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* DifficultySpike: Screamers in the second area have actual weapons like butterfly knives and assault rifles, instead of the relatively weak and impractical [=D.O.D.=] weapons in the first area. Haters also used to scale to your current Fighter tier and level progress, making their difficulty jump tremendously until you gain better gear.
** Amusingly, the third area steps back a few ages and has the majority of enemies outfitted with medieval arms such as swords, axes, and spears, yet manages to be an even larger difficulty spike (most armors you can obtain in the first two area are very weak against slashing damage, and the healing items are even more scarce). And then, even beyond that, is the 4th area that returns to the modern age with makeshift sports equipment-type weapons, like bowling balls tied into lacrosse nets and baseball pitching machines and is the largest difficulty spike in the game!
** The floors past the 40th are made to be even worse than before, as you can only carry 5 to seven items before going there, [[EliteMooks Haters and Hunters are the only enemies in standard zones]], and all escalators are restricted so you cannot retreat the way you came. This section is a test of endurance, where you must manage to get to an exit or a resupply room before your equipment inevitably wears out.



* WinBackTheCrowd: While early trailers made the new direction look stereotypically gritty, the later trailers presented a ''much'' more stylish, surreal world that won the game many more fans.

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* WinBackTheCrowd: While early trailers made the new direction look stereotypically gritty, the later trailers presented a ''much'' more stylish, surreal world that won the game many more fans.fans.
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* MagnificentBastard: [[AlmightyJanitor Uncle Death]] is the creator of ''Let It Die'', the president of the Yotsuyama Group, and an eccentric skateboarding {{otaku}}. In actuality TheGrimReaper himself, the messenger of the Underworld tasked to strengthen the souls of the dead, Uncle Death modified the Tower of Barbs and lied about a treasure hidden at the top in order to encourage players to climb the tower, expecting hundreds to die from the challenge. Because Uncle Death views mankind as corrupt, he created a fake moon that absorbs the challengers' souls, which would allow it to crash into the Earth and [[KillAllHumans wipe out all of humanity]]. Upon the player reaching the top, Uncle Death, who gained enthusiastic respect for the player’s fighting skills, [[DefeatMeansFriendship forgoes his plan]] despite being near completion to continue playing ''Let It Die'' with them, even killing the final boss himself to sever his ties with the Underworld.
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** Shooter class once you upgrade the assault rifle past the fourth tier. You have a thousand bullets, can do the grenade launcher rage move multiple times without the weapon breaking and while it does two third of the damage a melee weapon at this level does it's a gun, there is no counter aside tanking the bullets for the enemies and can do headshot bonus if you aim for the head. It got to the point some players complained there is no reason to use anything but Shooter class post game and buff melee weapons.
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* SugarWiki/AwesomeMusic: Over a hundred bands have lent their talents to the game's soundtrack, most of the songs have been titled after the game.
* BrokenBase: Does the micro-transaction format ruin what otherwise could have been a great action game, or is the game generous enough with its items that a good player should never have to use micro-transactions anyway? Or take the third side: that using micro-transactions or not using them has little effect on the amount of grinding you'll have to do, so pinpointing them as the issue is missing the point.

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* SugarWiki/AwesomeMusic: Over a hundred bands have lent their talents to the game's soundtrack, and most of the songs have been titled after the game.
* BrokenBase: Does the micro-transaction format ruin what otherwise could have been a great action game, or is the game generous enough with its items that a good player should never have to use micro-transactions anyway? Or take the third side: that using micro-transactions or not using them has little effect on the amount of grinding you'll have to do, do anyway to get any real progress, so pinpointing them as the issue is missing the point.



** While Strikers have decent health, they do insane damage with machetes and are also good with their fists, so blunt and slashing damage are covered and cheap to make. It's usually Strikers that are used for Tower climbing and boss fights; as well as one to protect your Waiting Room is enough to kill careless raider.
** Transparagus is the key to kill anything not named Coen, thirty seconds of free hits can turn battles.
* GameBreaker: A milder case but the machete weapon is considered overpowered to the point that even [[LampshadeHanging Meijin himself]] points it out in one of his tips. Fast attacks, long reach and a very good combo that can attack around you (making it good even when facing a crowd) make it a deadly package especially with it's very good (a near-instant stab that stuns and knocks down your enemy) and cheap (1 Rage stack) Rage Move. The only downside is it's low durability, but with enough money you can stockpile them easily. It goes both ways as you will dread it in the hands of any enemy, especially a Hunter or a Hater. There's a reason a lot of Fighters left to defend Waiting Rooms have those equipped.
** While there are other weapons that are extremely effective, perhaps the most powerful weapon in the game is the humble iron. The R1/L1 is a "parry" with a very long window, making it the closest thing the game has to a shield. If that alone wasn't enough, it's rage attack is *fantastic* for fighting crowds as a reusable, 1-rage-costing tear gas bomb. It's also fast enough to get hits in on people pretty easily, while hitting multiple times allowing it to break armor very quickly, AND does scarily good damage to boot! It's possible to play through the entire game with nothing but the iron and its upgrades, as even if you're using an iron drastically below the level of the enemies in your area, its parry, armor-breaking, and tear gas effects make it a constant must-have. Not to mention it deals blunt damage which enemies become resistant to only in the last area of the game.It's only downside is the ammo pool but it's fairly generous and will last you at least one floor. Plus the upgrade materials are easy to get even when you get the Iron + compared to all the other weapons that needs colored metals that can only be found in special chests and Shock Terror to do the same amount of damage.
** After the Machete comes the Katana which at first may not seem impressive with it's large windups. Leveling the Mastery however unlocks a plethora of useful moves which make up for it's speed. But the prime point of the weapon is the fact that it can dish out frankly ridiculous amounts of damage even unupgraded. It and the abovementioned Iron are the two weapons most commonly mentioned on game forums as the go-to weapons for higher floors.

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** While Strikers have decent health, they do insane damage with machetes and are also good with their fists, so blunt and slashing damage are covered and cheap to make. It's usually Strikers that are used for Tower climbing and boss fights; as well as and using one to protect your Waiting Room is usually enough to kill careless raider.
raiders not expecting a real fight.
** Transparagus is the key to kill anything not named Coen, as thirty seconds of free hits can turn battles.
* GameBreaker: A milder case case, but the machete weapon is considered overpowered to the point that even [[LampshadeHanging Meijin himself]] points it out just how useful the machete is in one of his tips. Fast attacks, long reach and a very good combo that can attack basically all around you (making it good even when facing a crowd) make it a deadly package package, especially with it's its very good (a near-instant stab that stuns and knocks down your enemy) enemy so you can stomp them) and cheap (1 Rage stack) Rage Move. The only downside is it's its low durability, but with enough money and patience you can stockpile them easily. It Logically enough, this status goes both ways as ways; you will dread seeing it in the hands of any enemy, especially a Hunter or a Hater. There's a reason a lot of Fighters left to defend Waiting Rooms have those machetes equipped.
** While there are other weapons that are extremely effective, perhaps the most powerful weapon in the game is the humble iron. The R1/L1 attack is a "parry" with a very long window, making it the closest thing the game has to a shield. If that alone wasn't enough, it's its rage attack is *fantastic* ''fantastic'' for fighting crowds as a reusable, 1-rage-costing 1-Rage-costing tear gas bomb. It's also fast enough to get hits in on people pretty easily, easily while also hitting multiple times times, allowing it to break armor very quickly, AND the iron does scarily good damage to boot! It's possible to play through the entire game with nothing but the iron and its upgrades, upgraded forms, as even if you're using an iron drastically below the level of the enemies in your area, its parry, armor-breaking, and tear gas effects make it a constant must-have. Not to mention it As a final benefit, the iron deals blunt damage which enemies become resistant to only in the last area of the game.game. It's only downside is the small ammo pool but it's fairly generous and each one will last you at least one floor. Plus the upgrade materials are easy to get even when you get the start needing Iron + +, compared to all the other weapons that needs colored metals that can only be found in special chests and or the Shock Terror Terrors to do the same amount of damage.
** After the Machete comes the Katana Katana, which at first may not seem impressive with it's its large windups. Leveling the Mastery however unlocks a plethora of useful moves which make up for it's its slow speed. But the prime point of the weapon is the fact that it can dish out frankly ridiculous amounts of damage even unupgraded. without upgrades. It and the abovementioned Iron mentioned above are the two weapons most commonly mentioned on game forums as the go-to weapons for higher floors.



** The Screamers and Haters won't stop chasing you unless you break sight and a few steps more and they have better stamina than you. If you're weapon broke and one of them just got a heavy hit in you'll have to run back to the starting point with them on your heels.

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** The Screamers and Haters won't stop chasing you unless you break sight and are a few steps more ahead of them, and they have better stamina than you. If you're your weapon broke and one of them just got a heavy hit in in, you'll have to run back to the starting point with them on your heels.heels the whole way.



** Kamatech is full of creepy dolls, wrecked roller coaster for platforming and screamers with Oni masks ready to scratch you to bits.

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** Kamatech is full of creepy dolls, wrecked roller coaster coasters for platforming and screamers with Oni masks ready to scratch you to bits.



* ThatOneSidequest: Climb missions are a nightmare since you need to kill every enemies on the floor without any indication the floor is cleared but the Haters can steal your kill since they attack everything in sight. It has since been patched.
* ThatOneBoss: Out of all the three mini-bosses, Jin-Die (and consequently [[spoiler: Jackson]]) is generally regarded as the hardest and most annoying. Not only is she a very frustrating GetBackHereBoss that teleports around the arena (that always has multiple levels so be ready to chase her around), her ranged attacks can stunlock you to hell and back sometimes enough to drain large chunks of your health and push you off ledges. Oh and to top it off - she has a huge resistance to Piercing damage so forget about trying to take it out from afar. Most people just resort to using cloaking mushrooms to wail on her without taking damage.

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* ThatOneSidequest: Climb missions are used to be a nightmare since you need to kill every enemies on the floor without any indication the floor is cleared but the Haters can steal your kill since they attack everything in sight. It has since been patched.
* ThatOneBoss: Out of all the three mini-bosses, Jin-Die (and consequently [[spoiler: Jackson]]) is generally regarded as the hardest and most annoying. Not only is she a very frustrating GetBackHereBoss that teleports around the arena (that always has multiple levels so be ready to chase her around), her ranged attacks can stunlock you to hell and back sometimes enough to drain large chunks of your health and push you off ledges. ledges into serious fall damage. Oh and to top it off - she has a huge resistance to Piercing damage so forget about trying to take it her out from afar. afar with projectiles, which would be the sane approach to her. Most people just resort to using cloaking mushrooms to wail beat on her without taking damage.



** Co-En in Nintanda will usually be the point players give up on the game. For starters all his attacks will kill any tier 4 characters in one hit and tier 5 are only unlocked after beating him, also the retrieval cost for a death 280 000 kill coins which is either hour of grind or letting the character die. To top it off he is a DamageSpongeBoss and if your weapons break while he is still standing you'll have to finish him with with your fists that only does one damage.
* ThatOneLevel: The last ten floors, while it's not as full of trap than the previous area and is more visually appealing than most it has platforming and BottomlessPit, not only that but the game can be especially glitchy on those levels. This is also where the retrieval cost becomes really expensive to the point you're better off letting your fighter die with all his equipment and loot than grind for hours the lower level to get him back.

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** Co-En in Nintanda will usually be the point players give up on the game. For starters starters, all his attacks will kill any tier 4 characters in one hit and tier 5 are only unlocked after beating him, also the retrieval cost for a death 280 000 at his level is 280,000 kill coins coins, which is either hour hours of grind to collect all that cash (without dying again) or letting the character die. To top it off all off, he is a DamageSpongeBoss and if your weapons break while he is still standing you'll have to finish him with with your fists that only does one damage.
* ThatOneLevel: The last ten floors, while it's not as full of trap traps than the previous area and is more visually appealing than most it of the previous floors, has platforming and BottomlessPit, not only that but and the game can be especially glitchy on those levels. This is also where the retrieval cost becomes really expensive to the point you're better off letting your fighter die with all his equipment and loot than grind for hours on the lower level levels to get him them back.



* WinBackTheCrowd: While early trailers made the new direction look stereotypically gritty, the later trailers presented a ''much'' more stylish, surreal world that has won the game many more fans.

to:

* WinBackTheCrowd: While early trailers made the new direction look stereotypically gritty, the later trailers presented a ''much'' more stylish, surreal world that has won the game many more fans.
Is there an issue? Send a MessageReason:
None


* BrokenBase: If you are discussing the game, don't mention its free-to-play style or micro-transactions. You'll quickly find yourself in the middle of an argument between those who hate it and those who don't mind.

to:

* BrokenBase: If you are discussing Does the micro-transaction format ruin what otherwise could have been a great action game, don't mention or is the game generous enough with its free-to-play style or micro-transactions. You'll quickly find yourself in items that a good player should never have to use micro-transactions anyway? Or take the middle third side: that using micro-transactions or not using them has little effect on the amount of an argument between those who hate it and those who don't mind.grinding you'll have to do, so pinpointing them as the issue is missing the point.
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Not YM Mv and must be undeniably intentional.


* ShoutOut: Taro Gunkanyama may be a shout-out to ''Manga/BoboboboBobobo'' '''of all things''' as one major villain Gunkan (aka Captain Battleship) had a extremely long black pompadour, a battleship theme-name, and was one of the EliteFour of his organization.

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* AwesomeMoments: A meta-example: one player, [=Cyberassassin24=], has the distinction of being the first player with recorded evidence (via Twitch) of having slain a [[NintendoHard Jackal]]. The method was somewhat amusing: he took advantage of the Jackal's VillainTeleportation to trap him in the Direct Hell Express elevator, then wailed on him for ''thirteen hours'' before finally killing him. While he couldn't get the drop from the Jackal due to it being in an area he couldn't pick it up from, [=GungHo=] rewarded him for his efforts with a free shirt and gave all players a free Death Metal as compensation for the emergency maintenance that followed, while titling [=Cyberassassin24=]'s character "Linda the Legend" for helping discover a serious oversight in the Jackal's behavior.
* AwesomeMusic: Over a hundred bands have lent their talents to the game's soundtrack, most of the songs have been titled after the game.

to:

* AwesomeMoments: A meta-example: one player, [=Cyberassassin24=], has the distinction of being the first player with recorded evidence (via Twitch) of having slain a [[NintendoHard Jackal]]. The method was somewhat amusing: he took advantage of the Jackal's VillainTeleportation to trap him in the Direct Hell Express elevator, then wailed on him for ''thirteen hours'' before finally killing him. While he couldn't get the drop from the Jackal due to it being in an area he couldn't pick it up from, [=GungHo=] rewarded him for his efforts with a free shirt and gave all players a free Death Metal as compensation for the emergency maintenance that followed, while titling [=Cyberassassin24=]'s character "Linda the Legend" for helping discover a serious oversight in the Jackal's behavior.
* AwesomeMusic:
SugarWiki/AwesomeMusic: Over a hundred bands have lent their talents to the game's soundtrack, most of the songs have been titled after the game.


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* SugarWiki/MomentOfAwesome: A meta-example: one player, [=Cyberassassin24=], has the distinction of being the first player with recorded evidence (via Twitch) of having slain a [[NintendoHard Jackal]]. The method was somewhat amusing: he took advantage of the Jackal's VillainTeleportation to trap him in the Direct Hell Express elevator, then wailed on him for ''thirteen hours'' before finally killing him. While he couldn't get the drop from the Jackal due to it being in an area he couldn't pick it up from, [=GungHo=] rewarded him for his efforts with a free shirt and gave all players a free Death Metal as compensation for the emergency maintenance that followed, while titling [=Cyberassassin24=]'s character "Linda the Legend" for helping discover a serious oversight in the Jackal's behavior.

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* BrokenBase: Several fans preferred the Yusuke Kozaki art style of when the game was ''VideoGame/LilyBergamo''.
** If you are discussing the game, don't mention it's free-to-play style or the micro-transactions. You'll quickly find yourself in the middle of an argument between those who hate it and those who don't mind.

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* BrokenBase: Several fans preferred the Yusuke Kozaki art style of when the game was ''VideoGame/LilyBergamo''.
**
If you are discussing the game, don't mention it's its free-to-play style or the micro-transactions. You'll quickly find yourself in the middle of an argument between those who hate it and those who don't mind.


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* TheyChangedItNowItSucks: Several fans preferred the Yusuke Kozaki art style of when the game was ''VideoGame/LilyBergamo'', finding the current one to be uninteresting.
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* ShoutOut: Taro Gunkanyama may be a shout-out to ''Manga/BoboboboBobobo'' '''of all things''' as one major villain Gunkan (aka Captain Battleship) had a extremely long black pompadour, a battleship theme-name, and was one of the EliteFour of his organization.
Is there an issue? Send a MessageReason:
Toned down markup abuse


* AwesomeMoments: A meta-example: one player, [=Cyberassassin24=], has the distinction of being the first player with recorded evidence (via Twitch) of having slain a [[NintendoHard Jackal]]. The method was somewhat amusing: he took advantage of the Jackal's VillainTeleportation to trap him in the Direct Hell Express elevator, then wailed on him for '''''thirteen hours''''' before finally killing him. While he couldn't get the drop from the Jackal due to it being in an area he couldn't pick it up from, [=GungHo=] rewarded him for his efforts with a free shirt and gave all players a free Death Metal as compensation for the emergency maintenance that followed, while titling [=Cyberassassin24=]'s character "Linda the Legend" for helping discover a serious oversight in the Jackal's behavior.

to:

* AwesomeMoments: A meta-example: one player, [=Cyberassassin24=], has the distinction of being the first player with recorded evidence (via Twitch) of having slain a [[NintendoHard Jackal]]. The method was somewhat amusing: he took advantage of the Jackal's VillainTeleportation to trap him in the Direct Hell Express elevator, then wailed on him for '''''thirteen hours''''' ''thirteen hours'' before finally killing him. While he couldn't get the drop from the Jackal due to it being in an area he couldn't pick it up from, [=GungHo=] rewarded him for his efforts with a free shirt and gave all players a free Death Metal as compensation for the emergency maintenance that followed, while titling [=Cyberassassin24=]'s character "Linda the Legend" for helping discover a serious oversight in the Jackal's behavior.

Added: 453

Changed: 169

Removed: 453

Is there an issue? Send a MessageReason:
None


* AwesomeMusic: Over a hundred bands have lent their talents to the game's soundtrack, including Her Name In Blood, a Japanese death metal band, who made the game's [[https://www.youtube.com/watch?v=37Cyq0svN2o self-titled theme song]].

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* AwesomeMusic: Over a hundred bands have lent their talents to the game's soundtrack, including Her Name In Blood, a Japanese death metal band, who made most of the game's [[https://www.youtube.com/watch?v=37Cyq0svN2o self-titled theme song]].songs have been titled after the game.



* ComplacentGamingSyndrome:
** While Strikers have decent health, they do insane damage with machetes and are also good with their fists, so blunt and slashing damage are covered and cheap to make. It's usually Strikers that are used for Tower climbing and boss fights; as well as one to protect your Waiting Room is enough to kill careless raider.
** Transparagus is the key to kill anything not named Coen, thirty seconds of free hits can turn battles.



* ComplacentGamingSyndrome:
** While Strikers have decent health, they do insane damage with machetes and are also good with their fists, so blunt and slashing damage are covered and cheap to make. It's usually Strikers that are used for Tower climbing and boss fights; as well as one to protect your Waiting Room is enough to kill careless raider.
** Transparagus is the key to kill anything not named Coen, thirty seconds of free hits can turn battles.
Is there an issue? Send a MessageReason:
Already an example on the main page.


* HellIsThatNoise: A very loud alarm plays when [[StalkedByTheBell you've spent too long in one area]]. It signifies that Jackals are on their way to mess you up.

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