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Trope was split into High Tier Scrappy and Low Tier Letdown


* HighTierScrappy: Shirou is a major pain if you encounter him in Arena thanks to his ability to dive into the ground and become untargettable by most characters. Not only that, while diving he can still attack you and his damage is increased. If he uses his ultimate skill while diving, it's near guaranteed to kill one of your unit. Speaking of said ultimate skill, if it kills someone, Shirou gets to ''act again'' and resets the cooldown of his dive skill. What if you act first and kill him before he gets to dive? Nope, his passive ability gives him a LastChanceHitPoint and makes him dive automatically. Did we mention he can inflict [[StatusEffects confusion]] with his basic attack?



* TierInducedScrappy: Shirou is an example of a high-tier one. He is a major pain if you encounter him in Arena thanks to his ability to dive into the ground and become untargettable by most characters. Not only that, while diving he can still attack you and his damage is increased. If he uses his ultimate skill while diving, it's near guaranteed to kill one of your unit. Speaking of said ultimate skill, if it kills someone, Shirou gets to ''act again'' and resets the cooldown of his dive skill. What if you act first and kill him before he gets to dive? Nope, his passive ability gives him a LastChanceHitPoint and makes him dive automatically. Did we mention he can inflict [[StatusEffects confusion]] with his basic attack?


* TierInducedScrappy: Shirou is an example of a high-tier one. He is a major pain if you encounter him in Arena thanks to his ability to dive into the ground and become untargettable by most characters. Not only that, while diving he can still attack you and his damage is increased. If he uses his ultimate skill while diving, it's near guaranteed to kill one of your unit. Speaking of said ultimate skill, if it kills someone, Shirou gets to ''act again'' and resets the cooldown of his dive skill. What if you act first and kill him before he gets to dive? Nope, his passive ability gives him a LastChanceHitPoint and makes him dive automatically. Did we mention he can inflict [[StandardStatusEffect confusion]] with his basic attack?

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* TierInducedScrappy: Shirou is an example of a high-tier one. He is a major pain if you encounter him in Arena thanks to his ability to dive into the ground and become untargettable by most characters. Not only that, while diving he can still attack you and his damage is increased. If he uses his ultimate skill while diving, it's near guaranteed to kill one of your unit. Speaking of said ultimate skill, if it kills someone, Shirou gets to ''act again'' and resets the cooldown of his dive skill. What if you act first and kill him before he gets to dive? Nope, his passive ability gives him a LastChanceHitPoint and makes him dive automatically. Did we mention he can inflict [[StandardStatusEffect [[StatusEffects confusion]] with his basic attack?
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** Kiwifuirt Studio. [[labelnote:explanation]]A typo from a customer service post, in which they misspelled ''their own company'''s name. Often used to mock the company's incompetence, like when new bugs are found or questionable balancing decisions are made.[[/labelnote]]
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* TierInducedScrappy: Shirou is an example of a high-tier one. He is a major pain if you encounter him in Arena thanks to his ability to dive into the ground and become untargettable by most characters. Not only that, while diving he can still attack you and his damage is increased. If he uses his ultimate skill while diving, it's near guaranteed to kill one of your unit. Speaking of said ultimate skill, if it kills someone, Shirou gets to ''act again'' and resets the cooldown of his dive skill. What if you act first and kill him before he gets to dive? Nope, his passive ability gives him a LastChanceHitPoint and makes him dive automatically. Did we mention he can inflict [[StandardStatusEffect confusion]] with his basic attack?

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* TierInducedScrappy: Shirou is an example of a high-tier one. He is a major pain if you encounter him in Arena thanks to his ability to dive into the ground and become untargettable by most characters. Not only that, while diving he can still attack you and his damage is increased. If he uses his ultimate skill while diving, it's near guaranteed to kill one of your unit. Speaking of said ultimate skill, if it kills someone, Shirou gets to ''act again'' and resets the cooldown of his dive skill. What if you act first and kill him before he gets to dive? Nope, his passive ability gives him a LastChanceHitPoint and makes him dive automatically. Did we mention he can inflict [[StandardStatusEffect confusion]] with his basic attack?attack?
* ThatOneBoss:
** Rita in the "Fight for the Beacon III" branch story. She has two minions in this fight, a mage that can heal her and a heavy-hitting knight that needs to be killed multiple times before he dies for good. Rita herself isn't too bad, but in this battle she has a gimmick where she will deal massive damage to your party when her HP drops below certain points, sometimes even one-shotting your weaker characters. She has four different HP thresholds where this happens, too. Just in case you're thinking of turtling your way through with tanky teams, you lose if the battle lasts more than 24 rounds.
** In stage Nightmare 110-1, the boss you're facing...is a wooden box. A damn well frustrating box. The boss has two phases. In the first phase, it deals heavy damage to all party members, but nothing too bad. In the second phase, however, its own damage gets reduced, but it reflects ''all'' damage it takes. Thanks to the HealthDamageAsymmetry, using anything other than basic attacks will likely result in your units killing themselves. You need to wait until it switches back to the first phase to use your heavy hitting attacks. Making matters worse, the box has 250 thousand HP and you need to defeat it in 16 rounds or less.
* ThatOneSidequest: The Rupor Show battle where you need to defeat Choji without killing his minions, with Mira as the GuestStarPartyMember. The problem is not only Mira suffers from ArtificialStupidity in this mission, her primary gimmick is that she has a random chance to act again after attacking. If you're unlucky, she can target a minion and attack it over and over until she kills it and you lose the battle, all in just one turn. While all Rupor Show battles with a guest character suffers from ArtificialStupidity, the Mira-Choji fight is the most infamous thanks to her gimmick.
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** Ok. [[labelnote:explanation]]The English translation puts "Ok" in many, ''many'' places where "Yes" would have been more appropriate. This leads to many awkward-sounding conversations like "You have to wait a long time, right?" "Ok."[[/labelnote]]

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* EnsembleDarkhorse: Lee is just an [=NPC=] in Never Isle who you trade dyes with. However, players like his unique design and they have been hoping he will be released as a Gyee in the future.

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* EnsembleDarkhorse: Lee is just an [=NPC=] in Never Isle who you trade dyes with. However, players like his unique design and they have been hoping he will be released as a Gyee in the future. He finally did get [[AscendedExtra released]] as a [[PromotedToPlayable playable character]] later.
* MemeticMutation:
** Jion the game. Specail occasions. Ruens your day. [[labelnote:explanation]]The English version of the game contains many small typos like these, many of which are left unfixed even after players pointed them out[[/labelnote]]
** Bald Billy. [[labelnote:explanation]]Billy NEVER takes off his bandana, even in his swimsuit. This has led to people joking that Billy is actually bald underneath.[[/labelnote]]
** Izumi drinks toilet water. [[labelnote:explanation]]In one of the Order of Equality dialogues, Izumi mistook a toilet (a bidet in the original Chinese text) as a drinking fountain and made Eddie drink from one[[/labelnote]]
** ''[=SurPRIze SurPRIze!=]''. [[labelnote:explanation]]Yang's voiceline when he uses his Night Ambush attack. Many players find Yang's English voice acting awful, and this line is the most iconic one. Sometimes also used to mock the voice acting in general.[[/labelnote]]
** ''[=YoU'Re SoAkInG WeT.=]'' [[labelnote:explanation]]Daley's voiceline when he uses his basic attack, which is called "Wetness", and wherein he throws a fish at you. Players find all of these very {{narm}}y. Add the facts that Daley is underage and the innuendo of "wet", this entire thing becomes hilariously inappropriate.[[/labelnote]]
* ScrappyMechanic: The Block mechanic. In battle, there's a chance that an attack can be blocked and deal reduced damage. Two stats handle this mechanic: The Block stat determines the chance to block an incoming attack, while Accuracy reduces the chance of your attack being blocked. The catch? Only single target melee attacks can be blocked. This means only Warriors have to worry about being blocked, while Rangers and Mages can safely ignore Accuracy [[DumpStat without any repercussions]] and focus on building other stats instead. Nothing is more frustrating for a Warrior character when unleashing your strongest attack only to hear that ''clonk'' noise and see the tiny damage. Many players have wished for the Block mechanic to be applied to everyone to make it fair, or just be outright removed altogether. The developers seem to be aware of this as well, as many newer Warrior characters have their ultimate attack be ranged, or if melee, can be upgraded to ignore Block.
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* EnsembleDarkhorse: Lee is just an [=NPC=] in Never Isle who you trade dyes with. However, players like his unique design and they have been hoping he will be released as a Gyee in the future.
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* TierInducedScrappy: Shirou is an example of a high-tier one. He is a major pain if you encounter him in Arena thanks to his ability to dive into the ground and become untargettable by most characters. Not only that, while diving he can still attack you and his damage is increased. If he uses his ultimate skill while diving, it's near guaranteed to kill one of your unit. Speaking of said ultimate skill, if it kills someone, Shirou gets to ''act again'' and resets the cooldown of his dive skill. What if you act first and kill him before he gets to dive? Nope, his passive ability gives him a LastChanceHitPoint and makes him dive automatically. Did we mention he can inflict [[StandardStatusEffect confusion]] with his basic attack?

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