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* IdiotBall: When Aliya encounters the ancient phrase for [[spoiler:"[[TitleDrop Heaven's Vault]]"]], she for some reason looks at the second word, reads the ideogram sequence (verb)-go-above-above and decides that the best translation would be [[spoiler:"vault", as in "(noun) secure chamber for treasure"]] and proceeds to spend the back half of the game wondering what might be found inside the [[spoiler: Space Jump]].

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* IdiotBall: IdiotBall:
**
When Aliya encounters the ancient phrase for [[spoiler:"[[TitleDrop Heaven's Vault]]"]], she for some reason looks at the second word, reads the ideogram sequence (verb)-go-above-above and decides that the best translation would be [[spoiler:"vault", as in "(noun) secure chamber for treasure"]] and proceeds to spend the back half of the game wondering what might be found inside the [[spoiler: Space Jump]].Jump]].
** When exploring the wreckage of [[spoiler:Renba's]] ship, enough conversation with Six will be enough for Aliya to speculate that [[spoiler:Professor Myari is claiming to be the reincarnation of the First Emperor. Though this can be immediately followed by the conversation with Renba's "ghost"-in-Six in which he accuses Myari of not being who she claims to be, seemingly confirming this, Aliya spends almost the entire conversation trying to work out who she's talking to and only barely listens to what's actually being said.]]
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* IdiotBall: When Aliya encounters the ancient phrase for [[spoiler:"[[TitleDrop Heaven's Vault]]"]], she for some reason looks at the second word, reads the idiogram sequence (verb)-go-above-above and decides that the best translation would be [[spoiler:"vault", as in "(noun) secure chamber for treasure"]] and proceeds to spend the back half of the game wondering what might be found inside the [[spoiler: Space Jump]].

to:

* IdiotBall: When Aliya encounters the ancient phrase for [[spoiler:"[[TitleDrop Heaven's Vault]]"]], she for some reason looks at the second word, reads the idiogram ideogram sequence (verb)-go-above-above and decides that the best translation would be [[spoiler:"vault", as in "(noun) secure chamber for treasure"]] and proceeds to spend the back half of the game wondering what might be found inside the [[spoiler: Space Jump]].
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* IdiotBall: When Aliya encounters the ancient phrase for [[spoiler:"[[NameDrop Heaven's Vault]]"]], she for some reason looks at the second word, reads the idiogram sequence (verb)-go-above-above and decides that the best translation would be [[spoiler:"vault", as in "(noun) secure chamber for treasure"]] and proceeds to spend the back half of the game wondering what might be found inside the [[spoiler: Space Jump]].

to:

* IdiotBall: When Aliya encounters the ancient phrase for [[spoiler:"[[NameDrop [[spoiler:"[[TitleDrop Heaven's Vault]]"]], she for some reason looks at the second word, reads the idiogram sequence (verb)-go-above-above and decides that the best translation would be [[spoiler:"vault", as in "(noun) secure chamber for treasure"]] and proceeds to spend the back half of the game wondering what might be found inside the [[spoiler: Space Jump]].
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* IdiotBall: When Aliya encounters the ancient phrase for [[spoiler:"Heaven's Vault"]], she for some reason looks at the second word, reads the idiogram sequence (verb)-go-above-above and decides that the best translation would be [[spoiler:"vault", as in "(noun) secure chamber for treasure"]] and proceeds to spend the back half of the game wondering what might be found inside the [[spoiler: Space Jump]].

to:

* IdiotBall: When Aliya encounters the ancient phrase for [[spoiler:"Heaven's Vault"]], [[spoiler:"[[NameDrop Heaven's Vault]]"]], she for some reason looks at the second word, reads the idiogram sequence (verb)-go-above-above and decides that the best translation would be [[spoiler:"vault", as in "(noun) secure chamber for treasure"]] and proceeds to spend the back half of the game wondering what might be found inside the [[spoiler: Space Jump]].
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Added DiffLines:

* IdiotBall: When Aliya encounters the ancient phrase for [[spoiler:"Heaven's Vault"]], she for some reason looks at the second word, reads the idiogram sequence (verb)-go-above-above and decides that the best translation would be [[spoiler:"vault", as in "(noun) secure chamber for treasure"]] and proceeds to spend the back half of the game wondering what might be found inside the [[spoiler: Space Jump]].
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Added DiffLines:

* ObviousBeta: The game shipped with wonky camera controls, a broken nav system and a plethora of bugs, the latter ranging from irritating but inconsequential (scenes with characters talking that weren't even there) to [[GameBreakingBug game-breaking]] (entire story arcs being impossible to complete or even unlock). To the devs' credit, most of these issues were quickly addressed in the weeks following the release.
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* StupidityIsTheOnlyOption: The game forces this on you at a couple points, but the ''ending'' is probably the worst of them all. Since it turns out [[spoiler::you can hopper back to Iox after all]], there's no in-universe reason why you can't leave and ''come back'', this time with as many people as possible and possible the entire population of the Nebula stored in foil -- but no, [[[spoiler:your options are "everyone dies slowly" or "everyone dies quickly (except you and Six/Enkei)."]]

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* StupidityIsTheOnlyOption: The game forces this on you at a couple points, but the ''ending'' is probably the worst of them all. Since it turns out [[spoiler::you [[spoiler:you can hopper back to Iox after all]], there's no in-universe reason why you can't leave and ''come back'', this time with as many people as possible and possible the entire population of the Nebula stored in foil -- but no, [[[spoiler:your [[spoiler:your options are "everyone dies slowly" or "everyone dies quickly (except you and Six/Enkei)."]]
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Authors Saving Throw is now Trivia and requires Word Of God or Word Of Saint Paul to confirm the change is a saving throw. If anyone finds a proper citation, please add the entry to the Trivia subpage instead of YMMV.


* AuthorsSavingThrow: As detailed under ScrappyMechanic, the travel system was by far the least popular part of the game. The devs took note and used the very first patch to introduce a proper fast-travel system that lets you jump to any location you've already visited. If you're en route to unknown reaches, attempting to fast-travel there will get you as close as possible on the rivers you've explored before. Needless to say this was a ''very'' well-received addition.
Is there an issue? Send a MessageReason:
None


* StupidityIsTheOnlyOption: The game forces this on you at a couple points, but the ''ending'' is probably the worst of them all. Since it turns out you can hopper back to Iox after all, there's no in-universe reason why you can't leave and ''come back'', this time with as many people as possible and possible the entire population of the Nebula stored in foil -- but no, your options are "everyone dies slowly" or "everyone dies quickly (except you and Six/Enkei)."

to:

* StupidityIsTheOnlyOption: The game forces this on you at a couple points, but the ''ending'' is probably the worst of them all. Since it turns out you [[spoiler::you can hopper back to Iox after all, all]], there's no in-universe reason why you can't leave and ''come back'', this time with as many people as possible and possible the entire population of the Nebula stored in foil -- but no, your [[[spoiler:your options are "everyone dies slowly" or "everyone dies quickly (except you and Six/Enkei).""]]
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None

Added DiffLines:

* StupidityIsTheOnlyOption: The game forces this on you at a couple points, but the ''ending'' is probably the worst of them all. Since it turns out you can hopper back to Iox after all, there's no in-universe reason why you can't leave and ''come back'', this time with as many people as possible and possible the entire population of the Nebula stored in foil -- but no, your options are "everyone dies slowly" or "everyone dies quickly (except you and Six/Enkei)."
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Added DiffLines:

* GeniusBonus: There are Ancient texts, most notably the ones on the walls of the entrance of Heaven's Vault, that are not translated. If you want to know their meanings, you have to figure them out yourself. [[AllThereInTheManual Or look up the words in a dictionary.]]
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* SidetrackedByTheGoldSaucer: The main plot of the game is to discover the past through visiting various moons and ultimately to find Heaven's Vault. However, easily the most interesting game mechanic is translating Ancient. Thus, you can spend the majority of your time sailing the rivers hunting for artifacts and bringing them back to Huang to help you in the translation.
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Location.


* SugarWiki/CrowningMomentOfHeartwarming: Taking Yazi and Sya to Renaki, even after they [[spoiler: stole your ship, potentially [[TapOnTheHead knocking you out]] to do so]]. When you part ways, Yazi comments that Aliya and Sya look like they could be sisters, to which Sya replies:

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* SugarWiki/CrowningMomentOfHeartwarming: Taking Yazi and Sya to Renaki, even after they [[spoiler: stole [[spoiler:stole your ship, potentially [[TapOnTheHead knocking you out]] to do so]]. When you part ways, Yazi comments that Aliya and Sya look like they could be sisters, to which Sya replies:



* SugarWiki/FunnyMoments: Aliya finds an inscription on an overturned minecart. At first she thinks the symbols are like none she's ever seen before... but then Six reminds her that the cart is upside-down.

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* SugarWiki/FunnyMoments: On the Old Sculptor's Moon, Aliya finds an inscription on an overturned minecart. At first she thinks the symbols are like none she's ever seen before... but then Six reminds her that the cart is upside-down.
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* AnnoyingVideoGameHelper: Six helps you navigate on the rivers. It becomes annoying pretty fast if you otherwise check the map regularly and are well aware where you are.
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* FunnyMoments: Aliya finds an inscription on an overturned minecart. At first she thinks the symbols are like none she's ever seen before... but then Six reminds her that the cart is upside-down.

to:

* FunnyMoments: SugarWiki/FunnyMoments: Aliya finds an inscription on an overturned minecart. At first she thinks the symbols are like none she's ever seen before... but then Six reminds her that the cart is upside-down.
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None

Added DiffLines:

* FunnyMoments: Aliya finds an inscription on an overturned minecart. At first she thinks the symbols are like none she's ever seen before... but then Six reminds her that the cart is upside-down.
Is there an issue? Send a MessageReason:
None


* SugarWiki/CrowningMomentOfHeartwarming: Taking Yazi and Sya to Renaki, even after they [[spoiler: stole your ship, potentially [[ATapOnTheHead knocking you out]] to do so]]. When you part ways, Yazi comments that Aliya and Sya look like they could be sisters, to which Sya replies:

to:

* SugarWiki/CrowningMomentOfHeartwarming: Taking Yazi and Sya to Renaki, even after they [[spoiler: stole your ship, potentially [[ATapOnTheHead [[TapOnTheHead knocking you out]] to do so]]. When you part ways, Yazi comments that Aliya and Sya look like they could be sisters, to which Sya replies:
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None

Added DiffLines:

* SugarWiki/CrowningMomentOfHeartwarming: Taking Yazi and Sya to Renaki, even after they [[spoiler: stole your ship, potentially [[ATapOnTheHead knocking you out]] to do so]]. When you part ways, Yazi comments that Aliya and Sya look like they could be sisters, to which Sya replies:
-->[to Aliya] You saved my life. You ''are'' my sister.
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* TakeThatScrappy: Finally getting rid of Six by selling it off can feel immensely satisfying.

to:

* TakeThatScrappy: Finally getting rid of Six by selling it off can feel immensely satisfying.satisfying.
* WhatCouldHaveBeen: [[https://heavens-vault-game.tumblr.com/post/163445947530/love-and-romance According to the devs' official blog]], Tapi, Huang, Timor, and [[GayOption Oroi]] were considered as potential romances at some point in development.
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* AuthorsSavingThrow: As detailed under ScrappyMechanic, the travel system was by far the least popular part of the game. The devs took note and used the very first patch to introduce a proper fast-travel system that lets you jump to any location you've already visited. If you're en route to unknown reaches, fast-travelling will get you as close as possible on the river's you've explored before. Needless to say this was a ''very'' well-received addition.

to:

* AuthorsSavingThrow: As detailed under ScrappyMechanic, the travel system was by far the least popular part of the game. The devs took note and used the very first patch to introduce a proper fast-travel system that lets you jump to any location you've already visited. If you're en route to unknown reaches, fast-travelling attempting to fast-travel there will get you as close as possible on the river's rivers you've explored before. Needless to say this was a ''very'' well-received addition.

Added: 458

Changed: 98

Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: As detailed under ScrappyMechanic, the travel system was by far the least popular part of the game. The devs took note and used the very first patch to introduce a proper fast-travel system that lets you jump to any location you've already visited. If you're en route to unknown reaches, fast-travelling will get you as close as possible on the river's you've explored before. Needless to say this was a ''very'' well-received addition.



* ScrappyMechanic: Sailing the rivers has been universally decried as tedious and boring by players and critics alike. Travelling to distant places can take up to ten minutes during which you can't do anything but steer left or right. The wonky nav system doesn't do the feature any favors, and the lack of a fast-travel system means you'll be spending at least half your play time sailing the same routes over and over again.

to:

* ScrappyMechanic: Sailing the rivers has been universally decried as tedious and boring by players and critics alike. Travelling to distant places can take up to ten minutes during which you can't do anything but steer left or right. The wonky nav system doesn't do the feature any favors, and the lack of a fast-travel system means you'll be spending at least half your play time sailing the same routes over and over again. Fortunately, this was (mostly) fixed with the first patch barely a week after the game's release.
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* {{Squick}}: Timor's constant attempts at WifeHusbandry are as disgusting to the player as they are to Aliya herself.
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** Aliya's character design, while completely fine overall, still comes across as off-putting due to the red rashes on her hands and face. Her bruised hands can be justified by her profession as an archaeologist, but the ones in her face (specifically, her nose) make her look like she caught a really bad cold. Not even learning about the pulmonary disease can change much about that.

to:

** Aliya's character design, while completely fine overall, still comes across as off-putting due to the red rashes on her hands and face. Her bruised hands can be justified by her profession as an archaeologist, but the ones in her face (specifically, her nose) make her look like she caught a really bad cold. Not even learning about the her pulmonary disease can change much about that.

Added: 699

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* {{Narm}}: Most characters including Aliya have some very over-the-top facial expressions, and there's rarely an actual correlation between them and what the character is saying/doing at that moment. Seeing Aliya angrily shouting while she's merely musing about the meaning of something feels... strange, to say the least.

to:

* {{Narm}}: {{Narm}}:
**
Most characters including Aliya have some very over-the-top facial expressions, and there's rarely an actual correlation between them and what the character is saying/doing at that moment. Seeing Aliya angrily shouting while she's merely musing about the meaning of something feels... strange, to say the least.least.
** Aliya's character design, while completely fine overall, still comes across as off-putting due to the red rashes on her hands and face. Her bruised hands can be justified by her profession as an archaeologist, but the ones in her face (specifically, her nose) make her look like she caught a really bad cold. Not even learning about the pulmonary disease can change much about that.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Narm}}: Most characters including Aliya have some very over-the-top facial expressions, and there's rarely an actual correlation between them and what the character is saying/doing at that moment. Seeing Aliya angrily shouting while she's merely musing about the meaning of something feels... strange, to say the least.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheScrappy: Six may mean well, but its constant whining about Aliya's exploring (in other words, ''what most of the game is about'') gets annoying fast... and it gets a hundred times worse once [[spoiler:Enkei takes over and starts insulting you every chance she gets]]. The devs probably suspected how badly some players would react to this when they implemented the possibility to [[TakeThatScrappy sell Six off to a shifty robot trader]].
* ScrappyMechanic: Sailing the rivers has been universally decried as tedious and boring by players and critics alike. Travelling to distant places can take up to ten minutes during which you can't do anything but steer left or right. The wonky nav system doesn't do the feature any favors, and the lack of a fast-travel system means you'll be spending at least half your play time sailing the same routes over and over again.
* TakeThatScrappy: Finally getting rid of Six by selling it off can feel immensely satisfying.

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