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YMMV / Ganbare Neo Poke-Kun

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  • That One Level: Some minigames are a pain to play either because of bad controls or general bad design.
    • The Dragon & Tiger minigame is horrible. The only action you can perform is a jump kick and the only way to harm the opponent is to counter the opponent's own jump kick. Sounds simple but in practice it makes no sense: there's no way to tell how to deal damage without taking damage yourself and how button smashing is supposed to affect the clashes. The minigame is a Timed Mission, and yet you have to wait several seconds until the CPU jumps so you can counter it and the rapid-fire kicking deals very little damage per clash. No matter how much HP either character has, a time out counts as a draw and that counts as a loss for the player.

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