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* InvisibleAdvertising: The western release of the first game had essentially no marketing from Sega, a fact that some publications lamented in their reviews of the game.
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* InvisibleAdvertising: The western release of the first game had essentially no marketing from Sega, a fact that some publications lamented in their reviews of the game.game.
* ObviousBeta: Between its abundance of bugs, very rough presentation and complete absence of any ending, ''Allied Strike'' is not the most polished of games.
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* ObviousBeta: Between its abundance of bugs, very rough presentation and complete absence of any ending, ''Allied Strike'' is not the most polished of games.
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Changed line(s) 1 (click to see context) from:
* FirstInstallmentWins: Most of the Japanese fanbase prefers the first two games to the sequels, arguing that ''Blaze'' delivers a more Arcade-like experience (for example, the once-per-mission helicopter refuel is changed for pick-up items), while ''Allied Strike'' tries to be mode sim-like yet more similar to ''VideoGame/ArmoredCore'' / ''VideoGame/MechAssault'' but fails at both.
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* FirstInstallmentWins: Most of the Japanese fanbase prefers the first two games to the sequels, arguing that ''Blaze'' delivers a more simplified Arcade-like experience (for example, the once-per-mission helicopter refuel is changed for pick-up items), while ''Allied Strike'' tries to be mode sim-like yet more similar to ''VideoGame/ArmoredCore'' / ''VideoGame/MechAssault'' but fails at both.both. The fact that series creator Takeshi Miyaji (of ''VideoGame/{{Lunar}}'', ''VideoGame/{{Grandia}}'' and ''Silpheed'' fame) [[OnlyTheCreatorDoesItRight wasn't involved in the last two games]] probably helped.
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Added DiffLines:
* FirstInstallmentWins: Most of the Japanese fanbase prefers the first two games to the sequels, arguing that ''Blaze'' delivers a more Arcade-like experience (for example, the once-per-mission helicopter refuel is changed for pick-up items), while ''Allied Strike'' tries to be mode sim-like yet more similar to ''VideoGame/ArmoredCore'' / ''VideoGame/MechAssault'' but fails at both.
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Added DiffLines:
* InvisibleAdvertising: The western release of the first game had essentially no marketing from Sega, a fact that some publications lamented in their reviews of the game.