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* GuideDangIt: It is not stated in the manual that loyalist rebels may spawn even if the overall revolt risk is negative. This mechanic caught many players off guard.

Changed: 56

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** As a non-Catholic power, it is almost pointless to have Catholic vassals, as the Papacy can still ask them to lead a crusade against you.

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** As a non-Catholic power, it is almost pointless to have Catholic vassals, as the Papacy can still ask them to lead a crusade against you. However, having the Papacy as a vassal is not an issue.
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**As a non-Catholic power, it is almost pointless to have Catholic vassals, as the Papacy can still ask them to lead a crusade against you.
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** On Clerics, players are going to use them more for nostalgia removal than religious conversion. Removing nostalgia is safe, instantaneous and more importantly eliminates the spawning of loyalist rebels. In contrast, religious conversion can fail, and even kill the Cleric.

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** On Clerics, players are going to use them more for nostalgia removal than religious conversion. Removing nostalgia is safe, safe, instantaneous and more importantly eliminates the spawning of loyalist rebels. In contrast, religious conversion can fail, and even kill the Cleric.

Added: 247

Changed: 10

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** On Clerics, players are going to use them more for nostalgia removal than religious conversion. Removing nostalgia is safe and instantaneous and more importantly eliminates the spawning of loyalist rebels. In contrast, religious conversion can fail, and kill the Cleric.

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** On Clerics, players are going to use them more for nostalgia removal than religious conversion. Removing nostalgia is safe and safe, instantaneous and more importantly eliminates the spawning of loyalist rebels. In contrast, religious conversion can fail, and even kill the Cleric. Cleric.
** One thing almost every player would want to do ASAP is to get their Kingdom Power up to maximum. As Kingdom Power increases, revolt risk is reduced and your income increases, which in turn allows you to store more gold before inflation sets in.
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* ItsEasySoItSucks: Players have argued that it is easy to earn tons of money by securing trade deals with major powers and then use that money to build a rock-solid foundation. It doesn't help that the AI's ability to evaluate war targets is somewhat questionable, giving the player opportunities to occupy provinces when a weak AI kingdom declares war. This is more apparent when the AI demands provinces via the royal marriage system when your king dies....and your empire is vastly more powerful. The resulting war is often easy to win for the player as the AI kingdom is weakened due to the unsuccessful demand.

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* ItsEasySoItSucks: Players have argued that it is easy to earn tons of money by securing trade deals with major powers and then use that money to build a rock-solid foundation. It doesn't help that the AI's ability to evaluate war targets is somewhat questionable, giving the player opportunities to occupy provinces when a weak AI kingdom declares war. This is more apparent when the AI demands provinces via the royal marriage system when your king dies....and your empire is vastly more powerful. The resulting war is often easy to win for the player as the AI kingdom is further weakened due to the unsuccessful demand.

Changed: 263

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* ItsEasySoItSucks: Players have argued that it is easy to earn tons of money by securing trade deals with major powers and then use that money to build a rock-solid foundation. It doesn't help that the AI's ability to evaluate war targets is somewhat questionable, giving the player opportunities to occupy provinces when a weak AI kingdom declares war.

to:

* ItsEasySoItSucks: Players have argued that it is easy to earn tons of money by securing trade deals with major powers and then use that money to build a rock-solid foundation. It doesn't help that the AI's ability to evaluate war targets is somewhat questionable, giving the player opportunities to occupy provinces when a weak AI kingdom declares war. This is more apparent when the AI demands provinces via the royal marriage system when your king dies....and your empire is vastly more powerful. The resulting war is often easy to win for the player as the AI kingdom is weakened due to the unsuccessful demand.
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None

Added DiffLines:

**On Clerics, players are going to use them more for nostalgia removal than religious conversion. Removing nostalgia is safe and instantaneous and more importantly eliminates the spawning of loyalist rebels. In contrast, religious conversion can fail, and kill the Cleric.
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* GuideDangIt: It is not stated in the manual that loyalist/religious rebels may spawn even if the overall revolt risk is negative. This mechanic caught many players off guard.

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* GuideDangIt: It is not stated in the manual that loyalist/religious loyalist rebels may spawn even if the overall revolt risk is negative. This mechanic caught many players off guard.

Changed: 197

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* ParanoiaFuel: Any Knight who's a non-royal is a possible foreign spy. This can be mitigated by having a royal member with good Espionage as your spy and leaving him at home.

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* ParanoiaFuel: Any Knight who's a non-royal is a possible foreign spy. The manual has a section on the list of actions your spy can do once he's successfully infiltrated a foreign court. [[OhCrap This list of actions can also happen to you and your realm.]] Spies can be mitigated detected by having a royal member with good Espionage as your spy and leaving him at home.
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*ComplacentGamingSyndrome: Not many players will opt to use Builders or Landlords as their effectiveness simply cannot match that of Marshals, Merchants, Clerics or Spies.
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*GuideDangIt: It is not stated in the manual that loyalist/religious rebels may spawn even if the overall revolt risk is negative. This mechanic caught many players off guard.

Added: 174

Changed: 180

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* ItsEasySoItSucks: Players have argued that it is easy to earn tons of money by securing trade deals with major powers and then use that money to build a rock solid foundation.

to:

* ItsEasySoItSucks: Players have argued that it is easy to earn tons of money by securing trade deals with major powers and then use that money to build a rock solid foundation.rock-solid foundation. It doesn't help that the AI's ability to evaluate war targets is somewhat questionable, giving the player opportunities to occupy provinces when a weak AI kingdom declares war.
*ParanoiaFuel: Any Knight who's a non-royal is a possible foreign spy. This can be mitigated by having a royal member with good Espionage as your spy and leaving him at home.

Changed: 280

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* ScrewedByTheNetwork: For some reason, patch 1.05 was not included with the Steam version of the game, forcing players to find the patch themselves, that is if they know that the patch existed.

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* ScrewedByTheNetwork: For some reason, patch 1.05 was not included *ItsEasySoItSucks: Players have argued that it is easy to earn tons of money by securing trade deals with the Steam version of the game, forcing players to find the patch themselves, major powers and then use that is if they know that the patch existed.money to build a rock solid foundation.
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*ScrewedByTheNetwork: For some reason, patch 1.05 was not included with the Steam version of the game, forcing players to find the patch themselves, that is if they know that the patch existed.

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