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* CultClassic: Obscure even among Sega's more obscure properties, and is the least popular from Smilebit's other UsefulNotes/{{Xbox}} offerings (''VideoGame/JetSetRadio Future'' and ''VideoGame/PanzerDragoon Orta''). Nonetheless the game has a bit of a loyal following who loved the game and consider it another one of Smilebit's gems, and it even earned a surprising [[http://www.ign.com/articles/2002/03/15/gunvalkyrie 9.0 score from IGN]].

to:

* CultClassic: Obscure even among Sega's more obscure properties, and is the least popular from Smilebit's other UsefulNotes/{{Xbox}} Platform/{{Xbox}} offerings (''VideoGame/JetSetRadio Future'' and ''VideoGame/PanzerDragoon Orta''). Nonetheless the game has a bit of a loyal following who loved the game and consider it another one of Smilebit's gems, and it even earned a surprising [[http://www.ign.com/articles/2002/03/15/gunvalkyrie 9.0 score from IGN]].
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Detroped


* HilariousInHindsight: When the game was first released, the game also drew comparisons to the ''Franchise/{{Metroid}}'' series, with some critics expressing it's what ''Metroid'' could have been in 3D, before the acclaimed ''VideoGame/MetroidPrime'' was released later in the same year and revitalized the once dormant franchise. That said, Kelly bears some similarities to Samus Aran: Both are blonde and [[MsFanservice attractive]] female protagonists with enhanced superhuman abilities, they both utilize unique evolving space armor, and they even wear blue outfits underneath (at least until Kelly's gearskin evolves). Kelly's dialogue is spoken through InnerMonologue and sports a BeautyMark, traits that would be given to Samus in ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidOtherM'' respectively.

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* HilariousInHindsight: When the game was first released, the game also drew comparisons to the ''Franchise/{{Metroid}}'' series, with some critics expressing it's what ''Metroid'' could have been in 3D, before the acclaimed ''VideoGame/MetroidPrime'' was released later in the same year and revitalized the once dormant franchise. That said, Kelly bears some similarities to Samus Aran: Both are blonde and [[MsFanservice attractive]] female protagonists with enhanced superhuman abilities, they both utilize unique evolving space armor, and they even wear blue outfits underneath (at least until Kelly's gearskin evolves). Kelly's dialogue is spoken through InnerMonologue and sports a BeautyMark, beauty mark, traits that would be given to Samus in ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidOtherM'' respectively.
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Added DiffLines:

* HilariousInHindsight: When the game was first released, the game also drew comparisons to the ''Franchise/{{Metroid}}'' series, with some critics expressing it's what ''Metroid'' could have been in 3D, before the acclaimed ''VideoGame/MetroidPrime'' was released later in the same year and revitalized the once dormant franchise. That said, Kelly bears some similarities to Samus Aran: Both are blonde and [[MsFanservice attractive]] female protagonists with enhanced superhuman abilities, they both utilize unique evolving space armor, and they even wear blue outfits underneath (at least until Kelly's gearskin evolves). Kelly's dialogue is spoken through InnerMonologue and sports a BeautyMark, traits that would be given to Samus in ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidOtherM'' respectively.


* CounterpartComparison: Aside from the ''Film/StarshipTroopers'' comparisons, early on the game was also compared to ''Franchise/{{Metroid}}'', with some critics expressing it's what ''Metroid'' could have been in 3D given its blonde female protagonist shooting alien insects on a desolate planet [[note]]At least until the acclaimed ''VideoGame/MetroidPrime'' was released later that year and everyone changed their tune[[/note]]. That said, Kelly could be seen as one to Nintendo's Samus Aran: Both are blonde and [[MsFanservice attractive]] female protagonists with enhanced superhuman abilities, they both utilize unique evolving space armor (even if Kelly wears much less of it), and they even wear blue outfits underneath (at least until Kelly's gearskin evolves). Interestingly, Kelly has a BeautyMark, which Samus would later adopt [[VideoGame/MetroidOtherM almost a decade later]].
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None


* AwesomeMusic: Sega marketed the game's soundtrack heavily prior to its release, even providing interviews with composers Teruhiko Nakagawa and Tatsuyuki Meada, although the soundtrack's reception was rather mixed. Not to say there weren't some good tunes in there, such as [[https://www.youtube.com/watch?v=lEbkgOK4Tqw "Killing Bedroom"]] and its [[https://www.youtube.com/watch?v=fKsBPpOVp2I expanded guitar version]] found on the soundtrack. But special mention has to go toward the final boss theme, [[https://www.youtube.com/watch?v=Ac4PwP9ok4E "Megalomania"]].

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: Sega marketed the game's soundtrack heavily prior to its release, even providing interviews with composers Teruhiko Nakagawa and Tatsuyuki Meada, although the soundtrack's reception was rather mixed. Not to say there weren't some good tunes in there, such as [[https://www.youtube.com/watch?v=lEbkgOK4Tqw "Killing Bedroom"]] and its [[https://www.youtube.com/watch?v=fKsBPpOVp2I expanded guitar version]] found on the soundtrack. But special mention has to go toward the final boss theme, [[https://www.youtube.com/watch?v=Ac4PwP9ok4E "Megalomania"]].



* VisualEffectsOfAwesome: Much like ''VideoGame/PanzerDragoon Orta'', the graphics for the game looked fantastic especially for it's time.

to:

* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: Much like ''VideoGame/PanzerDragoon Orta'', the graphics for the game looked fantastic especially for it's time.
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* NightmareFuel: Quite a bit of it. The idea of Tir Na Nog's colonists being turned into mindless giant killer insects, and some being trapped as Halley Cores. Hebble beheading his own daughter and running off with her body, and the mutant babies staring at the player. Then towards the end, the scenes with the mutant deformed winged babies, where one stares at the player.

to:

* NightmareFuel: Quite a bit of it. The idea of Tir Na Nog's colonists being turned into mindless giant killer insects, and some being trapped as Halley Cores. Hebble beheading his own daughter and running off with her body, and the mutant babies staring at the player.body. Then towards the end, the scenes with the mutant deformed winged babies, where one stares at the player.
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None


* TheyWastedAPerfectlyGoodCharacter: Every character aside from Kelly qualifies, as they all had untapped potential. Story-wise, Saburouta only appears in the opening cutscene and has one line in the whole game, and his background is never brought up in the game at all, so we learn nothing of his character. Poe, despite being an disembodied head and Gate's daughter, only provides certain details regarding missions. Dr. Hebble is a complete mystery, since none of his objectives and accomplishments are really made clear, and isn't seen proper in the game itself, potentially making him a PosthumousCharacter.

to:

* TheyWastedAPerfectlyGoodCharacter: Every character aside from Kelly qualifies, as they all had untapped potential. Story-wise, Saburouta only appears in the opening cutscene and has one line in the whole game, and his background [[AllThereInTheManual background]] is never brought up in the game at all, so we learn nothing of his character. Poe, despite being an disembodied head and Gate's daughter, only provides certain details regarding missions. Dr. Hebble is a complete mystery, since none of his objectives and accomplishments are really made clear, and isn't seen proper in the game itself, potentially making him a PosthumousCharacter.
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** The cutscene before fighting the final boss, Ivaldi. Inside Kelly's mind, we see Dr. Hebble with two mutant deformed babies with wings, a photo of the mutant, Dr. Hebble as a baby as well as his mother as seen in the prologue - all while a nude Kelly goes across the screen with her back facing the screen.

to:

** The cutscene before fighting the final boss, Ivaldi. Inside Kelly's mind, we see Dr. Hebble with two mutant deformed babies with wings, a photo of the mutant, Dr. Hebble as a baby as well as his mother as seen in the prologue - all while [[ToplessnessFromTheBack a nude Kelly goes across the screen with her back facing the screen.screen]].
Is there an issue? Send a MessageReason:
None


** The cutscene before fighting the final boss, Ivaldi. Inside Kelly's mind, we see Dr. Hebble with two mutant deformed babies with wings, a photo of the mutant, Dr. Hebble as a baby as well as his mother as seen in the prologue - all while a nude Kelly goes across the screen with her back facing the screen. Outside her mind, Ivaldi appears before her, but the exact link between it, the doctor and the mutant babies isn't made clear. Did Hebble turn himself into it? Is it an evolved form of the babies, and if so, wouldn't there be another?

to:

** The cutscene before fighting the final boss, Ivaldi. Inside Kelly's mind, we see Dr. Hebble with two mutant deformed babies with wings, a photo of the mutant, Dr. Hebble as a baby as well as his mother as seen in the prologue - all while a nude Kelly goes across the screen with her back facing the screen. Outside her mind, Ivaldi appears before her, but the exact link between it, the doctor and the mutant babies isn't made clear. Did Hebble turn himself into it? Is it an evolved form of the babies, and if so, wouldn't there be another?
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: Sega marketed the game's soundtrack heavily prior to its release, although its reception was rather mixed. Not to say there weren't some good tunes in there, such as [[http://www.youtube.com/watch?v=lEbkgOK4Tqw "Killing Bedroom"]] and its [[http://www.youtube.com/watch?v=fKsBPpOVp2I expanded guitar version]] found on the soundtrack. But special mention has to go toward the final boss theme, [[http://www.youtube.com/watch?v=Ac4PwP9ok4E "Megalomania"]].

to:

* AwesomeMusic: Sega marketed the game's soundtrack heavily prior to its release, even providing interviews with composers Teruhiko Nakagawa and Tatsuyuki Meada, although its the soundtrack's reception was rather mixed. Not to say there weren't some good tunes in there, such as [[http://www.youtube.com/watch?v=lEbkgOK4Tqw "Killing Bedroom"]] and its [[http://www.youtube.com/watch?v=fKsBPpOVp2I expanded guitar version]] found on the soundtrack. But special mention has to go toward the final boss theme, [[http://www.youtube.com/watch?v=Ac4PwP9ok4E "Megalomania"]].
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None


* AccidentallyAccurate: Some players poked fun at the game's "Team Dolphin" logo, which actually depicts a pink ''orca whale'' with wings. However, the orca is considered a member of the oceanic dolphin family.

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* AccidentallyAccurate: Some players poked fun at the game's "Team Dolphin" logo, which actually depicts a pink ''orca whale'' with wings. However, the orca is considered a member of the oceanic dolphin family.



* CriticalResearchFailure: The game's "Team Dolphin" logo, which is actually a pink ''Killer Whale'' with wings.
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** The ending picture, which shows a younger Kelly welding a fragment of Halley's core along with two mutant flying babies, with the phrase "Everything was in someone's hands... someone is like a god."

to:

** The ending picture, which shows a younger Kelly welding a fragment of Halley's core along with two mutant flying babies, with the phrase "Everything was in someone's hands... someone is like a god." [sic]"

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Removed: 442

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None


* CultClassic: Obscure even among Sega's more obscure properties, and is the least popular from Smilebit's other UsefulNotes/{{Xbox}} offerings (''VideoGame/JetSetRadio Future'' and ''VideoGame/PanzerDragoon Orta''). Nonetheless the game has a bit of a loyal following who loved the game and consider it another one of Smilebit's gems, and it even earned a surprising [[http://www.ign.com/articles/2002/03/15/gunvalkyrie 9.0 score from IGN]].


Added DiffLines:

* CriticalResearchFailure: The game's "Team Dolphin" logo, which is actually a pink ''Killer Whale'' with wings.
* CultClassic: Obscure even among Sega's more obscure properties, and is the least popular from Smilebit's other UsefulNotes/{{Xbox}} offerings (''VideoGame/JetSetRadio Future'' and ''VideoGame/PanzerDragoon Orta''). Nonetheless the game has a bit of a loyal following who loved the game and consider it another one of Smilebit's gems, and it even earned a surprising [[http://www.ign.com/articles/2002/03/15/gunvalkyrie 9.0 score from IGN]].


Added DiffLines:

* TheyWastedAPerfectlyGoodCharacter: Every character aside from Kelly qualifies, as they all had untapped potential. Story-wise, Saburouta only appears in the opening cutscene and has one line in the whole game, and his background is never brought up in the game at all, so we learn nothing of his character. Poe, despite being an disembodied head and Gate's daughter, only provides certain details regarding missions. Dr. Hebble is a complete mystery, since none of his objectives and accomplishments are really made clear, and isn't seen proper in the game itself, potentially making him a PosthumousCharacter.

Added: 1119

Changed: 1480

Is there an issue? Send a MessageReason:
None


* CultClassic: Obscure even among Sega's more obscure properties, and is the least popular from Smilebit's other UsefulNotes/{{Xbox}} offerings (''VideoGame/JetSetRadio Future'' and ''VideoGame/PanzerDragoon Orta''). Nonetheless the game has a bit of a loyal following who loved the game, and even earned a surprising [[http://www.ign.com/articles/2002/03/15/gunvalkyrie 9.0 score from IGN]].
* CounterpartComparison: Aside from the ''Film/StarshipTroopers'' comparisons, early on the game was also compared to what some thought a modern-day 3D ''Franchise/{{Metroid}}'' could have been (until ''VideoGame/MetroidPrime'' was released later that year). That said, Kelly could be seen as one to Samus Aran: both are blonde (and [[MsFanservice attractive]]) female protagonists with enhanced abilities, utilize unique space armor (although Kelly wears much less of it), and wear blue outfits underneath. Interestingly, Kelly has a BeautyMark, which Samus would later adopt.
* GoddamnBats: Anything that isn't a giant spider on the ground. Enemies from off-screen will fire projectiles at you or even home in on you without warning. They don't do a lot of damage, but they're annoying and can be hard to hit.
* ItsHardSoItSucks: The game's difficulty and control scheme was a major turn off for many first-time players and was blamed for its commercial failure. It also didn't help that the game's intended play style wasn't made more apparent. Not to say there weren't those who appreciated the challenge.
* {{Narm}}: Kelly's monologues in the opening and ending try to paint her as ThePhilosopher, where she ponders about life as well as the answers they seek behind Hebble's disappearance, but they don't really add anything to the (already confusing) story and aren't really that thought-provoking. It doesn't help that her voice has a filter effect in the opening for some reason.
* NightmareFuel: Aside from the idea of Tir Na Nog's colonists being turned into mindless giant killer insects, and Hebble beheading his own daughter and running off with her body, the final boss intro showing a premature Ivaldi staring at the player.

to:

* CultClassic: Obscure even among Sega's more obscure properties, and is the least popular from Smilebit's other UsefulNotes/{{Xbox}} offerings (''VideoGame/JetSetRadio Future'' and ''VideoGame/PanzerDragoon Orta''). Nonetheless the game has a bit of a loyal following who loved the game, game and consider it another one of Smilebit's gems, and it even earned a surprising [[http://www.ign.com/articles/2002/03/15/gunvalkyrie 9.0 score from IGN]].
* CounterpartComparison: Aside from the ''Film/StarshipTroopers'' comparisons, early on the game was also compared to ''Franchise/{{Metroid}}'', with some critics expressing it's what some thought a modern-day 3D ''Franchise/{{Metroid}}'' ''Metroid'' could have been (until in 3D given its blonde female protagonist shooting alien insects on a desolate planet [[note]]At least until the acclaimed ''VideoGame/MetroidPrime'' was released later that year). year and everyone changed their tune[[/note]]. That said, Kelly could be seen as one to Nintendo's Samus Aran: both Both are blonde (and and [[MsFanservice attractive]]) attractive]] female protagonists with enhanced superhuman abilities, they both utilize unique evolving space armor (although (even if Kelly wears much less of it), and they even wear blue outfits underneath. underneath (at least until Kelly's gearskin evolves). Interestingly, Kelly has a BeautyMark, which Samus would later adopt.
adopt [[VideoGame/MetroidOtherM almost a decade later]].
* GoddamnBats: Anything Almost anything that isn't a giant spider on the ground. Enemies from off-screen will fire projectiles at you or even home in on you without warning. They don't do a lot of damage, but they're annoying and can be hard to hit.
* ItsHardSoItSucks: The game's difficulty and learning curve, control scheme and difficulty was a major turn off for many first-time players newcomers and was blamed for its commercial failure. It also didn't help that the game's intended play style wasn't made more apparent. Not to say Of course, there weren't those are plenty who appreciated the unique challenge.
* {{Narm}}: Much of the story, and even with the mission logs, a lot of what's happening isn't made clear.
**
Kelly's monologues in the opening and ending try to paint her as ThePhilosopher, where she ponders about life as well as the answers they seek behind Hebble's disappearance, but they don't really add anything to the (already confusing) story and aren't really even that thought-provoking. It doesn't help that her voice has a filter effect added in the opening for some reason.
reason, which makes it difficult to understand or hear what she's even saying.
** The cutscene before fighting the final boss, Ivaldi. Inside Kelly's mind, we see Dr. Hebble with two mutant deformed babies with wings, a photo of the mutant, Dr. Hebble as a baby as well as his mother as seen in the prologue - all while a nude Kelly goes across the screen with her back facing the screen. Outside her mind, Ivaldi appears before her, but the exact link between it, the doctor and the mutant babies isn't made clear. Did Hebble turn himself into it? Is it an evolved form of the babies, and if so, wouldn't there be another?
** The ending picture, which shows a younger Kelly welding a fragment of Halley's core along with two mutant flying babies, with the phrase "Everything was in someone's hands... someone is like a god."
* NightmareFuel: Aside from the Quite a bit of it. The idea of Tir Na Nog's colonists being turned into mindless giant killer insects, and some being trapped as Halley Cores. Hebble beheading his own daughter and running off with her body, and the final boss intro showing a premature Ivaldi mutant babies staring at the player. Then towards the end, the scenes with the mutant deformed winged babies, where one stares at the player.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Naglfar's Pit 1, the game's version of PlatformHell. You have to reach the top of the stage by jumping across several platforms with well-timed jumps and boosts. Many platforms are very far from each other, some of which can easily be mistaken for slopes. It's only ''after'' this stage that players acquire a suit upgrade where they can boost upward.

to:

* ThatOneLevel: Naglfar's Pit 1, the game's version of PlatformHell. You have to reach the top of the stage by jumping across several platforms with well-timed jumps and boosts. Many platforms are very far from each other, some of which can easily be mistaken for slopes. It's only ''after'' this stage that players acquire a suit upgrade where they can boost upward.
Is there an issue? Send a MessageReason:
None


* CounterpartComparison: Aside from the ''Film/StarshipTroopers'' comparisons, early on the game was also compared to what some thought a modern-day 3D ''Franchise/{{Metroid}}'' could have been (until ''VideoGame/MetroidPrime'' was released later that year). That said, Kelly could be seen as one to Samus Aran: both are blonde (and [[MsFanservice attractive]]) female protagonists with enhanced abilities, utilize unique space armor (although Kelly wears much less of it), wear blue outfits underneath. Interestingly, Kelly has a BeautyMark, which Samus would later adopt.

to:

* CounterpartComparison: Aside from the ''Film/StarshipTroopers'' comparisons, early on the game was also compared to what some thought a modern-day 3D ''Franchise/{{Metroid}}'' could have been (until ''VideoGame/MetroidPrime'' was released later that year). That said, Kelly could be seen as one to Samus Aran: both are blonde (and [[MsFanservice attractive]]) female protagonists with enhanced abilities, utilize unique space armor (although Kelly wears much less of it), and wear blue outfits underneath. Interestingly, Kelly has a BeautyMark, which Samus would later adopt.

Added: 824

Changed: 409

Is there an issue? Send a MessageReason:
None


* CounterpartComparison: Aside from the ''Film/StarshipTroopers'' comparisons, early on the game was also compared to what some thought a modern-day 3D ''Franchise/{{Metroid}}'' could have been (until ''VideoGame/MetroidPrime'' was released later that year). That said, Kelly could be seen as one to Samus Aran: both are blonde (and [[MsFanservice attractive]]) female protagonists with enhanced abilities, utilize unique space armor (although Kelly wears much less of it), wear blue outfits underneath. Interestingly, Kelly has a BeautyMark, which Samus would later adopt.



* ItsHardSoItSucks: The game's difficulty and control scheme was a major turn off for many players and was blamed for its commercial failure. It also didn't help that the game's intended play style wasn't made more apparent. Not to say there weren't those who appreciated the challenge.
* NightmareFuel: Aside from the idea of Tir Na Nog's colonists being turned into mindless giant killer insects, the final boss intro showing a premature Ivaldi staring at the player.

to:

* ItsHardSoItSucks: The game's difficulty and control scheme was a major turn off for many first-time players and was blamed for its commercial failure. It also didn't help that the game's intended play style wasn't made more apparent. Not to say there weren't those who appreciated the challenge.
* {{Narm}}: Kelly's monologues in the opening and ending try to paint her as ThePhilosopher, where she ponders about life as well as the answers they seek behind Hebble's disappearance, but they don't really add anything to the (already confusing) story and aren't really that thought-provoking. It doesn't help that her voice has a filter effect in the opening for some reason.
* NightmareFuel: Aside from the idea of Tir Na Nog's colonists being turned into mindless giant killer insects, and Hebble beheading his own daughter and running off with her body, the final boss intro showing a premature Ivaldi staring at the player.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: Aside from the idea of Tir Na Nog's colonists being turned into mindless giant killer insects, the intro showing Ivaldi staring at the player.

to:

* NightmareFuel: Aside from the idea of Tir Na Nog's colonists being turned into mindless giant killer insects, the final boss intro showing a premature Ivaldi staring at the player.
Is there an issue? Send a MessageReason:
None


* ItsHardSoItSucks: The game's difficulty and control scheme was a major turn off for many players and was blamed for its commercial failure. It also didn't help that the game neglected to explain how it was meant to be played. But there were others who appreciated the challenge.

to:

* ItsHardSoItSucks: The game's difficulty and control scheme was a major turn off for many players and was blamed for its commercial failure. It also didn't help that the game neglected game's intended play style wasn't made more apparent. Not to explain how it was meant to be played. But say there were others weren't those who appreciated the challenge.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: Sega marketed the game's soundtrack heavily prior to its release, although its reception was rather mixed. Not to say there weren't some good tunes in there, but special mention has to go toward the final boss theme, [[http://www.youtube.com/watch?v=Ac4PwP9ok4E "Megalomania"]].

to:

* AwesomeMusic: Sega marketed the game's soundtrack heavily prior to its release, although its reception was rather mixed. Not to say there weren't some good tunes in there, but such as [[http://www.youtube.com/watch?v=lEbkgOK4Tqw "Killing Bedroom"]] and its [[http://www.youtube.com/watch?v=fKsBPpOVp2I expanded guitar version]] found on the soundtrack. But special mention has to go toward the final boss theme, [[http://www.youtube.com/watch?v=Ac4PwP9ok4E "Megalomania"]].

Added: 897

Changed: 997

Is there an issue? Send a MessageReason:
None


* CultClassic: Obscure even among Sega's more obscure properties, and is the least popular from Smilebit's other UsefulNotes/{{Xbox}} offerings (''VideoGame/JetSetRadio Future'' and ''VideoGame/PanzerDragoon Orta''). Nonetheless the game has a bit of a loyal following who loved the game, and even earned a 9.0 score from IGN.

to:

* AwesomeMusic: Sega marketed the game's soundtrack heavily prior to its release, although its reception was rather mixed. Not to say there weren't some good tunes in there, but special mention has to go toward the final boss theme, [[http://www.youtube.com/watch?v=Ac4PwP9ok4E "Megalomania"]].
* CultClassic: Obscure even among Sega's more obscure properties, and is the least popular from Smilebit's other UsefulNotes/{{Xbox}} offerings (''VideoGame/JetSetRadio Future'' and ''VideoGame/PanzerDragoon Orta''). Nonetheless the game has a bit of a loyal following who loved the game, and even earned a surprising [[http://www.ign.com/articles/2002/03/15/gunvalkyrie 9.0 score from IGN.IGN]].



* ItsHardSoItSucks: The game's difficulty and control scheme was a major turn off for many players and blamed for its commercial failure. It also didn't help that the game neglected to explain how it was meant to be played.
* ThatOneLevel: Naglfar's Pit 1, the game's version of PlatformHell. You have to reach the top of the stage by jumping across several platforms with well-timed jumps and boosts. Many platforms are very far from each other, some of which can easily be mistaken for slopes. It's only ''after'' this stage that players acquire a suit upgrade to use the vertical boost.

to:

* ItsHardSoItSucks: The game's difficulty and control scheme was a major turn off for many players and was blamed for its commercial failure. It also didn't help that the game neglected to explain how it was meant to be played.
played. But there were others who appreciated the challenge.
* NightmareFuel: Aside from the idea of Tir Na Nog's colonists being turned into mindless giant killer insects, the intro showing Ivaldi staring at the player.
* ThatOneLevel: Naglfar's Pit 1, the game's version of PlatformHell. You have to reach the top of the stage by jumping across several platforms with well-timed jumps and boosts. Many platforms are very far from each other, some of which can easily be mistaken for slopes. It's only ''after'' this stage that players acquire a suit upgrade to use where they can boost upward.
* VisualEffectsOfAwesome: Much like ''VideoGame/PanzerDragoon Orta'',
the vertical boost.graphics for the game looked fantastic especially for it's time.
Is there an issue? Send a MessageReason:
None


* ItsHardSoItSucks: The game's difficulty and control scheme was a major turn off for many players and blamed for its commercial falure. It also didn't help that the game neglected to explain how it was meant to be played.

to:

* ItsHardSoItSucks: The game's difficulty and control scheme was a major turn off for many players and blamed for its commercial falure.failure. It also didn't help that the game neglected to explain how it was meant to be played.
Is there an issue? Send a MessageReason:
None


* CultClassic: Obscure even among Sega's more obscure properties, and is the least popular from Smilebit's other UsefulNotes/{Xbox} offerings (''VideoGame/JetSetRadio Future'' and ''VideoGame/PanzerDragoon Orta''). Nonetheless the game has a bit of a loyal following who loved the game, and even earned a 9.0 score from IGN.

to:

* CultClassic: Obscure even among Sega's more obscure properties, and is the least popular from Smilebit's other UsefulNotes/{Xbox} UsefulNotes/{{Xbox}} offerings (''VideoGame/JetSetRadio Future'' and ''VideoGame/PanzerDragoon Orta''). Nonetheless the game has a bit of a loyal following who loved the game, and even earned a 9.0 score from IGN.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CultClassic: Obscure even among Sega's more obscure properties, and is the least popular from Smilebit's other UsefulNotes/{Xbox} offerings (''VideoGame/JetSetRadio Future'' and ''VideoGame/PanzerDragoon Orta''). Nonetheless the game has a bit of a loyal following who loved the game, and even earned a 9.0 score from IGN.
* GoddamnBats: Anything that isn't a giant spider on the ground. Enemies from off-screen will fire projectiles at you or even home in on you without warning. They don't do a lot of damage, but they're annoying and can be hard to hit.
* ItsHardSoItSucks: The game's difficulty and control scheme was a major turn off for many players and blamed for its commercial falure. It also didn't help that the game neglected to explain how it was meant to be played.
* ThatOneLevel: Naglfar's Pit 1, the game's version of PlatformHell. You have to reach the top of the stage by jumping across several platforms with well-timed jumps and boosts. Many platforms are very far from each other, some of which can easily be mistaken for slopes. It's only ''after'' this stage that players acquire a suit upgrade to use the vertical boost.
* {{Waggle}}: Having to hold in the analog stick buttons and the shoulder pads in order to fly and boost. You have to have either three hands or the patience of a saint in order to do well at the game.

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