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*TheyWastedAPerfectlyGoodPlot: The Kosugi's dysfunctional relationship as well as the mystery of Lumisa's parentage is never touched upon.
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* NintendoHard: This is a sequel to ''La-Mulana''. '''''You will die.'''''
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** The ''entirety'' of the Tower of Oannes DLC is a riot from start to end and beyond the end, and it is meant to be this game's Temple of Hell! You will likely spend more time laughing or amusing yourself with all the absurdities and references, rather than being frustrated. Nevermind the statues' [[GagPenis codpieces]].
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* TheWoobie: This game reveals Sakit, a mechanical effigy of whom was one of the bosses of the first game, to be this. [[spoiler: It's revealed that it was Abuto, not Sakit, who orchestrated the war of the giants. In truth, Sakit questioned the need for the giants to fight one another. In response, Abuto manipulated Sakit into murdering his wife Ledo to kick off the war. Sakit alone was made a scapegoat for the war and was imprisoned in the Underworld to have his intestines eaten for all eternity. The worst part is that no one knew the truth for thousands of years, since it was Abuto who chronicled the history of his people.]]

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* TheWoobie: This game reveals Sakit, a mechanical effigy of whom was one of the bosses of the first game, to be this. [[spoiler: It's revealed that it was Abuto, not Sakit, who orchestrated the war of the giants. In truth, Sakit questioned the need for the giants to fight one another. In response, Abuto manipulated Sakit into murdering his wife Ledo to kick off the war. Sakit alone was made a scapegoat for the war and was imprisoned in the Underworld to have his intestines eaten for all eternity. The worst part is that no one knew the truth for thousands of years, [[WrittenByTheWinners since it was Abuto who chronicled the history of his people.people]].]]
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* AuthorsSavingThrow: Version 1.1.1.2 fixed some bugs and buffed some of the easiest bosses in the game, making them harder to beat, [[spoiler:including Mother/The 9th Child, who is now more challenging than her original counterpart in the first game.]] Unfortunately this patch came with several glitches, but most of them were fixed in Version 1.2.2.2.
** Version 1.4.4.2 and beyond polished the game and fixed more issues, fixed some translation errors, added new graphical effects, replaced and added new sound effects and added cloud saving (only in the Steam version). But the biggest, major improvement is in Surtr's boss fight: the bottomless pit was replaced with a pool of lava, reducing the boss' brutal difficulty drastically.
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* TheWoobie: This game reveals Sakit, one of the bosses of the first game, to be this. [[spoiler: It's revealed that it was Abuto, not Sakit, who orchestrated the war of the giants. In truth, Sakit questioned the need for the giants to fight one another. In response, Abuto manipulated Sakit into murdering his wife Ledo to kick off the war. Sakit alone was made a scapegoat for the war and was imprisoned in the Underworld to have his intestines eaten for all eternity. The worst part is that no one knew the truth for thousands of years, since it was Abuto who chronicled the history of his people.]]

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* TheWoobie: This game reveals Sakit, a mechanical effigy of whom was one of the bosses of the first game, to be this. [[spoiler: It's revealed that it was Abuto, not Sakit, who orchestrated the war of the giants. In truth, Sakit questioned the need for the giants to fight one another. In response, Abuto manipulated Sakit into murdering his wife Ledo to kick off the war. Sakit alone was made a scapegoat for the war and was imprisoned in the Underworld to have his intestines eaten for all eternity. The worst part is that no one knew the truth for thousands of years, since it was Abuto who chronicled the history of his people.]]
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: [[{{VideoGame/Undertale}} Burger]][[{{VideoGame/Deltarune}} pants]], just like the games where he came from, looks just as weird as ever in the console versions, especially with a more realistic art style. See for [[https://twitter.com/IndieWorldJP/status/1143721912368943104 yourself.]]

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* UncannyValley: UnintentionalUncannyValley: [[{{VideoGame/Undertale}} Burger]][[{{VideoGame/Deltarune}} pants]], just like the games where he came from, looks just as weird as ever in the console versions, especially with a more realistic art style. See for [[https://twitter.com/IndieWorldJP/status/1143721912368943104 yourself.]]
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** The 2019 update and onwards turned [[spoiler:Spiral Hell]] into one of these, by turning [[spoiler:all the previously fought mini-bosses into undead abominations. Just to give you an example, Vidolfnir, the mini-boss of Icefire Treetop, has been reduced into a headless bird that shoots fireballs from its blood-covered neck. In fact, almost every mini-boss from the area lost their heads after being resurrected. The only exception is Ratatoskr, whose body is ''decomposing'' after his true form was killed.]]
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** Tower of Oannes, the DLC released in January of 2022, is basically this game's Hell Temple. But the setup to even unlock it, alongside its traps, bosses and puzzles in it, are far more ruthless. [[spoiler:For starters, you are required to die in a specific place in a specific way to be allowed into a certain area, and if you didn't bring a certain item with you then you can't leave the area without dying, and dying in there prevents the quest from going on.]] But you are very likely to be crying in laughter over how absurd the Tower of Oannes and its content is... Even after you die the most shameful deaths to the traps in there.

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** Tower of Oannes, the DLC released in January of 2022, is basically this game's Hell Temple. But the setup to even unlock it, alongside its traps, bosses and puzzles in it, are far more ruthless. [[spoiler:For starters, you are required to die in a specific place in a specific way to be allowed into a certain area, and if you didn't bring a certain item with you then you can't leave the area without dying, and dying in there prevents the quest from going on.]] But you are very likely to be crying in laughter over how absurd the Tower of Oannes and its content is... Even after you die the most shameful deaths to the traps in there. And once you finish the tower, a time trial mode exclusive for the tower is unlocked, where you must complete the tower again '''''in under an hour'''''.

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* ThatOnePuzzle: How to actually get the Cog of Antiquity once you unlock the chest containing it. [[spoiler:One tablet gives you a selection of mantras to chant "at the neck of the colossal dragon", while another says "the infernal fiend bites the neck of the colossal dragon". From the Crystal Skull puzzle in Heaven's Labyrinth you figure out that the BlobMonster depicted around Heaven's Labyrinth is the infernal fiend, but what about the dragon? Well, you have to figure out that the drawing in the bottom left corner of every stone tablet in an area corresponds to the map of the area (which is what completing Brahma's Trial is supposed to show you). The drawing on all of the tablets in Heaven's Labyrinth is the infernal fiend, and the chest containing the Cog is where its mouth would be. Takamagahara Shrine has a dragon on all of its tablets, so you go to where the neck would be and chant the mantras there. Most people end up "solving" this puzzle just by noticing the purple line on the map indicating an area transition and simply chanting every combination of mantras until something happens]].

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* ThatOnePuzzle: ThatOnePuzzle:
** The Golden Rock puzzle at the Roots of Yggdrasil is something that players have stumbled upon for years after the game's release. When the game was released, the puzzle had a very simple solution, in which [[spoiler:the player must use the Lamp of Time as quickly as possible after breaking the pillar, jump to the platform after chanting a Mantra in front of the Bust of Mimir, break the wall and the Life Sigil to obtain the Pyramid Crystal.]] Later updates changed the puzzle completely by [[spoiler:rendering the Golden Rock immune to the Lamp of Time]]. Because of this, no one knows exactly the new ''intended'' way to solve this puzzle. Some suggested to [[spoiler:break the pillar, jump and break the wall as fast as possible before the rock crushes the player]] or [[spoiler:use Mjolnir to break the wall]], but these solutions are more impractical than helpful.
**
How to actually get the Cog of Antiquity once you unlock the chest containing it. [[spoiler:One tablet gives you a selection of mantras to chant "at the neck of the colossal dragon", while another says "the infernal fiend bites the neck of the colossal dragon". From the Crystal Skull puzzle in Heaven's Labyrinth you figure out that the BlobMonster depicted around Heaven's Labyrinth is the infernal fiend, but what about the dragon? Well, you have to figure out that the drawing in the bottom left corner of every stone tablet in an area corresponds to the map of the area (which is what completing Brahma's Trial is supposed to show you). The drawing on all of the tablets in Heaven's Labyrinth is the infernal fiend, and the chest containing the Cog is where its mouth would be. Takamagahara Shrine has a dragon on all of its tablets, so you go to where the neck would be and chant the mantras there. Most people end up "solving" this puzzle just by noticing the purple line on the map indicating an area transition and simply chanting every combination of mantras until something happens]].
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* GeniusBonus: Ra absorbs Aten and Amen into himself. In Egyptian mythology Aten was considered an aspect of Ra, while the gods Amen and Ra were combined into the deity Amen-Ra during middle Egyptian dynasties.
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*** More funny body language from Lumisa when she reacts to [[spoiler: the Gyonin King's death]] with a dismissive hand wave that just oozes "good riddance!"
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* AuthorsSavingThrow: Version 1.1.1.2 fixed some bugs and buffed some of the most easiest bosses in the game, making them harder to beat, [[spoiler:including Mother/The 9th Child, who is now more challenging than her original counterpart in the first game.]] Unfortunately this patch came with several glitches, but most of them were fixed in Version 1.2.2.2.

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* AuthorsSavingThrow: Version 1.1.1.2 fixed some bugs and buffed some of the most easiest bosses in the game, making them harder to beat, [[spoiler:including Mother/The 9th Child, who is now more challenging than her original counterpart in the first game.]] Unfortunately this patch came with several glitches, but most of them were fixed in Version 1.2.2.2.
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None

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** Tower of Oannes, the DLC released in January of 2022, is basically this game's Hell Temple. But the setup to even unlock it, alongside its traps, bosses and puzzles in it, are far more ruthless. [[spoiler:For starters, you are required to die in a specific place in a specific way to be allowed into a certain area, and if you didn't bring a certain item with you then you can't leave the area without dying, and dying in there prevents the quest from going on.]] But you are very likely to be crying in laughter over how absurd the Tower of Oannes and its content is... Even after you die the most shameful deaths to the traps in there.


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** Tower of Oannes introduces many puzzles that will baffle any player, veteran or otherwise, and that's before even getting in the tower proper. [[spoiler:For an example, part of the puzzle involves finding a trap that literally does nothing. And no one would think of that one switch in the Ancient Chaos.]]

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** The Dissonance itself when it first appears. You've just defeated Vritra and you're probably feeling good about it, but when the game shifts from the boss area back to the ruins, the room is filled with this weird mist and this [[https://www.youtube.com/watch?v=9g_zUMMFYlg utterly creepy music]] starts playing. It's ''very'' disturbing, especially on the first playthrough.



* SequelDifficultySpike: The last game was hard enough! Rather than the fairly linear opening few areas, the ruins of Eg-Lana are far more open from the get go, which means exploration can be both more difficult and confusing. Despite the many anti-frustration features, the challenge in the platforming and puzzles is ramped up from the get-go - this game ''expects'' you to be a veteran of the previous game, and ''God help you if you're not''.

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* SequelDifficultySpike: The last game was hard enough! Rather than the fairly linear opening few areas, the ruins of Eg-Lana are far more open from the get go, which means exploration can be both more difficult and confusing. Despite the many anti-frustration features, the challenge in the platforming and puzzles is ramped up from the get-go - this game ''expects'' you to be a veteran of the previous game, and ''God help you if you're not''. [[JustifiedTrope Justified]] in-game where you're told the traps in La-Mulana were designed to test you, but the traps in Eg-Lana are designed to ''kill'' you.
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** "Encyclopedia Completionist", which requires the player to complete the glossary, which can be done by talking to other characters and killing enemies. Sounds easy, right? Well, guess what: sub-bosses and Guardians do not get entries on the glossary by killing them. You have to find their entries that are hidden in the area that contain said bosses. While some of them are in plain sight, others are very well hidden and sometimes requires you to use the Hand Scanner to check some spots in the area. But wait, there's more! Some characters also have additional entries in the glossary. How do you get them? By doing the same thing, except they're scattered all around Eg-Lana instead of placed in a particular area. Not only that, but a few can be lost (though fortunately, collecting them on any playthrough or via any save counts towards the achievement.) To top it off [[spoiler:three of the entries can only be gotten during the EscapeSequence]]!

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** "Encyclopedia Completionist", which requires the player to complete the glossary, which can be done by talking to other characters and killing enemies. Sounds easy, right? Well, guess what: sub-bosses and Guardians do not get entries on the glossary by killing them. You have to find their entries that are hidden in the area that contain said bosses. While some of them are in plain sight, others are very well hidden and sometimes requires require you to use the Hand Scanner to check some spots in the area. But wait, there's more! Some characters also have additional entries in the glossary. How do you get them? By doing the same thing, except they're scattered all around Eg-Lana instead of placed in a particular area. Not only that, but a few can be lost [[PermanentlyMissableContent accidentally rendered unobtainable]] (though fortunately, collecting them on any playthrough or via any save counts towards the achievement.) To top it off [[spoiler:three of the entries can only be gotten during the EscapeSequence]]!



** Jormungand, the fourth boss, is not the world serpent that eats its own tail, but a Lokapalan soldier riding on a bike that resembles the world serpent. This fight is the unholy union of Ellmac and Palenque. Just to even fight him you have to use the Pochette Key or you get crushed and killed in one hit. Once you do that, you'll have to contend with his attacks. While his gun attacks do decent damage, the biggest danger is just getting run over, as he has a huge hit box and often moves from one side of the screen to the other without warning. Worst of all, he spends a lot of time behind you, and Lumisa can't attack behind her during the fight [[spoiler: although you can get underneath Jormungand and use earth spears or the flare gun]]. While he does follow a very strict pattern and all of his attacks are avoidable once you know it, it may take you many attempts to figure it out.

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** Jormungand, the fourth boss, is not the world serpent that eats its own tail, but a Lokapalan soldier riding on a bike that resembles the world serpent. This fight is the unholy union of Ellmac and Palenque. Just to even fight him you have to use the Pochette Key or you get crushed and killed in one hit. Once you do that, you'll have to contend with his attacks. While his gun attacks do decent damage, the biggest danger is just getting run over, as he has a huge hit box and often moves from one side of the screen to the other without warning. Worst of all, he spends a lot of time behind you, and Lumisa can't attack behind her during the fight [[spoiler: although you can get underneath Jormungand and use earth spears or the flare gun]]. While he does follow a very strict pattern and all of his attacks are avoidable once you know it, them, it may take you many attempts to figure it him out.



* ThatOneLevel: The [[TheUnderworld Eternal Prison]] takes the cake in this game. When you first access this area through the Corridor of Blood, your holy grail is disabled, meaning you can't warp out, and you immediately have to descend in a way that keeps you from leaving the way you came in. It only gets worse from there. Screens are filled with difficult enemies, spikes (which the lighting can render practically invisible), lava, and crushers. Its main gimmicks are the underworld gates, which need to be traversed in the correct order to reach the boss, and each one you cross will make another item unavailable until you leave the area. [[spoiler:In addition, the scythe gate will murder you when you attempt to go through it if you haven't lost access to ALL the other items you're supposed to.]] To make matters even worse, some gates will spit you back out of the area, requiring you to go through it all over again. This is all on top of the area containing some of the most difficult and annoying puzzles in the game.
** [[HailfirePeaks Icefire Treetop]], one of the earlier areas of the game which can be accessed after defeating Nidhoggr in Roots of Yggdrasil, especially if the player didn't acquire the Scalesphere and the Ice Cloak. Filled with annoying ceiling enemies that can lunge at you and knock you off platforms, ice physics, the most obnoxious platform segments with breakable platforms and two new hazards: Icy water and poisonous lava. Icy water can drain your health slighty faster than regular water without the Scalesphere while poisonous lava can drain your health ''in a second.'' Even the Ice Cloak and the Scalesphere combined only reduce the damage to "manageable" rather than eliminating it. Did I also mention that the Guardian of this place is [[GoddamnedBoss Surtr?]]
** The Ancient Chaos is a lot like the previous game's Tower of the Goddess, with incredibly tall towers you have to scale, and lots of enemies that love to knock you all the way to the bottom, either into SpikesOfDoom, [[CycleOfHurting more enemies]], or pits of poison lava. This isn't to mention that many of the floors will either crumble under your feet or are pitfalls that will drop you right onto a bunch of spikes, and the area is filled with Anunnaki statues that will blast you with divine retribution if you accidentally hit them.
** The Hall of Malice, Eg-Lana's version of the Dimensional Corridor. It doesn't seem that hard at first, but once the area is activated with the Cog of Antiquity, things go downhill at this point: just like last time, you're unable to warp out of the area until you beat all the sub-bosses in the area. Said sub-bosses are very challenging and requires a lot of ammo to be taken down, since most of them can't be defeated with just the primary weapons. Oh, and just like last time, the area will lock you on a route until all the sub-bosses from that route are dead. [[spoiler:You can make things easier on yourself if you get the Golden Tablet first since the path from Heaven's Labyrinth will be open. If you DON'T, go down the route first that has the GiantEnemyCrab at the end since you can leave via the Corridor of Blood once it's dead.]] Thankfully you can return to the village at any moment between routes and once all of them are dead, the area will allow you to use the Grail again once Echidna's Ankh is revealed.

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* ThatOneLevel: The [[TheUnderworld Eternal Prison]] takes the cake in this game. When you first access this area through the Corridor of Blood, your holy grail is disabled, meaning you can't warp out, and you immediately have to descend in a way that keeps you from leaving the way you came in. It only gets worse from there. Screens are filled with difficult enemies, spikes (which the lighting can render practically invisible), lava, and crushers. Its main gimmicks are the underworld gates, which need to be traversed in the correct order to reach the boss, and each one you cross will make another item unavailable unusable until you leave the area. [[spoiler:In addition, the scythe gate will murder you when you attempt to go through it if you haven't lost access to ALL ''all'' the other items you're supposed to.]] To make matters even worse, some gates will spit you back out of the area, requiring you to go through it all over again. This is all on top of the area containing some of the most difficult and annoying puzzles in the game.
** [[HailfirePeaks Icefire Treetop]], one of the earlier areas of the game which can be accessed after defeating Nidhoggr in Roots of Yggdrasil, especially if the player didn't acquire the Scalesphere and the Ice Cloak. Filled with annoying ceiling enemies that can lunge at you and knock you off platforms, ice physics, the most obnoxious platform segments with breakable platforms and two new hazards: Icy water and poisonous lava. Icy water can drain your health slighty faster than regular water without the Scalesphere while poisonous lava can drain your health ''in a second.'' Even the Ice Cloak and the Scalesphere combined only reduce the damage to "manageable" rather than eliminating it. Did I we also mention that the Guardian of this place is [[GoddamnedBoss Surtr?]]
** The Ancient Chaos is a lot like the previous game's Tower of the Goddess, with incredibly tall towers you have to scale, and lots of enemies that love to knock you all the way to the bottom, either into SpikesOfDoom, [[CycleOfHurting more enemies]], or pits of poison lava. This isn't Not to mention that many of the floors will either crumble under your feet or are pitfalls that will drop you right onto a bunch of spikes, and the area is filled with Anunnaki statues that will blast you with divine retribution if you accidentally hit them.
** The Hall of Malice, Eg-Lana's version of the Dimensional Corridor. It doesn't seem that hard at first, but once the area is activated with the Cog of Antiquity, things go downhill at this point: just like last time, you're unable to warp out of the area until you beat all the sub-bosses in the area. Said sub-bosses are very challenging and requires require a lot of ammo to be taken down, since most of them can't be defeated with just the primary weapons. Oh, and just like last time, the area will lock you on a route until all the sub-bosses from that route are dead. [[spoiler:You can make things easier on yourself if you get the Golden Tablet first since the path from Heaven's Labyrinth will be open. If you DON'T, ''didn't'', go down the route first that has the GiantEnemyCrab at the end since you can leave via the Corridor of Blood once it's dead.]] Thankfully you can return to the village at any moment between routes and once all of them the sub-bosses are dead, the area will allow you to use the Grail again once Echidna's Ankh is revealed.
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*** Averted if you're trying for the achievement to defeat all the main bosses without using subweapons. The platforms that rise off the ground cause you to slide off them if you're standing in the wrong spot, and as alluded to before you die if you get pressed against the ceiling, so the only weapon that can really hit her effectively is the whip. Colliding with her body does a far bit of damage, and her erratic movements make it difficult to judge the correct spacing to hit her without getting slammed into. In addition, the occasional laser pillars that are a nuisance when using subweapons are far harder to dodge when you're trying to get in hits at melee so you end up taking a lot of damage. This makes it hard to get to the final phase without a lot of life... which means that while she may only be three hits from death, YOU probably are too.

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*** Averted if you're trying for the achievement to defeat all the main bosses without using subweapons. The platforms that rise off the ground cause you to slide off them if you're standing in the wrong spot, and as alluded to before you die if you get pressed against the ceiling, so the only weapon that can really hit her effectively is the whip. Colliding with her body does a far bit of damage, and her erratic movements make it difficult to judge the correct spacing to hit her without getting slammed into. In addition, the occasional laser pillars that are a nuisance when using subweapons are far harder to dodge when you're trying to get in hits at melee so you end up taking a lot of damage. This makes it hard to get to the final phase without a lot of life... which means that while she may only be three hits from death, YOU ''you'' probably are too.



** The Lokapala soldiers found in the Immortal Battlefield. In a game where you primarily fight with whips and thrown projectiles, these guys come at you with ''fully automatic rifles''. They time their burst fires to hit you right after you lose MercyInvincibility, making it possible for them to [[CycleOfHurting stunlock]] you, and makes any shield short of the Angel Shield useless against them. And right as one sees you, [[EnemySummoner it will whistle, calling more comrades to appear from the Tree Of Life doors]]. What's worse is that as you progress through the game, they'll begin appearing in other areas as well.

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** The Lokapala soldiers found in the Immortal Battlefield. In a game where you primarily fight with whips and thrown projectiles, these guys come at you with ''fully automatic rifles''. They time their burst fires to hit you right after you lose MercyInvincibility, making it possible for them to [[CycleOfHurting stunlock]] you, and makes any shield short of the Angel Shield useless against them. And right Right as one sees you, [[EnemySummoner it will whistle, calling more comrades to appear from the Tree Of Life doors]]. What's worse is that as you progress through the game, they'll begin appearing in other areas as well.



* GoddamnedBoss: Surtr, the Guardian of Icefire Treetop is possibly the most frustrating and unfair boss fight in the entire game, surpassing even Jormungand himself. First off, the room itself: There are rocks falling from the ceiling whenever Surtr moves, meaning you can take damage unless you destroy said blocks. Not only that, but you can die if you fall into the [[BottomlessPits bottomless pit]], which can happen since the floor itself is collapsing. Remember what we said about destroying blocks? You can accidentally destroy the ''block you are standing on''! And then there's Surtr himself: he has a truckload of HP, he can destroy parts of the floor with his hand, he can rear his head and drop magma from his mouth that leaves a trail of fire if touches the floor and he can walk to the side and attack you AND destroy a major chunk of the floor with his fist. It's not completely hopeless, however. He can be manipulated into using his magma attack, his least dangerous attack and the one that enables you to hit him, by standing directly underneath his face. Additionally, you can cling to the edges of the screen if you run out of room, though there's nothing to suggest you can do so.

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* GoddamnedBoss: Surtr, the Guardian of Icefire Treetop is possibly the most frustrating and unfair boss fight in the entire game, surpassing even Jormungand himself. First off, the room itself: There are rocks falling from the ceiling whenever Surtr moves, meaning you can take damage unless you destroy said blocks. Not only that, but you can die if you fall into the [[BottomlessPits bottomless pit]], which can happen since the floor itself is collapsing. Remember what we said about destroying blocks? You can accidentally destroy the ''block you are standing on''! And then Then there's Surtr himself: he has a truckload of HP, he can destroy parts of the floor with his hand, he can rear his head and drop magma from his mouth that leaves a trail of fire if touches the floor and he can walk to the side and attack you AND ''and'' destroy a major chunk of the floor with his fist. It's not completely hopeless, however. He can be manipulated into using his magma attack, his least dangerous attack and the one that enables you to hit him, by standing directly underneath his face. Additionally, you can cling to the edges of the screen if you run out of room, though there's nothing to suggest you can do so.



* SequelDifficultySpike: And the last game was hard enough! Rather than the fairly linear opening few areas, the ruins of Eg-Lana are far more open from the get go, which means exploration can be both more difficult and confusing. Despite the many anti-frustration features, the challenge in the platforming and puzzles is ramped up from the get-go - this game ''expects'' you to be a veteran of the previous game, and ''God help you if you're not''.

to:

* SequelDifficultySpike: And the The last game was hard enough! Rather than the fairly linear opening few areas, the ruins of Eg-Lana are far more open from the get go, which means exploration can be both more difficult and confusing. Despite the many anti-frustration features, the challenge in the platforming and puzzles is ramped up from the get-go - this game ''expects'' you to be a veteran of the previous game, and ''God help you if you're not''.



** Anu, fought in the Ancient Chaos, is another fight that's visually impressive but quite difficult. The biggest challenge with Anu is that he spends much of his time in the air and is only vulnerable to melee attacks for a brief moment when he dive bombs you. Flare guns work, but his own ship works as a shield to protect him from the blast, meaning you have to hit him when he tilts to one side so the explosion will tag him. And while he's doing all of this he's littering the arena with rolling spiked balls and projectiles. Good luck!

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** Anu, fought in the Ancient Chaos, is another fight that's visually impressive but quite difficult. The biggest challenge with Anu is that he spends much of his time in the air and is only vulnerable to melee attacks for a brief moment when he dive bombs you. Flare guns work, but his own ship works as a shield to protect him from the blast, meaning you have to hit him when he tilts to one side so the explosion will tag him. And while While he's doing all of this he's littering the arena with rolling spiked balls and projectiles. Good luck!



* TheWoobie: This game reveals Sakit, one of the bosses of the first game, to be this. [[spoiler: It's revealed that it was Abuto, not Sakit, who orchestrated the war of the giants. In truth, Sakit questioned the need for the giants to fight one another. In response, Abuto manipulated Sakit into murdering his wife Ledo to kick off the war. Sakit alone was made a scapegoat for the war and was imprisoned in the Underworld to have his intestines eaten for all eternity. And the worst part is that no one knew the truth for thousands of years, since it was Abuto who chronicled the history of his people.]]

to:

* TheWoobie: This game reveals Sakit, one of the bosses of the first game, to be this. [[spoiler: It's revealed that it was Abuto, not Sakit, who orchestrated the war of the giants. In truth, Sakit questioned the need for the giants to fight one another. In response, Abuto manipulated Sakit into murdering his wife Ledo to kick off the war. Sakit alone was made a scapegoat for the war and was imprisoned in the Underworld to have his intestines eaten for all eternity. And the The worst part is that no one knew the truth for thousands of years, since it was Abuto who chronicled the history of his people.]]
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* GameBreaker: The hot spring in Ancient Chaos temporarily provides infinite subweapon ammo, allowing almost any boss to be trivialized with a few shots of the normally TooAwesomeToUse handgun (or by spamming hundreds of flares in the case of bosses whose hitboxes are above you most of the time, such as Anu and Echidna). Of course, this is meaningless if you are going for "[[ThatOneAchievement All I Have Is One Arm/Finger]]".

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* GameBreaker: The hot spring in Ancient Chaos temporarily provides infinite subweapon ammo, allowing almost any boss to be trivialized with a few shots of the normally TooAwesomeToUse handgun (or by spamming hundreds of flares in the case of bosses whose hitboxes are above you most of the time, such as Anu and Echidna). Of course, this is meaningless if you are going for "[[ThatOneAchievement All I Have Need Is One Arm/Finger]]".

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