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* TheScrappy: Nolan Cassidy, Whittleton Creek's secondary target, is generally considered by the fanbase to be undeveloped and boring, simply being a grumpy OvertOperative in comparison to Janus, who gets a lot more focus due to his role in the story and 47's past. It doesn't help that Nolan has only one mission story (being shown the explosive vault), and has very limited assassination methods (via fumigation setup or poisoning him at the barbecue).

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* SalvagedGameplayMechanic: Silent Assassin rules were actually updated around mid-way through the games' life here so that kills that were witnessed by the target would still qualify for the rating, something that was a widely praised change by players as it opened up the possibility of more direct confrontational kills (I.E, pacifying Dexy and shooting Jordan when they meet after the birthday party in ''Club 27'').
* TheScrappy: Nolan Cassidy, Whittleton Creek's secondary target, is generally considered by the fanbase to be undeveloped and boring, boring vy fans, simply being a grumpy OvertOperative in comparison to Janus, who gets a lot more focus due to his role in the story and 47's past. It doesn't help that Nolan has only one mission story (being shown the explosive vault), and has very limited assassination methods (via fumigation setup or poisoning him at the barbecue).



** For the legacy pack, there is one particular guard in the party area for Paris that, for reasons unexplained, is an enforcer for 47 in his default suit, despite having a formal invitation. This was likely to take advantage of the new crowd blending feature, but this change has sparked some confusion and ire from fans. This is more confusing, as the "Vampire Magician" disguise does not prompt the same suspicion from that same guard, despite looking arguably goofier.
** Sniper Assassin mode has a really, ''really'' long grind per-level. The incentive to play is to upgrade your weapon each tier, making it easier to complete, which is fine. What players take issue with is the time to beat each missions' mastery. Not only does it make the levels unfun to replay, there's no end-game reward for both "The Last Yardbird" and "The Pen and the Sword" (something "Crime and Punishment" does have, but the unlock is identical stat-wise to the Jaeger 7 Tuatara), all of which mean players have largely sworn off completing the Sniper Assassin missions to their fullest. Even the challenges for the level do not provide much of an incentive as they tend to focus on easter eggs and specific events.

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** For the legacy pack, there is one particular guard in the party area for Paris that, for reasons unexplained, is an enforcer for 47 in his default suit, despite having a formal invitation. This was likely to take advantage of the new crowd blending feature, but this change has sparked some confusion and ire from fans. This is more confusing, as the "Vampire Magician" disguise does not prompt the same suspicion from that same guard, despite clearly looking arguably goofier.
goofier and more out of place.
** Sniper Assassin mode has a really, ''really'' long grind per-level. The incentive to play is to upgrade your weapon each tier, making it easier to complete, complete subsequent runs, which is all fine. What players take issue with is the time to beat each missions' mastery.mastery is painfully slow. Not only does it make the levels unfun to replay, there's no end-game reward for both "The Last Yardbird" and "The Pen and the Sword" (something "Crime and Punishment" does have, but the unlock is identical stat-wise to the Jaeger 7 Tuatara), all of which mean players have largely sworn off completing the Sniper Assassin missions to their fullest. Even the challenges for the level do not provide much of an incentive as they tend to focus on easter eggs and specific events.events that require guides to find or shooting everything on sight.
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** The [=Kalmer 1 and Sieker 1=] dart guns are among the most used items in the game, and would continue to be in ''VideoGame/Hitman3''. So long as you can find some cover to aim at your target, you are able to set up a distraction, or prompt the target to go to a toilet to throw up, allowing for a fairly risk-free accident kill. Plus, NPCs you tranquillize with the Kalmer don't break "no bodies found" for Silent Assassin runs.

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** The [=Kalmer 1 and Sieker 1=] dart guns are among the most used items in the game, and would continue to be in ''VideoGame/Hitman3''. So long as you can find some cover to aim at your target, you are able to set up a distraction, or prompt the target to go to a toilet to throw up, allowing for a fairly risk-free accident kill. Plus, NPCs [=NPCs=] you tranquillize with the Kalmer don't break "no bodies found" for Silent Assassin runs.

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