Follow TV Tropes

Following

History YMMV / HappyTreeFriendsAdventures

Go To

OR

Added: 127

Changed: 52

Is there an issue? Send a MessageReason:
None


** The same can be said for the third boss in HTFA 5, as well as Fire Koopa in HTFA 6.

to:

** The same can be said for the third boss in HTFA 5, 5 (can be re-encountered in the penultimate level...), as well as Fire Koopa in HTFA 6.


Added DiffLines:

*** What's worse is that you'll re-encounter this boss again in the level after that, considering that level's BossRush nature.
Is there an issue? Send a MessageReason:
None


** In HTFA GB, [[VideoGame/MegaManV Hyoey]] appears as a boss in the penultimate level. Damaging it is pretty easy, but its [[SpreadShot shots]] are so fast that it's just useless to try to dodge whenever they're fired. You have to get the timing down in order to keep your character safe, but even then the timing might be screwed often because the boss keeps switching places (and no, it's useless to stand behind it when it's moving, it's programmed to always face your character), forcing you to do the same as well. Also, keep in mind that even if you've finally gotten the timing down very well, you can only make '''five''' blunders (either from the shots or from CollisionDamage).

to:

** In HTFA GB, [[VideoGame/MegaManV Hyoey]] appears as a boss in the penultimate level. Damaging it is pretty easy, but its [[SpreadShot shots]] are so fast that it's just useless to try to dodge whenever they're fired. You have to get the timing down in order to keep your character safe, but even then the timing might be screwed often because the boss keeps switching places (and no, it's useless to stand behind it when it's moving, moving to the other side, it's programmed to always face your character), forcing you to do the same as well. Also, keep in mind that even if you've finally gotten the timing down very well, you can only make '''five''' blunders (either from the shots or from CollisionDamage).
Is there an issue? Send a MessageReason:
None


** In HTFA GB, Hyoey appears as a boss in the penultimate level. Damaging it is pretty easy, but its [[SpreadShot shots]] are so fast that it's just useless to try to dodge whenever they're fired. You have to get the timing down in order to keep your character safe, but even then the timing might be screwed often because the boss keeps switching places (and no, it's useless to stand behind it when it's moving, it's programmed to always face your character), forcing you to do the same as well. Also, keep in mind that even if you've finally gotten the timing down very well, you can only make '''five''' blunders (either from the shots or from CollisionDamage).

to:

** In HTFA GB, Hyoey [[VideoGame/MegaManV Hyoey]] appears as a boss in the penultimate level. Damaging it is pretty easy, but its [[SpreadShot shots]] are so fast that it's just useless to try to dodge whenever they're fired. You have to get the timing down in order to keep your character safe, but even then the timing might be screwed often because the boss keeps switching places (and no, it's useless to stand behind it when it's moving, it's programmed to always face your character), forcing you to do the same as well. Also, keep in mind that even if you've finally gotten the timing down very well, you can only make '''five''' blunders (either from the shots or from CollisionDamage).
Is there an issue? Send a MessageReason:
None


** In HTFA GB, Hyoey appears as a boss in the penultimate level. Damaging it is pretty easy, but its [[SpreadShot shots]] are so fast that it's just useless to try to dodge whenever they're fired. You have to get the timing down in order keep your character safe, but even then the timing might be screwed often because the boss keeps switching places (and no, it's useless to stand behind it when it's moving, it's programmed to always face your character), forcing you to do the same as well. Also, keep in mind that even if you've finally gotten the timing down very well, you can only make '''five''' blunders (either from the shots or from CollisionDamage).

to:

** In HTFA GB, Hyoey appears as a boss in the penultimate level. Damaging it is pretty easy, but its [[SpreadShot shots]] are so fast that it's just useless to try to dodge whenever they're fired. You have to get the timing down in order to keep your character safe, but even then the timing might be screwed often because the boss keeps switching places (and no, it's useless to stand behind it when it's moving, it's programmed to always face your character), forcing you to do the same as well. Also, keep in mind that even if you've finally gotten the timing down very well, you can only make '''five''' blunders (either from the shots or from CollisionDamage).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In HTFA GB, Hyoey appears as a boss in the penultimate level. Damaging it is pretty easy, but its [[SpreadShot shots]] are so fast that it's just useless to try to dodge whenever they're fired. You have to get the timing down in order keep your character safe, but even then the timing might be screwed often because the boss keeps switching places (and no, it's useless to stand behind it when it's moving, it's programmed to always face your character), forcing you to do the same as well. Also, keep in mind that even if you've finally gotten the timing down very well, you can only make '''five''' blunders (either from the shots or from CollisionDamage).
Is there an issue? Send a MessageReason:
None


* BreatherBoss:

to:

* BreatherBoss:BreatherBoss



* GrowingTheBeard: As more sequels and spinoffs are made, the series keeps getting better, both graphically and "game mechanic"-wise. Sprites are rarely re-scaled to the point of looking ugly in the more recent games and game physics keep improving with each game.

to:

* GrowingTheBeard: As more sequels and spinoffs are made, the series keeps getting better, both graphically and "game mechanic"-wise. Sprites are rarely overly re-scaled to the point of looking ugly in the more recent games and game physics keep improving with each game.



** In HTF Origins, [[spoiler:we have the Flame Dragon's flame attacks. Among the usual red hot flames, there are bigger, blue flames that take off two health points from your character if he/she gets hit by those. Combine this with the somewhat poor MercyInvincibility, and you'll die often. It seems as if the extra life placed on the boss room is there to cover up the difficulty.]]

to:

** In HTF Origins, [[spoiler:we we have the Flame Dragon's flame attacks. Among the usual red hot flames, there are bigger, blue flames that take off two health points from your character if he/she gets hit by those. Combine this with the somewhat poor MercyInvincibility, and you'll die often. It seems as if the extra life placed on the boss room is there to cover up the difficulty.]]



** In HTF Origins, it's either [[spoiler:Flame Dragon]], Bowser himself, or both. You're going to hate flames in this game, especially the blue ones, a lot more than flames from other games.

to:

** In HTF Origins, it's either [[spoiler:Flame Dragon]], the Dragon, Bowser himself, or both. You're going to hate flames in this game, especially the blue ones, a lot more than flames from other games.
Is there an issue? Send a MessageReason:
None


** In HTFA 5, for a boss in the penultimate kingdom, Wart is incredibly easy to dispatch.

to:

** In HTFA 5, for a boss in the penultimate kingdom, Wart is incredibly easy to dispatch.defeat.
Is there an issue? Send a MessageReason:
None


** For a boss in the penultimate kingdom, Wart is incredibly easy to dispatch.

to:

** For In HTFA 5, for a boss in the penultimate kingdom, Wart is incredibly easy to dispatch.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiClimaxBoss: The penultimate level in HTFA 5 consists of BossRush where you fight the previous bosses (sans Wart). However, since it's treated as a regular level, you still end the level by fighting a Birdo.
* BreatherBoss:
** For a boss in the penultimate kingdom, Wart is incredibly easy to dispatch.
Is there an issue? Send a MessageReason:
listed in Flame Bait


* BrokenBase: Boy, where do we even begin? Most of the casual HTF fans enjoy the series, especially considering that HTF fangames aren't really commonplace and this is one of the most decent ones. Crossover fans even more so, due to the series' nature. The more serious fans usually shake their head at the ridiculous concept, but other parts of the fanbase outright hate it for many reasons (CharacterDerailment, {{CrossOver}}/MegaCrossOver, inclusion of [[OriginalCharacter fan characters]], etc.). Non-HTF fans, especially fans of the video games featured in the series, either accept it as SoOkayItsAverage, facepalm at the concept, end up being simply confused at what the series is trying to do, or hate it with a passion.

to:

* BrokenBase: Boy, where do we even begin? Most of the casual HTF fans enjoy the series, especially considering that HTF fangames aren't really commonplace and this is one of the most decent ones. Crossover fans even more so, due to the series' nature. The more serious fans usually shake their head at the ridiculous concept, but other parts of the fanbase outright hate it for many reasons (CharacterDerailment, {{CrossOver}}/MegaCrossOver, ({{CrossOver}}/MegaCrossOver, inclusion of [[OriginalCharacter fan characters]], etc.). Non-HTF fans, especially fans of the video games featured in the series, either accept it as SoOkayItsAverage, facepalm at the concept, end up being simply confused at what the series is trying to do, or hate it with a passion.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenBase: Boy, where do we even begin? Most of the casual HTF fans enjoy the series, especially considering that HTF fangames aren't really commonplace and this is one of the most decent ones. Crossover fans even more so, due to the series' nature. The more serious fans usually shake their head at the ridiculous concept, but other parts of the fanbase outright hate it for many reasons (CharacterDerailment, {{CrossOver}}/MegaCrossOver, inclusion of [[OriginalCharacter fan characters]], etc.). Non-HTF fans, especially fans of the video games featured in the series, either accept it as SoOkayItsAverage, facepalm at the concept, end up being simply confused at what the series is trying to do, or hate it with a passion.
Is there an issue? Send a MessageReason:
None


* MostAnnoyingSound: HTFA 4 introduced playable character voices, which can only heard whenever he/she jumps, gains an extra life, or dies. Starting from HTFA 6, the playable characters now make noises when shooting. Many players may prefer to shoot at all times, so the poor player has to deal with the grating voices.

to:

* MostAnnoyingSound: HTFA 4 introduced playable character voices, which can only be heard whenever he/she jumps, gains an extra life, or dies. Starting from HTFA 6, the playable characters now make noises when shooting. Many players may prefer to shoot at all times, so the poor player has to deal with the grating voices.
Is there an issue? Send a MessageReason:
None


** In HTF Origins, it's either [[spoiler:Flame Dragon]], Bowser himself, or both. You're going to hate flames in this game, especially the blue ones, a lot more than other games utilizing these.

to:

** In HTF Origins, it's either [[spoiler:Flame Dragon]], Bowser himself, or both. You're going to hate flames in this game, especially the blue ones, a lot more than flames from other games utilizing these.games.
Is there an issue? Send a MessageReason:
None


** In HTF Origins, [[spoiler:the final boss can be considered this.]] (see ThatOneAttack section for why)

to:

** In HTF Origins, [[spoiler:the final boss can be considered this.]] (see ThatOneAttack section for why)it's either [[spoiler:Flame Dragon]], Bowser himself, or both. You're going to hate flames in this game, especially the blue ones, a lot more than other games utilizing these.
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: The HTFA series' playable cast usually consists of Cuddles, Flaky, Petunia, Nutty, Giggles and Toothy. [[spoiler:Flippy also appears in this series, but he's not playable, only appearing as a boss in two main games and as a NPC in one spinoff]]. An official HTF iOS game called ''Deadeye Derby'' has exactly those characters as the standard playable characters. [[spoiler:Not only that, you can fight Flippy in the latter game as well!]]

to:

* HilariousInHindsight: The HTFA series' playable cast usually consists of Cuddles, Flaky, Petunia, Nutty, Giggles and Toothy. [[spoiler:Flippy also appears in this series, but he's not playable, only appearing as a boss in two main games and as a NPC in one spinoff]]. An official HTF iOS game called ''Deadeye Derby'' has exactly those six characters as the standard playable characters. [[spoiler:Not only that, you can fight Flippy in the latter game as well!]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: The HTFA series' playable cast usually consists of Cuddles, Flaky, Petunia, Nutty, Giggles and Toothy. [[spoiler:Flippy also appears in this series, but he's not playable, only appearing as a boss in two main games and as a NPC in one spinoff]]. An official HTF iOS game called ''Deadeye Derby'' has exactly those characters as the standard playable characters. [[spoiler:Not only that, you can fight Flippy in the latter game as well!]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GrowingTheBeard: As more sequels and spinoffs are made, the series keeps getting better, both graphically and "game mechanic"-wise. Sprites are rarely re-scaled to the point of looking ugly in the more recent games and game physics keep improving with each game.
Is there an issue? Send a MessageReason:
None


** HTFA 4 introduces a skiing section, which in this game is located in the fourth level. Prior to this section, you platform your way while avoiding the water-based Blarggs that pops out from the water. If your character's not a high jumper, you'll be more likely to get hit. But other than that, this is considered a breeze compared to the skiing section itself. There, you're carried by Neena as you try to either dodge or shoot the many enemies that appear. The problem lies in the second part of this section. There are some parts of the level that require you to jump over lava pools. The fact that there's lava in a ''water''-skiing level is bad enough, but you have to have a near-perfect timing if you don't want to end up falling into those pools. Also, due to being an AutoscrollingLevel, get ready to get squished often. However, after this part, you're going to face [[ThatOneBoss Ludwig]]...

to:

** HTFA 4 introduces a skiing section, which in this game is located in the fourth level. Prior to this section, you platform your way while avoiding the water-based Blarggs that pops pop out from the water. If your character's not a high jumper, you'll be more likely to get hit. But other than that, this is considered a breeze compared to the skiing section itself. There, you're carried by Neena as you try to either dodge or shoot the many enemies that appear. The problem lies in the second part of this section. There are some parts of the level that require you to jump over lava pools. The fact that there's lava in a ''water''-skiing level is bad enough, but you have to have a near-perfect timing if you don't want to end up falling into those pools. Also, due to being an AutoscrollingLevel, get ready to get squished often. However, after this part, you're going to face [[ThatOneBoss Ludwig]]...
Is there an issue? Send a MessageReason:
None


** HTFA 4 introduces a skiing section, which in this game is located in the fourth level. Prior to this section, you platform your way while avoiding the water-based Blarggs that pops out from the water. If your character's not a high jumper, you'll be more likely to get hit. But other than that, this is considered a breeze compared to the skiing section itself. There, you're carried by Neena as you try to either dodge or shoot the many enemies that appear. The problem lies in the second part of this section. There are some parts of the level that require you to jump over lava pools. The fact that there's lava in a ''water''-skiing level is bad enough, but you have to have a near-perfect timing if you don't want to end up falling into those pools. Also, due to being an AutoscrollingLevel, get ready to get squished often. However, after this part, you're going to face [[ThatOneBoss Ludwig]]...

to:

** HTFA 4 introduces a skiing section, which in this game is located in the fourth level. Prior to this section, you platform your way while avoiding the water-based Blarggs that pops out from the water. If your character's not a high jumper, you'll be more likely to get hit. But other than that, this is considered a breeze compared to the skiing section itself. There, you're carried by Neena as you try to either dodge or shoot the many enemies that appear. The problem lies in the second part of this section. There are some parts of the level that require you to jump over lava pools. The fact that there's lava in a ''water''-skiing level is bad enough, but you have to have a near-perfect timing if you don't want to end up falling into those pools. Also, due to being an AutoscrollingLevel, get ready to get squished often. However, after this part, you're going to face [[ThatOneBoss Ludwig]]...Ludwig]]...
** Spike Koopa's level in HTFA 6. Bottomless pits, spikes, and tricky platforming abound. This being the first choice in the beginning part of the game (this covers one-third part of the game; like the [[Franchise/MegaMan Mega Man]] series, you can do those levels in any order) can throw off some players. You might find yourself dying often while trying to platform through. Not like the other levels are any easier. Some players consider HTFA 6 to be the most difficult (near-stable) HTFA game, and it shows. As for the boss battle itself, it is easy, but wastes a lot of time due to his attacking pattern.

Added: 1655

Changed: 58

Is there an issue? Send a MessageReason:
None


** In the first HTFA, [[spoiler:Giga Bowser (which doesn't resemble his [[VideoGame/SuperSmashBros SSB self]])]]. When you start his level, there are several health items and an extra life at the bottom part. Then you start climbing up. You'll die a lot to his fireballs when you get to the upper platforms. Remember, the MercyInvincibility mechanic in this game is very poor. What makes this worse is that the fireball graphics are located underneath the boss's layer, so you cannot see them easily before it's too late. [[labelnote:Hint]]Watch the pattern of where the fireballs are coming. Seeing that each fireball is fired at you in a straight line, you can see where this is going (if you see a fireball being shot above you after you jumped, prepare for another jumping as the next one is aimed to the ground).[[/labelnote]] This is pretty much a SurpriseDifficulty in this game when it comes to bosses. [[spoiler:He's the final boss, after all]].

to:

** In the first HTFA, [[spoiler:Giga Bowser (which doesn't resemble his [[VideoGame/SuperSmashBros SSB self]])]]. When you start his level, there are several health items and an extra life at the bottom part. Then you start climbing up. You'll die a lot to his fireballs when you get to the upper platforms. Remember, the MercyInvincibility mechanic in this game is very poor. What makes this worse is that the fireball graphics are located underneath the boss's layer, so you cannot see them easily before it's too late. [[labelnote:Hint]]Watch the pattern of where the fireballs are coming.coming when you managed to reach either of the two top platforms. Seeing that each fireball is fired at you in a straight line, you can see where this is going (if you see a fireball being shot above you after you jumped, prepare for another jumping as the next one is aimed to the ground).[[/labelnote]] This is pretty much a SurpriseDifficulty in this game when it comes to bosses. [[spoiler:He's the final boss, after all]].all]].
* ThatOneLevel
**The third level of the first world in HTFA 1. You've breezed through the first two levels, trying to get used to the broken game mechanics. Now, you're entering a castle, where there are many hazards. The fact that you're (almost) lacking MercyInvincibility will cause you to run out of lives easily, and you can only make very few blunders if you want to reach the first boss. If you're not careful, not getting used to the game's physics, AND not stocking up on health ([[EarlyInstallmentWeirdness every time you die, you'll only start with 3 hit points]]), you might as well start over from the beginning. The only good thing is the fact that the boss is ridiculously easy, and the next levels don't pose as much threat as this one.
**HTFA 4 introduces a skiing section, which in this game is located in the fourth level. Prior to this section, you platform your way while avoiding the water-based Blarggs that pops out from the water. If your character's not a high jumper, you'll be more likely to get hit. But other than that, this is considered a breeze compared to the skiing section itself. There, you're carried by Neena as you try to either dodge or shoot the many enemies that appear. The problem lies in the second part of this section. There are some parts of the level that require you to jump over lava pools. The fact that there's lava in a ''water''-skiing level is bad enough, but you have to have a near-perfect timing if you don't want to end up falling into those pools. Also, due to being an AutoscrollingLevel, get ready to get squished often. However, after this part, you're going to face [[ThatOneBoss Ludwig]]...
Is there an issue? Send a MessageReason:
None


** In the first HTFA, [[spoiler:Giga Bowser (which doesn't resemble his [[VideoGame/SuperSmashBros SSB self]])]]. When you start his level, there are several health items and an extra life at the bottom part. Then you start climbing up. You'll die a lot to his fireballs when you get to the upper platforms. Remember, the MercyInvincibility mechanic in this game is very poor. What makes this worse is that the fireball graphics are located underneath the boss's layer, so you cannot see them easily before it's too late. [[labelnote:Hint]]Watch the pattern of where the fireballs are coming. Seeing that each fireball is fired at you in a straight line, you can see where this is going (if you see a fireball being shot above you after you jumped, prepare for another jumping as the next one is aimed to the ground).[[/labelnote]]

to:

** In the first HTFA, [[spoiler:Giga Bowser (which doesn't resemble his [[VideoGame/SuperSmashBros SSB self]])]]. When you start his level, there are several health items and an extra life at the bottom part. Then you start climbing up. You'll die a lot to his fireballs when you get to the upper platforms. Remember, the MercyInvincibility mechanic in this game is very poor. What makes this worse is that the fireball graphics are located underneath the boss's layer, so you cannot see them easily before it's too late. [[labelnote:Hint]]Watch the pattern of where the fireballs are coming. Seeing that each fireball is fired at you in a straight line, you can see where this is going (if you see a fireball being shot above you after you jumped, prepare for another jumping as the next one is aimed to the ground).[[/labelnote]][[/labelnote]] This is pretty much a SurpriseDifficulty in this game when it comes to bosses. [[spoiler:He's the final boss, after all]].
Is there an issue? Send a MessageReason:
None


** In the first HTFA, [[spoiler:Giga Bowser (which doesn't resemble his [[VideoGame/SuperSmashBros SSB self]]]]. When you start his level, there are several health items and an extra life at the bottom part. Then you start climbing up. You'll die a lot to his fireballs when you get to the upper platforms. Remember, the MercyInvincibility mechanic in this game is very poor. What makes this worse is that the fireball graphics are located underneath the boss's layer, so you cannot see them easily before it's too late. [[labelnote:Hint]]Watch the pattern of where the fireballs are coming. Seeing that each fireball is fired at you in a straight line, you can see where this is going (if you see a fireball being shot above you after you jumped, prepare for another jumping as the next one is aimed to the ground).[[/labelnote]]

to:

** In the first HTFA, [[spoiler:Giga Bowser (which doesn't resemble his [[VideoGame/SuperSmashBros SSB self]]]].self]])]]. When you start his level, there are several health items and an extra life at the bottom part. Then you start climbing up. You'll die a lot to his fireballs when you get to the upper platforms. Remember, the MercyInvincibility mechanic in this game is very poor. What makes this worse is that the fireball graphics are located underneath the boss's layer, so you cannot see them easily before it's too late. [[labelnote:Hint]]Watch the pattern of where the fireballs are coming. Seeing that each fireball is fired at you in a straight line, you can see where this is going (if you see a fireball being shot above you after you jumped, prepare for another jumping as the next one is aimed to the ground).[[/labelnote]]
Is there an issue? Send a MessageReason:
None


** In HTFA Land, you have Crush Crawfish as the boss of the third world. Its attacks are actually easy to dodge. What's the problem? ''The water''. In a certain interval, a large amount of water rises, forcing your character to swim while still dealing with Crush Crawfish's attacks. This can lead to awkward controls, especially when the water drains back after a certain time has passed. If you pick Toothy, the battle against this boss, while still a bit difficult due to the swimming physics, will be more doable. If you pick someone else? Prepare to struggle a lot.

to:

** In HTFA Land, you have Crush Crawfish as the boss of the third world. Its attacks are actually easy to dodge. What's the problem? ''The water''. In a certain interval, a large amount of water rises, forcing your character to swim while still dealing with Crush Crawfish's attacks. This can lead to awkward controls, especially when the water drains back after a certain time has passed. If you pick Toothy, the battle against this boss, while still a bit difficult due to the swimming physics, will be more doable. If you pick someone else? Prepare to struggle a lot.lot.
** In the first HTFA, [[spoiler:Giga Bowser (which doesn't resemble his [[VideoGame/SuperSmashBros SSB self]]]]. When you start his level, there are several health items and an extra life at the bottom part. Then you start climbing up. You'll die a lot to his fireballs when you get to the upper platforms. Remember, the MercyInvincibility mechanic in this game is very poor. What makes this worse is that the fireball graphics are located underneath the boss's layer, so you cannot see them easily before it's too late. [[labelnote:Hint]]Watch the pattern of where the fireballs are coming. Seeing that each fireball is fired at you in a straight line, you can see where this is going (if you see a fireball being shot above you after you jumped, prepare for another jumping as the next one is aimed to the ground).[[/labelnote]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs
** In HTFA 3, you can actually damage any of the Koopalings before you even trigger the boss event by shooting them from a considerable distance. You'll still win even if you kill them this way.
** In HTFA 6, there's a chance that Brandy can end up stuck on the ground when he's about to jump to the other side of the boss room, giving you a free kill.
Is there an issue? Send a MessageReason:
None


* SoBadItsGood: Another result of the above Narm factors.

to:

* SoBadItsGood: Another result of the above Narm {{Narm}} factors.



** In HTFA 6, [[spoiler:Mecha Tacho]] is this. Like [[spoiler:Flippy]] and [[spoiler:Mecha Neena]], this particular boss follows you. Despite only walking along the ground like the aforementioned two bosses, he presents more difficulty than those two. First things first, he mainly attacks by shooting fireballs, which are fast. Secondly, he can also fire missiles in (somewhat) random intervals. Thirdly, and the most important factor to the difficulty he caused, is the boss room layout. Both of the two bosses mentioned above have a friendly layout that simply consists of two small platforms on one side each, aside from the flat ground both you and the boss can stand on. They're placed low enough, but are convenient enough for moving from one side to another without [[CollisionDamage colliding with the boss]]. In this boss's case, however, the layout consists of a single floating platform placed high, which can only be reached via either one of the two moving platforms on each side, which move up and down. Using those platforms, in fact, lessens your chance of hitting the boss because, remember, the boss actively follows you and forces you to keep moving. Now, combine that with the boss's attacks, and you have a recipe for frustration.

to:

** In HTFA 6, [[spoiler:Mecha Tacho]] is this. Like [[spoiler:Flippy]] and [[spoiler:Mecha Neena]], this particular boss follows you. Despite only walking along the ground like the aforementioned two bosses, he presents more difficulty than those two. First things first, he mainly attacks by shooting fireballs, which are fast. Secondly, he can also fire missiles in between (somewhat) random intervals. Thirdly, and the most important factor to the difficulty he caused, is the boss room layout. Both of the two bosses mentioned above have a friendly layout that simply consists of two small platforms on one side each, aside from the flat ground both you and the boss can stand on. They're placed low enough, but are convenient enough for moving from one side to another without [[CollisionDamage colliding with the boss]]. In this boss's case, however, the layout consists of a single floating platform placed high, which can only be reached via either one of the two moving platforms on each side, which move up and down. Using those platforms, in fact, lessens your chance of hitting the boss because, remember, the boss actively follows you and forces you to keep moving. Now, combine that with the boss's attacks, and you have a recipe for frustration.
Is there an issue? Send a MessageReason:
None


* Narm: The broken English and cheesy plot pretty much result in this. Also, the whole crossover idea.

to:

* Narm: {{Narm}}: The broken English and cheesy plot pretty much result in this. Also, the whole crossover idea.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsEasySoItSucks: The games tend to be generous when it comes to extra lives, and HTFA 3 is probably considered to be the easiest thanks to [[GoodBadBugs exploitable boss battles]]. However, people tend to forget that the series can be [[NintendoHard rather brutal with platforming and certain boss battles]].
* ItsTheSameNowItSucks: Plot-wise, people's reactions to the series tend to be this.


Added DiffLines:

* Narm: The broken English and cheesy plot pretty much result in this. Also, the whole crossover idea.
* SoBadItsGood: Another result of the above Narm factors.

Added: 570

Changed: 497

Is there an issue? Send a MessageReason:
None


** In HTFA 6, [[spoiler:Mecha Tacho]] is this. Like [[spoiler:Flippy]] and [[spoiler:Mecha Neena]], this particular boss follows you. Despite only walking along the ground like the aforementioned two bosses, he presents more difficulty than those two. First things first, he mainly attacks by shooting fireballs, which are fast. Secondly, he can also fire missiles in (somewhat) random intervals. Thirdly, and the most important factor to the difficulty he caused, is the boss room layout. Both of the two bosses mentioned above have a friendly layout that simply consists of two small platforms on one side each. They're placed low enough, but are convenient enough for moving from one side to another without [[CollisionDamage colliding with the boss]].

to:

** In HTFA 6, [[spoiler:Mecha Tacho]] is this. Like [[spoiler:Flippy]] and [[spoiler:Mecha Neena]], this particular boss follows you. Despite only walking along the ground like the aforementioned two bosses, he presents more difficulty than those two. First things first, he mainly attacks by shooting fireballs, which are fast. Secondly, he can also fire missiles in (somewhat) random intervals. Thirdly, and the most important factor to the difficulty he caused, is the boss room layout. Both of the two bosses mentioned above have a friendly layout that simply consists of two small platforms on one side each.each, aside from the flat ground both you and the boss can stand on. They're placed low enough, but are convenient enough for moving from one side to another without [[CollisionDamage colliding with the boss]]. In this boss's case, however, the layout consists of a single floating platform placed high, which can only be reached via either one of the two moving platforms on each side, which move up and down. Using those platforms, in fact, lessens your chance of hitting the boss because, remember, the boss actively follows you and forces you to keep moving. Now, combine that with the boss's attacks, and you have a recipe for frustration.
** In HTFA Land, you have Crush Crawfish as the boss of the third world. Its attacks are actually easy to dodge. What's the problem? ''The water''. In a certain interval, a large amount of water rises, forcing your character to swim while still dealing with Crush Crawfish's attacks. This can lead to awkward controls, especially when the water drains back after a certain time has passed. If you pick Toothy, the battle against this boss, while still a bit difficult due to the swimming physics, will be more doable. If you pick someone else? Prepare to struggle a lot.
Is there an issue? Send a MessageReason:
None


** In HTFA 5, pretty much any "huge flame"-based attacks from the three (out of seven, not counting Birdo) bosses can be this. The flames cover quite a long range, about half of the screen. The worst part is that, the flames follow your character, so it's near-impossible for you to avoid them unless you're out of range. The third boss in this game is the worst offender, as it constantly moves from side to side, and it's pretty big too, so you have to force yourself to jump over him every time with the help of the floating blocks, making the flames even more likely to hit you.

to:

** In HTFA 5, pretty much any "huge flame"-based attacks from the three (out of seven, not counting Birdo) bosses can be this. The flames cover quite a long range, about half of the screen. The worst part is that, the flames follow your character, so it's near-impossible for you to avoid them unless you're out of range. The third boss in this game is the worst offender, as it constantly moves from side to side, and it's pretty big too, so you have to force yourself to jump over him every time with the help of the floating blocks, making the flames even more likely to hit you.you.
** In HTFA 6, Fire Koopa's lava pillars are the same as the blue flames in HTF Origins. They deal two points of damage, but even with the more functional MercyInvincibility, you can still die really often, especially if you ended up cornered on either side of the boss room. Fortunately, Fire Koopa is rather predictable, so if you know his chain of actions, you should be able to dodge the blazing pillars easily.
*ThatOneBoss
** In HTFA 4, Ludwig. (see ThatOneAttack section for why)
** From the same game as the above, Morton can be this. He floats mid-air, firing bullets in a SpreadShot. This might not seem like much, you can simply dodge them by jumping if you're on the top floating block. Then he starts flying around, spreading more bullets. [[spoiler:If you cannot exploit this battle by standing on the rightmost side of the arena, you'll take damage often or waste a lot of lives fighting him.]]
** In HTF Origins, [[spoiler:the final boss can be considered this.]] (see ThatOneAttack section for why)
** The same can be said for the third boss in HTFA 5, as well as Fire Koopa in HTFA 6.
** In HTFA 6, [[spoiler:Mecha Tacho]] is this. Like [[spoiler:Flippy]] and [[spoiler:Mecha Neena]], this particular boss follows you. Despite only walking along the ground like the aforementioned two bosses, he presents more difficulty than those two. First things first, he mainly attacks by shooting fireballs, which are fast. Secondly, he can also fire missiles in (somewhat) random intervals. Thirdly, and the most important factor to the difficulty he caused, is the boss room layout. Both of the two bosses mentioned above have a friendly layout that simply consists of two small platforms on one side each. They're placed low enough, but are convenient enough for moving from one side to another without [[CollisionDamage colliding with the boss]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostAnnoyingSound: HTFA 4 introduced playable character voices, which can only heard whenever he/she jumps, gains an extra life, or dies. Starting from HTFA 6, the playable characters now make noises when shooting. Many players may prefer to shoot at all times, so the poor player has to deal with the grating voices.
* ThatOneAttack
**In HTF Origins, [[spoiler:we have the Flame Dragon's flame attacks. Among the usual red hot flames, there are bigger, blue flames that take off two health points from your character if he/she gets hit by those. Combine this with the somewhat poor MercyInvincibility, and you'll die often. It seems as if the extra life placed on the boss room is there to cover up the difficulty.]]
**In HTFA 4, Ludwig's machine shoots bullets to unpredictable ways. Seeing that you have to jump to have your shots reach him, this can be aggravating. You might die more often to this particular boss than to Bowser himself.
**In HTFA 5, pretty much any "huge flame"-based attacks from the three (out of seven, not counting Birdo) bosses can be this. The flames cover quite a long range, about half of the screen. The worst part is that, the flames follow your character, so it's near-impossible for you to avoid them unless you're out of range. The third boss in this game is the worst offender, as it constantly moves from side to side, and it's pretty big too, so you have to force yourself to jump over him every time with the help of the floating blocks, making the flames even more likely to hit you.

Top