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%%** Obtaining the megacrystals is a fairly easy process.
** Abherrant Alexander. His gimmick of hopping around the ''large'' stage, casting slow on you, and firing missiles on you is easily countered with a remedy and Haste. He still has the ''massive'' hitboxes and the blind-spots of Alexander, but a player is capable of simply running in and aggroing, especially with Regen placed up, making Abherrant Alexander a real punching bag. Compared to the other Abherrants, who hit you with new attacks that give you very little warning time, this is a ''huge'' breather.

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%%** Obtaining the megacrystals is a fairly easy process.
** Abherrant Alexander. His gimmick of hopping around the ''large'' stage, casting slow on you, and firing missiles on you is easily countered with a remedy and Haste. He still has the ''massive'' hitboxes and the blind-spots of Alexander, but a player is capable of simply running in and aggroing, especially with Regen placed up, making Abherrant Alexander a real punching bag. Compared to the other Abherrants, who hit you with new attacks that give you very little warning time, this is a ''huge'' breather. breather.
%%** Obtaining the megacrystals is a fairly easy process.
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** Obtaining the megacrystals is a fairly easy process.

to:

** %%** Obtaining the megacrystals is a fairly easy process.



* DemonicSpiders: Liches with how they love casting flare.

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* DemonicSpiders: Liches with how they love casting flare. the powerful Flare spell.



** Vampyrs, a real annoyance with how they constantly drain your health and have a small hitbox.

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** Vampyrs, a real annoyance with how they constantly drain your health and have HP on top of having a small hitbox.



* ScrappyMechanic: The Custom Skill system is rather cumbersome to use, relies on getting [[LuckBasedMission lucky enough to get the crystal surge you want]], and then requires spending CP to buy a new spell. And if you want that spell to have a custom name, you have to rename it '''every time'''.

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* ScrappyMechanic: The Custom Skill Ability system is rather cumbersome to use, relies on getting [[LuckBasedMission lucky enough to get the crystal surge Crystal Surge you want]], and then requires spending CP to buy a new spell. ability. And if you want that spell ability to have a custom name, you have to rename it '''every time'''.it. ''Every.'' ''Time.''



* SpiritualAdaptation: Outside of Asia, it's basically the new ''VideoGame/MonsterHunter'' until Capcom decides to bring ''Monster Hunter X'' [[NoExportForYou to the West]]. Now, it's become a case of DuelingGames as said title was localized as ''VideoGame/MonsterHunterGenerations''.

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* SpiritualAdaptation: Outside of Asia, it's ''Explorers'' was basically the new ''VideoGame/MonsterHunter'' until Capcom decides decided to bring ''Monster Hunter X'' [[NoExportForYou to the West]]. West where it was localized as ''VideoGame/MonsterHunterGenerations''. Now, it's become a case of DuelingGames as said title was localized as ''VideoGame/MonsterHunterGenerations''.between these two titles.



** Bahamut is a real WakeUpCallBoss in that he swaps between two stances (like Phoenix), and ''unlike'' Phoenix, will throw a megaflare down which ''sucks you into it''. As an added bonus, when Bahamut is on the ground, he can walk in your direction, and will literally ''kick you'' like a football multiple times. Sure, it doesn't hurt as much, but he usually kicks you ''again'' before you can even recover.
** Odin really ''really'' punishes you for being overly-aggressive. He will use Zententsuken ''multiple times'' - and if you think just picking him off from range will work, if you're far away enough, he'll ''charge'' at you. You can fortunately cheese him back if you are fighting him in the area where you can get the Hallowed Bolts cataclysm. You need it.

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** Bahamut is a real WakeUpCallBoss in that he swaps between two stances (like Phoenix), and ''unlike'' like Phoenix, but unlike Phoenix will throw a megaflare down which a Megaflare that ''sucks you into it''. As an added bonus, What's more, when Bahamut is on the ground, he can walk in your direction, and will literally ''kick you'' kick you like a football multiple times. Sure, it doesn't hurt as much, but he usually kicks you ''again'' before you can even recover.
** Odin really really, ''really'' punishes you for being overly-aggressive. He overly aggressive; he will use Zententsuken ''multiple times'' - and Zantentsuken '''multiple times'''. And if you think just picking him off from range will work, if you're far away enough, he'll ''charge'' at you. You Fortunately, you can fortunately cheese him back if you are fighting him in the area where you can get the Hallowed Bolts cataclysm. You need it.

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So Okay Its Average requires more context here.


* ScrappyMechanic: The Custom Skill system is rather cumbersome to use, relying on getting [[LuckBasedMission lucky enough to get the crystal surge you want]], and then spending CP to buy a new spell. And if you want that spell to have a custom name, you have to rename it EVERY TIME.
* SoOkayItsAverage: In the eyes of some.
* SpiritualAdaptation: Outside of Asia, it's basically the new ''VideoGame/MonsterHunter'' until Capcom decides to bring ''Monster Hunter X'' [[NoExportForYou to the West]]. Now, it's become a case of DuelingGames as said title will be localized as ''Monster Hunter Generations''.

to:

* ScrappyMechanic: The Custom Skill system is rather cumbersome to use, relying relies on getting [[LuckBasedMission lucky enough to get the crystal surge you want]], and then requires spending CP to buy a new spell. And if you want that spell to have a custom name, you have to rename it EVERY TIME.
*
'''every time'''.
%%*
SoOkayItsAverage: In the eyes of some.
* SpiritualAdaptation: Outside of Asia, it's basically the new ''VideoGame/MonsterHunter'' until Capcom decides to bring ''Monster Hunter X'' [[NoExportForYou to the West]]. Now, it's become a case of DuelingGames as said title will be was localized as ''Monster Hunter Generations''.''VideoGame/MonsterHunterGenerations''.



** Odin really ''really'' punishes you for being overly-aggressive. He will use Zententsuken ''multiple times'' - and if you think just picking him off from range will work, if you're far away enough, he'll ''charge'' at you. You can fortunately cheese him back if you are fighting him in the area where you can get the Hallowed Bolts cataclysm. You need it.

to:

** Odin really ''really'' punishes you for being overly-aggressive. He will use Zententsuken ''multiple times'' - and if you think just picking him off from range will work, if you're far away enough, he'll ''charge'' at you. You can fortunately cheese him back if you are fighting him in the area where you can get the Hallowed Bolts cataclysm. You need it.it.
----
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* SpiritualAdaptation: Outside of Asia, it's basically the new ''VideoGame/MonsterHunter'' until Capcom decides to bring ''Monster Hunter X'' [[NoExportForYou to the West]].

to:

* SpiritualAdaptation: Outside of Asia, it's basically the new ''VideoGame/MonsterHunter'' until Capcom decides to bring ''Monster Hunter X'' [[NoExportForYou to the West]]. Now, it's become a case of DuelingGames as said title will be localized as ''Monster Hunter Generations''.

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* GoddamnedBats: Vampyrs, a real annoyance with how they constantly drain your health and have a small hitbox.

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* GoddamnedBats: GoddamnedBats:
**
Vampyrs, a real annoyance with how they constantly drain your health and have a small hitbox.
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Added DiffLines:

** Malboros can inflict a variety of status ailments on you with their breath as with other Final Fantasy titles. Since status ailments wear off after a short period of time, they're less dangerous than in other Final Fantasy titles though.

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* DemonicSpiders:
** Liches with how they love casting flare.

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* DemonicSpiders:
**
DemonicSpiders: Liches with how they love casting flare.
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Technically they're bonus bosses since you face them AFTER the final boss.


** Odin really ''really'' punishes you for being overly-aggressive. He will use Zententsuken ''multiple times'' - and if you think just picking him off from range will work, if you're far away enough, he'll ''charge'' at you. You can fortunately cheese him back if you are fighting him in the area where you can get the Hallowed Bolts cataclysm. You need it.
** The Abherrents are of course ''quite'' annoying:
*** Abherrent Dryad. You fight her in the area where most of the stage will gradually hurt you. And if that's not enough, she still has Very Bad Breath, and later on, will summon ''[[DemonicSpiders MARLBOROS]]'', who all [[GangUpOnTheHuman go right for you]] and spam bad breath - making it even ''harder'' to dodge her attacks. Oh, and if you focus on the Malboros, you're not watching Dryad. Malboros also don't die in a couple hits - unless you're a hard hitting class like a Dark Knight or Samurai
*** Abherrent Ramuh is fought in a stage wherein almost everything poisons you. (Guess who doesn't feel these effects?) He also adds a ''new'' attack to his arsenal... a "Screw you" to people who just [[AttackAttackAttack go aggro]] in the form of a thunderbolt attack that you have little time to dodge.
*** Abherrent Leviathan has a new trick up his sleeve: Tsunami. The trick to avoiding it isn't inherently obvious to a player, who would have likely written it off as an attack that merely inconveniences you before.

to:

** Odin really ''really'' punishes you for being overly-aggressive. He will use Zententsuken ''multiple times'' - and if you think just picking him off from range will work, if you're far away enough, he'll ''charge'' at you. You can fortunately cheese him back if you are fighting him in the area where you can get the Hallowed Bolts cataclysm. You need it. \n** The Abherrents are of course ''quite'' annoying:\n*** Abherrent Dryad. You fight her in the area where most of the stage will gradually hurt you. And if that's not enough, she still has Very Bad Breath, and later on, will summon ''[[DemonicSpiders MARLBOROS]]'', who all [[GangUpOnTheHuman go right for you]] and spam bad breath - making it even ''harder'' to dodge her attacks. Oh, and if you focus on the Malboros, you're not watching Dryad. Malboros also don't die in a couple hits - unless you're a hard hitting class like a Dark Knight or Samurai \n*** Abherrent Ramuh is fought in a stage wherein almost everything poisons you. (Guess who doesn't feel these effects?) He also adds a ''new'' attack to his arsenal... a "Screw you" to people who just [[AttackAttackAttack go aggro]] in the form of a thunderbolt attack that you have little time to dodge. \n*** Abherrent Leviathan has a new trick up his sleeve: Tsunami. The trick to avoiding it isn't inherently obvious to a player, who would have likely written it off as an attack that merely inconveniences you before.
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Status ailments in this game don't last long...so they're a lot less dangerous than in other titles.


** Marlboros - for their ability to put nearly every status ailment in the book on you.
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The clones do have limited HP...and charging typically doesn't do too much damage.


** Fenrir in ''general''. The boss gives even ''less'' of a warning than [[VideoGame/MonsterHunter Tigrex]] when charging - and it will do this multiple times. When it's at low health, it also ''[[TurnsRed splits in two]]''. You can simply outlast this, but they will also go after you, meaning you might run out of AP.

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Indentation.


* BreatherBoss: Obtaining the megacrystals is a fairly easy process.

to:

* BreatherBoss: BreatherBoss:
**
Obtaining the megacrystals is a fairly easy process.



* DemonicSpiders: Marlboros - for their ability to put nearly every status ailment in the book on you.

to:

* DemonicSpiders: DemonicSpiders:
**
Marlboros - for their ability to put nearly every status ailment in the book on you.



* GameBreaker: With enough Luck and a lot of SaveScumming, the player can forge a Thieves' Anklet accessory that absorbs up to ten percent of the damage dealt to foes to restore health and AP. AP management no longer becomes a thought, and with [[AttackAttackAttack enough aggression]] the player will absorb more health than most enemies can deal.

to:

* GameBreaker: GameBreaker:
**
With enough Luck and a lot of SaveScumming, the player can forge a Thieves' Anklet accessory that absorbs up to ten percent of the damage dealt to foes to restore health and AP. AP management no longer becomes a thought, and with [[AttackAttackAttack enough aggression]] the player will absorb more health than most enemies can deal.

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Changed: 111

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* DemonicSpiders: Marlboros - for their ability to put nearly every status ailment in the book on you.
** Liches with how they love casting flare.



* GoddamnedBats: Vampyrs, a real annoyance with how they constantly drain your health and have a small hitbox.



*** Abherrent Dryad. You fight her in the area where most of the stage will gradually hurt you. And if that's not enough, she still has Very Bad Breath, and later on, will summon ''[[DemonicBats MARLBOROS]]'', who all [[GangUpOnTheHuman go right for you]] and spam bad breath - making it even ''harder'' to dodge her attacks. Oh, and if you focus on the Malboros, you're not watching Dryad. Malboros also don't die in a couple hits - unless you're a hard hitting class like a Dark Knight or Samurai

to:

*** Abherrent Dryad. You fight her in the area where most of the stage will gradually hurt you. And if that's not enough, she still has Very Bad Breath, and later on, will summon ''[[DemonicBats ''[[DemonicSpiders MARLBOROS]]'', who all [[GangUpOnTheHuman go right for you]] and spam bad breath - making it even ''harder'' to dodge her attacks. Oh, and if you focus on the Malboros, you're not watching Dryad. Malboros also don't die in a couple hits - unless you're a hard hitting class like a Dark Knight or Samurai



*** Abherrent Leviathan has a new trick up his sleeve: Tsunami. The trick to avoiding it isn't inherently obvious.

to:

*** Abherrent Leviathan has a new trick up his sleeve: Tsunami. The trick to avoiding it isn't inherently obvious.obvious to a player, who would have likely written it off as an attack that merely inconveniences you before.
Is there an issue? Send a MessageReason:
None


** Regen is ''very'' useful - especially if you give it the right mutations. It will usually heal more than ''Curaga'', and if you are a Dark Knight, it will literally ''undo'' all of the damage you just dealt to yourself if you cast it before or after you use Darkness or Sacrifice.
** Deflect is one of the most useful skills in the game. It not only animation cancels, but can parry an attack. It's far easier to time than other similar abilities like Wall, and if you're using swords, learning how to use deflect can mean the difference between wasting five minutes to rez or not.



* ThatOneBoss: Being a ''VideoGame/MonsterHunter'' SpiritualAdaptation... this is to be expected.

to:

* ThatOneBoss: Being a ''VideoGame/MonsterHunter'' SpiritualAdaptation... this is to be expected.expected.
** Bahamut is a real WakeUpCallBoss in that he swaps between two stances (like Phoenix), and ''unlike'' Phoenix, will throw a megaflare down which ''sucks you into it''. As an added bonus, when Bahamut is on the ground, he can walk in your direction, and will literally ''kick you'' like a football multiple times. Sure, it doesn't hurt as much, but he usually kicks you ''again'' before you can even recover.
** Odin really ''really'' punishes you for being overly-aggressive. He will use Zententsuken ''multiple times'' - and if you think just picking him off from range will work, if you're far away enough, he'll ''charge'' at you. You can fortunately cheese him back if you are fighting him in the area where you can get the Hallowed Bolts cataclysm. You need it.
** Fenrir in ''general''. The boss gives even ''less'' of a warning than [[VideoGame/MonsterHunter Tigrex]] when charging - and it will do this multiple times. When it's at low health, it also ''[[TurnsRed splits in two]]''. You can simply outlast this, but they will also go after you, meaning you might run out of AP.
** The Abherrents are of course ''quite'' annoying:
*** Abherrent Dryad. You fight her in the area where most of the stage will gradually hurt you. And if that's not enough, she still has Very Bad Breath, and later on, will summon ''[[DemonicBats MARLBOROS]]'', who all [[GangUpOnTheHuman go right for you]] and spam bad breath - making it even ''harder'' to dodge her attacks. Oh, and if you focus on the Malboros, you're not watching Dryad. Malboros also don't die in a couple hits - unless you're a hard hitting class like a Dark Knight or Samurai
*** Abherrent Ramuh is fought in a stage wherein almost everything poisons you. (Guess who doesn't feel these effects?) He also adds a ''new'' attack to his arsenal... a "Screw you" to people who just [[AttackAttackAttack go aggro]] in the form of a thunderbolt attack that you have little time to dodge.
*** Abherrent Leviathan has a new trick up his sleeve: Tsunami. The trick to avoiding it isn't inherently obvious.
Is there an issue? Send a MessageReason:
None


* BreatherBoss: Obtaining the megacrystals is a fairly easy process.
** Abherrant Alexander. His gimmick of hopping around the ''large'' stage, casting slow on you, and firing missiles on you is easily countered with a remedy and Haste. He still has the ''massive'' hitboxes and the blind-spots of Alexander, but a player is capable of simply running in and aggroing, especially with Regen placed up, making Abherrant Alexander a real punching bag. Compared to the other Abherrants, who hit you with new attacks that give you very little warning time, this is a ''huge'' breather.



* SpiritualAdaptation: Outside of Asia, it's basically the new ''VideoGame/MonsterHunter'' until Capcom decides to bring ''Monster Hunter X'' [[NoExportForYou to the West]].

to:

* SpiritualAdaptation: Outside of Asia, it's basically the new ''VideoGame/MonsterHunter'' until Capcom decides to bring ''Monster Hunter X'' [[NoExportForYou to the West]].West]].
* ThatOneBoss: Being a ''VideoGame/MonsterHunter'' SpiritualAdaptation... this is to be expected.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: With enough Luck and a lot of SaveScumming, the player can forge a Thieves' Anklet accessory that absorbs up to ten percent of the damage dealt to foes to restore health and AP. AP management no longer becomes a thought, and with [[AttackAttackAttack enough aggression]] the player will absorb more health than most enemies can deal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SoOkayItsAverage: In the eyes of some.
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None

Added DiffLines:

* ScrappyMechanic: The Custom Skill system is rather cumbersome to use, relying on getting [[LuckBasedMission lucky enough to get the crystal surge you want]], and then spending CP to buy a new spell. And if you want that spell to have a custom name, you have to rename it EVERY TIME.
Is there an issue? Send a MessageReason:
Guide Dang It isn\'t YMMV, and it can\'t apply if it\'s actually explained in-game


* GuideDangIt: The "custom skill" system doesn't make much sense, and isn't very well explained in the game itself. Fortunately, there's an NPC who's more than willing to explain the ins and outs of the system.
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* SpiritualAdaptation: In the West, it's basically the new ''VideoGame/MonsterHunter'' until Capcom decides to bring ''Monster Hunter X'' [[NoExportForYou to the West]].

to:

* SpiritualAdaptation: In the West, Outside of Asia, it's basically the new ''VideoGame/MonsterHunter'' until Capcom decides to bring ''Monster Hunter X'' [[NoExportForYou to the West]].
Is there an issue? Send a MessageReason:
None


* GuideDangIt: The "custom skill" system doesn't make much sense, and isn't very well explained in the game itself. Fortunately, there's an NPC who's more than willing to explain the ins and outs of the system.

to:

* GuideDangIt: The "custom skill" system doesn't make much sense, and isn't very well explained in the game itself. Fortunately, there's an NPC who's more than willing to explain the ins and outs of the system.system.
* SpiritualAdaptation: In the West, it's basically the new ''VideoGame/MonsterHunter'' until Capcom decides to bring ''Monster Hunter X'' [[NoExportForYou to the West]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuideDangIt: The "custom skill" system doesn't make much sense, and isn't very well explained in the game itself. Fortunately, there's an NPC who's more than willing to explain the ins and outs of the system.

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