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* {{Squick}}: Often [[invoked]] in sleaze attacks

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* {{Squick}}: Often [[invoked]] invoked in sleaze attacksattacks.
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* {{Squick}}: Often [[invoked]] in sleaze attacks
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** Seal Clubber's Tropical Island. You need to make a disguise that will allow you to get past the guards at the volcano. In order to do so, you need six each of three specific items dropped only by the mother hellseals at the beach. How to make them appear in the first place? You have to injure (not kill) a hellseal pup so it will wail for help. And here's where the hardest part comes in - the chance of a mother hellseal appearing are equally proportional to how many times a hellseal pup wailed... but so is their [[OhCrap strength]]. Putting it simply, you have to choose between fighting a pretty tough enemy with a ridiculously low chance of appearing in the first place or [[BossInMookClothing a ridiculously powerful foe that will kill you unless you one-shot it]]. Oh, and don't forget to have a club as your main weapon or the parts they drop will be damaged and thus useless. Fortunately, [[GlassCannon the mother hellseals' HP doesn't scale with their other stats]], and your Nemesis is [[AnticlimaxBoss ridiculously easy]] in comparison.

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** Seal Clubber's Tropical Island. You need to make a disguise that will allow you to get past the guards at the volcano. In order to do so, you need six each of three specific items dropped only by the mother hellseals at the beach. How to make them appear in the first place? You have to injure (not kill) a hellseal pup so it will wail for help. And here's where the hardest part comes in - the chance of a mother hellseal appearing are equally proportional to how many times a hellseal pup wailed... but so is their [[OhCrap strength]]. Putting it simply, you have to choose between fighting a pretty tough enemy with a ridiculously low chance of appearing in the first place or [[BossInMookClothing a ridiculously powerful foe that will kill you unless you one-shot it]]. Oh, and don't forget to have a club as your main weapon and ''absolutely no other sources of damage'', or the parts they drop will be damaged and thus useless. Fortunately, [[GlassCannon the mother hellseals' HP doesn't scale with their other stats]], and your Nemesis is [[AnticlimaxBoss ridiculously easy]] in comparison.
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** The "cornbeefadon" is a recurring meme, sparked ages ago when someone jokingly suggested that Mr. Store sell a familiar that's just a dinosaur with a corned beef sandwich taped to its face.
** "You can't get the same semirare twice in a row." An oft-forgotten mechanic of the game, when a player comes into the forums asking why their semirare didn't work, they'll usually get several variants of the phrase.
** "[Answer: YES!]", coined when a SingleIssueWonk edited the latest iteration of their demand that [[EscapeBattleTechnique tattered scraps of paper]] be {{nerf}}ed to misleadingly imply that WordOfGod had chimed in to agree with them.

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** For [[HundredPercentCompletion completionists]], the "Bees Hate You" challenge path. Updates occasionally add a reason for going back (most notably, the introduction of Monster Manuel a year after the path meant factoid hunters had to dive in for at least long enough to fight all the wandering bees three times each), and often add a hurdle to make the path much harder.

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** For [[HundredPercentCompletion completionists]], the "Bees Hate You" challenge path. Updates occasionally add a reason for going back (most notably, the introduction of Monster Manuel a year after the path meant factoid hunters had to dive in for at least long enough to fight all the wandering bees three times each), and often add a hurdle to make the path much harder. Some players actually ''like'' this, surprisingly enough.
-->'''[[http://forums.kingdomofloathing.com/vb/showthread.php?p=4713386#post4713386 Eroquin]]''': BHY is the champion of "make completionists do it again and again and again". And it's great because it keeps getting suckier!
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** For [[HundredPercentCompletion completionists]], the "Bees Hate You" challenge path. Updates occasionally add a reason for going back (most notably, the introduction of Monster Manuel a year after the path meant factoid hunters had to dive in for at least long enough to fight all the wandering bees three times each), and often add a hurdle to make the path much harder.
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* EnsembleDarkHorse: Ed the Undying is easily the most popular boss in the game, both due to his LargeHam mannerisms and the fact that his boss fight is one of the most memorable (and hilarious) in the game. [[spoiler:He's so popular that he eventually got his very own Challenge Path!]]
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** The 2015 revamp of the Naughty Sorceress quest seems to have fully canonized this interpretation:
-->"Wait a second," you reply, astonished. "The Council said the king was imprismed right before I got here. How can the Sorceress have been here for four thousand years?"\\
"The Council?" exclaims Frank. "''That'' corrupt buncha clowns is runnin' the show now? Jeez, no wonder nobody survives this."
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Corrected typo


** The New Year's 2015 update introduced the new "Standard" path: the regular game, but with the Trendy restrictions in place in exchange for extra karma and new equipment. It also buried no-path *without* Trendy at the bottom of a drop-down list and removed the leaderboards for all non-Trendy runs. Cue the outcry: besides the above objections to Trendy, many players were upset that Jick appeared to be putting down their playstyle.

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** The New Year's 2015 update introduced the new "Standard" path: the regular game, but with the Trendy restrictions in place in exchange for extra karma and new equipment. It also buried no-path *without* without Trendy at the bottom of a drop-down list and removed the leaderboards for all non-Trendy runs. Cue the outcry: besides the above objections to Trendy, many players were upset that Jick appeared to be putting down their playstyle.

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The Tower has changed and they\'re all gone now.


* ThatOneBoss: The Enraged Cow requires you to use a barbed-wire fence, which rarely and randomly drops at the Shore vacation. This was thankfully patched to make it guaranteed to drop.
** In its place are the fried egg (requires black pepper, a random drop from ''another'' random drop), El Diablo (require a mariachi G-string, a rare drop from one monster in a zone where 75% of the adventures are non-combat), and the giant globe (requires an NG, which you cannot just stumble upon - and which is a reference to an obscure TheyMightBeGiants song, making it hard to guess). The giant globe is made even worse by how the new Level 9 quest makes the area where lowercase Ns drop optional, meaning many players haven't even visited it by the time they reach the tower (except for Hardcore players, who need one for [[spoiler:a Wand of Nagamar]]).

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* ThatOneBoss: The Enraged Cow requires you to use a barbed-wire fence, which rarely and randomly drops at Goblin King is ''far'' more powerful than he should be for the Shore vacation. This was thankfully patched to make it guaranteed to drop.
** In its place are the fried egg (requires black pepper, a random drop from ''another'' random drop), El Diablo (require a mariachi G-string, a rare drop from one monster in a zone where 75% of the adventures are non-combat), and the giant globe (requires an NG, which you cannot just stumble upon - and which is a reference to an obscure TheyMightBeGiants song, making it hard to guess). The giant globe is made even worse by how the new
Level 9 Five quest makes the area where lowercase Ns drop optional, meaning many players haven't even visited it by the time they reach the tower (except for Hardcore players, who need one for [[spoiler:a Wand of Nagamar]]).boss.

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** The New Year's 2015 update introduced the new "Standard" path: the regular game, but with the Trendy restrictions in place in exchange for extra karma and new equipment. It also buried no-path *without* Trendy at the bottom of a drop-down list and removed the leaderboards for all non-Trendy runs. Cue the outcry: besides the above objections to Trendy, many players were upset that Jick appeared to be putting down their playstyle.



** Less arguably, the Smith's Tome. What does it do? It lets you, up to 3 times a day, summon a Lump of Brituminous Coal, a handful of Smithereens, and a Flaskfull of Hollow. The Brituminous Coal can be smithed into equipment that gives you a few small boosts, including +5 to a new stat called Smithsness... and one very ''large'' boost that scales with your current Smithsness. Yes, Smithsness is essentially a redo of Hobo Power, but much more accessible. As for the other two, the Flaskfull of Hollow adds +25 Smithsness and a Smith-scaled boost to all stats for a whopping 150 turns. And the Smithereens can be crafted into fairly useful combat items, or fairly good consumable items which (RuleOfThree, everyone) can grant ''a buff adding to your Smithsness''. More annoyingly, the Smiths equipment can be pulverized into more Smithereens, adding ''even more'' value to the turn-free smithing from Degrassi Knoll moon signs that were already regarded as too good. Nearly every discussion by StopHavingFunGuys on the forums now includes some form of the question "how the hell are Jick and co going to make the game stop centering around Smithsness without just making a new even breakier GameBreaker?"[[note]]The easiest answer is "let it type69 out", but that won't happen until 2016, and not everyone is happy about Smithsness dominating for that long.[[/note]]

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** Less arguably, the Smith's Tome. What does it do? It lets you, up to 3 times a day, summon a Lump of Brituminous Coal, a handful of Smithereens, and a Flaskfull of Hollow. The Brituminous Coal can be smithed into equipment that gives you a few small boosts, including +5 to a new stat called Smithsness... and one very ''large'' boost that scales with your current Smithsness. Yes, Smithsness is essentially a redo of Hobo Power, but much more accessible. As for the other two, the Flaskfull of Hollow adds +25 Smithsness and a Smith-scaled boost to all stats for a whopping 150 turns. And the Smithereens can be crafted into fairly useful combat items, or fairly good consumable items which (RuleOfThree, everyone) can grant ''a buff adding to your Smithsness''. More annoyingly, the Smiths equipment can be pulverized into more Smithereens, adding ''even more'' value to the turn-free smithing from Degrassi Knoll moon signs that were already regarded as too good. Nearly every discussion by StopHavingFunGuys on the forums now includes some form of the question "how the hell are Jick and co going to make the game stop centering around Smithsness without just making a new even breakier GameBreaker?"[[note]]The easiest answer is "let it type69 out", but that won't happen until 2016, and not everyone is happy about Smithsness dominating for that long.[[/note]][[/note]] Jick has stated that a new Tome item won't be available until Smith's type69s out for exactly this reason.
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** Less arguably, the Smith's Tome. What does it do? It lets you, up to 3 times a day, summon a Lump of Brituminous Coal, a handful of Smithereens, and a Flaskfull of Hollow. The Brituminous Coal can be smithed into equipment that gives you a few small boosts, including +5 to a new stat called Smithsness... and one very ''large'' boost that scales with your current Smithsness. Yes, Smithsness is essentially a redo of Hobo Power, but much more accessible. As for the other two, the Flaskfull of Hollow adds +25 Smithsness and a Smith-scaled boost to all stats for a whopping 150 turns. And the Smithereens can be crafted into fairly useful combat items, or fairly good consumable items which (RuleOfThree, everyone) can grant ''a buff adding to your Smithsness''. More annoyingly, the Smiths equipment can be pulverized into more Smithereens, adding ''even more'' value to the turn-free smithing from Degrassi Knoll moon signs that were already regarded as too good. Nearly every discussion by StopHavingFunGuys on the forums now includes some form of the question "how the hell are Jick and co going to make the game stop centering around Smithsness without just making a new even breakier GameBreaker?"

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** Less arguably, the Smith's Tome. What does it do? It lets you, up to 3 times a day, summon a Lump of Brituminous Coal, a handful of Smithereens, and a Flaskfull of Hollow. The Brituminous Coal can be smithed into equipment that gives you a few small boosts, including +5 to a new stat called Smithsness... and one very ''large'' boost that scales with your current Smithsness. Yes, Smithsness is essentially a redo of Hobo Power, but much more accessible. As for the other two, the Flaskfull of Hollow adds +25 Smithsness and a Smith-scaled boost to all stats for a whopping 150 turns. And the Smithereens can be crafted into fairly useful combat items, or fairly good consumable items which (RuleOfThree, everyone) can grant ''a buff adding to your Smithsness''. More annoyingly, the Smiths equipment can be pulverized into more Smithereens, adding ''even more'' value to the turn-free smithing from Degrassi Knoll moon signs that were already regarded as too good. Nearly every discussion by StopHavingFunGuys on the forums now includes some form of the question "how the hell are Jick and co going to make the game stop centering around Smithsness without just making a new even breakier GameBreaker?"GameBreaker?"[[note]]The easiest answer is "let it type69 out", but that won't happen until 2016, and not everyone is happy about Smithsness dominating for that long.[[/note]]

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oh whatever, wall of text it is


** Less arguably, the Smith's Tome. What does it do? It lets you, up to 3 times a day, summon a Lump of Brituminous Coal, a handful of Smithereens, and a Flaskfull of Hollow. The Brituminous Coal can be smithed into equipment that gives you a few small boosts, including +5 to a new stat called Smithsness... and one very ''large'' boost that scales with your current Smithsness. Yes, Smithsness is essentially a redo of Hobo Power, but much more accessible. As for the other two, the Flaskfull of Hollow adds +25 Smithsness and a Smith-scaled boost to all stats for a whopping 150 turns. And the Smithereens can be crafted into fairly useful combat items, or fairly good consumable items which (RuleOfThree, everyone) can grant ''a buff adding to your Smithsness''. More annoyingly, the Smiths equipment can be pulverized into more Smithereens, adding ''even more'' value to the turn-free smithing from Degrassi Knoll moon signs that were already regarded as too good.
:::Nearly every discussion by StopHavingFunGuys on the forums now includes some form of the question "how the hell are Jick and co going to make the game stop centering around Smithsness without just making a new even breakier GameBreaker?"

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** Less arguably, the Smith's Tome. What does it do? It lets you, up to 3 times a day, summon a Lump of Brituminous Coal, a handful of Smithereens, and a Flaskfull of Hollow. The Brituminous Coal can be smithed into equipment that gives you a few small boosts, including +5 to a new stat called Smithsness... and one very ''large'' boost that scales with your current Smithsness. Yes, Smithsness is essentially a redo of Hobo Power, but much more accessible. As for the other two, the Flaskfull of Hollow adds +25 Smithsness and a Smith-scaled boost to all stats for a whopping 150 turns. And the Smithereens can be crafted into fairly useful combat items, or fairly good consumable items which (RuleOfThree, everyone) can grant ''a buff adding to your Smithsness''. More annoyingly, the Smiths equipment can be pulverized into more Smithereens, adding ''even more'' value to the turn-free smithing from Degrassi Knoll moon signs that were already regarded as too good. \n:::Nearly Nearly every discussion by StopHavingFunGuys on the forums now includes some form of the question "how the hell are Jick and co going to make the game stop centering around Smithsness without just making a new even breakier GameBreaker?"
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::Nearly every discussion by StopHavingFunGuys on the forums now includes some form of the question "how the hell are Jick and co going to make the game stop centering around Smithsness without just making a new even breakier GameBreaker?"

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::Nearly :::Nearly every discussion by StopHavingFunGuys on the forums now includes some form of the question "how the hell are Jick and co going to make the game stop centering around Smithsness without just making a new even breakier GameBreaker?"

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* GameBreaker: Arguably, the Hodgman's imaginary hamster. It's an off-hand item raises all your attributes by 20% and converts Hobo Power to more Meat drops, item drops and HP[=/=]MP regeneration. You get it from beating Hodgman, The Hoboverlord, but only if Hobopolis (a clan-only dungeon) was [[TimedMission cleared in a single day using no more than 1100 adventures]] (and even then only if your clan leader feels like giving it to you), making it a bit of an InfinityPlusOneSword as well. (Of course, it requires that you actually ''have'' Hobo Power to convert, which means you need other Hodgman items, and it has very high equip requirements so it's only useful after the main quests are long since completed)

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* GameBreaker: GameBreaker:
**
Arguably, the Hodgman's imaginary hamster. It's an off-hand item raises all your attributes by 20% and converts Hobo Power to more Meat drops, item drops and HP[=/=]MP regeneration. You get it from beating Hodgman, The Hoboverlord, but only if Hobopolis (a clan-only dungeon) was [[TimedMission cleared in a single day using no more than 1100 adventures]] (and even then only if your clan leader feels like giving it to you), making it a bit of an InfinityPlusOneSword as well. (Of course, it requires that you actually ''have'' Hobo Power to convert, which means you need other Hodgman items, and it has very high equip requirements so it's only useful after the main quests are long since completed)completed)
** Less arguably, the Smith's Tome. What does it do? It lets you, up to 3 times a day, summon a Lump of Brituminous Coal, a handful of Smithereens, and a Flaskfull of Hollow. The Brituminous Coal can be smithed into equipment that gives you a few small boosts, including +5 to a new stat called Smithsness... and one very ''large'' boost that scales with your current Smithsness. Yes, Smithsness is essentially a redo of Hobo Power, but much more accessible. As for the other two, the Flaskfull of Hollow adds +25 Smithsness and a Smith-scaled boost to all stats for a whopping 150 turns. And the Smithereens can be crafted into fairly useful combat items, or fairly good consumable items which (RuleOfThree, everyone) can grant ''a buff adding to your Smithsness''. More annoyingly, the Smiths equipment can be pulverized into more Smithereens, adding ''even more'' value to the turn-free smithing from Degrassi Knoll moon signs that were already regarded as too good.
::Nearly every discussion by StopHavingFunGuys on the forums now includes some form of the question "how the hell are Jick and co going to make the game stop centering around Smithsness without just making a new even breakier GameBreaker?"
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** In its place are the fried egg (requires black pepper, a random drop from ''another'' random drop), El Mariachi (require a mariachi G-string, a rare drop from one monster in a zone where 75% of the adventures are non-combat), and the giant globe (requires an NG, which you cannot just stumble upon - and which is a reference to an obscure TheyMightBeGiants song, making it hard to guess). The giant globe is made even worse by how the new Level 9 quest makes the area where lowercase Ns drop optional, meaning many players haven't even visited it by the time they reach the tower (except for Hardcore players, who need one for [[spoiler:a Wand of Nagamar]]).

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** In its place are the fried egg (requires black pepper, a random drop from ''another'' random drop), El Mariachi Diablo (require a mariachi G-string, a rare drop from one monster in a zone where 75% of the adventures are non-combat), and the giant globe (requires an NG, which you cannot just stumble upon - and which is a reference to an obscure TheyMightBeGiants song, making it hard to guess). The giant globe is made even worse by how the new Level 9 quest makes the area where lowercase Ns drop optional, meaning many players haven't even visited it by the time they reach the tower (except for Hardcore players, who need one for [[spoiler:a Wand of Nagamar]]).
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** "Stupid complicated game," coined by Jick when he accidentally made a source of meat that's usable in Fist (where you're supposed to be a penniless martial arts monk). This is often quoted when someone forgets about one of the innumerable fiddly details of the game.
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** The Ninja Pirate Zombie Robot familiar. It needs a pineal gland! They don't even drop anymore. The only way to get one is to spend over a million Meat in the mall, or (if you're lucky) beg your clan leaders to give you one from the stash.

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** The Ninja Pirate Zombie Robot familiar. It needs a pineal gland! They don't even drop anymore. The only way to get one is to spend over a million Meat in the mall, or (if you're lucky) beg your clan leaders to give you one from the stash. WordOfGod is that once the prices get too high, they'll invent a way to introduce new pineal glands into the Kingdom, but that's a long way off yet.
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* {{Anvilicious}}: The 2013 Crimbo final boss turned what was up to that point a fairly amusing string of battles into a lecture on climate change.
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** The latest base breaker comes in the form of "Type 69". First, a bit of elaboration: Challenge paths were introduced into the game as a fun, free content vector that allows people to spice up the game in any number of ways that they wish. Additionally, one is released every real world season (so four a year) and doing one during the three month "season" block in which it's introduced gives bonus karma which is a great way to perm skills and advance your characer. The summer 2014 path, however, came with a bonus stipulation known as Type 69 or "Trendy". With this stipulation in place, you cannot use '''any''' limited time item that is more than one year old. This includes items purchased from the Mr. Store. Trendy was promised to be included and mandatory on all future challenge paths but only during their "season" (which is once again the only time you can earn bonus karma for doing them). The playerbase quickly became split between people who see the need for Trendy (it breaks up stagnant play, allows the developers to get more creative with future content, and it brings more challenge to ''''challenge'''' paths), and those who abhor it (they see it as anti-fun, depriving them of items they bought with real currency, and locks most players out of competitively or even casually playing challenge paths while they're at their most valuable).
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  • sigh*...

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** Avoided in one Bad Moon-exclusive adventure, where your character gets stuck in tar, titled "[[http://kol.coldfront.net/thekolwiki/index.php/A_Potentially_Offensive_Reference_Has_Been_Carefully_Avoided_Here A Potentially Offensive Reference Has Been Carefully Avoided Here]]".[[note]]If you're curious, it's likely that the reference in question is the "Tar Baby" from the tales of Br'er Rabbit.[[/note]]
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Took 100 turns to get the g-string last time I did Bad Moon.


** In its place are the fried egg (requires black pepper, a random drop from ''another'' random drop) and the giant globe (requires an NG, which you cannot just stumble upon - and which is a reference to an obscure TheyMightBeGiants song, making it hard to guess). The giant globe is made even worse by how the new Level 9 quest makes the area where lowercase Ns drop optional, meaning many players haven't even visited it by the time they reach the tower (except for Hardcore players, who need one for [[spoiler:a Wand of Nagamar]]).

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** In its place are the fried egg (requires black pepper, a random drop from ''another'' random drop) drop), El Mariachi (require a mariachi G-string, a rare drop from one monster in a zone where 75% of the adventures are non-combat), and the giant globe (requires an NG, which you cannot just stumble upon - and which is a reference to an obscure TheyMightBeGiants song, making it hard to guess). The giant globe is made even worse by how the new Level 9 quest makes the area where lowercase Ns drop optional, meaning many players haven't even visited it by the time they reach the tower (except for Hardcore players, who need one for [[spoiler:a Wand of Nagamar]]).
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** Also of note is that Unlike the other Avatar paths, the final battles have the final boss giving their reason as to why they are trying to kill you, [[spoiler:and then the touching scene where the two spirits become reconcile. However, the Avatar of Boris has no dialog and the battle ends with Trusty falling onto his foot.]].

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** Also of note is that Unlike the other Avatar paths, the final battles have the final boss giving their reason as to why they are trying to kill you, [[spoiler:and then the touching scene where the two spirits become reconcile. However, the Avatar of Boris has no dialog and the battle ends with Trusty falling onto his foot.]].
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** And ''again'' with the Spookyraven revamp, which can no longer be done completely on autopilot, introduces multiple real-time delays of short but unpredictable length, and replaces the delay in the pantry with a more irritating one in the kitchen. The whining was strong until someone figured out that the new Spookyraven was actually ''faster'' -- just more complicated.
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* BreatherBoss: Despite being the boss of the final Hobopolis sub-zone unlocked, Chester is actually quite a bit easier than the others. His only real gimmick (Not being allowed to use combat items) doesn't really make the fight any harder, and only one of his attacks actually deals sleaze damage.
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** Also of note is that Unlike the other Avatar paths, the final battles have the final boss giving their reason as to why they are trying to kill you, [[spoiler:and then the touching scene where the two spirits become reconcile. However, the Avatar of Boris has no dialog and the battle ends with Trusty falling onto his foot.]].
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** Seal Clubber's Tropical Island. You need to make a disguise that will allow you to get past the guards at the volcano. In order to do so, you need six each of three specific items dropped only by the mother hellseals at the beach. How to make them appear in the first place? You have to injure (not kill) a hellseal pup so it will wail for help. And here's where the hardest part comes in - the chance of a mother hellseal appearing are equally proportional to how many times a hellseal pup wailed... but so is their [[OhCrap strength]]. Putting it simply, you have to choose between fighting a pretty tough enemy with a ridiculously low chance of appearing in the first place or [[BossInMookClothing a ridiculously powerful foe you have no chance of defeating unless you're ridiculously overleveled and buffed]]. Oh, and don't forget to have a club as your main weapon or the parts they drop will be damaged and thus useless. Fortunately, your Nemesis is [[AnticlimaxBoss ridiculously easy]] in comparison to those mother hellseals.

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** Seal Clubber's Tropical Island. You need to make a disguise that will allow you to get past the guards at the volcano. In order to do so, you need six each of three specific items dropped only by the mother hellseals at the beach. How to make them appear in the first place? You have to injure (not kill) a hellseal pup so it will wail for help. And here's where the hardest part comes in - the chance of a mother hellseal appearing are equally proportional to how many times a hellseal pup wailed... but so is their [[OhCrap strength]]. Putting it simply, you have to choose between fighting a pretty tough enemy with a ridiculously low chance of appearing in the first place or [[BossInMookClothing a ridiculously powerful foe that will kill you have no chance of defeating unless you're ridiculously overleveled and buffed]].you one-shot it]]. Oh, and don't forget to have a club as your main weapon or the parts they drop will be damaged and thus useless. Fortunately, [[GlassCannon the mother hellseals' HP doesn't scale with their other stats]], and your Nemesis is [[AnticlimaxBoss ridiculously easy]] in comparison to those mother hellseals.comparison.



** How could we forget Fernswarthy's Basement? 500 grueling, repetitious levels of tough monsters and "tests" that mainly test your ability to spend tons of meat on potions. Actually, there's ''infinite'' levels, but most people stop at 500 because that's when you finally get the telescope. No, sorry, one-seventh of the telescope. You've got to do 500 levels of the basement six more times to finish upgrading it, or it won't be very useful. Have "fun!"

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** How could we forget Fernswarthy's Basement? Basement. 500 grueling, repetitious levels of tough monsters and "tests" that mainly test your ability to spend tons of meat on potions. Actually, there's ''infinite'' levels, but most people stop at 500 because that's when you finally get the telescope. No, sorry, one-seventh of the telescope. You've got to do 500 levels of the basement six more times to finish upgrading it, or it won't be very useful. Have "fun!"

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*** Given that your character is a HeroicComedicSociopath, flirting with a girl so you can clobber her on the head and skedaddle before anyone notices is more RefugeInAudacity. Heck, the quest could even be considered a callback to the Roofie item (Which is a roofing shingle, not a drug. [[CrossesTheLineTwice That fratboys clobber their dates with]]) After all, this game plays SlapstickKnowsNoGender hilariously straight.

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*** Given that your character is a HeroicComedicSociopath, flirting with a girl so you can clobber her on the head and skedaddle before anyone notices is more RefugeInAudacity. Heck, the quest could even be considered a callback to the Roofie item (Which is a roofing shingle, not a drug. [[CrossesTheLineTwice That fratboys clobber their dates with]]) After all, this game plays SlapstickKnowsNoGender hilariously straight.straight.
*UrbanLegendOfZelda: Persistent rumours regarding the LordBritishPostulate about [[http://kol.coldfront.net/thekolwiki/index.php/Killing_the_hermit killing The Hermit]], an NPC "shopkeeper"
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** The Quest for the Holy MacGuffin. An exceptionally long quest made up of five mini-quests. As a reward, you get [[spoiler: [[AWinnerIsYou a ticker-tape parade in your honor, and some confetti.]]]] Also, before you can complete one of the mini-quests you have to unlock the aforementioned Pirate's Cove and do a couple sub-quests ''there''.

to:

** The Quest for the Holy MacGuffin. An exceptionally long quest made up of five mini-quests. As a reward, you get [[spoiler: [[AWinnerIsYou a ticker-tape parade in your honor, and some confetti.]]]] Also, before you can complete one of the mini-quests you have to unlock the aforementioned Pirate's Cove and do a couple sub-quests ''there''. The February 19th, 2014 update, thankfully, gave an alternate way to complete one section that made the pirates optional.



** The Ninja Pirate Zombie Robot familiar. It needs a pineal gland! They don't even drop anymore. The only way to get one is to spend over a million Meat in the mall.

to:

** The Ninja Pirate Zombie Robot familiar. It needs a pineal gland! They don't even drop anymore. The only way to get one is to spend over a million Meat in the mall.mall, or (if you're lucky) beg your clan leaders to give you one from the stash.

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