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The music is more 'middle-eastern' than Indian.


* SugarWiki/AwesomeMusic: Paul Ruskay returns to ''Homeworld'' with India-influenced scores. The album is available as a Steam DLC, which serves as a backdrop for expedition campaign in vast deserts pretty well.

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* SugarWiki/AwesomeMusic: Paul Ruskay returns to ''Homeworld'' with India-influenced Middle-East-influenced scores. The album is available as a Steam DLC, which serves as a backdrop for expedition campaign in vast deserts pretty well.
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Actual tropes, not YMMV, moving to main page.


* GuideDangIt: The game doesn't tell you that research manufacturing upgrades will have new structures built on your carrier. This is important in multiplayer, since it's one of many ways you can tell which strategy your opponent will go for. Some of the game's fan have [[http://imgur.com/a/WW7YB put]] [[http://imgur.com/a/O7QIx together]] [[http://imgur.com/a/KXRME image]] [[http://imgur.com/a/Ye6CD galleries]] to show where this is happening.



* ViolationOfCommonSense: Nothing like doing archaeology by blowing a site wide open with explosives!
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* FanNickname: Murdercarrier or Assaultcarrier, when a fully-upgraded Carrier diverts all power to weapons/sensors and starts ''actively'' clobbering any crafts in sight.
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* GameBreaker: Cruisers in singleplayer. Once you have a good mix of them rolling, all you have to worry about are Gaalsien EMP projectile and carrier's missile attacks. The AI's tendency in early levels to deploy them singly with minimal support means you'll be able to steal them in large numbers. Battlecruiser in particular can soak a lot of damage and dole out death after death to anything in close vicinity while capable of AA defense. They're just as deadly in multiplayer, but naturally a lot harder to successfully research, build and keeping them alive.

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* GameBreaker: Cruisers in singleplayer. Once you have a good mix of them rolling, all you have to worry about are Gaalsien EMP projectile and carrier's missile attacks. The AI's tendency in early levels to deploy them singly with minimal support means you'll be able to steal them in large numbers. Battlecruiser in particular can soak a lot of damage and dole out death after death to anything in close vicinity kill any unfortunate ground units nearby while capable of AA defense.being decent at AntiAir. They're just as deadly in multiplayer, but naturally a lot harder to successfully research, build and keeping them alive.
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* AwesomeMusic: Paul Ruskay returns to ''Homeworld'' with India-influenced scores. The album is available as a Steam DLC, which serves as a backdrop for expedition campaign in vast deserts pretty well.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: Paul Ruskay returns to ''Homeworld'' with India-influenced scores. The album is available as a Steam DLC, which serves as a backdrop for expedition campaign in vast deserts pretty well.
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None


* BrokenBase: On the one hand, fans of the original space opera haven't been happy that the series has jumped its gameplay style from 3D tactical space RTS to something more similar to the VideoGame/CommandAndConquer series, while on the other hand there are those fans who are pleased to see development into the origins of the Kushan before their grand journey across the galaxy.

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* BrokenBase: On the one hand, fans of the original space opera haven't been happy that the series has jumped its gameplay style from 3D tactical space RTS to something more similar to the VideoGame/CommandAndConquer series, while on the other hand there are those fans who are pleased to see development into the origins of the Kushan before their grand journey across the galaxy. The extensive {{retcon}}s needed to make the plot work aren't universally popular either.

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Oops.


** When you destroy his flagship, the K'Had Sajuuk [[NotSoStoic actually sounds like he's]] [[AlasPoorVillain beginning to weep]], not just because his entire Kiith is about to be destroyed, but he's utterly convinced that all of Kharak will follow in his wake.
[[spoiler:And he's ''right.'']].

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** When you destroy his flagship, the K'Had Sajuuk [[NotSoStoic actually sounds like he's]] [[AlasPoorVillain beginning to weep]], not just because his entire Kiith is about to be destroyed, but he's utterly convinced that all of Kharak will follow in his wake. \n [[spoiler:And he's ''right.'']].
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** When you destroy his flagship, the K'Had Sajuuk [[NotSoStoic actually sounds like he's]] [[AlasPoorVillain beginning to weep]], not just because his entire Kiith is about to be destroyed, but he's utterly convinced that all of Kharak will follow in his wake. [[spoiler:And he's ''right.'']].

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** When you destroy his flagship, the K'Had Sajuuk [[NotSoStoic actually sounds like he's]] [[AlasPoorVillain beginning to weep]], not just because his entire Kiith is about to be destroyed, but he's utterly convinced that all of Kharak will follow in his wake.
[[spoiler:And he's ''right.'']].'']].
**[[spoiler:Jacob]]'s death. [[spoiler:One half of the reasons Rachel partake in such dangerous expedition was all for naught. The best she gets is to close the body bag of her late brother. Not even a parting word]].
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Not a trope


* ToughActToFollow: The game is a prequel to a well-beloved franchise following a well-received remastered collection of the first two games. This has lead to some people negatively comparing the game to the previous ones.
* JustForFun/XMeetsY: ''VideoGame/{{Homeworld}}''[='s=] aesthetics and gameplay meets ''VideoGame/GroundControl'' style land war.

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* ToughActToFollow: The game is a prequel to a well-beloved franchise following a well-received remastered collection of the first two games. This has lead to some people negatively comparing the game to the previous ones.
* JustForFun/XMeetsY: ''VideoGame/{{Homeworld}}''[='s=] aesthetics and gameplay meets ''VideoGame/GroundControl'' style land war.
ones.
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* XMeetsY: ''VideoGame/{{Homeworld}}''[='s=] aesthetics and gameplay meets ''VideoGame/GroundControl'' style land war.

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* XMeetsY: JustForFun/XMeetsY: ''VideoGame/{{Homeworld}}''[='s=] aesthetics and gameplay meets ''VideoGame/GroundControl'' style land war.

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* GameBreaker: Cruisers in singleplayer. Once you have a good mix of them rolling, all you have to worry about are Gaalsien EMP projectile and carrier's missile attacks. The AI's tendency in early leveld to deploy them singly with minimal support means you'll
be able to steal them in large numbers. Battlecruiser in particular can soak a lot of damage and dole out death after death to anything in close vicinity while capable of AA defense. They're just as deadly in multiplayer, but naturally a lot harder to successfully research, build and keeping them alive.

to:

* GameBreaker: Cruisers in singleplayer. Once you have a good mix of them rolling, all you have to worry about are Gaalsien EMP projectile and carrier's missile attacks. The AI's tendency in early leveld levels to deploy them singly with minimal support means you'll
you'll be able to steal them in large numbers. Battlecruiser in particular can soak a lot of damage and dole out death after death to anything in close vicinity while capable of AA defense. They're just as deadly in multiplayer, but naturally a lot harder to successfully research, build and keeping them alive.

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* GameBreaker: Cruisers in singleplayer. Once you have a good mix of them rolling, all you have to worry about are Gaalsien EMP projectile and carrier's missile attacks. Battlecruiser in particular can soak a lot of damage and dole out death after death to anything in close vicinity while capable of AA defense. They're just as deadly in multiplayer, but naturally a lot harder to successfully research, build and keeping them alive.

to:

* GameBreaker: Cruisers in singleplayer. Once you have a good mix of them rolling, all you have to worry about are Gaalsien EMP projectile and carrier's missile attacks. The AI's tendency in early leveld to deploy them singly with minimal support means you'll
be able to steal them in large numbers.
Battlecruiser in particular can soak a lot of damage and dole out death after death to anything in close vicinity while capable of AA defense. They're just as deadly in multiplayer, but naturally a lot harder to successfully research, build and keeping them alive.
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None


* {{Metagame}}: The metagame evolved quickly in the first few weeks. Examples include Baserunner Turret Expand, Cruiser Rush, Rails Spam or Skimmer Spam, and so on... Due to how researches are done inside the Carrier itself, care must be taken in reading opponent's units to guess his/her current tech and counter properly. There is an ongoing attempt to create a wiki centered on ''Deserts of Kharak''[='s=] competitive gameplay [[http://captainsofkharak.com/w/index.php?title=Main_Page here]].

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* {{Metagame}}: The metagame evolved quickly in the first few weeks. Examples include Baserunner Turret Expand, Cruiser Rush, Rails Spam or Skimmer Spam, and so on...on. Of note is Gaalsien dual Production Cruiser, a ''very'' cheesy tactic which can end games in just a few minutes if you're sleeping... Due to how researches are done inside the Carrier itself, care must be taken in reading opponent's units to guess his/her current tech and counter properly. There is an ongoing attempt to create a wiki centered on ''Deserts of Kharak''[='s=] competitive gameplay [[http://captainsofkharak.com/w/index.php?title=Main_Page here]].
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None

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*GuideDangIt: The game doesn't tell you that research manufacturing upgrades will have new structures built on your carrier. This is important in multiplayer, since it's one of many ways you can tell which strategy your opponent will go for. Some of the game's fan have [[http://imgur.com/a/WW7YB put]] [[http://imgur.com/a/O7QIx together]] [[http://imgur.com/a/KXRME image]] [[http://imgur.com/a/Ye6CD galleries]] to show where this is happening.
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** [[http://i.imgur.com/bxmiAAF.gifv Vehicles popping wheelie]] are rather common during the game's development. They worked properly in the release version however.
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** When you destroy his flagship, the K'Had Sajuuk [[NotSoStoic actually sounds like he's]] [[AlasPoorVillain beginning to weep]], not just because his entire Kiith is about to be destroyed, but that all of Hiigara will follow in his wake. [[spoiler:And he's ''right.'']].

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** When you destroy his flagship, the K'Had Sajuuk [[NotSoStoic actually sounds like he's]] [[AlasPoorVillain beginning to weep]], not just because his entire Kiith is about to be destroyed, but he's utterly convinced that all of Hiigara Kharak will follow in his wake. [[spoiler:And he's ''right.'']].
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None


** When you destroy his flagship, the K'Had Sajuuk [[NotSoStoic actually sounds like he's]] [[AlasPoorVillain beginning to weep]], not just because his entire Kiith is about to be destroyed, but that all of Hiigara will follow in his wake. [[spoiler:And he's ''right.'']].



* XMeetsY: ''VideoGame/{{Homeworld}}''[='s=] aesthetics and gameplay meets ''VideoGame/GroundControl'' style land war.

to:

* XMeetsY: ''VideoGame/{{Homeworld}}''[='s=] aesthetics and gameplay meets ''VideoGame/GroundControl'' style land war.
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* TearJerker: When the final mission to claim the Khar-Toba has come to a close, we get a look at the kiith sigils on the ruins of the great ship that carried the Hiigarans to Kharak. Along the wall are S'jet, Somtaaw, Naball, Soban, Paktu...Gaalsien. When all is said and done, they were still Hiigaran. Their goal the entire time was to get the Northern Coalition kiithid to abandon space exploration, for fear it would draw the wrath of Sajuuk and burn Kharak. Is it possible they [[WellIntentionedExtremist remembered something the other kiith didn't]]? Some memory of the treaty that came with their exile, warped by time into a religious tenet that if they left Kharak, the Taiidan would punish them?

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* TearJerker: When the final mission to claim the Khar-Toba has come to a close, we get a look at the kiith sigils on the ruins of the great ship that carried the Hiigarans to Kharak. Along the wall are S'jet, Somtaaw, Naball, Naabal, Soban, Paktu...Gaalsien. When all is said and done, they the Gaalsien were still Hiigaran. Their goal the entire time was to get the Northern Coalition kiithid to abandon space exploration, for fear it would draw the wrath of Sajuuk and burn Kharak. Is it possible they [[WellIntentionedExtremist remembered something the other kiith didn't]]? Some memory of the treaty that came with their exile, warped by time into a religious tenet that if they left Kharak, the Taiidan would punish them?
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None


* TearJerker: When the final mission to claim the Khar-Toba has come to a close, we get a look at the kiith sigils on the ruins of the great ship that carried the Hiigarans to Kharak. Along the wall are S'jet, Somtaaw, Naball, Soban, Paktu...Gaalsien. When all is said and done, they were still Hiigaran. Their goal the entire time was to get the Northern Coalition kiithid to abandon space exploration, for fear it would draw the wrath of Sajuuk and [[Foreshadowing burn Kharak]]. Is it possible they [[WellIntentionedExtremist remembered something the other kiith didn't]]? Some memory of the treaty that came with their exile, warped by time into a religious tenet that if they left Kharak, the Taiidan would punish them?

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* TearJerker: When the final mission to claim the Khar-Toba has come to a close, we get a look at the kiith sigils on the ruins of the great ship that carried the Hiigarans to Kharak. Along the wall are S'jet, Somtaaw, Naball, Soban, Paktu...Gaalsien. When all is said and done, they were still Hiigaran. Their goal the entire time was to get the Northern Coalition kiithid to abandon space exploration, for fear it would draw the wrath of Sajuuk and [[Foreshadowing burn Kharak]].Kharak. Is it possible they [[WellIntentionedExtremist remembered something the other kiith didn't]]? Some memory of the treaty that came with their exile, warped by time into a religious tenet that if they left Kharak, the Taiidan would punish them?
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None

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* TearJerker: When the final mission to claim the Khar-Toba has come to a close, we get a look at the kiith sigils on the ruins of the great ship that carried the Hiigarans to Kharak. Along the wall are S'jet, Somtaaw, Naball, Soban, Paktu...Gaalsien. When all is said and done, they were still Hiigaran. Their goal the entire time was to get the Northern Coalition kiithid to abandon space exploration, for fear it would draw the wrath of Sajuuk and [[Foreshadowing burn Kharak]]. Is it possible they [[WellIntentionedExtremist remembered something the other kiith didn't]]? Some memory of the treaty that came with their exile, warped by time into a religious tenet that if they left Kharak, the Taiidan would punish them?

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