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* {{Padding}}: In the [=TurboGrafx-16=] version.
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* {{Padding}}: In the The [=TurboGrafx-16=] version.version just straight up repeats certain scenes.
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** In cutscenes, whenever someone fires a gun, nothing comes out of them.
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** In cutscenes, whenever someone fires a gun, nothing comes out of them.it.
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* AwesomeMusic: [[https://youtu.be/jb_fK4syV04 "Sea of Love"]], a country rock song exclusive to the Turbo CD version, is surprisingly catchy, especially considering it was written by Ken Melville, one of the co-founders of Creator/DigitalPictures.
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* AwesomeMusic: SugarWiki/AwesomeMusic: [[https://youtu.be/jb_fK4syV04 "Sea of Love"]], a country rock song exclusive to the Turbo CD version, is surprisingly catchy, especially considering it was written by Ken Melville, one of the co-founders of Creator/DigitalPictures.
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* AwesomeMusic: [[https://youtu.be/jb_fK4syV04 "Sea of Love"]], a country rock song exclusive to the Turbo CD version, is surprisingly catchy, especially considering it was written by Ken Melville, one of the co-founders of Creator/DigitalPictures.
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* NightmareFuel: The original version does a good job of invoking this with the giant ants. The [=TurboGrafx-16=] version [[NightmareRetardant utterly fails at doing so]], however.
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* NightmareFuel: The original version does a good job of invoking this with the giant ants. The [=TurboGrafx-16=] version [[NightmareRetardant utterly fails at doing so]], however.but almost makes up for it with the "rescue" sequences where the victims are slowly ''eaten alive by ants''.
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** The (Stop-motion) ant at the power plant [[StockFootage and]] the canyon doesn't crawl from the ground insomuch as just it sliding up and moving its appendages.
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** The (Stop-motion) (stop-motion) ant at the power plant [[StockFootage and]] the canyon doesn't crawl from the ground insomuch as it just it sliding slides up and moving moves its appendages.
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Renamed one trope.
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* SpecialEffectsFailure: All over the place in the [=TurboGrafx-16=] version.
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* SpecialEffectsFailure: SoBadItsGood: The [=TurboGrafx-16=] version has awesomely awful full-motion video in a similar fashion to Videogame/NightTrap and Videogame/CriticalPath.
* SpecialEffectFailure: All over the place in the [=TurboGrafx-16=] version.
* SpecialEffectFailure: All over the place in the [=TurboGrafx-16=] version.
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** In cutscenes, whenever someone fires a gun, nothing comes out of them.
* SoBadItsGood: The [=TurboGrafx-16=] version has awesomely awful full-motion video in a similar fashion to Videogame/NightTrap and Videogame/CriticalPath.
* SoBadItsGood: The [=TurboGrafx-16=] version has awesomely awful full-motion video in a similar fashion to Videogame/NightTrap and Videogame/CriticalPath.
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** In cutscenes, whenever someone fires a gun, nothing comes out of them.
* SoBadItsGood: The [=TurboGrafx-16=] version has awesomely awful full-motion video in a similar fashion to Videogame/NightTrap and Videogame/CriticalPath.them.
* SoBadItsGood: The [=TurboGrafx-16=] version has awesomely awful full-motion video in a similar fashion to Videogame/NightTrap and Videogame/CriticalPath.
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* SoBadItsGood: The [=TurboGrafx-16=] version has awesomely awful full-motion video in a similar fashion to Videogame/NightTrap and Videogame/CriticalPath.
* TheyJustDidntCare: To say that the people behind the [=TurboGrafx-16=] version didn't care is a '''HUGE UNDERSTATEMENT.'''
* TheyJustDidntCare: To say that the people behind the [=TurboGrafx-16=] version didn't care is a '''HUGE UNDERSTATEMENT.'''
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* SoBadItsGood: The [=TurboGrafx-16=] version has awesomely awful full-motion video in a similar fashion to Videogame/NightTrap and Videogame/CriticalPath.
* TheyJustDidntCare: To say that the people behind the [=TurboGrafx-16=] version didn't care is a '''HUGE UNDERSTATEMENT.'''Videogame/CriticalPath.
* TheyJustDidntCare: To say that the people behind the [=TurboGrafx-16=] version didn't care is a '''HUGE UNDERSTATEMENT.'''
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* NightmareFuel: The original version does a good job of invoking this with the giant ants. The [=TurboGrafx-16=] version [[NightmareRetardant utterly fails at doing so]], however.
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* SoBadItsGood: The [=TurboGrafx-16=] version has awesomely awful full-motion video in a similar fashion to Videogame/NightTrap and Videogame/CriticalPath.
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** The graphical quality of the game itself, which is extremely pixelated and grainy, also counts.
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** The graphical quality of the game itself, which is extremely pixelated and grainy, also counts.counts.
** In cutscenes, whenever someone fires a gun, nothing comes out of them.
* TheyJustDidntCare: To say that the people behind the [=TurboGrafx-16=] version didn't care is a '''HUGE UNDERSTATEMENT.'''
** In cutscenes, whenever someone fires a gun, nothing comes out of them.
* TheyJustDidntCare: To say that the people behind the [=TurboGrafx-16=] version didn't care is a '''HUGE UNDERSTATEMENT.'''
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* {{Padding}}: Again, the [=TurboGrafx-16=] version.
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* {{Padding}}: Again, In the [=TurboGrafx-16=] version.
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** Whenever a character appears on TV, their heads poke out the top of the screen.
** The graphical quality of the game itself also counts.
** The graphical quality of the game itself also counts.
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** Whenever a character appears on TV, their heads poke out ''out'' from the top of the screen.
** The graphical quality of the gameitself itself, which is extremely pixelated and grainy, also counts.
** The graphical quality of the game
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** After the end of every successful rescue mission[[note]]The parts of the game where you have to save a person from Antmind[[/note]], the chewed up bodies of the characters return to normal.
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** After Whenever a character appears on TV, their heads poke out the end of every successful rescue mission[[note]]The parts top of the game where you have to save a person from Antmind[[/note]], the chewed up bodies of the characters return to normal.screen.
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This isn\'t YMMV. Moving.
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* LargeHam: Everyone in the Main/TurboGrafx16 version.
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** The (Stop-motion) ant at the power plant [[StockFootage and]] the canyon doesn't crawl from the ground insomuch as just sliding up and moving its appendages.
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** The (Stop-motion) ant at the power plant [[StockFootage and]] the canyon doesn't crawl from the ground insomuch as just it sliding up and moving its appendages.
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* {{Padding}}: Again, the [=TurboGrafx-16=] version.
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* LargeHam: Everyone in the Main/TurboGrafx16 version.
* {{Narm}}
* SpecialEffectsFailure: All over the place in the [=TurboGrafx-16=] version.
** The (Stop-motion) ant at the power plant [[StockFootage and]] the canyon doesn't crawl from the ground insomuch as just sliding up and moving its appendages.
** After the end of every successful rescue mission[[note]]The parts of the game where you have to save a person from Antmind[[/note]], the chewed up bodies of the characters return to normal.
** The graphical quality of the game itself also counts.
* {{Narm}}
* SpecialEffectsFailure: All over the place in the [=TurboGrafx-16=] version.
** The (Stop-motion) ant at the power plant [[StockFootage and]] the canyon doesn't crawl from the ground insomuch as just sliding up and moving its appendages.
** After the end of every successful rescue mission[[note]]The parts of the game where you have to save a person from Antmind[[/note]], the chewed up bodies of the characters return to normal.
** The graphical quality of the game itself also counts.