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* MemeticMutation: Quebec 6 1 Charlie Echo 4[[labelnote:Explanation]][=BuzzFeedMultiplayer=] [[https://www.youtube.com/watch?v=BYunaBkn9Ng&t has two professional bomb disposers play the game]], and when the serial number is brought up, his first word is "Quebec" as his phonetic alphabet word has impressed the viewers over their calm and professional playstyle.[[/labelnote]]
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This is Trivia, not YMMV.


* WhatCouldHaveBeen: [[https://youtu.be/_gluHMtSTU8 A video on the official channel for the game]] shows a cut module named Rhythm which requires you to time some presses on some interactable objects before skipping the correct one to solve the module.
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* WhatCouldHaveBeen: [[https://youtu.be/_gluHMtSTU8 A video on the official channel for the game]] shows a cut module named Rhythm which requires you to time some presses on some interactable objects before skipping the correct one to solve the module.

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* DifficultySpike:
** The Memory module is likely going to be the first wall new players encounter. Until you figure out that you're supposed to be noting both the number ''and'' the position of the button you press at each stage, prepare to fail over and over and over again.
** The second wall most players are likely to run into is Complicated Wires. The overly complex Venn diagram that dominates the module's Manual page is daunting enough just to look at, much less interpret to figure out under precisely which circumstance each wire can be cut. Players who can master this module shouldn't have trouble with anything else the base game throws at them.



** Double Trouble, which gives you ''two'' [[DemonicSpiders Needy Knobs]] to deal with. Having to constantly drop what you're doing to deal with them while under pressure of instant death makes this level an exercise in frustration. God help you if it gives you a Memory Module on top of it.

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** Double Trouble, which gives you ''two'' [[DemonicSpiders Needy Knobs]] to deal with. Having to constantly drop what you're doing to deal with them while under pressure of instant death makes this level an exercise in frustration. God help you if it gives you a Memory Module or Complicated Wires module on top of it.
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Moved to trivia


* FollowTheLeader: ''VideoGame/TheJackboxPartyPack 2'' features ''Bomb Corp.'', which is pretty much a simplified version of this game where the instructions, instead of being in a book, are instead split up across each players' mobile devices. [[Administrivia/TropesAreTools It's actually really fun in its own unique way]].

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* NightmareFuel: Imagine yourself trying to defuse a bomb without looking at the manual. Make too many mistakes and the bomb will explode in front of your face, presumably killing you.

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* NightmareFuel: NightmareFuel:
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Imagine yourself trying to defuse a bomb without looking at the manual. Make too many mistakes and the bomb will explode in front of your face, presumably killing you.you.
** Watching the bomb count down to 0:00 right in front of you as you frantically rush to disarm it is terrifying even for expert players.

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* MostAnnoyingSound: '''BOOM!''' Bomb exploded!


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*NightmareFuel: Imagine yourself trying to defuse a bomb without looking at the manual. Make too many mistakes and the bomb will explode in front of your face, presumably killing you.
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*MostAnnoyingSound: '''BOOM!''' Bomb exploded!

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* ThatOneLevel: Blinkenlights, in which you have 90 seconds to disarm ''five'' Simon Says modules. Because these modules eat up a lot of time as it is, 18 seconds per module simply ''isn't enough time'' unless you've memorized the button chart. Even if you have, if you're unfortunate enough not to get any length-3 patterns, you've got an {{Unwinnable}} level on your hands [[LuckBasedMission no matter how good you are]].
** Ironically, this is also the easiest bomb to solo since Red/Blue and Green/Yellow are simply flipped if the serial number contains a vowel, which is very easy to memorize and thus requires absolutely no communication.

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* ThatOneLevel: ThatOneLevel:
**
Blinkenlights, in which you have 90 seconds to disarm ''five'' Simon Says modules. Because these modules eat up a lot of time as it is, 18 seconds per module simply ''isn't enough time'' unless you've memorized the button chart. Even if you have, if you're unfortunate enough not to get any length-3 patterns, you've got an {{Unwinnable}} level on your hands [[LuckBasedMission no matter how good you are]].
** *** Ironically, this is also the easiest bomb to solo since Red/Blue and Green/Yellow are simply flipped if the serial number contains a vowel, which is very easy to memorize and thus requires absolutely no communication.
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* FollowTheLeader: ''VideoGame/TheJackboxPartyPack 2'' features "Bomb Corps", which is pretty much a simplified version of this game where the instructions, instead of being in a book, are instead split up across each players' mobile devices. [[Administrivia/TropesAreTools It's actually really fun in its own unique way]].

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* FollowTheLeader: ''VideoGame/TheJackboxPartyPack 2'' features "Bomb Corps", ''Bomb Corp.'', which is pretty much a simplified version of this game where the instructions, instead of being in a book, are instead split up across each players' mobile devices. [[Administrivia/TropesAreTools It's actually really fun in its own unique way]].
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* DemonicSpiders: The Needy Knob module. Unlike the other two [[GoddamnedBats Needy Modules]], which simply require you to press a button or hold down a lever, this one makes you match an LED pattern in the Bomb Manual and then put the knob in the proper position... and the orientation of the knob is constantly changing to further screw with your head. It's designed to be a complete and utter time waster, so unless your disarmer has already memorized the patterns, you're better off just starting over if you get one. Even the Bomb Manual lampshades it.
-->''Needlessly complicated and endlessly needy. [[CutLexLuthorACheck Imagine if such expertise were used to make something other than diabolical puzzles]].''
* FollowTheLeader: ''VideoGame/TheJackboxPartyPack 2'' features "Bomb Corps", which is pretty much a simplified version of this game where the instructions, instead of being in a book, are instead split up across each players' mobile devices. [[Administrivia/TropesAreTools It's actually really fun in its own unique way]].
* SugarWiki/MostWonderfulSound: '''BLING!''' Bomb defused!
* ThatOneLevel: Blinkenlights, in which you have 90 seconds to disarm ''five'' Simon Says modules. Because these modules eat up a lot of time as it is, 18 seconds per module simply ''isn't enough time'' unless you've memorized the button chart. Even if you have, if you're unfortunate enough not to get any length-3 patterns, you've got an {{Unwinnable}} level on your hands [[LuckBasedMission no matter how good you are]].
** Ironically, this is also the easiest bomb to solo since Red/Blue and Green/Yellow are simply flipped if the serial number contains a vowel, which is very easy to memorize and thus requires absolutely no communication.
** Double Trouble, which gives you ''two'' [[DemonicSpiders Needy Knobs]] to deal with. Having to constantly drop what you're doing to deal with them while under pressure of instant death makes this level an exercise in frustration. God help you if it gives you a Memory Module on top of it.
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