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YMMV / Little Fighter 2

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  • Abridged Arena Array: If you ever get to play multiplayer, expect HK Coliseum to be the only map people play. Because the map is exactly the size of the screen, it's tailored for head-to-head matches without any scrolling screen shenanigans, and the game even invokes this by making it the default map for Tournament Mode.
  • Demonic Spider: Mark is a surprisingly formidable Mook, who likes to spam his charging shoulder rush move that flings you across the stage and effectively renders him immune to close-range attacks (unless you manage to get him from behind) and takes a lot more damage than other mooks up to that point.
    • Knights are even worse, requiring that they be hit twice in rapid succession before they even take damage (the Final Boss is the only other character that does this.) The only real tradeoff is that they have no special attacks.
  • Fan Nickname: "Dance of Pain" or "DoP" is the generally accepted name for the animation that plays when a character is stunned from taking several hits, leaving them vulnerable to combos and grabs.
  • Fanon: Good luck finding any fanwork where Freeze and Firen are NOT brothers.
  • Game-Breaker:
    • Rudolf can transform into any character by grabbing them, or create weak clones of himself at a high mana cost. If Rudolf transforms into the boss Julian, uses his mirror image ability, then transforms back into Rudolf and into Julian again, he is able to create a whole army of Julian clones practically for free! (Or, even better, use Julian's dash, which leaves behind a mirror image that's usually harmless and fades after a few seconds but becomes a fully active clone upon transforming back into Rudolf.) Said clones are also able to use any move that Rudolf himself can, which means that a) they can use the special moves of whoever he's transformed into and b) if they survive long enough to get MP, they can clone themselves. A very common House Rule in multiplayer games is to ban the cloning move because the increased MP regen at low health means Rudolf can spam clones near infinitely to chip the opponent to death, which becomes especially toxic when he combines his clones with his invisibility move, which makes the clones invincible for its duration and the AI-controlled clones have no problem keeping track of themselves while invisible, unlike the player.
    • Henry + Beer (or low health) = Sonata of Death until you die. To elaborate, Sonata of Death levitates sufficiently close enemies into the air so they are helpless while damaging them. Beer quickly restores MP to use it again. When Sonata of Death ends, the players hit with it fall to the ground and must wait a few seconds to get up. As long as Henry has MP, players hit by Sonata of Death are effectively helpless and the flute starts fast enough to make it difficult to counter with melee attacks. Almost all PvP competitions and most casual games either ban or heavily restrict Sonata of Death as a result, because at best it inflicts unavoidable damage and at worst it can kill an opponent by itself without giving them a chance to counterattack.
    • Freeze's ice ball not only froze enemies, but also reflected enemy projectiles back as another ice ball. This was the single best projectile from back in the first Little Fighter before it was eventually Nerfed with the introduction of stronger projectiles and only being able to convert weaker energy balls.
    • Dennis notoriously has an infinite involving his ability to use Whirlwind Kick while grabbing an enemy, which can stun the enemy after 3 hits and allow him to grab them again. Rinse and repeat until he's out of MP (or more likely until they die).
  • Nintendo Hard: Stage Mode is fairly reasonable... until you get to stage 4.
  • Sequel Displacement: How many people who've played the game would even remember that there's a game before it if not for the 2 in the title?

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