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* SpiritualSuccessor: ''Gun Hazard'' takes all of the things that were learned from ''VideoGame/TargetEarth'', ''VideoGame/AssaultSuitsValken'', and ''VideoGame/MetalWarriors'' and improves upon them with many tweaks and additions to make what can be considered a great classic for the Super Nintendo.
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* AnnoyingVideoGameHelper: Sort of. You'll most likely be saying "Stop Helping Me!" to Luven al-Habi if you spend too much time around him in ''Gun Hazard'' simply because his time bombs will cause indiscriminate damage to both you and the enemy. It's also an actual command to order your computer-controlled partner to retreat.
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* AnnoyingVideoGameHelper: Sort of. You'll most likely be saying "Stop Helping Me!" to Luven al-Habi if you spend too much time around him in ''Gun Hazard'' simply because his time bombs will cause indiscriminate damage to both you and the enemy. It's also an actual command to order your computer-controlled partner to retreat.
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* ViewerGenderConfusion: Emil in ''Gun Hazard'' is a good example of this: People who have played the game for the first time will most likely assume that character is a girl on their first meeting... then they read a bit into the detailed canon and find out that ''Emil is actually a boy''.
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* ViewerGenderConfusion: Emil in ''Gun Hazard'' is a good example of this: Emil. People who have played the game for the first time will most likely assume that character is a girl on their first meeting... then they read a bit into the detailed canon and find out that ''Emil is actually a boy''.
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Changed line(s) 1 (click to see context) from:
* AnnoyingVideoGameHelper: Sort of. You'll be saying "Stop Helping Me!" to Luven al-Hadi if you spend too much time around him in ''Gun Hazard''. It's also an actual command to order your computer-controlled partner to retreat.
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* AnnoyingVideoGameHelper: Sort of. You'll most likely be saying "Stop Helping Me!" to Luven al-Hadi al-Habi if you spend too much time around him in ''Gun Hazard''.Hazard'' simply because his time bombs will cause indiscriminate damage to both you and the enemy. It's also an actual command to order your computer-controlled partner to retreat.
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* ScrappyWeapon: The Main Weapon that you start out with, The [=VG=] (Vulcan Gun), is downright terrible compared to the Gatling Gun from ''Target Earth'' and the Vulcan from ''Cybernator''. This is because the weapon is held back by a very backwards mechanic that has the weapon "reload one shot per second" instead of "reloading the entire clip when it becomes empty" which forces the player to be patient and conservative and wait for several seconds to replenish the ammo counter to a decent number. Contrast this to the [=SG=] (Shot Gun) which has the standard mechanic of "reloading the entire clip when it becomes empty" and it will become your Main Weapon for the rest of the game thanks to its undoubtable versatility, encouraging you to replace the [=VG=] as soon as possible with it.
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* ScrappyWeapon: There are a few weapons that aren't worth using.
** The Main Weapon that you start out with, The [=VG=] (Vulcan Gun), is downright terrible compared to the Gatling Gun from ''Target Earth'' and the Vulcan from ''Cybernator''. This is because the weapon is held back by a very backwards mechanic that has the weapon "reload one shot per second" instead of "reloading the entire clip when it becomes empty" which forces the player to be patient and conservative and wait for several seconds to replenish the ammo counter to a decent number. Contrast this to the [=SG=] (Shot Gun) which has the standard mechanic of "reloading the entire clip when it becomes empty" and it will become your Main Weapon for the rest of the game thanks to its undoubtable versatility, encouraging you to replace the [=VG=] as soon as possible withit.it.
** The [=LG=] (Laser Gun) feels like a downgrade compared to it's counterpart from Cybernator: It projects a hitbox that inflicts continuous damage to any enemies in contact with the beam but it depletes the ammunition counter quickly and has poor damage output.
** The Main Weapon that you start out with, The [=VG=] (Vulcan Gun), is downright terrible compared to the Gatling Gun from ''Target Earth'' and the Vulcan from ''Cybernator''. This is because the weapon is held back by a very backwards mechanic that has the weapon "reload one shot per second" instead of "reloading the entire clip when it becomes empty" which forces the player to be patient and conservative and wait for several seconds to replenish the ammo counter to a decent number. Contrast this to the [=SG=] (Shot Gun) which has the standard mechanic of "reloading the entire clip when it becomes empty" and it will become your Main Weapon for the rest of the game thanks to its undoubtable versatility, encouraging you to replace the [=VG=] as soon as possible with
** The [=LG=] (Laser Gun) feels like a downgrade compared to it's counterpart from Cybernator: It projects a hitbox that inflicts continuous damage to any enemies in contact with the beam but it depletes the ammunition counter quickly and has poor damage output.
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* ScrappyWeapon: The Main Weapon that you start out with, The [=VG=] (Vulcan Gun), is downright terrible compared to the Gatling Gun from ''Target Earth'' and the Vulcan from ''Cybernator''. This is because the weapon is held back by a very backwards mechanic that has the weapon "reload one shot per second" instead of "reloading the entire clip when it becomes empty" which forces the player to be patient and conservative and wait for several seconds to replenish the ammo counter to a decent number. Contrast this to the [=SG=] (Shot Gun) which has the standard mechanic of "reloading the entire clip when it becomes empty" and it will become your Main Weapon for the rest of the game thanks to its undoubtable versatility, encouraging you to replace the [=VG=] as soon as possible with it.
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* AnnoyingVideoGameHelper: Sort of. You'll be saying "Stop Helping Me!" to Luven al-Hadi if you spend too much time around him in ''Gun Hazard''. It's also an actual command to order your computer-controlled partner to retreat.
** Thing is, he got to stay around you for a while because you'll be needing him for a certain mission, so he needs the EXP! [[SarcasmMode Good Luck!]]
* MemeticMutation: YTMND latching on to the "Secret Nazi Forest" made of [[NoSwastikas paths on the Cenktrich map]] in ''Gun Hazard''.
* ScrappyWeapon: The Main Weapon that you start out with, The [=VG=] (Vulcan Gun), is downright terrible compared to the Gatling Gun from ''Target Earth'' and the Vulcan from ''Cybernator''. This is because the weapon is held back by a very backwards mechanic that has the weapon "reload one shot per second" instead of "reloading the entire clip when it becomes empty" which forces the player to be patient and conservative and wait for several seconds to replenish the ammo counter to a decent number. Contrast this to the [=SG=] (Shot Gun) which has the standard mechanic of "reloading the entire clip when it becomes empty" and it will become your Main Weapon for the rest of the game thanks to its undoubtable versatility, encouraging you to replace the [=VG=] as soon as possible withit.it.
* ViewerGenderConfusion: Emil in ''Gun Hazard'' is a good example of this: People who have played the game for the first time will most likely assume that character is a girl on their first meeting... then they read a bit into the detailed canon and find out that ''Emil is actually a boy''.
** Thing is, he got to stay around you for a while because you'll be needing him for a certain mission, so he needs the EXP! [[SarcasmMode Good Luck!]]
* MemeticMutation: YTMND latching on to the "Secret Nazi Forest" made of [[NoSwastikas paths on the Cenktrich map]] in ''Gun Hazard''.
* ScrappyWeapon: The Main Weapon that you start out with, The [=VG=] (Vulcan Gun), is downright terrible compared to the Gatling Gun from ''Target Earth'' and the Vulcan from ''Cybernator''. This is because the weapon is held back by a very backwards mechanic that has the weapon "reload one shot per second" instead of "reloading the entire clip when it becomes empty" which forces the player to be patient and conservative and wait for several seconds to replenish the ammo counter to a decent number. Contrast this to the [=SG=] (Shot Gun) which has the standard mechanic of "reloading the entire clip when it becomes empty" and it will become your Main Weapon for the rest of the game thanks to its undoubtable versatility, encouraging you to replace the [=VG=] as soon as possible with
* ViewerGenderConfusion: Emil in ''Gun Hazard'' is a good example of this: People who have played the game for the first time will most likely assume that character is a girl on their first meeting... then they read a bit into the detailed canon and find out that ''Emil is actually a boy''.
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* ScrappyWeapon: The Main Weapon that you start out with, The [=VG=] (Vulcan Gun), is downright terrible compared to the Gatling Gun from ''Target Earth'' and the Vulcan from ''Cybernator''. This is because the weapon is held back by a very backwards mechanic that has the weapon "reload one shot per second" instead of "reloading the entire clip when it becomes empty" which forces the player to be patient and conservative and wait for several seconds to replenish the ammo counter to a decent level. Contrast this to the [=SG=] (Shot Gun) which has the standard mechanic of "reloading the entire clip when it becomes empty" and it will become your Main Weapon for the rest of the game thanks to its undoubtable versatility, encouraging you to replace the [=VG=] as soon as possible with it.
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* ScrappyWeapon: The Main Weapon that you start out with, The [=VG=] (Vulcan Gun), is downright terrible compared to the Gatling Gun from ''Target Earth'' and the Vulcan from ''Cybernator''. This is because the weapon is held back by a very backwards mechanic that has the weapon "reload one shot per second" instead of "reloading the entire clip when it becomes empty" which forces the player to be patient and conservative and wait for several seconds to replenish the ammo counter to a decent level.number. Contrast this to the [=SG=] (Shot Gun) which has the standard mechanic of "reloading the entire clip when it becomes empty" and it will become your Main Weapon for the rest of the game thanks to its undoubtable versatility, encouraging you to replace the [=VG=] as soon as possible with it.
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Added DiffLines:
* ScrappyWeapon: The Main Weapon that you start out with, The [=VG=] (Vulcan Gun), is downright terrible compared to the Gatling Gun from ''Target Earth'' and the Vulcan from ''Cybernator''. This is because the weapon is held back by a very backwards mechanic that has the weapon "reload one shot per second" instead of "reloading the entire clip when it becomes empty" which forces the player to be patient and conservative and wait for several seconds to replenish the ammo counter to a decent level. Contrast this to the [=SG=] (Shot Gun) which has the standard mechanic of "reloading the entire clip when it becomes empty" and it will become your Main Weapon for the rest of the game thanks to its undoubtable versatility, encouraging you to replace the [=VG=] as soon as possible with it.