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* PolishedPort: The UsefulNotes/{{NES}} version of ''Ikari III: The Rescue'', due to not even bothering to simulate the rotary contols, which in its arcade release, made things harder due to {{Creator/SNK}} [[GenreShift essentially making the game from the run-and-gun of the first two to a beat-em-up]]. As a result, it actually turned out to be better than the {{Porting Disaster}}s of the first two games on the same console, and a decent game in its own right.

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* PolishedPort: The UsefulNotes/{{NES}} Platform/{{NES}} version of ''Ikari III: The Rescue'', due to not even bothering to simulate the rotary contols, controls, which in its arcade release, made things harder due to {{Creator/SNK}} [[GenreShift essentially making the game from the run-and-gun of the first two to a beat-em-up]]. As a result, it actually turned out to be better than the {{Porting Disaster}}s of the first two games on the same console, and a decent game in its own right.



** The UsefulNotes/{{NES}} versions of the first two. It didn't help that all data of the original game [[http://shmuplations.com/snkgoldenage/ was lost soon after release]], requiring the port's developers to just wing it by playing it manually while taking notes.
** The first one on the UsefulNotes/{{Atari 2600}}.

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** The UsefulNotes/{{NES}} Platform/{{NES}} versions of the first two. It didn't help that all data of the original game [[http://shmuplations.com/snkgoldenage/ was lost soon after release]], requiring the port's developers to just wing it by playing it manually while taking notes.
** The first one on the UsefulNotes/{{Atari Platform/{{Atari 2600}}.
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* HilariousInHindsight: During the events of ''Victory Road'', Ralf and Clark were sent to the distant future dealing with the alien problems. Cue ''VideoGame/MetalSlug''.

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* HilariousInHindsight: During the events of ''Victory Road'', Ralf and Clark were sent to the distant future dealing with the alien problems. Cue ''VideoGame/MetalSlug''.their appearances in ''VideoGame/MetalSlug'' fighting the alien invasion.
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* HilariousInHindsight: During the events of ''Victory Road'', Ralf and Clark were sent to the distant future dealing with the alien problems. Cue ''VideoGame/MetalSlug''.
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** The UsefulNotes/{{NES}} versions of the first two.

to:

** The UsefulNotes/{{NES}} versions of the first two. It didn't help that all data of the original game [[http://shmuplations.com/snkgoldenage/ was lost soon after release]], requiring the port's developers to just wing it by playing it manually while taking notes.
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* PolishedPort: The UsefulNotes/{{NES}} version of ''Ikari III: The Rescue'', due to not even bothering to simulate the rotary contols, which in its arcade release, made things harder due to {{SNK}} [[GenreShift essentially making the game from the run-and-gun of the first two to a beat-em-up]]. As a result, it actually turned out to be better than the {{Porting Disaster}}s of the first two games on the same console, and a decent game in its own right.

to:

* PolishedPort: The UsefulNotes/{{NES}} version of ''Ikari III: The Rescue'', due to not even bothering to simulate the rotary contols, which in its arcade release, made things harder due to {{SNK}} {{Creator/SNK}} [[GenreShift essentially making the game from the run-and-gun of the first two to a beat-em-up]]. As a result, it actually turned out to be better than the {{Porting Disaster}}s of the first two games on the same console, and a decent game in its own right.
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* PolishedPort: The {{NES}} version of ''Ikari III: The Rescue'', due to not even bothering to simulate the rotary contols, which in its arcade release, made things harder due to {{SNK}} [[GenreShift essentially making the game from the run-and-gun of the first two to a beat-em-up]]. As a result, it actually turned out to be better than the {{Porting Disaster}}s of the first two games on the same console, and a decent game in its own right.

to:

* PolishedPort: The {{NES}} UsefulNotes/{{NES}} version of ''Ikari III: The Rescue'', due to not even bothering to simulate the rotary contols, which in its arcade release, made things harder due to {{SNK}} [[GenreShift essentially making the game from the run-and-gun of the first two to a beat-em-up]]. As a result, it actually turned out to be better than the {{Porting Disaster}}s of the first two games on the same console, and a decent game in its own right.



** The {{NES}} versions of the first two.

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** The {{NES}} UsefulNotes/{{NES}} versions of the first two.
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* AnticlimaxBoss: The first game's final boss, which only requires you to hit any of the turrets surrounding it ''once'' to kill it. It's not at all uncommon for a gamer to arrive at the boss, only to discover that they accidentally managed to destroy it with a stray shot or grenade before it even appeared on-screen, leaving them wondering what exactly the pile of decaying flesh and broken machinery was doing there.

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* AnticlimaxBoss: The first game's final boss, which only requires you to hit any of the turrets surrounding it ''once'' to kill it. It's not at all uncommon for a gamer to arrive at the boss, only to discover that they accidentally managed to destroy it with a stray shot or grenade before it even appeared on-screen, leaving them wondering what exactly the pile of decaying flesh and broken machinery was doing there. Tellingly, the NES port instead turns this into the boss of the penultimate level, with a new, much harder final boss added in.
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* AnticlimaxBoss: The first game's final boss, which only requires you to hit any of the turrets surrounding it ''once'' to kill it. It's not at all uncommon for a gamer to arrive at the boss, only to discover that they've accidentally managed to destroy it with a stray shot or grenade, leaving them wondering what exactly the pile of decaying flesh and broken machinery was doing there.

to:

* AnticlimaxBoss: The first game's final boss, which only requires you to hit any of the turrets surrounding it ''once'' to kill it. It's not at all uncommon for a gamer to arrive at the boss, only to discover that they've they accidentally managed to destroy it with a stray shot or grenade, grenade before it even appeared on-screen, leaving them wondering what exactly the pile of decaying flesh and broken machinery was doing there.
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Added DiffLines:

* AnticlimaxBoss: The first game's final boss, which only requires you to hit any of the turrets surrounding it ''once'' to kill it. It's not at all uncommon for a gamer to arrive at the boss, only to discover that they've accidentally managed to destroy it with a stray shot or grenade, leaving them wondering what exactly the pile of decaying flesh and broken machinery was doing there.

Added: 51

Changed: 110

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* PortingDisaster: The {{NES}} versions of the first two.
** The first one on the [[AtariTwentySixHundred Atari 2600]].

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* PortingDisaster: PortingDisaster:
**
The {{NES}} versions of the first two.
** The first one on the [[AtariTwentySixHundred Atari 2600]].UsefulNotes/{{Atari 2600}}.
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** The first one on the Atari2600.

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** The first one on the Atari2600.[[AtariTwentySixHundred Atari 2600]].
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* PortingDisaster: The {{NES}} versions of the first two.

to:

* PortingDisaster: The {{NES}} versions of the first two.two.
** The first one on the Atari2600.

Added: 56

Changed: 161

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* PolishedPort: The {{NES}} version of ''Ikari III: The Rescue'', due to not even bothering to simulate the rotary contols, which in its arcade release, made things harder due to {{SNK}}[[GenreShift essentially making the game from the run-and-gun of the first two to a beat-em-up]].

to:

* PolishedPort: The {{NES}} version of ''Ikari III: The Rescue'', due to not even bothering to simulate the rotary contols, which in its arcade release, made things harder due to {{SNK}}[[GenreShift {{SNK}} [[GenreShift essentially making the game from the run-and-gun of the first two to a beat-em-up]].beat-em-up]]. As a result, it actually turned out to be better than the {{Porting Disaster}}s of the first two games on the same console, and a decent game in its own right.
*PortingDisaster: The {{NES}} versions of the first two.
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* PolishedPort: The {{NES}} version of ''Ikari III''

to:

* PolishedPort: The {{NES}} version of ''Ikari III''III: The Rescue'', due to not even bothering to simulate the rotary contols, which in its arcade release, made things harder due to {{SNK}}[[GenreShift essentially making the game from the run-and-gun of the first two to a beat-em-up]].
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** "Come on, let's fight!"

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** "Come on, let's fight!"fight!"
* PolishedPort: The {{NES}} version of ''Ikari III''
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** "Warriors, show some guts!! You can't defeat me! Come get me if you can! [[EvilLaugh AHAHAHAHAHAHAHAHA!!!!]]"

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** "Warriors, show some guts!! You can't defeat escape me! Come get me if you can! [[EvilLaugh AHAHAHAHAHAHAHAHA!!!!]]" AHAHAHAHAAAA!!!!]]"

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