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  • Adorkable: The Beat is incredibly neurotic, moves around far less gracefully compared to the other guardians (despite being able to outpace The Stranger,) and does a fist pump when she gains a round on you.
  • Alternative Character Interpretation: Due to the nature of the game's narration and its sparse exposition, this was unavoidable.
    • The Voice: Is he the Big Good who deliberately freed the Stranger to test his abilities and steer him to defeat the Star and save the world, an egotist who willingly sacrificed his fellow jailers and risked complete oblivion just so he could see his daughter again, or something in between? More importantly, to what extent are the things he states on the other characters true?
    • The Line: Is he a Non-Linear Character, or merely The Fatalist?
    • The Song: Is she just a manipulative harpy just as The Voice suggests? Or is her offer of peace and care for The Stranger genuine?
    • The Star: Is it a Well-Intentioned Extremist, doing what it must to protect its species? Or is it merely a manipulative Planet Looter who's mad that one of its pawns won't play along?
    • While The Stranger's true character varies depending on the ending, their motivations in the good ending when you fight against The Star are still ambiguous. Is it out of selfishness and arrogance as the boss suggests? Is it out of a genuine emotional connection to The Free World; the planet he was meant to conquer? Or is it just out of a desire to be free?
  • Best Boss Ever: The Edge, The Burst, and The Hand tend to be seen as these, for being great either mechanically (as is the case with the first two) or thematically (as is the case for The Hand).
  • Breather Boss:
    • The Hand. He's not easy, but compared to the fairly long and grueling fight against The Scale, his is very straightforward and mechanically simple, with very little Bullet Hell to deal with and fairly forgiving timing for dodging and parrying.
    • Alternatively, The Scale can be this depending of your player type. Some people actually find him much easier to fight than The Hand, using very repetitive attacks with openings that are easy to learn. He also come right after The Line, who is usually That One Boss, making him quite the cakewalk comparatively.
    • The Edge can be this for those versed in parrying, especially right after the absolute hell that is the Burst. While he does inflict a lot of damage and attacks quite quickly, there is zero element of Bullet Hell to his fight, it only happens in melee range, he has low health and can be parried quite easily.
    • Despite the fact that she is the final boss depending on your actions, the Beat is a VERY easy fight compared to anything that came before, deliberately so even considering she's only a teenager. The majority of the fight is simply chasing her while dodging lasers as she runs away and unlike every other fight in the game, you don't lose progress if you run out of health during the chase segments, you simply get up with full health which allows you to brute force it as long as you are able to handle the actual fight segments properly, which isn't asking much. And to top things off during the final fight segment with her, she's too tired to even fight back, making your victory guaranteed at that point. Though finishing her off is still not exactly easy... But the potential fight that comes after that, the Star is the biggest bullet hell in the entire game, which is compounded by the fact that your entire move set changes for the fight, and your dodge abilities are more limited.
  • Broken Base: The Line. He's either a great entry exam to the reflexes and spatial awareness you need to tackle the later bosses, or a dull slog with a ridiculously sharp difficulty curve in his later phases. It's not uncommon for newer players to give up at him.
  • Disappointing Last Level: The Star is this to some. The boss in himself wouldn't be too much of a problem but because of the Unexpected Gameplay Change, the battle can get very frustrating, since the armored suit has awkward dodge and parry timing compared to what you're used to. The melee attacks of the boss are also weird on their parry timing, as you need to parry earlier than you would expect at first, causing to take easily avoided damage.
  • Epileptic Trees: What was The Strap searching for before she went mad?
  • Ensemble Dark Horse
    • Out of all the guardians, The Beat has proven herself to be a fan-favorite. Despite not having a great boss fight like The Burst or The Edge, her sense of compassion and sympathy, even for The Stranger, have won the hearts of many players.
    • The Scale is also a popular character with the fanbase for his design and backstory.
  • Fridge Brilliance: Despite The Hand being the one responsible for defeating The Stranger and his subsequent imprisonment, he comes across as fairly tame when compared to most of his fellow jailers. It may at first come across as a simple instance of Gameplay and Story Segregation until you remember that he led an army of hundreds when he first battled The Stranger, this time it's just him.
    • On the opposite side of the spectrum there's The Burst and The Edge whom are frequently considered to be That One Boss for several players, their status however actually makes quite a bit of sense In-Universe. The Burst has already viewed all of The Stranger's battles against the previous jailers, performs a total scan of him and deliberately set up her entire arena, all to give herself the upper hand. She's littered said arena with Attack Drones and mines all the while cloaked under camouflage and taking shots at you from afar with an extremely powerful sniper rifle. In addition, she displays the ability to have some control over her arena itself, raising the individual hexagons making up the area in order to close you off and limit your room to dodge. Taking all of the above into account with the added fact that she's already a fairly good fighter, it only makes sense that she would be such a challenge.
    • The Edge on the other hand manages to do the same without needing to stack the odds in his favor through sheer combat prowess. Him being able to give The Stranger a run for his money in a fair duel is justified as The Voice states that he's spent all his time there training and mastering his art for the inevitable day where he would finally get to do battle with The Stranger. The notion that he's spent all this time training is backed up by just how hard and swift his hits are, being able to take The Stranger down in only a few blows, however due to his Glass Cannon status the same can be said for him, thus really giving the impression that the two of them are nearly equal in skill.
    • The Beat being so Easy for her position is that she was the most willing to step up to the plate out of those that were left, serving as a last desperate defense against something that managed to overcome the other stronger guardians.
  • Genius Bonus: In the latter half of his fight, The Edge resorts to using a boat oar as his weapon. Miyamoto Musashi won his most famous duel using a wooden sword he carved from an oar on the way there.
  • Narm: The Scale's English voice actor tries so hard to sound creepy and insane that he winds up sounding less like a Tortured Monster and more like a cartoon supervillain who's Drunk on the Dark Side. On the same subject, the Song's bizarre accent makes her stern rebukes sound somewhat whiny and awkward.
  • Player Punch: The Beat is significantly easier than The Edge, and especially The Burst. The problem is where the other guardians put up a reasonable fight, You instead are forced to essentially murder her in cold blood to complete your journey to the free world.
  • Tear Jerker: The Beat's death, as well as her last words.
    The Beat: Please... Hold My Hand...
    • The bad ending, where The Stranger decides to go through with the invasion. There's a shot of The Voice silently kneeling down to hug his daughter as they watch the world burn. He gambled with the world's safety just to see his daughter again, and paid a steep price right after their short-lived reunion.
  • That One Achievement: The Achievement for getting a S-Rank in Furier mode asks you to finish the game in less than 3 hours, taking less than 600 hits and getting Ko-ed less than 30 times. And that's if you go for the ending where you don't fight the Star.
    • Killing a boss without taking any hits at all. You can't just be good or excellent, you have to defeat the whole boss without ever getting hit. It's really easy to mess a single parry on the whole fight, or accidentally dodging at the wrong place. The fact that the boss the most often fought for this trophy is The Edge really says something, simply because he's one of the shortest boss to fight, which means less opportunities to screw up.
  • That One Attack: The Burst's Last Ditch Move is often regarded as this, being really long and demanding very precise constant dashing through the shockwaves she continuously sends out alongside her bullets, and asking you to occasionally hide behind walls to dodge her One-Hit Kill attack.
    • The Line and The Song's respective final attacks also count, especially when played in the Furier Setting. The former is an super-dense storm of ricocheting bullets that requires you to take out several pillars that also fire bullets when struck, while the latter needs you to take out four generators at the edges of the four floating platforms as The Song bombards you, with each generator you destroy adding lasers, shockwaves, and airstrikes to the storm.
    • The Star's last phase - essentially a few minutes of uninterrupted bullet hell of every single possible flavor without any healing opportunities. This is exacerbated by the flying suit's more awkward dodge that will have you eat more attacks than you should.
  • That One Boss: By default, most of the bosses can become fiendishly difficult without lots of practice (especially on Furier, where their bullet patterns are greatly enhanced), but a few have gained infamy:
    • The Line is a borderline Puzzle Boss who is a significant Difficulty Spike compared to the two that came before him. His first phase requires you to bust through three layers of highly durable shields that can reflect your shots. After that, he'll start pulling out tricky attacks that saturate the screen with bullets and waves, including bullets that spawn around you - many of which require you to destroy stationary pillars that have a deceptive amount of health. He's no slouch in direct combat either, utilizing Teleport Spam to throw you off and employing wide-reaching shockwave attacks, alongside saturating his battlefield with lingering shots to hinder your movement. On top of that, his arena is surrounded by a barrier that reflects any stray shots inwards, upping the bullet density by a lot. This all culminates in his final phase, listed under That One Attack above.
    • The Burst, who has garnered infamy as possibly the hardest boss in the main story. In her first few phases, she'll be invisibly sniping you from certain points of the map, while summoning hordes of drones (which use either wide spreads or fast homing shots) and landmines to hinder your progress. When you track her down, if you don't tag her with a direct hit quickly, she'll just go invisible and teleport to another point in the map, wasting your time - and if you can't find cover before her sniper rifle goes off, it's the only attack in the game that is an invariable One-Hit Kill. When forced into close combat, The Burst threatens with an extremely wide range of attacks which all require tight reflexes, including Bullet Hell (some of which is homing and/or needs you to parry the shots), shockwaves, minion spam, fast melee combos that incorporate Teleport Spam, manipulation of the arena to limit your movement, rotating laser arrays, and even straight-up trying to snipe you at close range. After you've fought through five health bars of this, The Burst unleashes her final attack (also listed above in That One Attack), a brutally difficult onslaught that assails you from all directions with shockwaves that have barely any time in between them and a tendency to overlap, along with periodic sniping attacks that force you to navigate behind cover before she one-shots you. And she still has a close-quarters segment after that, which isn't too bad, but can easily take out a player who's at critical health and tired out from her prior barrage.
    • The Edge, fought right after The Burst, is similarly revered but for a different reason. You're forced to fight him at melee range, and while he has no Bullet Hell as a result, all his melee attacks come out insanely quickly and deal huge amounts of damage, with each blow shearing off roughly a third of your health (meaning a full combo is liable to one-shot you). Not only do his different combos have very subtle differences in telegraphs, he also incorporates very fast wave attacks that need quick dodges and deal 5 bars of damage if they connect. He does have a lot less health than the other bosses, but he's also lightning-quick to the point where you only have very brief windows to actually hit him. Once he hits half health, things get even more hectic, as he switches his sword for an oar, turns the fight into a 2D fighting game, and starts using improved attacks with less readable telegraphs and notable staggered blows to throw you off. If your parry game isn't well-trained, you're dead before the fight even begins.
    • The Star, for the opposite reason as The Edge. You fight them in a mech suit that can only use ranged attacks and also suffers from slightly awkward dodge and parry timing. And while the boss doesn't have any melee attacks outside of occasionally sending Attack Drones at you, they dial the bullet hell beyond any of the other bosses in the game, with virtually every single attack filling the entire screen with bullets, waves, and lasers, either from themselves or the four respawning drones that accompany them, consequently giving them a tendency to overlap into almost undodgeable patterns. Because ranged attacks are blocked by bullets (particularly indestructible ones), you'll find yourself relying on the mech's Wave-Motion Gun Charged Attack to do most of your damage, which renders you slow and vulnerable. Finally, because there's virtually no melee combat (and thus nothing to parry), there's pretty much no opportunity to heal up throughout the entire fight, which bites you particularly hard in the later, hardest phases.
    • Bernard is THE biggest challenge of the game. But since he's the final boss from the DLC and can only be fought on Furier, that is to be expected. What sends him into this territory is the fact that he mimics every boss of the game one after another while enhancing their power, which means the previous entries on this list are back and even harder to boot. Unsurprisingly, the phase where he mimics The Line and The Edge (and more surprisingly, The Hand and The Song, to a lesser extent) are this trope. He's also notable for his final survival phase, where he fires off souped-up versions of every single boss' attacks without any breaks for over a minute.

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