easily move next to you and use it).

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*** Firzen, who's one of the fastest characters in the game, has a shield that can reflect projectiles, a move that fire fires a [[KamehameHadoken powerful beam of enegry]], energy]], a move that fires at least 4(depending 4 (depending on the number of opponents) homing fireballs and ice balls into the air which can knock you into each other as they land (and if it happens when he spams it, you're dead) and a move that's that plus an explosion of fire and ice around him, which is a potential OneHitKO if you're next to him(and the ice balls can freeze you, so he can easily move next to you and use it).
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*** The last two can also count as [[SNKBoss SNK Bosses]] when encountered in Stage Mode, easily annihilating whole armies in a matter of minutes.

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