Follow TV Tropes

Following

History YMMV / Jumanji

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Then there's Jumanji itself. It's nearly always assumed that the game is an entity that exists solely to cause destruction as best as it can, but the fact that only a few people can hear its drumbeats begs this question: Could Jumanji be a sinister (if not outright malevolent) version of [[Film/PetesDragon1977 Elliott the Dragon]], that seeks out people who are having problems in their lives, uses its dangers as a means to face their fears, and only allows the game to end when all players have overcome their troubles?
Is there an issue? Send a MessageReason:
None


* {{Narm}}: "You miserable coward, come back and face me like a man!" is hard to take seriously since it's implying that the unarmed Alan should take on Van Pelt, who's wielding a {{BFG}}.

to:

* {{Narm}}: "You miserable coward, come back and face me like a man!" is hard to take seriously since it's implying that the unarmed Alan should take on Van Pelt, who's wielding a {{BFG}}. To be fair, Van Pelt is probably just trying to intimidate Alan and he probably WANTS unarmed Alan not to run away.
Is there an issue? Send a MessageReason:
Kirsten Dunst was likely pretty well-known at the time of the movie's initial release.


* RetroactiveRecognition: It turns out Judy is a very young Creator/KirstenDunst.

to:

* RetroactiveRecognition: It turns out Judy Young Sara is a very young Creator/KirstenDunst.portrayed by future Broadway star and country singer Laura Bell Bundy.



** None of the CGI has aged well. However, the monkeys are arguably the most glaring example. They stood out even during the time of release due to their poorly rendered fur. Then again most of the animals (CGI or otherwise) have a slightly stylised look, as opposed to photo-realistic, so maybe they're supposed to look a little off.

to:

** None of the CGI has aged well. However, the monkeys are arguably the most glaring example. They stood out even during the time of release due to their poorly rendered fur. Then again again, most of the animals (CGI or otherwise) have a slightly stylised look, as opposed to photo-realistic, so maybe they're supposed to look a little off.



*** The blu-ray release of Jumanji features a gag reel. At one point, Robin Williams rolls the dice, removes a playing piece from its spot, and places it somewhere else before telling a joke. So the game pieces jumping around has been solved: Robin Williams thought it was funny to mess with them and nobody bothered to put them back!

to:

*** The blu-ray Blu-ray release of Jumanji features a gag reel. At one point, Robin Williams rolls the dice, removes a playing piece from its spot, and places it somewhere else before telling a joke. So the game pieces jumping around has been solved: Robin Williams thought it was funny to mess with them and nobody bothered to put them back!
Is there an issue? Send a MessageReason:
I'm pretty sure they would have just skipped his turn until someone rolled a 5 or 8. That's how it usually works in board games.


** The game itself regarding how much Jumanji has control over the dice. One has to wonder if it has some direct control over the dice rolls as Judy and Peter would have been stuck had Peter not been lucky enough to roll a 5 to finally get Alan out of the jungle. The game purposefully makes it a 5 knowing that Judy and Peter would have been stuck.

Added: 916

Changed: 713

Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: Creator/RobinWilliams' character here has spent his whole life surviving in the jungle inside the game, without a toilet in sight; so when he finally sees one again after so long he's close to tears of joy for no longer resorting to "banana leaves". In 2006, his highly-urbanized character in ''{{Film/RV}}'' is impressed with resorting to fern leaves, "nature's broom", during his family's outdoor adventure. The fact that his character on that film [[spoiler:is probably just making an act and still hasn't experienced doing it out in the wild, and if such is the case then he doesn't really know what he's saying]] just adds to the humor. Also ironic because both movies were produced by Creator/SonyPictures.

to:

* HilariousInHindsight: HilariousInHindsight:
**
Creator/RobinWilliams' character here has spent his whole life surviving in the jungle inside the game, without a toilet in sight; so when he finally sees one again after so long he's close to tears of joy for no longer resorting to "banana leaves". In 2006, his highly-urbanized character in ''{{Film/RV}}'' is impressed with resorting to fern leaves, "nature's broom", during his family's outdoor adventure. The fact that his character on that film [[spoiler:is probably just making an act and still hasn't experienced doing it out in the wild, and if such is the case then he doesn't really know what he's saying]] just adds to the humor. Also ironic because both movies were produced by Creator/SonyPictures.Creator/SonyPictures.
** One of the last threats that the heroes have to deal with are giant spiders, which is hilarious given that Creator/KirstenDunst would later star as Mary-Jane Watson in the ''Film/SpiderManTrilogy''.

Added: 422

Changed: 271

Is there an issue? Send a MessageReason:
None


* EnsembleDarkHorse: Van Pelt is fondly remembered for his costume design, ambiguous origins and function within the game (see above), and Creator/JonathanHyde's delightful performance. He falls a bit short of EvilIsCool what with getting outsmarted by preteens, but such is life sometimes.

to:

* EnsembleDarkHorse: EnsembleDarkHorse:
**
Van Pelt is fondly remembered for his costume design, ambiguous origins and function within the game (see above), and Creator/JonathanHyde's delightful performance. He falls a bit short of EvilIsCool what with getting outsmarted by preteens, but such is life sometimes. sometimes.
** Creator/DavidAlanGrier as Carl was widely praised for his hilarious chemistry with Creator/RobinWilliams while dealing with the effects of the game
Is there an issue? Send a MessageReason:
None


* {{Narm}}: "You miserable coward, come back and face me like a man!" is hard to take seriously since it's implying that the unarmed Alan should take on Van Pelt, who's wielding a BFG.

to:

* {{Narm}}: "You miserable coward, come back and face me like a man!" is hard to take seriously since it's implying that the unarmed Alan should take on Van Pelt, who's wielding a BFG.{{BFG}}.
Is there an issue? Send a MessageReason:
None


* {{Narm}}: "You miserable coward, come back and face me like a man!" is hard to take seriously since it's implying that the unarmed Alan should take on Van Pelt, who's wielding a gun.

to:

* {{Narm}}: "You miserable coward, come back and face me like a man!" is hard to take seriously since it's implying that the unarmed Alan should take on Van Pelt, who's wielding a gun.BFG.

Added: 529

Changed: 177

Is there an issue? Send a MessageReason:
None


* HeartwarmingInHindsight: Nora is doing her best to be the CoolAunt to Peter and Judy, while grieving her brother and sister-in-law. The third-quel [[spoiler: reveals that in the new timeline she's a successful businesswoman and just plain content to have her family alive]].
* HilariousInHindsight: Creator/RobinWilliams' character here has spent his whole life surviving in the jungle inside the game, without a toilet in sight; so when he finally sees one again after so long he's close-to-tears of joy for no longer resorting to "banana leaves". In 2006, his highly-urbanized character in ''{{Film/RV}}'' is impressed with resorting to fern leaves, "nature's broom", during his family's outdoor adventure. The fact that his character on that film [[spoiler:is probably just making an act and still hasn't experienced doing it out in the wild, and if such is the case then he doesn't really know what he's saying]] just adds to the humor. Also ironic because both movies were produced by Creator/SonyPictures.

to:

* HeartwarmingInHindsight: Nora is doing her best to be the CoolAunt to Peter and Judy, Judy while grieving her brother and sister-in-law. The third-quel [[spoiler: reveals that in the new timeline she's a successful businesswoman and just plain content to have her family alive]].
* HilariousInHindsight: Creator/RobinWilliams' character here has spent his whole life surviving in the jungle inside the game, without a toilet in sight; so when he finally sees one again after so long he's close-to-tears close to tears of joy for no longer resorting to "banana leaves". In 2006, his highly-urbanized character in ''{{Film/RV}}'' is impressed with resorting to fern leaves, "nature's broom", during his family's outdoor adventure. The fact that his character on that film [[spoiler:is probably just making an act and still hasn't experienced doing it out in the wild, and if such is the case then he doesn't really know what he's saying]] just adds to the humor. Also ironic because both movies were produced by Creator/SonyPictures.



** In a scene that shouldn't even have required special effects, when Van Pelt hands over the gold coins mentioned in ScrewTheRulesIHaveMoney, his arm and the coins falling have a very strange after-image look to them, as if they're made of sand.

to:

** In a scene that shouldn't even have required special effects, when Van Pelt hands over the gold coins mentioned in ScrewTheRulesIHaveMoney, his arm and the coins falling have a very strange after-image look to them, them as if they're made of sand.



** The spiders toward the end of the film. The film was dangerously close to going over-budget so they had to cut back and rely on puppets for the scene. It's incredibly obvious once they appear, especially since they move in a very jerky, wooden way. Never stops them from being any less [[NightmareFuel terrifying]]... actually, it might make them even ''scarier'', since it gives the impression that they're very unnatural spiders more dangerous than the norm.
** Several times throughout the film, the game pieces will not be on their proper lanes. A prime example is when Alan opens the game for Sarah to see after they have reunited in the present, and you'll see, clear as day, that two pieces are on the same lane. Similarly the dice rolls do not coincide with where the game pieces should be on the game board. In fact, the game ends too early considering that a lot of the dice rolls are low and the rolls that aren't seen wouldn't be enough to make up the difference even if they rolled an eleven.[[note]]Rolling a twelve would be impossible since no one gets doubles after Peter's first roll.[[/note]]
*** The blu-ray release of Jumanji features a gag reel. At one point, Robin Williams rolls the dice, removes a playing piece from its spot and places it somewhere else before telling a joke. So the game pieces jumping around has been solved: Robin Williams thought it was funny to mess with them and nobody bothered to put them back!

to:

** The spiders toward the end of the film. The film was dangerously close to going over-budget over budget so they had to cut back and rely on puppets for the scene. It's incredibly obvious once they appear, especially since they move in a very jerky, wooden way. Never stops them from being any less [[NightmareFuel terrifying]]... actually, it might make them even ''scarier'', since it gives the impression that they're very unnatural spiders more dangerous than the norm.
** Several times throughout the film, the game pieces will not be on their proper lanes. A prime example is when Alan opens the game for Sarah to see after they have reunited in the present, and you'll see, clear as day, that two pieces are on the same lane. Similarly Similarly, the dice rolls do not coincide with where the game pieces should be on the game board. In fact, the game ends too early considering that a lot of the dice rolls are low and the rolls that aren't seen wouldn't be enough to make up the difference even if they rolled an eleven.[[note]]Rolling a twelve would be impossible since no one gets doubles after Peter's first roll.[[/note]]
*** The blu-ray release of Jumanji features a gag reel. At one point, Robin Williams rolls the dice, removes a playing piece from its spot spot, and places it somewhere else before telling a joke. So the game pieces jumping around has been solved: Robin Williams thought it was funny to mess with them and nobody bothered to put them back!



*** The stampede goes from one side of the house to the other without damaging the front door, but that does not stop the house from flooding even though there are two gaping holes at either end.

to:

*** The stampede goes from one side of the house to the other without damaging the front door, but that does not stop the house from flooding even though there are two gaping holes at either end. Unless the foliage grew in-between the stampede and the players' return to the house sealed the holes. [[RuleOfCool We've certainly seen Jumanji do stranger things.]]


Added DiffLines:

** Alan's childhood bully Billy Jessup doesn't appear again after stealing Alan's bike in the prologue and is only mentioned twice inconsequentially in 1995 as a source of textbook angst regarding the former's relationship with Sarah. It could've been interesting to see an older Billy amongst the destitute folk in '95 and see how, if any, impact Alan's disappearance had on his life and how'd they would interact as adults either as [[SchoolyardBullyAllGrownUp a mortal antagonist]] or [[BullyTurnedBuddy as a potential ally.]]
Is there an issue? Send a MessageReason:
None


*** The stampede goes from one side of the house to the other without damaging the front door, but this still applies when the house floods even though there are two gaping holes at either end.

to:

*** The stampede goes from one side of the house to the other without damaging the front door, but this still applies when that does not stop the house floods from flooding even though there are two gaping holes at either end.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The stampede goes from one side of the house to the other without damaging the front door, but this still applies when the house floods even though there are two gaping holes at either end.
Is there an issue? Send a MessageReason:
Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: Thanks to some special effects not aging well, almost all of the hazards of the game look a little... off. The fur on the monkeys, the jerky movements of the spiders, almost everything about the lion. However, this can occasionally make the creatures even more unsettling, making them look even more "not of this world".

Changed: 1114

Removed: 276

Is there an issue? Send a MessageReason:
None


* HarsherInHindsight:
** At the end of the book, Judy and Peter's neighbor Mrs. Budwig laments that her sons, Danny and Walter, often start games without finishing -- shortly before the boys take Jumanji from the park. In the ''Zathura'' book, [[spoiler:the game indeed gets cut short, but not because the boys lose interest in it; instead a black hole sucks up Walter before he can finish bringing Danny back to Earth (although after the black hole sends Walter back to the ending of ''Jumanji'', he convinces Danny not to bring the game home at all).]]
* HeartwarmingInHindsight: Nora is doing her best to be the CoolAunt to Peter and Judy, while grieving her brother and sister-in-law. [[spoiler: The third-quel reveals that in the new timeline she's a successful businesswoman and just plain content to have her family alive]].

to:

* HarsherInHindsight:
**
HarsherInHindsight: At the end of the book, Judy and Peter's neighbor Mrs. Budwig laments that her sons, Danny and Walter, often start games without finishing -- shortly before the boys take Jumanji from the park. In the ''Zathura'' book, [[spoiler:the game indeed gets cut short, but not because the boys lose interest in it; instead a black hole sucks up Walter before he can finish bringing Danny back to Earth (although after the black hole sends Walter back to the ending of ''Jumanji'', he convinces Danny not to bring the game home at all).]]
* HeartwarmingInHindsight: Nora is doing her best to be the CoolAunt to Peter and Judy, while grieving her brother and sister-in-law. [[spoiler: The third-quel [[spoiler: reveals that in the new timeline she's a successful businesswoman and just plain content to have her family alive]].
Is there an issue? Send a MessageReason:
None


* HeartwarmingHindsight: Nora is doing her best to be the CoolAunt to Peter and Judy, while grieving her brother and sister-in-law. [[spoiler: The third-quel reveals that in the new timeline she's a successful businesswoman and just plain content to have her family alive]].

to:

* HeartwarmingHindsight: HeartwarmingInHindsight: Nora is doing her best to be the CoolAunt to Peter and Judy, while grieving her brother and sister-in-law. [[spoiler: The third-quel reveals that in the new timeline she's a successful businesswoman and just plain content to have her family alive]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AngstWhatAngst: Sarah discusses this. She had a TraumaCongaLine growing up while futilely telling the adults around her that a board game sucked up her best friend, being forced to go on meds and questioning her sanity. Then said friend returns to her doorstep all grown up and makes her play the game again, despite her protests that it ruined both their lives and she can't lose him again. Yet when the timeline resets, meaning none of the trauma happened, she says that she misses knowing what it was like to be an adult because it felt better knowing what was to come. Alan reassures her they don't have to remember the bad things, only Judy and Peter, as well as how to save their parents. Sure enough, in the new timeline, Sarah and Alan have a happy life while giving a BigNo on hearing that Judy and Peter's parents are planning the ski trip that will kill them as Alan quickly finagles a way to stop the event, showing they made the best of both worlds.


Added DiffLines:

* HeartwarmingHindsight: Nora is doing her best to be the CoolAunt to Peter and Judy, while grieving her brother and sister-in-law. [[spoiler: The third-quel reveals that in the new timeline she's a successful businesswoman and just plain content to have her family alive]].
Is there an issue? Send a MessageReason:


*** Actually it destroys the side wall of a living room, not the front door. Though it still leaves a massive hole in the mansion... one can assume that [[AWizardDidIt the vines covered it up]].
Is there an issue? Send a MessageReason:
None


* WhatAnIdiot:
** After getting the game back, the group could have chosen anywhere else to finish the game, and yet, for no justified reason, they choose to return to the jungle-infested Parrish house.
*** Then again, Alan does say as they're setting the game back up that he knows the house and that it's "out there [he's] afraid of," so this only so much applies to the rest of them for not arguing it.
** And for another matter, no one decides to destroy the game for good measure, rather, they decide to hide it away, in hopes it will never be found, which it inevitably ends up being found by other people.
*** Of course, it's possible the game can't be destroyed, as undoubtedly previous people who owned it attempted to smash or dismantle it before resorting to burial. The sequels [[spoiler:confirm that the game can't stay destroyed]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnderusedGameMechanic: The gameboard has certain spaces where two lanes have to overlap. Whatever happens when two game pieces land on the same overlap spot is anyone's guess.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CriticalDissonance: Critically, it received mixed reviews, but you wouldn't know that based on how much of a favorite it was (and still is) with audiences.

Added: 494

Changed: 2

Is there an issue? Send a MessageReason:
None


* UncannyValley: Thanks to some special effects not aging well, almost all of the hazards of the game look a little... off. The fur on the monkeys, the jerky movements of the spiders, almost everything about the lion. However, this can occasionally make the creatures even more unsettling, making them look even more "not of this world."

to:

* UncannyValley: Thanks to some special effects not aging well, almost all of the hazards of the game look a little... off. The fur on the monkeys, the jerky movements of the spiders, almost everything about the lion. However, this can occasionally make the creatures even more unsettling, making them look even more "not of this world."world".
* UnintentionalPeriodPiece: To the point where it was {{lampshaded}} in [[Film/JumanjiWelcomeToTheJungle the sequel]]. The idea of a cursed board game causing havoc to those who play it dates the film to before video games fully displaced board games as the group "play" activity of choice among kids, a point raised in the prologue to the sequel when Alex decides to pass on playing it in favor of his video games -- causing the board game to transform into a video game cartridge instead.



*** Of course, it's possible the game can't be destroyed, as undoubtedly previous people who owned it attempted to smash or dismantle it before resorting to burial. The sequels [[spoiler:confirm that the game can't stay destroyed]].

to:

*** Of course, it's possible the game can't be destroyed, as undoubtedly previous people who owned it attempted to smash or dismantle it before resorting to burial. The sequels [[spoiler:confirm that the game can't stay destroyed]].destroyed]].
----
Is there an issue? Send a MessageReason:
Badly shoehorned-in hindsight example, cut


** The background scenes describing the effects of the giant mosquito bites to unsuspecting victims make it all the more scary when one thinks of diseases such as the West Nile and Zika virus.
** Given that Jumanji appears to be directly inspired by DarkestAfrica tropes, the mosquitos were already this if the viewer realized the damage that mosquito-transmitted malaria can do.
** In-universe, the last words Alan scream at his father are, "I'm never talking to you ''again''!"
** After the quicksand effect is undone, we get a close-up shot of the floorboards becoming solid again and tightening around Alan's head. It's quite chilling after Creator/RobinWilliams committed suicide by hanging in 2014.
** What about the process Van Pelt goes through to get his new gun from the gun shop, ie. all he does is drop some gold coins, and the owner offers to fill out the paperwork and shows Van Pelt a particularly nasty semiautomatic shotgun. Considering the ''countless'' mass shootings that have happened since then, that scene is incredibly uneasy to watch; while Van Pelt says he's only after Alan, he only shoots once at Alan and [[ArtisticLicenseGunSafety the rest of his shots are fired haphazardly in the store]] when he's trying to kidnap Sarah to bait Alan, whom he ''knows'' isn't there. There actually is a joke about this in the movie, when the owner gets concerned and asks if he's a postal worker in reference to several mass shootings by postal workers in the 80s and 90s.
Is there an issue? Send a MessageReason:
Seriously, there’s over one per day on average for the last few years at the least.


** What about the process Van Pelt goes through to get his new gun from the gun shop, ie. all he does is drop some gold coins, and the owner offers to fill out the paperwork and shows Van Pelt a particularly nasty semiautomatic shotgun. Considering the ''multiple'' mass shootings that have happened since then, that scene is incredibly uneasy to watch; while Van Pelt says he's only after Alan, he only shoots once at Alan and [[ArtisticLicenseGunSafety the rest of his shots are fired haphazardly in the store]] when he's trying to kidnap Sarah to bait Alan, whom he ''knows'' isn't there. There actually is a joke about this in the movie, when the owner gets concerned and asks if he's a postal worker in reference to several mass shootings by postal workers in the 80s and 90s.

to:

** What about the process Van Pelt goes through to get his new gun from the gun shop, ie. all he does is drop some gold coins, and the owner offers to fill out the paperwork and shows Van Pelt a particularly nasty semiautomatic shotgun. Considering the ''multiple'' ''countless'' mass shootings that have happened since then, that scene is incredibly uneasy to watch; while Van Pelt says he's only after Alan, he only shoots once at Alan and [[ArtisticLicenseGunSafety the rest of his shots are fired haphazardly in the store]] when he's trying to kidnap Sarah to bait Alan, whom he ''knows'' isn't there. There actually is a joke about this in the movie, when the owner gets concerned and asks if he's a postal worker in reference to several mass shootings by postal workers in the 80s and 90s.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[TheRuntAtTheEnd The fat short-legged rhino]] that doggedly lags behind the stampede, grunting and laboriously puffing along in its herd's wake, manages to achieve Woobie status without even getting a close-up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** New Year's Eve 2020 saw survivors of the UsefulNotes/Covid19Pandemic exclaim, "Jumanji!" at midnight.

Changed: 713

Removed: 1024

Is there an issue? Send a MessageReason:
1991 occurred before 1995, so this doesn't count


* HilariousInHindsight:
** Creator/RobinWilliams' character here has spent his whole life surviving in the jungle inside the game, without a toilet in sight; so when he finally sees one again after so long he's close-to-tears of joy for no longer resorting to "banana leaves". In 2006, his highly-urbanized character in ''{{Film/RV}}'' is impressed with resorting to fern leaves, "nature's broom", during his family's outdoor adventure. The fact that his character on that film [[spoiler:is probably just making an act and still hasn't experienced doing it out in the wild, and if such is the case then he doesn't really know what he's saying]] just adds to the humor. Also ironic because both movies were produced by Creator/SonyPictures.
** In 1991, Robin Williams [[Film/{{Hook}} played a character]] whose ArchEnemy is usually in theatrical productions [[ActingForTwo played by the same actor as the father of said character's love interest]]. Here, Williams' character's ArchEnemy is played by the same actor playing ''his'' character's father.

to:

* HilariousInHindsight:
**
HilariousInHindsight: Creator/RobinWilliams' character here has spent his whole life surviving in the jungle inside the game, without a toilet in sight; so when he finally sees one again after so long he's close-to-tears of joy for no longer resorting to "banana leaves". In 2006, his highly-urbanized character in ''{{Film/RV}}'' is impressed with resorting to fern leaves, "nature's broom", during his family's outdoor adventure. The fact that his character on that film [[spoiler:is probably just making an act and still hasn't experienced doing it out in the wild, and if such is the case then he doesn't really know what he's saying]] just adds to the humor. Also ironic because both movies were produced by Creator/SonyPictures.
** In 1991, Robin Williams [[Film/{{Hook}} played a character]] whose ArchEnemy is usually in theatrical productions [[ActingForTwo played by the same actor as the father of said character's love interest]]. Here, Williams' character's ArchEnemy is played by the same actor playing ''his'' character's father.
Creator/SonyPictures.

Added: 416

Changed: 278

Is there an issue? Send a MessageReason:
None


* NarmCharm: For many, the effects of the creatures nowadays could fall into {{Narm}} territory due to the CGI not aging well. However, it falls into the NarmCharm territory if one is to just assume that the reason the creatures look weird is because they're created from a magic board-game.

to:

* NarmCharm: NarmCharm:
**
For many, the effects of the creatures nowadays could fall into {{Narm}} territory due to the CGI not aging well. However, it falls into the NarmCharm territory if one is to just assume that the reason the creatures look weird is because they're created from a magic board-game.board-game.
** The statements given by the game whenever someone rolls are very often a PainfulRhyme...but they also manage to be genuinely creepy.

Added: 1128

Changed: 2025

Is there an issue? Send a MessageReason:
None


* AlternativeCharacterInterpretation: About Van Pelt. Is he perhaps a [[TheSociopath sociopath]] who hunts human beings just for pure sadism, or maybe he's a NobleDemon who just follows the game's rules and could also be redeemable if he had the chance? There's also another, infinitely more horrifying interpretation. What if Van Pelt was just another poor soul trapped in Jumanji like Alan was, but was either ''never'' rescued or was killed before finishing the game, leading to him becoming [[WasOnceAMan twisted into part of the game itself]]?
** The animated series suggests the latter is certainly possible, as whoever kills Van Pelt risks [[YouKillItYouBoughtIt taking his place]].
** Given his single-mindedness in targeting Alan and only Alan since he's the one who rolled the dice, he might not be a person in any meaningful sense; he could just be a construct created by the game with as much free will as a videogame enemy. This is given more credibility by the fact that he resembles Alan's father, making it possible that whomever Van Pelt's human quarry is, he will always be made by the game to resemble whomever that person has the most psychological damage in relation to.
** Van Pelt is also on the box itself, depicted alongside an elephant, a monkey, and a rhino, the other "signature" threats of the game, implying that the Hunter is generated by the game itself just like the other threats.

to:

* AlternativeCharacterInterpretation: AlternativeCharacterInterpretation:
** The game itself regarding how much Jumanji has control over the dice. One has to wonder if it has some direct control over the dice rolls as Judy and Peter would have been stuck had Peter not been lucky enough to roll a 5 to finally get Alan out of the jungle. The game purposefully makes it a 5 knowing that Judy and Peter would have been stuck.
**
About Van Pelt. Is he perhaps a [[TheSociopath sociopath]] who hunts human beings just for pure sadism, or maybe he's a NobleDemon who just follows the game's rules and could also be redeemable if he had the chance? There's also another, infinitely more horrifying interpretation. What if Van Pelt was just another poor soul trapped in Jumanji like Alan was, but was either ''never'' rescued or was killed before finishing the game, leading to him becoming [[WasOnceAMan twisted into part of the game itself]]?
** *** The animated series suggests the latter is certainly possible, as whoever kills Van Pelt risks [[YouKillItYouBoughtIt taking his place]].
** *** Given his single-mindedness in targeting Alan and only Alan since he's the one who rolled the dice, he might not be a person in any meaningful sense; he could just be a construct created by the game with as much free will as a videogame enemy. This is given more credibility by the fact that he resembles Alan's father, making it possible that whomever Van Pelt's human quarry is, he will always be made by the game to resemble whomever that person has the most psychological damage in relation to.
** *** Van Pelt is also on the box itself, depicted alongside an elephant, a monkey, and a rhino, the other "signature" threats of the game, implying that the Hunter is generated by the game itself just like the other threats.


Added DiffLines:

* TheyWastedAPerfectlyGoodCharacter: Carl and Nora for the most part stay as bystanders to the whole Jumanji fiasco despite their connections to the main cast. They could have been there to help out during the final rolls at the Parrish house, but Carl never returned after being swept away during the monsoon roll, and despite Nora returning, Peter ends up locking her in the closet for her own safety.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnsembleDarkHorse: Van Pelt is fondly remembered for his costume design, ambiguous origins and function within the game (see above), and Creator/JonathanHyde's delightful performance. He falls a bit short of EvilIsCool what with getting outsmarted by preteens, but such is life sometimes.
Is there an issue? Send a MessageReason:
Actor garbage.


** Peter uses ReversePsychology to get Alan to continue the game, much as Aladdin had previously done with Genie, another Robin Williams role, to escape the cave without using a wish.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

***Actually it destroys the side wall of a living room, not the front door. Though it still leaves a massive hole in the mansion... one can assume that [[AWizardDidIt the vines covered it up]].

Top