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** Simple Transmutation, a spell that can acquired in Ma'habre almost immediately if you know where to look. It has two uses, being able to turn water vials into wine vials, and replicate moldy bread provided you have at least one. Between wine vials restoring more Mind than it costs to cast the spell and the Salmonsnake's pond being an infinite supply for water to fill vials with, concerns about restoring Mind or easing hunger are eliminated entirely, and with a healing spell, restoring Body is similarly a non-issue.

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** Simple Transmutation, a spell that can be acquired in Ma'habre almost immediately if you know where to look. It has two uses, being able to turn water vials into wine vials, and replicate moldy bread provided you have at least one. Between wine vials restoring more Mind than it costs to cast the spell and the Salmonsnake's pond being an infinite supply for water to fill vials with, concerns about restoring Mind or easing hunger are eliminated entirely, and with a healing spell, restoring Body is similarly a non-issue.
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** [[VideoGame/GrandTheftAutoV "Yee-yee ass haircut."]][[labelnote:Explanation]]D'arce's very awkward-looking bowlcut has resulted in several fans criticizing it by describing it as "yee-yee ass", after Lamar's similar insult of Franklin's hair in ''Grand Theft Auto V''.[[/labelnote]]
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* SignatureScene: The scene where the PlayerCharacter gets [[PrisonRape raped by a prison guard]] (if they lose to it), with them [[AnArmAndALeg losing their legs]] and suffering [[WoundThatWillNotHeal anal bleeding]], often gets brought up as a symbol of the game's brutality. The ease of a newbie getting the scene also gets cited as an example of the game's difficulty.

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* SignatureScene: The scene where the PlayerCharacter gets [[PrisonRape raped by a prison guard]] (if they lose to it), with them [[AnArmAndALeg losing their legs]] and suffering [[WoundThatWillNotHeal anal bleeding]], usually going on to encounter Nas'hrah, who summons a titanic creature to crush them to death, often gets brought up as a symbol of the game's brutality. The ease of a newbie getting the scene also gets cited as an example of the game's difficulty. And the whole bleak absurdity of the whole over-the-top situation can demonstrate the game's odd capacity for BlackComedy.
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* SignatureScene: The scene where the PlayerCharacter gets [[PrisonRape raped by a prison guard]] (if they lose to it), with them [[AnArmAndALeg losing their legs]] and suffering [[WoundThatWillNotHeal anal bleeding]], often gets brought up as a symbol of the game's brutality. The ease of a newbie getting the scene also gets cited as an example of the game's difficulty.
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* GermansLoveDavidHasselhof: The game (and its sequel) was considered a cult hit in Russia and other eastern european countries way before it was eventually discovered by a wider audience, to the point a lot of the earlier community guides and resources were in Russian only.

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* GermansLoveDavidHasselhof: *GermansLoveDavidHasselhoff: The game (and its sequel) was considered a cult hit in Russia and other eastern european countries way before it was eventually discovered by a wider audience, to the point a lot of the earlier community guides and resources were in Russian only.
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* GermansLoveDavidHasselhof: The game (and its sequel) was considered a cult hit in Russia and other eastern european countries way before it was eventually discovered by a wider audience, to the point a lot of the earlier community guides and resources were in Russian only.
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*NintendoHard: The game is well known for its incredibly brutal difficulty and sharp early game learning curve that will take many deaths to be able to understand exactly how things work and to learn the best way to proceed. Resources are scarce, healing options are limited, enemies are numerous and powerful and making the wrong narrative choices at certain points can end your game early. Furthermore the coin toss system means that important moments of your adventure will be decided by a 50/50 chance to actually work which includes ''saving your game''. The main saving grace is that that the game's story is short, so when you inevitably die it won't take you too long to get back to where you were before.
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** Damage over time effects, be it Fire, Bleed, or Poison. Each drains 10% of the afflicted body part's health each turn, and there are plentiful options with which to use any of them between items, spells, and a few select weapons. Many enemies at a glance have very high health for their torsos, but in reality the game is coded such that almost every enemy aside from some most lategame bosses die when their torso loses 25% of its overall HP, meaning successfully inflicting one of the three aforementioned status ailments can win you the fight in just three turns. Since the damage is percentage-based, these strategies still hold true on harder difficulties.

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** Damage over time effects, be it Fire, Bleed, or Poison. Each drains 10% of the afflicted body part's health each turn, and there are plentiful options with which to use any of them between items, spells, and a few select weapons. Many enemies at a glance have very high health for their torsos, but in reality the game is coded such that almost every enemy aside from some most lategame bosses die when their torso loses 25% of its overall HP, meaning successfully inflicting one of the three aforementioned status ailments can win you the fight in just three turns. Since the damage is percentage-based, these strategies still hold true on harder difficulties.
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** Elite Guards are considered this on ''every'' difficulty level. They're more durable than regular Prison Guards, they come equipped with a limb-cutting sword in one hand and a bone-breaking mace in the other, and still have the devastating stinger attack. No matter what you target, you're team is going to be left crippled if you fight them, assuming they even survive, which makes facing Elite Guards in battle just not worth the effort.

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** Elite Guards are considered this on ''every'' difficulty level. They're more durable than regular Prison Guards, they come equipped with a limb-cutting sword in one hand and a bone-breaking mace in the other, and still have the devastating stinger attack. No matter what you target, you're your team is going to be left crippled if you fight them, assuming they even survive, which makes facing Elite Guards in battle just not worth the effort.
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** The mid tier is made up of D'arce, Moonless, and ghouls/skeletons. D'arce is a solid combat companion who gets a lot of mileage out of things like Sweep the Leg. She lacks some world utility, however, and since combat is usually best avoided due to how deadly it is, she isn't as strong as the others. Moonless is in a similar boat, being an excellent combat party member, but lacking in utility outside of it. Lastly, the ghouls and skeletons you summon are very useful and can really bolster Enki's power levels, but once again lack any major world utility whatsoever.

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** The mid tier is made up of D'arce, Moonless, and ghouls/skeletons. D'arce is a solid combat companion who gets a lot of mileage out of things like Sweep the Leg.Leg Sweep. She lacks some world utility, however, and since combat is usually best avoided due to how deadly it is, she isn't as strong as the others. Moonless is in a similar boat, being an excellent combat party member, but lacking in utility outside of it. Lastly, the ghouls and skeletons you summon are very useful and can really bolster Enki's power levels, but once again lack any major world utility whatsoever.
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** Was Enki's choice to ''[[spoiler:not]]'' [[spoiler:ascend to Godhood in his S-Ending]] just so that he could reach true enlightenment? Or was it rooted in fear over what becoming [[spoiler:a New God]] meant, given the fact that [[spoiler:for all their power, they are still capable of being defeated]]? Perhaps even a small part of him isn't completely devoid of morals and was concerned that he could lose his humanity in more ways than one should he make the choice? ''It is'' possible to have him make less morally grey choices after all, such as sparing his sister in his backstory or helping The Girl.

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** Was Enki's choice to ''[[spoiler:not]]'' [[spoiler:ascend [[spoiler:''not'' ascend to Godhood in his S-Ending]] just so that he could reach true enlightenment? Or was it rooted in fear over what becoming [[spoiler:a New God]] meant, given the fact that [[spoiler:for all their power, they are still capable of being defeated]]? Perhaps even a small part of him isn't completely devoid of morals and was concerned that he could lose his humanity in more ways than one should he make the choice? ''It is'' possible to have him make less morally grey choices after all, such as sparing his sister in his backstory or helping The Girl.

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Moved Nightmare Fuel examples to a new page


* NightmareFuel: The world of ''Fear and Hunger'' is filled to the brim with mature and nightmarish content. For your [[SarcasmMode reading pleasure]], enjoy some of the highlights below:
** The surviving guards in the Dungeon of Fear & Hunger have been warped into distorted parodies of their former selves, existing only to assault & mutilate whoever they come across & throw the survivors into cells. It's implied their current behaviour is only marginally worse than when the dungeons served as a prison for Rondon, but by the time the player encounters them, the guards have degenerated into mindless, hulking brutes. Their new forms are strong enough to cleave off limbs in a single one-handed strike and bludgeon down armoured knights with their bare hands. Meanwhile, their minds are degraded to the point that they can't speak beyond gurgled threats and they do an ''atrocious'' job actually guarding any of the prisons, leaving cells unguarded and generally being quite easy for an observant player to run circles around.
*** Doesn't help that losing to the Guards located in the prison cells can result in them [[spoiler:raping you and cutting your legs off]].
** The Harvestmen are disturbing, lithe creatures resembling humanoid stick bugs that wander the streets of Ma'habre. During the battle, they will gently pet and embrace your party members, and if you do not hold it off, [[spoiler:you are treated to a cutscene of it spreading your limbs and molesting you]].
** The beast that Nas'hrah summons in the Blood Pit. It appears small at first in the darkness, slowly pulling itself towards you to reveal just how giant and horrifying it really is. Is it a man? A monkey? A goat? Whatever it is, once it reaches you, the screen goes dark and a haunting message [[NothingIsScarier leaves the end up to the player's imagination]]: "You are crushed with great pressure.".
** The Greater Blight, a gigantic fleshy dinosaur that hunts you throughout the Void. You can't escape it, and whether it's even beatable without exploits is unknown.
** The monstrous appearances of [[spoiler:Gro-goroth and the God of Fear and Hunger]], as well as the path of fused corpses hovering over a BottomlessPit that leads to them. The latter in particular goes through [[OneWingedAngel several forms]] over the course of the fight, ultimately becoming a vaguely scarecrow-looking thing that defies description.
** The DeathOfPersonality that [[spoiler:Le'garde (the Yellow King) and the Little Girl (the God of Fear and Hunger)]] suffer upon their ascension. Once they become gods, they completely shed their original identities: the former refers to their old self as an entirely different person if spoken to, and the latter is entirely non-communicative. Trying to talk sense into them is useless, and nothing will stop them from trying to kill you, regardless of whatever bond you might have had with them beforehand. Their disconnection from their humanity upon transformation highlights the terrible effects of ascending to godhood.
** [[https://youtu.be/T9cz-_jauSo There exists]] a DummiedOut map that seems to double as a GlitchLevel, with a screeching soundtrack mixed with the [[ScareChord bell tone that plays when spotted]] and a [[TheBlank faceless mannequin]] around the area. Talking to it has it claim to be [[AnthropomorphicPersonification the representation of the dungeons itself]], or go on a [[WordSaladHorror unrelated tangent about a child at a funeral or the death of a man who chokes to death on his own poison]]. This particular story seems to be referencing a minor boss from the [[VideoGame/FearAndHungerTermina sequel]] who can suffer the same fate, and leaving the area and returning has the map somehow revert to a normal layout.
** The Penance Armor, effectively a mobile iron maiden meant to be worn as armor, intended for death row inmates sent out on suicide missions to sharpen their senses and provide them with the best defense possible. It prevents limb loss and has a colossal damage reduction from a variety of physical attacks as a plus... but once you put it on, there's no taking it off again. Ever. The narration that prints out after taking a few steps in it even ensures that, were you able to find a way to have someone remove it after escaping the dungeon, the spikes lining its insides have dug so deep into your body it's unlikely you'd survive their extraction, anyway, causing you to bleed endlessly unless you equip the Salmonsnake Soul to mitigate it.
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** As a nihilistic, unabashedly X-rated, high-lethality dungeon crawler set in a twisted DarkFantasy version of late medieval Europe with heavy Lovecraftian undertones, you could also make a case for it being a computerized version of ''TabletopGame/LamentationsOfTheFlamePrincess''. Both games were even made by Finnish developers.

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Adding an example.


* SelfFanservice: Enki is gaunt with a receding hairline and sunken eyes, which are usually tweaked in fanart or erased in favor of softer, rounder features that make him look more of a PrettyBoy like Nosramus.

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* SelfFanservice: SelfFanservice:
** D'arce has a rather awkward-looking hairstyle resembling that of a medieval page boy. Quite a few fanarts edit it into a more flattering example of BoyishShortHair.
**
Enki is gaunt with a receding hairline and sunken eyes, which are usually tweaked in fanart or erased in favor of softer, rounder features that make him look more of a PrettyBoy like Nosramus.
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Fixed a typo.


** There's a small number of debug tiles still remaining in the game, one in the Temple of Torment, but two in the very starting area. One immediately grants you D'arce and Ragnavaldr as party members, even on [[SoloCharacterRun Hard Mode]] (the Temple one even adds the Girl to this, allowing completion of Ending A on the difficulty setting!), and the other granting the party a ton of torches and material to make more, a Cursed Sword, and can rapidly raise their Hunger so high it breaks the cap and no longer becomes a concern. The Temple one even gives a Quill and Empty Scroll with each use, enabling the player to gain nearly any item and skill in the game in an infinitely farmable way. Naturally, these ones are so good that the community often considers them cheating.

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** There's a small number of debug tiles still remaining in the game, one in the Temple of Torment, but two in the very starting area. One immediately grants you D'arce and Ragnavaldr Ragnvaldr as party members, even on [[SoloCharacterRun Hard Mode]] (the Temple one even adds the Girl to this, allowing completion of Ending A on the difficulty setting!), and the other granting the party a ton of torches and material to make more, a Cursed Sword, and can rapidly raise their Hunger so high it breaks the cap and no longer becomes a concern. The Temple one even gives a Quill and Empty Scroll with each use, enabling the player to gain nearly any item and skill in the game in an infinitely farmable way. Naturally, these ones are so good that the community often considers them cheating.
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* SelfFanservice: Enki is gaunt with a receding hairline and sunken eyes, which are usually tweaked in fanart or erased in favor of softer, rounder features that make him look more of a PrettyBoy like Nosramus.

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