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* EnsembleDarkhorse

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* EnsembleDarkhorse EnsembleDarkhorse:



* ThatOneAchievement: The Achievement for getting a S-Rank in Furier mode asks you to finish the game in less than 3 hours, taking less than 600 hits and getting Ko-ed less than 30 times. And that's if you go for the ending where you don't fight the Star.

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* ThatOneAchievement: ThatOneAchievement:
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The Achievement for getting a S-Rank in Furier mode asks you to finish the game in less than 3 hours, taking less than 600 hits and getting Ko-ed less than 30 times. And that's if you go for the ending where you don't fight the Star.



* ThatOneAttack: The Burst's LastDitchMove is often regarded as this, being really long and demanding very precise constant dashing through the shockwaves she continuously sends out alongside her bullets, and asking you to occasionally hide behind walls to dodge her OneHitKill attack.

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* ThatOneAttack: ThatOneAttack:
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The Burst's LastDitchMove is often regarded as this, being really a brutally difficult onslaught that assails you from all directions with shockwaves that have barely any time in between them and a tendency to overlap, along with periodic sniping attacks that force you to navigate behind cover before she one-shots you. This lasts for a painfully long time and demanding demands very precise constant dashing through the shockwaves she continuously sends out alongside her bullets, and asking while forcing you to occasionally hide behind walls locate and get to dodge cover every time she primes her OneHitKill attack. OneHitKill. On top of that, she ''still'' has one last melee phase to deal with if you manage to get through it.



** The Burst, who has garnered infamy as possibly the hardest boss in the main story. In her first few phases, she'll be invisibly sniping you from certain points of the map, while [[FlunkyBoss summoning hordes of drones]] (which use either wide spreads or fast homing shots) and landmines to hinder your progress. When you track her down, if you don't tag her with a direct hit quickly, she'll just go invisible and teleport to another point in the map, wasting your time - and if you can't find cover before her sniper rifle goes off, it's the only attack in the game that is an invariable OneHitKill. When forced into close combat, The Burst threatens with an extremely wide range of attacks which all require tight reflexes, including BulletHell (some of which is homing and/or needs you to parry the shots), shockwaves, minion spam, fast melee combos that incorporate TeleportSpam, manipulation of the arena to limit your movement, rotating laser arrays, and even straight-up trying to snipe you at close range. After you've fought through five health bars of this, The Burst unleashes her final attack (also listed above in ThatOneAttack), a brutally difficult onslaught that assails you from all directions with shockwaves that have barely any time in between them and a tendency to overlap, along with periodic sniping attacks that force you to navigate behind cover before she one-shots you. And she ''still'' has a close-quarters segment after that, which isn't too bad, but can easily take out a player who's at critical health and tired out from her prior barrage.

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** The Burst, who has garnered infamy as possibly the hardest boss in the main story. In her first few phases, she'll be invisibly sniping you from certain points of the map, while [[FlunkyBoss summoning hordes of drones]] (which use either wide spreads or fast homing shots) and landmines to hinder your progress. When you track her down, if you don't tag her with a direct hit quickly, she'll just go invisible and teleport to another point in the map, wasting your time - and if you can't find cover before her sniper rifle goes off, it's the only attack in the game that is an invariable OneHitKill. When forced into close combat, The Burst threatens with an extremely wide range of attacks which all require tight reflexes, including BulletHell (some of which is homing and/or needs you to parry the shots), shockwaves, minion spam, fast melee combos that incorporate TeleportSpam, manipulation of the arena to limit your movement, rotating laser arrays, and even straight-up trying to snipe you at close range. After you've fought through five health bars of this, The Burst unleashes her final attack (also listed above in ThatOneAttack), a brutally difficult onslaught that assails you from all directions with shockwaves that have barely any time in between them and a tendency to overlap, along with periodic sniping attacks that force you to navigate behind cover before she one-shots you. And she ''still'' has a followed by one last close-quarters segment after that, which isn't too bad, but can easily take out a player who's at critical health and tired out from her prior barrage.
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Up To Eleven is a defunct trope


** [[spoiler:The Star]], for the opposite reason as The Edge. You fight them in a mech suit that can only use ranged attacks and also suffers from slightly awkward dodge and parry timing. And while the boss doesn't have any melee attacks outside of occasionally sending AttackDrones at you, they dial the bullet hell [[UpToEleven beyond any of the other bosses in the game]], with virtually every single attack filling the entire screen with bullets, waves, and lasers, either from themselves or the four respawning drones that accompany them, consequently giving them a tendency to overlap into almost undodgeable patterns. Because ranged attacks are blocked by bullets (particularly indestructible ones), you'll find yourself relying on the mech's WaveMotionGun ChargedAttack to do most of your damage, which renders you slow and vulnerable. Finally, because there's virtually no melee combat (and thus nothing to parry), there's pretty much no opportunity to heal up throughout the entire fight, which bites you particularly hard in the later, hardest phases.

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** [[spoiler:The Star]], for the opposite reason as The Edge. You fight them in a mech suit that can only use ranged attacks and also suffers from slightly awkward dodge and parry timing. And while the boss doesn't have any melee attacks outside of occasionally sending AttackDrones at you, they dial the bullet hell [[UpToEleven beyond any of the other bosses in the game]], game, with virtually every single attack filling the entire screen with bullets, waves, and lasers, either from themselves or the four respawning drones that accompany them, consequently giving them a tendency to overlap into almost undodgeable patterns. Because ranged attacks are blocked by bullets (particularly indestructible ones), you'll find yourself relying on the mech's WaveMotionGun ChargedAttack to do most of your damage, which renders you slow and vulnerable. Finally, because there's virtually no melee combat (and thus nothing to parry), there's pretty much no opportunity to heal up throughout the entire fight, which bites you particularly hard in the later, hardest phases.
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** The Beat being so Easy for her position is that she was the most willing to step up to the plate out of those that were left, serving as a last desperate defense against something that managed to overcome the other stronger guardians.
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** The bad ending, where [[spoiler:The Stranger decides to go through with the invasion. There's a shot of The Voice silently kneeling down to hug his daughter as they watch the world burn. He gambled with the world's safety just to see his daughter again, and now it's all going to burn moments after their reunion.]]

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** The bad ending, where [[spoiler:The Stranger decides to go through with the invasion. There's a shot of The Voice silently kneeling down to hug his daughter as they watch the world burn. He gambled with the world's safety just to see his daughter again, and now it's all going to burn moments paid a steep price right after their short-lived reunion.]]
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** The bad ending, where [[spoiler:The Stranger decides to go through with the invasion. There's a shot of The Voice silently kneeling down to hug his daughter as they watch the world burn, with him clearly knowing that he's the one responsible for it all.]]

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** The bad ending, where [[spoiler:The Stranger decides to go through with the invasion. There's a shot of The Voice silently kneeling down to hug his daughter as they watch the world burn, burn. He gambled with him clearly knowing that he's the one responsible for it all.world's safety just to see his daughter again, and now it's all going to burn moments after their reunion.]]

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