Follow TV Tropes

Following

History YMMV / GanbareNeoPokeKun

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Dragon & Tiger minigame is ''horrible''. The only action you can perform is a jump kick and the only way to harm the opponent is to counter the opponent's own jump kick. Sounds simple but in practice it [[GuideDangIt makes no sense]]: there's no way to tell how to deal damage without taking damage yourself and how button smashing is supposed to affect the clashes. The minigame is a TimedMission, and yet you have to wait several seconds until the CPU jumps so you can counter it and the rapid-fire kicking deals very little damage per clash. No matter how much HP either character has, a time out counts as a draw and that counts as a loss for the player.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

----
* ThatOneLevel: Some minigames are a pain to play either because of bad controls or general bad design.
----

Top