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  • Alternative Character Interpretation: Due to the nature of the game's narration and its sparse exposition, this was unavoidable.
    • The Voice: Is he the Big Good who deliberately freed the Stranger to test his abilities and steer him to defeat the Star and save the world, an egotist who willingly sacrificed his fellow jailers and risked complete oblivion just so he could see his daughter again, or something in between? More importantly, to what extent are the things he states on the other characters true?
    • The Line: Is he a Non-Linear Character, or merely The Fatalist?
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    • The Song: Is she just a manipulative harpy just as The Voice suggests? Or is her offer of peace and care for The Stranger genuine?
    • The Star: Is it a Well-Intentioned Extremist, doing what it must to protect its species? Or is it merely a manipulative Planet Looter who's mad that one of its pawns won't play along?
    • While The Stranger's true character varies depending on the ending, their motivations in the good ending when you fight against The Star are still ambiguous. Is it out of selfishness and arrogance as the boss suggests? Is it out of a genuine emotional connection to The Free World; the planet he was meant to conquer? Or is it just out of a desire to be free?
  • Best Boss Ever: The Edge, The Burst, and The Hand tend to be seen as these, for being great either mechanically (as is the case with the first two) or thematically (as is the case for The Hand).
  • Breather Boss: The Beat, the last jailer between you and freedom, who comes after the Mirror Boss of the Edge and the challenging arena of the Burst, is explicitly the weakest of the jailers, and while she is capable of beating you it's unlikely she'll be able to do much at that point. During her last phase, she becomes a Zero-Effort Boss, visibly exhausted and barely attacking at all. Though finishing her off is still not exactly easy...
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    • The Hand. He's not easy, but compared to the fairly long and grueling fight against The Scale, his is very straightforward and mechanically simple, with very little Bullet Hell to deal with and fairly forgiving timing for dodging and parrying.
    • Alternatively, The Scale can be this depending of your player type. Some people actually find him much easier to fight than The Hand, using very repetitive attacks with openings that are easy to learn. He also come right after The Line, who is usually That One Boss, making him quite the cakewalk comparatively.
    • The Edge too, coming right after the absolute hell that is the Burst. While he does inflict a lot of damage and attacks quite quickly, there is zero element of Bullet Hell to his fight, it only happens in melee range, he has low health and can be parried quite easily.
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  • Broken Base: The Line. He's either a great entry exam to the reflexes and spatial awareness you need to tackle the later bosses, or a dull slog with a ridiculously sharp difficulty curve in his later phases. It's not uncommon for newer players to give up at him.
  • Disappointing Last Level: The Star is this to some. The boss in himself wouldn't be too much of a problem but because of the Unexpected Gameplay Change, the battle can get very frustrating, since the armored suit has awkward dodge and parry timing compared to what you're used to. The melee attacks of the boss are also weird on their parry timing, as you need to parry earlier than you would expect at first, causing to take easily avoided damage.
  • Epileptic Trees: What was The Strap searching for before she went mad?
  • Fridge Brilliance: Despite The Hand being the one responsible for defeating The Stranger and his subsequent imprisonment, he comes across as fairly tame when compared to most of his fellow jailers. It may at first come across as a simple instance of Gameplay and Story Segregation until you remember that he led an army of hundreds when he first battled The Stranger, this time it's just him.
    • On the opposite side of the spectrum there's The Burst and The Edge whom are frequently considered to be That One Boss for several players, their status however actually makes quite a bit of sense In-Universe. The Burst has already viewed all of The Stranger's battles against the previous jailers, performs a total scan of him and deliberately set up her entire arena, all to give herself the upper hand. She's littered said arena with Attack Drones and mines all the while cloaked under camouflage and taking shots at you from afar with an extremely powerful sniper rifle. In addition, she displays the ability to have some control over her arena itself, raising the individual hexagons making up the area in order to close you off and limit your room to dodge. Taking all of the above into account with the added fact that she's already a fairly good fighter, it only makes sense that she would be such a challenge.
    • The Edge on the other hand manages to do the same without needing to stack the odds in his favor through sheer combat prowess. Him being able to give The Stranger a run for his money in a fair duel is justified as The Voice states that he's spent all his time there training and mastering his art for the inevitable day where he would finally get to do battle with The Stranger. The notion that he's spent all this time training is backed up by just how hard and swift his hits are, being able to take The Stranger down in only a few blows, however due to his Glass Cannon status the same can be said for him, thus really giving the impression that the two of them are nearly equal in skill.
  • Genius Bonus: At the last stage of his fight The Edge resorts to using a boat oar as his weapon. Miyamoto Musashi won his most famous duel using a wooden sword he carved from an oar on the way there.
  • Narm: The Scale's English voice actor tries so hard to sound creepy and insane that he winds up sounding less like a Tortured Monster and more like a cartoon supervillain who's Drunk on the Dark Side. On the same subject, the Song's bizarre accent makes her stern rebukes sound somewhat whiny and awkward.
  • Player Punch: The Beat is significantly easier than The Edge, and especially The Burst. The problem is where the other guardians put up a reasonable fight, You instead are forced to essentially murder her in cold blood to complete your journey to the free world. What a waste.
  • Tear Jerker: The Stranger's "fight" against The Beat is absolutely painful to go through with. Especially at the end of the fight where she begs The Stranger to hold her hand while his sword is run through her. And he doesn't.
    • The bad ending, where The Stranger decides to go through with the invasion. There's a shot of The Voice silently kneeling down to hug his daughter as they watch the world burn.
  • That One Achievement: The Achievement for getting a S-Rank in Furier mode asks you to finish the game in less than 3 hours, taking less than 600 hits and getting Ko-ed less than 30 times. And that's if you go for the ending where you don't fight the Star.
    • Killing a boss without taking any hits at all. You can't just be good or excellent, you have to defeat the whole boss without ever getting hit. It's really easy to mess a single parry on the whole fight, or accidentally dodging at the wrong place. The fact that the boss the most often fought for this trophy is The Edge really says something, simply because he's one of the shortest boss to fight, which means less opportunities to screw up.
  • That One Attack: The Burst's Last Ditch Move is often regarded as this, being really long and asking very precise constant dash through the shockwawes she continuously send and asking you to occasionally hide behind walls to dodge her One-Hit Kill attack.
    • The Line and The Song's respective final attacks also count, especially when played in the Furier Setting.
  • That One Boss: The Burst, The Line and The Edge are cited among the biggest challenges in the game. If for the right or wrong reasons, depends on who's talking.
    • Bernard is THE biggest challenge of the game. But since he's the final boss from the DLC and can only be fought on Furier, that is to be expected. What sends him into this territory is the fact that he mimics every boss of the game one after another, which means the previous That One Boss are back. Unsurprisingly, the phase where he mimics The Line and The Edge (and more surprisingly, The Hand and The Song, to a lesser extent) are this trope.
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